Orochinagis
Member
It's funny that in terms of build, I've come full circle. In Demon's Souls, I felt magic was a wee bit overpowered. You could kill most invaders with one shot of Firestorm and a couple whacks from a Dragon Longsword if they had any health left. Warding made bosses like Flamelurker much easier, and even the Soul Arrow spells hit like tanks.
In Dark Souls, magic got pretty nerfed imo, and I played as a tank. Fully-upgraded Giant Armor and the Black Knight weapons felt pretty unstoppable. But I missed magic.
What's awesome about DSII for me is how versatile I can be in my approach to enemies or PVP. I played through NG as basically my tank character from DSI with Gyrm Warrior armor, a Gyrm shield, and a Gyrm Hammer getting me through most tough situations. But the bosses. . . they were a bitch. Esp Freya and Demon of Song type bosses.
Well, for NG+, I started leveling up FTH/INT, and I loved being a hexer (and now a badass miracle caster with my +5 Dragon Charm—thank you Darklurker). Hitting with GRS for 1300 and Sunlight Spear for even more feels amazing, and makes bosses, well, probably a little too easy. But damn, I love putting down my summon sign for the Mirror Knight fight or the Watcher/Defender fight and thinking, hmmm, what do I want to use today. Chaos Storm when I'm not agroed? Great Lighting Spear and a few whacks from my Crypt Blacksword? Scraps of Life on the sly followed by King's Ultra Greatsword to the face?
Sure, magic does feel a little OP, and I can't imagine what it was like before the nerf to use Flame Swathe and Wrath of the Gods. You can't really dominate as a tank in DSII for PVE in the same way that you can with magic. But damn, if you're a level 250+ caster, you should be frigging Gandalf.
"Magic"