But why do you think so? I don't see a single indication for it.I thought Dark Souls 3 was in dev before Bloodborne? I absolutely agree they wouldn't maintain two engines, but I do think development diverged at some point. (Although, it was probally late 2014, not 2013)
Typing on mobile sucks, I was referring to the mid tier GPUs, but I re-read my post and see how it can come across that way. Edited for clarity.
But why do you think so? I don't see a single indication for it.
(I mean, this would obviously be easier to prove one way or the other if BB had a PC version and you could run both it and DS3 through something like RenderDoc, but still, looking at the output and the behavior of the engine on the one platform where the games are comparable I just see no reason to suspect any significantly diverging development)
But why do you think so? I don't see a single indication for it.
(I mean, this would obviously be easier to prove one way or the other if BB had a PC version and you could run both it and DS3 through something like RenderDoc, but still, looking at the output and the behavior of the engine on the one platform where the games are comparable I just see no reason to suspect any significantly diverging development)
Frametimes are pretty stable already by default, at least in exclusive fullscreen mode.
You ever get that feeling in the core of your marrow that Durante is going to release a D3D11 extension for GeDoSaTo upon DS3 release that includes a TAA option for DS3?
That is a weird feeling to have in the bone.
I wish. Even if I had a fully working infrastructure for DX11, good TAA isn't something you just "inject" as (relatively) easily as a post-processing AA pass. SorryYou ever get that feeling in the core of your marrow that Durante is going to release a D3D11 extension for GeDoSaTo upon DS3 release that includes a TAA option for DS3?
That is a weird feeling to have in the bone.
The engine is very clearly an evolution of the DS2 engine. There are literally dozens of indications of that you find just by a cursory look.
*Gives Dicator his tin foil hat*
I wish. Even if I had a fully working infrastructure for DX11, good TAA isn't something you just "inject" as (relatively) easily as a post-processing AA pass. Sorry![]()
*facepalm*
CPU is irrelevant at 4K.
I'm still torn on whether to get this on PC and enjoy 60FPS, or play on a 60" TV and couch with the ps4, having found Bloodborne's frame issues tolerable.
I have two weeks to figure this out. Eeeeeergh!
Quick, more pros/cons. PC: More hackers, PS4: Trophies > steam achievements, physical soundtrack disc, physical player's guide...
The engine is very clearly an evolution of the DS2 engine. There are literally dozens of indications of that you find just by a cursory look.
I know that a 970 can certainly hold 60 FPS at maximum settings at 1080p -- it does pretty well even at 1440p which is 77% more pixels. Also, the final level of settings (going from "high" to "max") doesn't have the greatest return on performance investment, so that could be disabled for slower cards. In fact, I'd take higher resolution even over the medium -> high jump.
Durante sorry but new Nvidia drivers with Dark Souls III optimizations and SLI profile
http://www.geforce.com/drivers/results/100868/nvidiaupdate
I'm still torn on whether to get this on PC and enjoy 60FPS, or play on a 60" TV
Lets just hope that these drivers are better than the last two that were buggy as hell. I had to go back to 361.91 to prevent driver crashes.
Why not both? Is your PC just permanently affixed to another location, or just too large to find a reasonable (temporary) spot in your living room?
I'd have to run a 50 foot HDMI cable throughout my apartment, and then find a way to pair a controller to my desktop through a wall or two.
Steam Link is really only good if everything is also hard wired up, which is the tough part.
Valtýr;199426032 said:i7 3770k
GTX 680 2GB
16GB RAM
think 1080 at 30fps is possible?
Easily. You'll probably hit 50-60 fps at high settings at 1080p.
Turn down textures to one step below max to keep the VRAM in your 2GB limits.
I hadn't heard about this, what VRAM does max require?
The more the better. You can still probably run Ultra at 1080p on 2 GB VRAM just with a bit less framerate.
I doubt it's really that intense but we'll see.
Shadow of Mordor is one of the most VRAM-hungry games of all time. DS3 is not remotely in the same category.I just ask because Shadow of Mordor required 4+, so 970's with their 3.5 caused issues. If it's not like that then I'm not worried.
Easily. You'll probably hit 50-60 fps at high settings at 1080p.
Turn down textures to one step below max to keep the VRAM in your 2GB limits.
Maybe better than that, but not by much. Probably playable though.Not well, I'm afraid. I'd guess you'd get 720p 30fps on low.
The engine is very clearly an evolution of the DS2 engine. There are literally dozens of indications of that you find just by a cursory look.
Can I run this at 1080p and more than 30 fps?
intell i5-4440 3.10ghz
8gb RAM
GTX 750 (4gb memory maybe?)
I don't care if I have to turn V-sync off but would like most graphics on max/high
Thanks in advance guys!
Shadow of Mordor is one of the most VRAM-hungry games of all time. DS3 is not remotely in the same category.
The new NV driver includes an official profile for DS3 with SLI compatibility bits.
I can't test how well they work, but I thought some people might be interested.
Why do you think that is? SoM is a good looking game, but why so VRAM hungry? It looks good, but not that good.
Ultra textures pack I guess. Without them the game runs fine even on low VRAM.
The ultra isn't even a big difference over high. Weird
A game doesn't need to look good to take up lots of resources. Look at the new Gears of War game for instance, it would bring my PC to it's knees even though it can handle much better looking games easily. Having said that, Mordor has an Ultra Texture pack that uses a lot of VRAM, without looking much better.Why do you think that is? SoM is a good looking game, but why so VRAM hungry? It looks good, but not that good.
not at high/max
low/med and you're probably good to go
Just saw this video over at reddit of the PC version running on GTX950 on max settings and 1080p. . FPS appears to be around ~40 and the lowest it drops to is ~30. Might help some people figure out how well the game will run for their PC since the VRAM is 2 GB (?)If I am completely wrong my apologies for being a PC scrub
Just saw this video over at reddit of the PC version running on GTX950 on max settings and 1080p. . FPS appears to be around ~40 and the lowest it drops to is ~30. Might help some people figure out how well the game will run for their PC since the VRAM is 2 GB (?)
Just saw this video over at reddit of the PC version running on GTX950 on max settings and 1080p. . FPS appears to be around ~40 and the lowest it drops to is ~30. Might help some people figure out how well the game will run for their PC since the VRAM is 2 GB (?)If I am completely wrong my apologies for being a PC scrub
Nice, looks like I'll be fine playing DS3 at high settings on release with half my gpu (GTX 690) at least until SLI is supported (it better be!).
Just saw this video over at reddit of the PC version running on GTX950 on max settings and 1080p. . FPS appears to be around ~40 and the lowest it drops to is ~30. Might help some people figure out how well the game will run for their PC since the VRAM is 2 GB (?)If I am completely wrong my apologies for being a PC scrub
SLI support came out today.
So now the question is 8K at 30fps, or 4K at 60.
So I just built a pc for the first time (had someone to help me) and i'm not knowledgable by any stretch of the imagination. How well can I run this at 1440p? and does it support more fps than 60?
i7 6700
GTX 980 Ti
16gb ram
Also, I was just playing dark souls on pc (used to play on console) and Durante you have no idea how I appreciate you work <3