Morrigan Stark
Arrogant Smirk
Yeah don't worry. DS2 is massive, especially with the 3 DLCs. Biggest game of the series.I'm 11 hours in and I've only just beaten Lost Sinner
Am I doing it wrong?
My total DS1 playtime incl DLC was like... 45h
Yeah don't worry. DS2 is massive, especially with the 3 DLCs. Biggest game of the series.I'm 11 hours in and I've only just beaten Lost Sinner
Am I doing it wrong?
My total DS1 playtime incl DLC was like... 45h
Loyce greatsword isn't that good either there's better DEX orientated greatswords in the base game that you can get relatively early into the game. The Mirrah Greatsword, Flamberge, Drangleic Sword all scale with DEX and have attributes which make them superior to both the Loyce and the Drakeblood due to the higher base damag and the STR scaling they have.I guess technically, but I'm having awesome results with it personally. I'm high DEX and its DEX scaling is at S. I beat Sinh last night with relative ease and so far I'm destroying everything in the Iron King DLC. The low stamina cost and the damage I'm doing is really adding up. That being said, despite having finished all of these games multiple times I'm still not super well-versed in the technicality of things, so while I'm liking the weapon there's no doubt I could be using something better.
I'm just completely oblivious as to what. I know there's a Loyce greatsword coming up in the third DLC that's supposed to be really good but you get that for trading in the final boss soul of that area and for me that'll still be a little ways off haha
BLASPHEMY!!!!Loyce greatsword isn't that good either there's better DEX orientated greatswords in the base game that you can get relatively early into the game. The Mirrah Greatsword, Flamberge, Drangleic Sword all scale with DEX and have attributes which make them superior to both the Loyce and the Drakeblood due to the higher base damag and the STR scaling they have.
Summon people. Keeps his attention. If you can't do that, just make sure you stay close to him when he's swiping his fire sword and roll the opposite direction of the swipe, around him while locked on. Just make sure if he raises his sword that you run away. After his last swipe, get a hit or two in, and then regain stamina.
Currently at 3.5M Soul Memory on Xbox One. Putting down my sign at the bonfire to help out people. GT: Shadow XBL
edit: to answer your question I use the Flame Quartz +3, cloranthy +1, Simpleton's Ring (ADP+5), and Third Dragon Ring so can wear the Havel's arms, legs, armor. However your main goal needs to be "don't get hit"
Yeah i start realising when he raise his sword to slam it to the ground, i try to roll to the right, but for unknowned reason, he still hit me . I guess i have to dodge back when he do that. I put myself some gears ro have less than 50% load so i can roll further, watch a bit the ign video , lors of rolling, dodging, i guess i really have to time eveything right, and learn his move after once hes morphing his sword into fire.
Hes really hard, im seriously at about 100 tries, will try back later. Thanks for the invite, im on ps4, and not using ps plus... Just normal summon i got available.
Im going to kill him, i will...i hope...
Interesting, thanks!Yeah don't worry. DS2 is massive, especially with the 3 DLCs. Biggest game of the series.
True though.BLASPHEMY!!!!
It varies quite a lot as there's more variety in builds and stats than it would first appear outside of the basics for each so someone who went Quality would be a different level than say a HEX/STR or DEX/Pyro.So what sort of level are people by the time they finish? 200?
Loyce greatsword isn't that good either there's better DEX orientated greatswords in the base game that you can get relatively early into the game. The Mirrah Greatsword, Flamberge, Drangleic Sword all scale with DEX and have attributes which make them superior to both the Loyce and the Drakeblood due to the higher base damag and the STR scaling they have.
I'm 168 after defeating the last optional main game boss.So my initial impressions of this game were quite disappointing. I felt like the game was on the more frustrating end of difficulty balance. And I think it's because the opening hours are by far the hardest of the 3 Souls games I have played (Bloodborne, DS1 and now DS2).
I'm enjoying it much more now that I've made a bit of progress, levelled up a bit, and got some better gear. There's a really nice atmosphere to the game and I'm enjoying exploring and taking in the sights.
It's very different to DS1 so far imo but that doesn't make it bad.
Interesting, thanks!
So what sort of level are people by the time they finish? 200?
Mirrah has C in STR as well as A DEX scaling so you might want to raise STR to make the most of it but off the bat it's already stronger than a Drakeblood and without split damage. Also two hand it and use the old leo ring as all its 2H strong attacks count as thrust damage.I went ahead and fully maxed the Mirrah, and so far I'm not seeing too much difference between them. However I haven't experimented too much yet so I'll keep at it to see which one I like more. Thanks for the recommendation though, it's certainly a cool ass weapon.
Mirrah has C in STR as well as A DEX scaling so you might want to raise STR to make the most of it but off the bat it's already stronger than a Drakeblood and without split damage. Also two hand it and use the old leo ring as all its 2H strong attacks count as thrust damage.
Glad you're enjoying it! The game has a lot, and I do mean a lot to offer, despite some obvious shortcomings.So my initial impressions of this game were quite disappointing. I felt like the game was on the more frustrating end of difficulty balance. And I think it's because the opening hours are by far the hardest of the 3 Souls games I have played (Bloodborne, DS1 and now DS2).
I'm enjoying it much more now that I've made a bit of progress, levelled up a bit, and got some better gear. There's a really nice atmosphere to the game and I'm enjoying exploring and taking in the sights.
It's very different to DS1 so far imo but that doesn't make it bad.
Interesting, thanks!
So what sort of level are people by the time they finish? 200?
Wonder if there is a trophy for dying 500 time at Fume Knight...
But finally...beat him! Jesus, i think its the hardest fight since Smough and Ornstein....i can finally rest my thumb ...yeah!!!
I beat O&S on my third try
one of the reasons I think BB>DS2>DS1 is because DS1 can be straight easy mode with a good weapon. Black Knight Halberd +5 makes the game a joke, beat Manus and 4 kings on my first try as well and I'd only consider myself an average player.
Even with burnout, I don't see how anyone could consider DS3's level design 'banal'.
Really?
Other than undead settlement, and even that was basically an expanded retread of Hemwick Charnel Lane, I can't think of anything in that game that was unique to DS3 and wasn't an area trope that was done at least once, if not twice or even three times across the series.
The entire game just feels like a continuous series of "been here, done that". There's really not even any unique twists here either. About the craziest DS3 gets with its level design is the giant cross bow in SL.
I feel like you are confusing design with theme.
Design speaking, nearly every area was packed in such a way vertically with side paths, enemies, items and quest lines that the only game that beats it in my eye is probably Demon's. Every single area was very cleverly designed to hide something, I found maybe only 40% of what each level had to offer on my first playthrough, and finding them in itself was hinted at in the environments.
Comparing that to DS2, which did have some excellent design choices sprinkled in, was mostly horizontal in its structure, which made it pretty interesting for some shortcuts that snuck up on you, but made for other secrets to be either too obvious or too obscure, especially in the late game.
You do see a lot of the verticality from DeS and DS1 come back in the DLC, though. I liked the compact yet crammed design of them quite a bit.
I'm not confusing them.
All the levels in DS3 use the same design tropes as other games in the series. Not only from an aesthetic point of view, but also design. Not going to get into specifics because I hate spoiler tagging, but if you can think of a design trope used in DS1, Demon's, or Dark 2 it probably showed up in DS3 too, while I honestly can't think of a single defining trait to DS3's level design that sets it apart from the other games.
Sure they're layered better due to not having to force everything into 512MBs of ram, but most of that is seriously undercut by over-reliance on shortcuts and bonfires.
I'd still disagree with you, but I don't see how you could still consider it boring?
I've spent too much time with the games and boredom was the last thing crossing my mind when it came to DS3's level design.
Um.... Irithyll?Really?
Other than undead settlement, and even that was basically an expanded retread of Hemwick Charnel Lane, I can't think of anything in that game that was unique to DS3 and wasn't an area trope that was done at least once, if not twice or even three times across the series.
The entire game just feels like a continuous series of "been here, done that". There's really not even any unique twists here either. About the craziest DS3 gets with its level design is the giant cross bow in SL.
Um.... Irithyll?
Central Yharnam? How do you figure?
And if we're using any snowy area as example, then Eleum Loyce is just a copy of the Painted World. Come on.
I'm on NG+ and I feel like an idiot. I missed the first bonfire in Heide's Tower of Flame during my first run through the game... Every time I died I had to make my way back from Majula to Heide. Damn. Turns out there is a bonfire near the first knight.
Still love using my Greatsword +10. I also have the Fume Ultra Greatsword and upgraded it to +5 but I don't like the move set. The horizontal swing on L1 with the Greatsword is so useful.
And despite getting all the awesome armour in the game I still mostly run in the Tseldora set with a Prison Hood haha. I just like collecting souls.
I think once I finish this run I will go into NG++ as a caster.
A good tip not to lose souls is also to always use one of the ring slots for the Ring of Life Protection. So when you have a ton of souls and die you'll not lose them.
Meh, anyone else finding themselves coming back to this again after DS3?
I can't even look at DS3 anymore I'm so burnt out on it. Like, even the music turns my stomache at this point. Granted, I've played it for like 110+ hours since the japanese launch, but man that game just ran through itself for me like none of the other games in the series have before. Idk if it's the linearity or the reused and (frankly) banal level design, but probably a combo of both. The game just feels like a giant retred and the lack of play variance between playthroughs just exacerbates the issue.
Meanwhile this game can feel like a different game every time I play it due to how chaotic the world structure is.
I'm on NG+ and I feel like an idiot. I missed the first bonfire in Heide's Tower of Flame during my first run through the game... Every time I died I had to make my way back from Majula to Heide. Damn. Turns out there is a bonfire near the first knight.
Still love using my Greatsword +10. I also have the Fume Ultra Greatsword and upgraded it to +5 but I don't like the move set. The horizontal swing on L1 with the Greatsword is so useful.
And despite getting all the awesome armour in the game I still mostly run in the Tseldora set with a Prison Hood haha. I just like collecting souls.
I think once I finish this run I will go into NG++ as a caster.
A good tip not to lose souls is also to always use one of the ring slots for the Ring of Life Protection. So when you have a ton of souls and die you'll not lose them.
Yeah i start realising when he raise his sword to slam it to the ground, i try to roll to the right, but for unknowned reason, he still hit me . I guess i have to dodge back when he do that. I put myself some gears ro have less than 50% load so i can roll further, watch a bit the ign video , lors of rolling, dodging, i guess i really have to time eveything right, and learn his move after once hes morphing his sword into fire.
Hes really hard, im seriously at about 100 tries, will try back later. Thanks for the invite, im on ps4, and not using ps plus... Just normal summon i got available.
Im going to kill him, i will...i hope...
Does summoning work without PS+?
I'm 11 hours in and I've only just beaten Lost Sinner
Am I doing it wrong?
My total DS1 playtime incl DLC was like... 45h
No, DSII is a long game. My first complete playthrough of SotFS took 101 hours, and like you it took me around 50 hours to beat the first Dark Souls. Compared to me though 11 hours to get to Lost Sinner seems quite quick.
Outside of the crazy torch system. I am really digging Dark Souls II so far. Just got my first lost soul in the Sinners Tower place. The one thing I don't like is them popping up pursuer battles in the middle of areas with extra enemies. Boss fight ambushes are fun, getting ganked by dogs while doing a boss fight? Not so fun.
Outside of the crazy torch system. I am really digging Dark Souls II so far. Just got my first lost soul in the Sinners Tower place. The one thing I don't like is them popping up pursuer battles in the middle of areas with extra enemies. Boss fight ambushes are fun, getting ganked by dogs while doing a boss fight? Not so fun.
Yeah, I'm loving the torch system too. Just wish they had more importance in the game. At first I thought, after lighting all the sconces in Things Betwixt, that it caused the flame to appear on the map in Majula. Later I learned I think it was because of a primal bonfire.
Lighting all the sconces in Things Betwixt should make something happen so you may missed one (SOFTS only).
Ah crap! I didn't get that. I have the PS3 SoFTS edition, but it's unchanged I guess compared to PS4. I don't know why they called it the SOFTS edition as well since there are so many changes.
I actually really liked the Gutter thanks to lighting all the sconces, which gave a real sense of progression for each sconce. Great and underused mechanic imo.
Also reaching the end of the level and looking back and watching all the sconces lightened was awesome.