Finished DLC3, that was amazing. My favourite of the 3.
(Of course, keep in mind that I have a predilection for coop)
The optional boss was seriously hard at least on NG++.
The constant horses and red phantoms are a bitch. You can run to the boss door but those horses will chase your ass down there.
Finished DLC3, that was amazing. My favourite of the 3.
(Of course, keep in mind that I have a predilection for coop)
The optional boss was seriously hard at least on NG++.
So what the hell. I've got the wharf boss battle, old dragonslayer and the pursuer ahead of me. Where should I go first? Also, Ef the Pursuer's borked hit detection with that shield attack. And I got "cursed" by him but didn't notice anything like DS1's cursed. What's this all about?
So what the hell. I've got the wharf boss battle, old dragonslayer and the pursuer ahead of me. Where should I go first? Also, Ef the Pursuer's borked hit detection with that shield attack. And I got "cursed" by him but didn't notice anything like DS1's cursed. What's this all about?
Currently power stancing a Dark BSK+10 in my left hand and a normal BSK+10 in my right hand. Before boss fights I buff the left hand with Dark Weapon. Would I be better off with a Fume Sword/Dark Fume Sword in that left hand? The BSK doesn't seem to get much of a buff from Dark Weapon or the Dark Clutch Ring so I'm thinking the dark scaling must not be that great on it? Don't want to waste a bunch of dragon bones on it though if it isn't much of an improvement. Stats are 22 STR, 40 DEX, 40 FAI and 40 INT
New NPC?. I'll have to check that out. But which way should I go first as far as difficulty? I'm getting mauled more than I ever had with DS1, mainly because of my stamina and the hit detection. It's a bit frustrating because I'm sure I'll solve the stamina issue with some leveling but I don't always have the will to backtrack to the nearest bonfire to warp and level up, warp back and trod through the same waves of enemies before tackling the problem area.Curse is basically the same as death, without losing souls and getting ported to the bonfire, so it just lowers your maxHP.
You could also go for the Skeleton Lords, by heading towards Heide from Majula without warping and talking to the new NPC on the way in the circular room.
New NPC?. I'll have to check that out. But which way should I go first as far as difficulty? I'm getting mauled more than I ever had with DS1, mainly because of my stamina and the hit detection. It's a bit frustrating because I'm sure I'll solve the stamina issue with some leveling but I don't always have the will to backtrack to the nearest bonfire to warp and level up, warp back and trod through the same waves of enemies before tackling the problem area.
Edit: and then of course running out of enemies and therefore capping my ability to gain souls to level up and improve my stats. Smh.
With those stats a fume sword will get you an AR of 362. The dark black steel gets a buff although a rather small one. You might want to get the roaring halberd it's a DEX orientated naturally dark weapon stronger than the fume sword give you more range too.Currently power stancing a Dark BSK+10 in my left hand and a normal BSK+10 in my right hand. Before boss fights I buff the left hand with Dark Weapon. Would I be better off with a Fume Sword/Dark Fume Sword in that left hand? The BSK doesn't seem to get much of a buff from Dark Weapon or the Dark Clutch Ring so I'm thinking the dark scaling must not be that great on it? Don't want to waste a bunch of dragon bones on it though if it isn't much of an improvement. Stats are 22 STR, 40 DEX, 40 FAI and 40 INT
With those stats a fume sword will get you an AR of 362. The dark black steel gets a buff although a rather small one. You might want to get the roaring halberd it's a DEX orientated naturally dark weapon stronger than the fume sword give you more range too.
Hmm. I'd need another 2 points in STR to be able to power stance the Roaring Halberd. Will it pair with the BSK? The wikidot seems to indicate that Katanas and Halberds go together but wasn't sure if the Roaring Halberd had any special properties with it being a boss soul weapon. I have 56 dragon bones so I think I can spare a few!
Yes it will do not exempt from power stance.Hmm. I'd need another 2 points in STR to be able to power stance the Roaring Halberd. Will it pair with the BSK? The wikidot seems to indicate that Katanas and Halberds go together but wasn't sure if the Roaring Halberd had any special properties with it being a boss soul weapon. I have 56 dragon bones so I think I can spare a few!
Thank you. The conundrum is that the long armed, flame fearing monsters kick my ass because of their reach and my limited roll and the game's hit boxes. So the wharf has been unfriendly to me. Maybe I need a new weapon but the more I play and die, the enemies stop spawning and I lose out on currency. I really hate that system. Sure, it thwarts abuse but it doesn't factor in moderate players who relied on learning the game through dealing with the tougher baddies.You can solve some of the hit-detection issues by leveling Adaptability until you have 95/100/105 Agility. IIRC 90 Agility is DkS1 mediumroll, and 100 Agility is fastroll.
I think the easiest areas would be through the new NPC or the Wharf. The Wharf leads to the same area that opens up after the Pursuer.If you didn't find the way after the Pursuer, check the bird's nest after his boss-arena. That place is moderately tough.
So what does everyone think about the new stats (VGR, ADP) in comparison to the first dark souls or even demons?
The lack of agility early on really discouraged me from using rolls (opting for shields instead) early on and really halted my enjoyment because enemies would hit right through my rolls.
I personally think it's a step backwards but I'd love to hear your thoughts!
I hate it, i love to use roling, and it sucks that it needs a heavy stat investment now.
Is it just me, or you can't use Brightbugs while in coop, I mean, even as a host?
Edit: yup, tested it, as soon as I summoned my friend the icon got greyed out. Heh.
Is it just me, or you can't use Brightbugs while in coop, I mean, even as a host?
Edit: yup, tested it, as soon as I summoned my friend the icon got greyed out. Heh.
You won't ever see those enemies again unless you ascetic the wharf, a new weapon might be easier for you to get the hang of.Thank you. The conundrum is that the long armed, flame fearing monsters kick my ass because of their reach and my limited roll and the game's hit boxes. So the wharf has been unfriendly to me. Maybe I need a new weapon but the more I play and die, the enemies stop spawning and I lose out on currency. I really hate that system. Sure, it thwarts abuse but it doesn't factor in moderate players who relied on learning the game through dealing with the tougher baddies.
Sucks. Other than soul memory and wonky hitboxes/detection and ridiculous enemy tracking it's probably the biggest mis-step of the game.So what does everyone think about the new stats (VGR, ADP) in comparison to the first dark souls or even demons?
The lack of agility early on really discouraged me from using rolls (opting for shields instead) early on and really halted my enjoyment because enemies would hit right through my rolls.
I personally think it's a step backwards but I'd love to hear your thoughts!
Sucks. Other than soul memory and wonky hitboxes/detection and ridiculous enemy tracking it's probably the biggest mis-step of the game.
I always start as an Explorer just because it starts with the highest ADP. I feel like a lot of the changes they made in DS2 were an attempt at making the game more difficult for experienced Souls players, but they just went about it completely the wrong way, changing the base experience for the worse.
Dark and Demon's felt like they were hard but fair, whereas this game really feels unfair at times.
Don't forget about the enemy attacks that are allowed to clip through walls even when it's a weapon a player could never do that with.The roll/move cancelling enemies in DS2 will never not make me angry.
For the most part, yes, I completely agree. For NG+ DLC bosses, not so much. Must have retried the stupid kittens like 12 times. >_<Makes sense, Coop is already game breaking, no need to make it even easier. I think it's a reasonable trade off. If you know what you are doing, it will let you rip through any boss solo.
So what does everyone think about the new stats (VGR, ADP) in comparison to the first dark souls or even demons?
The lack of agility early on really discouraged me from using rolls (opting for shields instead) early on and really halted my enjoyment because enemies would hit right through my rolls.
I personally think it's a step backwards but I'd love to hear your thoughts!
Tying roll speed to agility might have been a good idea, but that's not even what they did; they tied the number of invincibility frames to it. That was a terrible idea, and I'm sure it partially explains the wonky hitboxes we see every now and then.
I think agility could be a worthwhile stat to use in future games, just not in the way they've done it in Dark Souls 2.
Don't forget about the enemy attacks that are allowed to clip through walls even when it's a weapon a player could never do that with.
That sounds fun...There are some spells that can pass walls now...
It might do in some situations but a majority of them are enemy related instead of being caught outside of I frames.I'm sure it partially explains the wonky hitboxes we see every now and then.
Nah, it's not good design. The exact same animation, and in one case you take damage and in another case you don't, because of stats? This works in a turn-based RPG, not an action-RPG. If agility improved the actual speed and/or distance of the roll, I'd be okay with it. But tying this to i-frames is just shitty all around. Especially considering it's almost impossible to notice this when playing more or less casually, you pretty much need a wiki (written by someone who did extensive testing and recording frames and whatnot). It's stupid.And I'm totally okay with that too. Want more i frames?, then you have to invest in ADP, ok, now you have more i-frames but you could've used your souls for rising your strength. You gained something but you lost something, It totally works that way with low SL characters imo.
Well, yes, but as I said, when the exact same dodge timing from two different characters, one with 85 agility and one with 100, don't have the same result, it's just stupid. If one actually rolled slower, less far, or had a slower recovery, it'd be a different thing.It might do in some situations but a majority of them are enemy related instead of being caught outside of I frames.
But yes, I know that even at 115 agility, there's gonna be some wonky hitboxes regardless. Trust me, I really do know. xD Nothing worse than perfectly dodging sideways only to get vacuumed back into Pursuer's sword/Alonne's sword/tiger's mouth because reasons. AKA this:
I didn't either, at first. But I have 6 characters, and after having fought them so many times (some in NG+ too), you'll start noticing these things.It's strange, I never once ran into this with any of the above bosses.
I don't think it's stupid that the one with more I frames has a different result that with 4 less of them. It's just very poorly conveyed that its such a major thing it does that's very iffy on the explanation front in game.Well, yes, but as I said, when the exact same dodge timing from two different characters, one with 85 agility and one with 100, don't have the same result, it's just stupid. If one actually rolled slower, less far, or had a slower recovery, it'd be a different thing.
It depends a lot on how you play but there's some like the mimic grabbing you from behind it you can do regardless of playstyle.It's strange, I never once ran into this with any of the above bosses.
It depends a lot on how you play but there's some like the mimic grabbing you from behind it you can do regardless of playstyle.
Oh yeah, I completely forgot about the mimic. I think that was intentional, though.
Don't forget about the enemy attacks that are allowed to clip through walls even when it's a weapon a player could never do that with.
For the most part, yes, I completely agree. For NG+ DLC bosses, not so much. Must have retried the stupid kittens like 12 times. >_<
No bonfire in NG then NG+ for no death by that point you could be able to deal with pretty much everything outside of the dlc.Should I do no death/no bonfire on ng or ng+?
Lol that looked bad.
LOL
Well, yes, the kittens are easier coop than solo, but my point was that even with coop they are pretty hard in NG+.I find co-op to make all bosses easier(with the exception of Ancient Dragon), for me anyways. With some other guy taking hits I have a chance to heal.
Should I do no death/no bonfire on ng or ng+?
No commandgrabs that suck you into it after you've clearly evaded it, no "shockwaves" from flattening attacks.. Even the PVP hitboxes are better, with less phantom hits and BS like that.
Good times..
This Gif gets thrown around a lot but I wonder if the player was actually hit or not.
Things so as it's not technically a death at all.Can you be cursed in a no deaths run?
Can you be cursed in a no deaths run?