Gaiff
SBI’s Resident Gaslighter
At least that's what I got from this interview.
From is smart in the sense that the lore matches the dead state of their world but this seems more like a necessity than a desire. For all the good things Elden Ring does, I do think it could have done a lot more with its world. No one is asking them to be RDR2, or Skyrim but seeing NPCs just stand there lifelessly until you talk to them in a modern game is kind of jarring.
It took until Elden Ring to finally have characters with lip sync and believe it or not, I legit saw people claim it was a good thing because it proved that "From cared so much about gameplay that they don't bother having good graphics or character models", as if this somehow would negatively impact the gameplay.
I have to admit, I'm a bit tired of their lifeless post-apocalyptic worlds and would like them to try something different. Still, I can't deny the quality of their games and based on how much Elden Ring sold, people aren't yet tired of that either.
Source
In an interview with IGN, Armored Core 6 concept creator Hidetaka Miyazaki and director Masaru Yamamura (who was previously lead designer on Sekiro: Shadows Die Twice) talked about the big Game Awards reveal and why FromSoftware seems drawn to the apocalypse setting for their games.
“I would say there are two main reasons why we tend towards these apocalyptic settings,” Miyazaki says. “One is purely direct to taste, and the preference of the game director and game developers.”
Miyazaki cites FromSoftware’s previous CEO Naotoshi Zin who directed King’s Field and the older Armored Core games. “My tastes happen to be similar, so I think that’s why you see a lot of that in modern Soulsborne titles as well. So it does depend on the director’s tastes and personal idiosyncrasies.”
The second reason Miyazaki offered is more technical saying, “a lively bright setting is a little bit beyond FromSoftware’s capability or experiences as a developer.”
According to the Dark Souls and Elden Ring director, it’s “easier” for FromSoftware to “direct and apply our own resources on what we’re good at, and what we’re used to” which in this case is “these kind of darker and drier and quieter apocalyptic settings than livelier and busy ones.”
From is smart in the sense that the lore matches the dead state of their world but this seems more like a necessity than a desire. For all the good things Elden Ring does, I do think it could have done a lot more with its world. No one is asking them to be RDR2, or Skyrim but seeing NPCs just stand there lifelessly until you talk to them in a modern game is kind of jarring.
It took until Elden Ring to finally have characters with lip sync and believe it or not, I legit saw people claim it was a good thing because it proved that "From cared so much about gameplay that they don't bother having good graphics or character models", as if this somehow would negatively impact the gameplay.
I have to admit, I'm a bit tired of their lifeless post-apocalyptic worlds and would like them to try something different. Still, I can't deny the quality of their games and based on how much Elden Ring sold, people aren't yet tired of that either.
Source