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So, I've been asceting the Aerie to farm minerals, I'm currently at 4 and plan to continue. Is there any downside to continuing, something I should be aware of?
Encountered some assholes lately at Iron Keep so I stopped bowing.
I'm at the end of NG+ and mainly doing co-op at theto get at rank 3 of theDrangleic Castleand I have to say that it's quite frustrating so far since either the hosts drop like flies in thesunbrosfight or some people summon me to kill one sentinel and then send me back...I don't want to believe that people have problem withNashandraand I'm guessing they just get too greedy.Nashandra
Any other hot spot for jolly co-operation? because it's getting tiresome at this point. I am at 217slvl with 10m soul memory.
Freja, Old Iron King, and Lost Sinner are usually pretty good spots to get summoned. My SM is around 12M and I was getting summoned at OIK very frequently last night. Lost Sinner usually has the highest success rate for me, but it shouldn't be too hard to get Sunlight Medals at any of these bosses. Might even want to give the Ruin Sentinels a shot.
It's a nice break from meleeMost of the game becomes a joke with ranged sorcery/miracles.
I'm trying an INT character now but it never feels like you're actually fighting something.
You just run around going PSHW PSHW while staying at a safe distance. I can't understand how people actually enjoy playing this way but to each their own I guess.
Thanks, I'll give those a try today.
BTW where do I get the Flame Quartz +2 ring? I've read that it's a drop fromat NG+ but I didn't get it.Guardian Dragon
Sure, as long as you win 1000 rounds of PVP (500 invasions or arena rounds as a Blue Sentinel and 500 in the Brotherhood of Blood).Nearing the end of the game I think as I've gained access to the memories areas and really enjoying the game. But once I finish this play through I don't feel like doing a new game+
Can this get platted in one play through?
What the hell. I just ran to Sinner's Rise from Lost Bastille and climbing up the ladder to the bonfire heard a pretty long screeching sound. It definitely wasn't a sound enemies in the area made and there wasn't anything new around.
Weird.
Most of the game becomes a joke with ranged sorcery/miracles.
I'm trying an INT character now but it never feels like you're actually fighting something.
You just run around going PSHW PSHW while staying at a safe distance. I can't understand how people actually enjoy playing this way but to each their own I guess.
Raised agility helps dodging sure, but you can dodge the sword with lowest agility possible if you just time it right. Once you're under him and kind of know his attacks he's really not a problem even for a lvl1 char. You just gotta know in which direction to roll when he attacks.
I always do all melee builds in Souls games (did the same for console playthrough of DS2) and want to do more of a hybrid for the PC release. Is Str/Faith the best way to go for a build I can still melee with a lot and throw in some casts when the situation calls for them?
I'd go for base stats of the weapon you want and pump the rest in faith and int. Then infuse your weapon. My dark infused mace is still doing it's job at the end of NG+ even without resonant weapon.I always do all melee builds in Souls games (did the same for console playthrough of DS2) and want to do more of a hybrid for the PC release. Is Str/Faith the best way to go for a build I can still melee with a lot and throw in some casts when the situation calls for them?
So I beatlast night on my first attempt, had left it until the end of NG+. A friend had hyped it into oblivion so I went in expecting it to be ridiculous but it was actually fairly straightforward and quick with sorcery.Darklurker
Don't forgetthere are 3 more Guardian Dragons to fight in the Aerie. As described above, I've been using ascetics there and I have like 3-4 FQ+2 rings now, without trying or looking for it TBH.
I thought it wasIf you turn around and look back over the bridge to the rooftops you see one of the Belfry Gargoyles fly across.
Haha I was exactly the other way round.First time(s) through the game -> beat it in any broken way possible
Subsequent tries -> try to do it all with melee
If you turn around and look back over the bridge to the rooftops you see one of the Belfry Gargoyles fly across.
STR + FAI, STR + INT, or STR + FAI + INT are all viable builds.
Great, thanks for the info guys. I actually forgot about respeccing so I guess I can't really mess anything up permanently anyway. Are there any particularly good weapons to keep an eye out for?I'd go for base stats of the weapon you want and pump the rest in faith and int. Then infuse your weapon. My dark infused mace is still doing it's job at the end of NG+ even without resonant weapon.
At what point does agility stop being useful? Right now my agility is sitting at 110 and I have an equip load of about 115 (of which I'm using about 55%). My ADP is at like 37, too. Should I just stop putting points into it? I'm NG++ and literally don't have anything else to spend souls on, so have just been allocating them willy nilly.
Are there any particularly good weapons to keep an eye out for?
You should try it with melee! I did, and eventually ended up respeccing to magic.
ADP stops at 38 for agility, 40 for resistance.I believe all stats start diminishing returns around the 40-50 mark. Raising you ADP in conjunction with END nets you poise. That is, if your END is 40 and you raise your ADP to 40, you get a bunch of poise added.
SO...my zero-death run was put to a heartbreaking stop. 100+ hours of nervous, conservative play with many horrifying close calls - just up in smoke. I knew it would be some stupid unexpected shit that did me in.
/// ATTENTION ///
Be warned! If my fellow Soulsians haven't already noticed, FROM made a few small but significant changes toin the 1.03 patch. It caught me totally off guard because I played the area many times my first few times through, and is what put a halt to my beautiful zero death run.Memory of Jeigh
-More fire. And it seems to land more often. Mercifully, it still has a predictable, albeit harder to avoid pattern.
-The giant stone head no longer rolls down after a certain amount of time like a world event. Now it's triggered by where you are. Previous playthroughs I could wait at the beginning of the map for it to roll down and do some free damage to the two giants in that area. And then ran under it once they were dead. Now it waits for you to get near and rolls at you. Standing in the alcove to the left is a good place to trigger it and wait.
-Standing under the stone head is no longer safe. Fire rains down directly upon it. =_=
-Ben the hit man hart and Capt. Drummond are still dumb as rocks. No change there. They charge into that shit and are usually dead by the time I get to the boss.
Some questions:
Does NG+ reset your death count? I'm wondering if a NG+ run is eligible for the zero death ring.
Can you summon humans in the? I need human help!Memory sections
Be wary of patch, in short, fuck you FROM
Death count remains in NG+
Damn dude, sucks you went down like that. But hey you got crazy far in the game.
Honestly, as much as it sucked, near the end it had gotten so rewarding to play the game this way that it became worth it. It really helped me appreciate the game on a whole new level. You really have to make the most of every little thing you get. And then there's the adrenaline rush from the intensity and danger of it all...
So there's this weird phenomenon going on in my NG+ playthrough where background details that weren't there before are now suddenly there. During NG, Drangleic Castle was just there with nothing but black sky around it and no rain at all and now in NG+ there's like an entire moonlit/sun peaking through the stormy weather and there is now rain everywhere? Wat da fuuuu
Also, in Undead Crypt wherethe King is shuffling around, there are now eerie statues all over the place in the background that weren't there before.
Glitch much?
Haha I was exactly the other way round.
First time through -> Company of Champions/Melee/no FAQS at all
Subsequent tries -> Using some summons/ trying different classes/seeing what I missed with FAQS
I figured the first playthrough of the game will always have the most impact so I wanted a good amount of challenge right from the start and have a nice memorable first experience.
So there's this weird phenomenon going on in my NG+ playthrough where background details that weren't there before are now suddenly there. During NG, Drangleic Castle was just there with nothing but black sky around it and no rain at all and now in NG+ there's like an entire moonlit/sun peaking through the stormy weather and there is now rain everywhere? Wat da fuuuu
Glitch much?
Besides playing safer obviously is there anything you changed about your gameplay at all? More consumables/thrown items, different weapons, more ranged weapons, etc?
The biggest change for me was how much I used the bow and poisoned arrows even if there was a slight chance I might have trouble. I was pure melee on my usual runs. I never took on more than one enemy, lol.I made sure to be offline unless I needed to summon for bosses since there's no way for invaders to know I'm trying to do a zero-death run. I didn't risk fighting. Screw that. The lava is too risky. Also didn't go to the Rats. Wasn't going to risk the run on that one jump you need to make. Made sure to buy the most expensive ladder from the dude. I ground a lot so that I could get to Dangleic Castle without fighting some bosses and came back and trounced them later. I picked one weapon and stuck with it so I could max it out early. In my case it was an early Bastard Sword drop. Its a really solid weapon. Saved all my Twinkling Titanite for Vengarl's set and Havel's shield. Lastly, lots and lots and lots of HP to minimize the danger of close calls and mistakes. (50 VIT, Ring of life+2, Third Dragon Ring). I was up to SL ~150 when I died. and probabaly should have ground some more to make the end game easier.Iron King
SO...my zero-death run was put to a heartbreaking stop. 100+ hours of nervous, conservative play with many horrifying close calls - just up in smoke. I knew it would be some stupid unexpected shit that did me in.
/// ATTENTION ///
Be warned! If my fellow Soulsians haven't already noticed, FROM made a few small but significant changes toin the 1.03 patch. It caught me totally off guard because I played the area many times my first few times through, and is what put a halt to my beautiful zero death run.Memory of Jeigh
-More fire. And it seems to land more often. Mercifully, it still has a predictable, albeit harder to avoid pattern.
-The giant stone head no longer rolls down after a certain amount of time like a world event. Now it's triggered by where you are. Previous playthroughs I could wait at the beginning of the map for it to roll down and do some free damage to the two giants in that area. And then ran under it once they were dead. Now it waits for you to get near and rolls at you. Standing in the alcove to the left is a good place to trigger it and wait.
-Standing under the stone head is no longer safe. Fire rains down directly upon it. =_=
-Ben the hit man hart and Capt. Drummond are still dumb as rocks. No change there. They charge into that shit and are usually dead by the time I get to the boss.
Some questions:
Does NG+ reset your death count? I'm wondering if a NG+ run is eligible for the zero death ring.
Can you summon humans in the? I need human help!Memory sections
Be wary of patch, in short, fuck you FROM
Wait, you skippedbut risked going toIron KingGrave of Saints / the Gutter / Black Gulch ?
e: oh the rats I guess means grave, I read that as door of pharros
Oh man, it really sucks. I'm sorry to hear that
Regarding that area, if you time it right, the NPC can reach the boss untouched. That boss kicked my ass so many times that now I can do it with my eyes closed. It's all about how you time your navigation from a safe spot to another.