The good news (or bad) is that co-op seems fairly less common on NG+. Don't see a fourth as many summon signs.
I didn't see one in front of the giant in Forrest of Giants, I assumed the servers were down or something
The good news (or bad) is that co-op seems fairly less common on NG+. Don't see a fourth as many summon signs.
I didn't see one in front of the giant in Forrest of Giants, I assumed the servers were down or something
Yesterday I killed Pursuer in NG+ when he swoops in instead of later, but I heard NG+ hadas a boss, will I not get that now?dual pursuers
How demanding is the ENB? I'm interested in trying it on my new character once I wrap up my NG+ playthrough, but it'd be a shame to have to let go of 3200x1800@60fps :C
Soul Memory is the main culprit. Plenty of folks are in NG+ now, I would bet more than half of the active player base is in NG+, but you'll never see many of their signs due to this silly artificial impediment.
Speaking of which, if I remain in NG+ but I keep using Ascetics, will I still be able to summon those who are still in NG+, or does the bonfire intensity determine the outcome?
Soul Memory is the main culprit. Plenty of folks are in NG+ now, I would bet more than half of the active player base is in NG+, but you'll never see many of their signs due to this silly artificial impediment.
Wow, so PvP is Peer to peer. That explains a whole lot.
I still hate it. Lagstabs and Lagdeaths.
I'm not one for taking screens, but these are representative:Post some nice screenshots.
I'm not one for taking screens, but these are representative:
Turn off AA in the in-game menu, but keep it enabled in DSFix.inithe real dark souls begins here
I had that happen to me frequently in Dark Souls. Demon's Souls also had plenty of lag.
Man I don't think I could handle Ruin Sentinels dual wielding. I tried with rolling only, no blocking, but I just found it too difficult, so I decided to put on a shield and the fight was then absolute cake.
This is ridiculous its like crushed blacks the mod.I'm not one for taking screens, but these are representative:
Shit's dark, yo.
This is ridiculous its like crushed blacks the mod.
Can't make torches useful without creating some actual darkness!This is ridiculous its like crushed blacks the mod.
It happens soooo much in DS2 though.
Yeah, I had to renounce 1440p+sweetfx and opted for a 1080p+EnB.Downsampling suffers from massive diminishing returns. Dialing down the resolution a bit won't be too big of an issue.
Can't make torches useful without creating some actual darkness!
I haven't messed with GeDoSaTo yet because I need the alt-tab functionality, but I'll bookmark this for when that is fixed. Looks nice, though I'd need to see some dark areas to compare. It's where the most differences emerge, gameplay-wise. Thanks for the recommendation.Have you checked with Asmodean's post.fx file for GeDoSaTo?
http://www.neogaf.com/forum/showpost.php?p=110739385&postcount=1058
I prefer this over the much fancy ENB wrapper with any presets.
I haven't messed with GeDoSaTo yet because I need the alt-tab functionality, but I'll bookmark this for when that is fixed. Looks nice, though I'd need to see some dark areas to compare. It's where the most differences emerge, gameplay-wise. Thanks for the recommendation.
Nope still barely midway."I guess i'm close to the end" spoilers:Who comes up with this stuff? Beat them and it felt good, but still.Five Sentinels?! :|
Seriously?! It feels so "endey", with the big castle and everything. Even plotwise.Nope still barely midway.
"I guess i'm close to the end" spoilers:Who comes up with this stuff? Beat them and it felt good, but still.Five Sentinels?! :|
It happens soooo much in DS2 though.
This is ridiculous its like crushed blacks the mod.
Have you checked with Asmodean's post.fx file for GeDoSaTo?
http://www.neogaf.com/forum/showpost.php?p=110739385&postcount=1058
Where dark areas are actually darker as everyone wants, with a subtle increase in visuals while maintaining the integrity of the base game. [edit]
I prefer this over the much fancy ENB wrapper with any presets, which tend to spam the screen with so much visuals that it doesn't seem like Dark Souls 2 at all. (it starts to look like Skyrim with ENB) [edit]
I tried this out and some of the features of GeDoSaTo are fantastic (downsampling, hiding the mouse cursor, borderless fullscreen), but I think I do prefer the look of Wickfut's dark ENB. Colours pop more, the whites aren't as blinding (as it was with Asmodean's post.fx in Majula) and it's really fucking dark when it should be. I didn't like many of the earlier attempts, but I think he nailed it with that one. I'm also using the "lite" version which doesn't have some of the more glaring effects like the crazy DoF.From Asmodean's comparison link (which I think are between Vannila and his post.fx)
Without post.fx
https://onedrive.live.com/?cid=06892A77AF38E6A6&id=6892A77AF38E6A6!339&authkey=!ABSQ_IutWDicpsk&v=3
With post.fx
https://onedrive.live.com/?cid=06892A77AF38E6A6&id=6892A77AF38E6A6!338&authkey=!ABSQ_IutWDicpsk&v=3
Notice the dark/shadow area after the archway.
Really liked the Velstadt fight. Felt like a DS1 boss.
Shrine of Amana is my most hated area of probably any game ever.
So much rage.
Shrine of Amana is my most hated area of probably any game ever.
So much rage.
Shrine of Amana is my most hated area of probably any game ever.
So much rage.
Chiming up with my biggest disagreements:I'm going to break down all the areas of the game very quickly.
GOOD
Belfrys: I loved fighting in here, but damn it was so annoying when you just wanted to switch to the Bell Covenant and you are instantly invaded.
OK
No Man's Wharf: I'd put this in good if it wasn't for those damn long armed things. Those were such annoying enemies, especially since there were so many of them in such a small area.
BAD
Harvest Valley: Waste your lives or health regen items to go fishing for something that may or may not be useful.
The Gutter: Why. Not only did you have to fight super boring enemies, you had to zig zag left and right, up and down just to get anywhere. I had no idea how I even got through this area, I just magically appeared next to the fog door.
They really should've had a merchant that sells torches later in the game, imo.Any place to farm torches? Noticed after The Gutter that I'm really low on torch time. Also, I have 4 of those Pharros Lockstones and haven't used one yet. Do you get enough to open all the doors in the game or do I have to be choosy and hope I get something worth value?
It resets wooden chests but not metal chests. Loot on corpses should respawn.If I use that item that respawns all mobs in an area except harder by 1 game+ does it reset loot from already dead corpses/chests as well?
I need a second bandit axe.
It resets wooden chests but not metal chests. Loot on corpses should respawn.