Übermatik;243954811 said:
I've only had 2 or 3 tries so far, but it seems the trick to it for my setup is to keep distance and pick your moments. I know his second phase includes a good few seconds where he summons the replica, and I think that buys enough time to get the majority of his health down.
What determines your stance?
That is, if I understand it correctly, the ability to maintain posture when hit - not being staggered?
If I can equip a small shield to block at least some damage and any knock-back his attacks have, I'll be set. With that I can tank and swipe.
Stance has a very specific meaning in Dark Souls 3 it is a position your character stands for the weapon art Stance. That stance can be transitioned into one of two different attacks. The attack will vary weapon to weapon. The Claymore has a stance weapon art.
The thing you're asking about how to stop being staggered is two different stats stability and poise. Stability is easier to understand, so we'll talk about that first. Stability is a stat found on shields that governs how much stamina you lose when blocking an attack.
The higher your stability the less stamina you lose per hit on your shield. As a rule of thumb bigger shields have more stability. You can increase stability I on a sheild by upgrading it. Stability is important, because when you run out of stamina you will be put into a vulnerable state. This is the same state that happens when you or an opponent has been parried. In this state a player can perform a visceral attack on you for a ton of damage, if that player has built their character a certain way it can one shot it's very powerful. As far as I know only players and NPC humans preform visceral attacks in this game, but that state does last a while and if an enemy gets you to that point it's no good.
Now Poise is a complicated and you might want to watch a video explains how it works, because having visuals will help you understand it better, but I'll try my best.
Poise in Dark Souls 3 is the stat that governs how much damage you can take before an attack you are performing is interrupted. The higher your poise the more damage you will have to take during swing to be staggered out of the animation. The big caveat to all this is poise only applies to 2h attacks and is only really noticeable on the larger weapon categories. A two handed dagger swipe has poise, but it's nowhere near meaningful enough to notice. Poise is increased by primarily armor, but some other items and spell increase it too. Poises is primarily a PvP stat if an enemy is interrupting your swing just assume it will always do that no matter what. All the rats in the game are good example of this they stagger everything.There is a single ability that sort of breaks these rules. Any weapon that has the weapon art Perseverance will make you take less damage and be impossible to stagger no matter what weapon you have or if you are 1hing or 2hing. The weapon art duration is pretty short, bit has its uses.
The implementation of poise in this iteration of the series is super controversial and it took people a year or more to understand it. Eventually From overhauled the whole thing, so it was easier to understand, but it's still not simple.
I hope I answered your question.