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DARK SOULS Story Summary [Spoilers][Long]

tcrunch

Member
----------DARK SOULS 1 and 2 SPOILERS, obviously----------
----------DARK SOULS 3 SPOILERS and speculation in the third post down----------


edit: all posts are done, feel free to reply, if it please you

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I have seen a lot of requests in DS threads lately for summaries or refreshers on DS1 and 2 lore, to help people prepare for the upcoming game DARK SOULS 3. In addition to people who played the first game or its sequel but maybe haven't played in a while, I am sure there will also be converts straight from BLOODBORNE to DS3. Even if you do not fall into the "needing refresher" category, maybe this will entertain you for a little while at work.

I made this topic to cover the main storylines of the first two games. I originally wrote the DS1 part in response to one of the summary requests, but I have cleaned it up a bit for this topic. This is meant to be a standalone summary, ideally you don't need any resources nor are required to have ever played a DARK SOULS game to understand it. Screenshots are not mine, gathered from GAF/google/4chan/Steam/etc.

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In the Age of Ancients, the world was unformed, shrouded by fog. A land of grey crags, archtrees, and everlasting dragons. But then there was Fire. And with Fire, came Disparity. Heat and cold, life and death, and of course... Light and Dark. Then, from the Dark, They came, and found the Souls of Lords within the flame. Nito, the first of the dead, the Witch of Izalith, and her Daughters of Chaos, Gwyn, the Lord of Sunlight, and his faithful knights...and the furtive pygmy, so easily forgotten. With the Strength of Lords, they challenged the dragons. Gwyn's mighty bolts peeled apart their stone scales. The witches weaved great firestorms. Nito unleashed a miasma of death and disease. And Seath the Scaleless betrayed his own, and the dragons were no more. Thus began the Age of Fire.

But soon, the flames will fade, and only Dark will remain. Even now, there are only embers, and man sees not light, but only endless nights. And amongst the living are seen, carriers of the accursed Darksign.

~Prologue (The only video I will recommend you watch in this entire summary is the prologue. It sets up the story very nicely, and the DARK SOULS 3 intro cinematic is paralleling it.)

DARK SOULS begins with a creation myth, but it might be better to think of its world as a place where creation has never really gotten off the ground. The primordial description of the universe is: gray, always in balance, but always equaling out to null. This gray fog is populated solely by "everlasting" (read: immortal) creatures, the dragons and the archtrees, both immobile as stone, as untouchable as gods or ghosts.

Then there was Fire. We don't know why it appeared, but it caught on something in the fog and began to burn. In DS terms "Fire" is the fundamental introduction of both life and possibility of death. It is also very small, and fragile. If you look at the world before Fire in the video, you see it is ashen, and I don't imagine archtrees burn well.

So, Fire needs some tinder to keep going.

But to back up a second, consider that opening scenario. Fire appears, and with it new life. The lifeforms that are born are drawn to Fire, their creator, the reason for their existence. Though we have established that Fire is weak and transient, some of the lifeforms divide the flames up among themselves. They gain great power by doing so, but they also leave a smoldering, grimy ember behind. One small wretch collects the remaining ember for itself, and exits the story for now.

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To be alive is to be vulnerable, and the fiery Gods are no exception. ~[Dragon Eye]

The Lords, the official holders of the Fire's pieces (remember, we're ignoring that little guy at the end), wage war with the everlasting dragons, probably better known now by their other name "stone dragons". They remain mighty, but with the arrival of Fire they are no longer immortal. The reason for the war is unknown, though I expect the dragons were trying to snuff out Fire, and return the world to a formless fog, their Age of Ancients. This would of course not kill the new lifeforms, but remove them from existence, perhaps a far worse fate.

One of the dragons, Seath, who was born deformed and scaleless, betrayed the rest of his kind, and with his help the Lords destroyed the dragons. There was now no one left to quash the Fire, and the Lords claimed dominion over the world. It was now the Age of Fire.

But even left alone, Fire dwindles. As it fades, its grip on its constructions- life and death -begins to blur. People are born with a curse where they cannot die properly, but nor can they live normal lives, as their souls have been twisted. Half-alive, half-dead, Undead, they lose their memories and go mad, becoming Hollows. Their fates vary: some countries lock them away so they can't hurt anyone, some countries are so devastated by the curse that the Undead, and thus the Hollows, roam their decrepit ruins freely.

Likewise, if you consider that it is only from Fire that various nations and peoples sprang forth, then when the Fire is dying, these disparate existences begin to melt together. Times and places start weaving into a single formless pool: a formless gray fog. Gwyn, the leader of the Lords, took it upon himself to revive his piece of the Fire with his own body and soul. He burned himself as tinder for Fire, and reverted all this tentative gray gloom back to distinct lands and times.

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We are amidst strange beings, in a strange land. The flow of time itself is convoluted, with heroes centuries old phasing in and out. The very fabric wavers, and the relations shift and obscure. There's no telling how much longer your world and mine will remain in contact. ~Knight Solaire

The other Lords hung on to their own dwindling pieces of flame, and lost their way. They never meant to use Fire for the gain of the world, only their own power. It was solely Gwyn that understood their fate, but unfortunately he revived only a piece, and because the Undead curse was already upon him, he was forced to burn for eternity, reviving endlessly, and going Hollow.

Several uncalculated millenia later, enter the protagonist of DARK SOULS. The protagonist is an Undead, which surely means that Gwyn hasn't much left to burn, and Fire is fading again. The protagonist is charged with enhancing Gwyn's original aim of reviving Fire by collecting the souls/pieces of Fire from the other Lords as well. Upon doing this, and setting themselves alight in Gwyn's place, the protagonist provides another few thousand years of stability to the world.

But this is a conundrum. It is not the world's natural state to possess life and death and disparity. The Fire will always fade, given enough time. And the protagonist's decision to relight the Fire did not spring out of nowhere. Originally, the protagonist was simply another Undead placed in a prison, waiting to go Hollow. They are freed by the kindness of a knight whom they later find dying of unknown causes. The knight asks them to make a pilgrimage to Lordran, the game's overworld, in his stead. Apparently there's a story passed down by his family that gives the Undead curse a rather appealing spin: the Undead are the chosen ones, and by ringing something called the "Bell of Awakening" they can learn their true fate.

The protagonist is an ex-con by way of curse. They cannot return to where they came from, so they agree to take off to this distant land. The knight dies with hope in his heart.

Upon arriving in the new land, the protagonist immediately meets a second knight that greets them as follows: "Well, what do we have here? You must be a new arrival. Let me guess. Fate of the Undead, right? Well, you're not the first. But there's no salvation here. You'd have done better to rot in the Undead Asylum… But, too late now." Yikes. But despite his pessimism, the crestfallen knight gives the protagonist directions on where to find the Bell. Bells. There are two. The hopeful knight you met first didn't quite have his story straight.

Ringing both bells wakes up the architect of the game's overall mission: an ancient being named Frampt. Frampt is a serpent, described by the game as "an imperfect dragon and symbol of the Undead; its habit of devouring prey even larger than itself has led to an association with gluttony". Frampt has a counterpart the protagonist can meet under certain special conditions, another serpent named Kaathe.

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When an evil serpent dangled the art of Lifedrain before them, they were unable to resist, and became pawns of evil. ~Sealer Ingward

Frampt tells you your fate is straightforward, to "link the Fire [this is an important word, it means to sustain the Fire to create another age of proper life, death, and disparity], cast away the Dark, and undo the curse of the Undead". This is the best possible outcome of the hopeful knight's family saying: that by making the pilgrimage, an Undead can undo their curse. And that other stuff too- that's not too important right? By the way, Frampt calls himself "Kingseeker" Frampt, and indicates that he is a friend to Lord Gwyn. How flattering it must be to find out you, a nameless dumb cursed scrub, are in fact the successor to a king. Frampt says "may the Age of Fire perpetuate".

Kaathe, Frampt's counterpart, claims himself friend to a very different kind of Lord. Remember that wretch who clutched the grimy ember way back after the other Lords had all taken their fill? That is the Furtive Pygmy, the progenitor of humankind. By claiming the dark ember, or to put it another way, by claiming the absence/ashes of the Fire, the Pygmy became a secret Lord, a Dark Lord. The Dark Lord naturally has no fear of Fire going out, and as the Fire fades, Darkness and the Pygmy's descendants (humans) become increasingly stronger.

This is our introduction to the notion that the Fire going out does not necessarily return the world to a formless null state. Rather, the very first spark of Fire immeasurably altered the world, burnt and scarred it. As an example, consider that the world in the Age of Ancients was filled with those everlasting dragons, but Gwyn and the other Lords killed every last one, and even the beasts they destroyed were not quite the same as they once were. The game has you visit even further descended mutants of dragons, children of Fire just like the Lords. Even if the environment changed back, the world would no longer have true dragons. It would not balance. The Age of Ancients, the formless gray fog, is no longer possible.

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The Witch of Izalith attempted to duplicate the First Flame from a soul, but instead created a distorted being of chaos and fire. Its power formed a bed of life which would become the source of all demons... ~[Lord Soul: Bed of Chaos]

What then is the fate of the world when the Fire goes out? Kaathe tells you: an Age of Dark that continues endlessly, no tinder required. He paints Gwyn's sacrifice as being for the sake of perpetuating his own kind and the power of his own lineage over that of the humans.

After the advent of fire, the ancient lords found the three souls. But your progenitor found a fourth, unique soul. The Dark Soul. Your ancestor claimed the Dark Soul and waited for Fire to subside. And soon, the flames did fade, and only Dark remained. Thus began the age of men, the Age of Dark. However…

Lord Gwyn trembled at the Dark. Clinging to his Age of Fire, and in dire fear of humans, and the Dark Lord who would one day be born amongst them, Lord Gwyn resisted the course of nature. By sacrificing himself to link the fire, and commanding his children to shepherd the humans, Gwyn has blurred your past, to prevent the birth of the Dark Lord.

I am the primordial serpent. I seek to right the wrongs of the past to discover our true Lord. But the other serpent, Frampt, lost his sense, and befriended Lord Gwyn. Undead warrior, we stand at the crossroad. Only I know the truth about your fate. You must destroy the fading Lord Gwyn, who has coddled Fire and resisted nature, and become the Fourth Lord, so that you may usher in the Age of Dark!

~Kaathe

By Kaathe's account, Frampt knew the Dark Lord as well. Perhaps both of them even arose alongside the Dark Lord (consider that their kind are symbols of the Undead). Frampt makes no mention of this association. We know that serpents are reputed to be gluttonous, and perhaps in Gwyn's company Frampt found something he chose to covet: endless Ages of Fire. His motivation then is not selfless, or respectful of you. Ultimately the Age of Fire causes great misery, and the golden splendor of it is unnatural.

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You're practically Hollow. But who knows, going Hollow could solve quite a bit. Restoring your humanity? Well, there are a few ways to go about it... Collect it bit by bit from corpses, or you can butter up a cleric, and get yourself summoned. And the quickest way, although I'd never do it, is to kill a healthy Undead, and pillage its humanity. Coveting thy neighbor is only human, after all! Hah hah hah hah... ~Crestfallen Warrior

I would say we don't actually know what happens if Fire is allowed to go out, but luckily DARK SOULS has two ending cutscenes, one of which shows what happens if you depose Gwyn, but do not replace him. You become the Dark Lord, and a legion of serpents praises you as you step out into a formless abyss. Even Frampt joins in the oath to serve you. But other Undead, and the non-cursed humans? Their fate remains unknown. In fact it may be that all those new serpents were born from the end result of the Undead curse in the Age of Dark. But you still came out pretty good right?

Both serpents offer you a personal incentive to do as they ask. The "canon" ending is presumably that you link the Fire to the next age, since that allows for the sequels. On the other hand, if you want to keep holding on to the dream of Edgy McDark, you can always reason that Frampt gently tended all the Fire pieces you collected at the kiln, grabbed the next Undead that showed up and mashed them into him/her, then threw them on the Fire instead.
 

tcrunch

Member
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Now I ain't sayin' she a gold digger,
but she ain't messin' with no broke niggas.


~Vendrick, King of Drangleic

Oh, did you think the header image would be from DARK SOULS II? Well it's not. That guy there is not Vendrick. That is primordial serpent Kaathe. If none of the words in the previous sentence made sense, scroll back up and read the DARK SOULS summary. Otherwise, continue reading. Kaathe is here because DARK SOULS II actually began in the DLC of DARK SOULS. You see, a million billion years ago (est.), Kaathe took a slither over to the grave of the first human being and convinced the village that had grown over it to dig the fellow up. Again this is one of those areas where the why of the action is something you have to fill in.

I would wager Kaathe thought going back to the "purest" original human would be a reasonable start for finding a new Dark Lord. In a way he was correct: the corpse of primeval man overflowed with humanity, which is to say, Darkness. The Dark swallowed the village, and the corpse swelled into something monstrous, the very incarnation of the shadow Fire casts, the Father of the Abyss. The DARK SOULS protagonist slayed this manifestation and rescued a princess! Huzzah! Or as the rescued princess would tell it: "Aahgh..."

But remember that whole issue with laws of life and death not mattering quite as much as they should any time the Fire starts to fade (see also: curse, Undead)? Well in this case the Father of the Abyss exploded into a bunch of tiny pieces, tiny Dark souls. The game tells you, "Shadow is cast, not born of fire. And, the brighter the flame, the deeper the shadow." In a desperate effort to sustain themselves, these fragile motes sought power, brilliant souls, would-be kings that seemed apt to take that certain fiery throne. And like the Furtive Pygmy before them, they dropped out of sight for a while.

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Light and Dark are two sides of the same coin, much like the soul and the curse. ~[Bow of Want]

I am now going to tell you the dark secret of the DARK SOULS II story: with regards to the overarching struggle of Ages and their representatives (Age of Dark and humans vs. Age of Fire and Lords), the result is exactly the same as DARK SOULS. The protagonist is an Undead looking to undo their curse, they get led on a journey to take the king's place on the Fire, then they choose whether or not to do so. Roll unskippable credits. It is no longer the very first time the Fire has faded since ol' Gwyn marshmallowed himself on the embers. This is just another "cycle" of finding a successor before the Fire goes out, and guess what, you're a winner! You can really stop reading here if you want.

No? Okay then. The intro cinematic to DARK SOULS II is some mix of dream and memory, while an old lady does a whole crestfallen knight spiel about how the protagonist will go Hollow because they're a big dumb idiot who doesn't even have a hopeful knight prophecy to tell them what they should be doing with themselves. The site of pilgrimage this time is a kingdom called Drangleic, but the old lady predicts you are already going to be Hollow by the time you get there, and that you will be standing before the gate of Drangleic "without really knowing why". Rude.

The protagonist does make the pilgrimage. In DARK SOULS, the protagonist went to their pilgrimage site by ascending upwards, through the fog, into the sunlight. In DARK SOULS II, they descend into a black pit in the water, and end up in a place one of the denizens calls a "limbo" between the kingdom and the outer world. All around you are the hollowed out remains of archtrees descending into darkness. Once the protag walks up into the kingdom proper, they run into a guide named the Emerald Herald.

The Herald asks the protagonist to find four specific souls in order to become powerful enough to meet the King (hint: and take his place). As the protagonist hunts down the brilliant soulbearers, you learn that these are the very same pieces of Fire collected by the DARK SOULS protagonist. But in DARK SOULS II, their relevance ends once you pass the gate to the king's castle. All you are is a soulmunching human, descendent of the Dark Lord, trying to increase your power levels. Huh, does that sound like anything else I was talking about earlier?

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Why do people try so hard to be beautiful? We cats are born beautiful, of course. The human ego- how many ugly iron castles has it erected? And they don't see the folly of their ways, but that's what makes watching humankind so delightful. It reminds me of someone who lived long ago, a vainglorious liar who ended up hurling himself into the flames. Now he's Ichorous Earth, if I'm not mistaken.

Once, people tried to round up the Undead and hide them away from the world. They thought that imprisoning the Undead would solve the problem. They created a towering bastille to contain them, but in the end, it did no good. The Lose Sinner lives deep within the bastille. The fool. Trying to light the First Flame...

Men develop the most peculiar fascinations. Sometimes their fascinations seem to take control, till there's very little man left. Oh it's like that awful traitor long ago. He coveted what he did not have, and it drove him mad. What a curious conundrum. The Writhing Ruin keeps searching as we speak. Searching for its heart's desire.

You've seen that gaping hole there? Well, there's nasty little vermin down there, although who you seek is even further below. And has been down there for a very, very long time. He's plumb Rotten by now, I'm sure! Hee hee hee...


~Sweet Shalquoir, on the holders of the four brilliant souls

So the protagonist reaches the king's castle and the king isn't home. However, there is a gigantic lady named Nashandra there. She says she's the queen! The queen of an empty castle under perpetual nightfall that is full of monsters. Spooky. She tells you that the last king failed on his quest to take "the true throne", and that a "true monarch carries the weight of their souls". It's that power-hungry thing again. She tells you to visit King Vendrick, not because she's concerned for her hubby, but because if you want to be the king well...

There is yet another party interested in you meeting the king: Aldia. His reasoning is not quite as deadly as Nashandra's, he believes the king can be a guide to you. Aldia is quite solemn about the whole monarchy business. He has concluded that since the fall of the Father of the Abyss, the primeval man, humanity has "assumed a fleeting form", nothing but "props on the stage of life", and laments how humanity has fallen for the illusion of life that they hold in this ever-kindled Age of Fire. (Note for lore nerds: it is possible that Aldia's dialogue here regarding a Lord of Light banishing the Dark could also mean that Gwyn at some point murdered the Furtive Pygmy, which would make sense considering Kaathe's description of Gwyn's selfish ways.)

You finally meet Vendrick at the end of his path, but it's a self-imposed imprisonment, and the king has gone Hollow. All you are able to collect from your momentous visit is his ring. Returning to the queen with the paltry prize, the protagonist is instructed to follow the king's symbols. Like a true failure however, the protag just accidentally bumbles along into the private abode of the king's brother. A brother that happens to be named Aldia.

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King Vendrick condemned his own elder brother to the mansion. They both sought the truth, but through different means, and their fervor meant the eventual withering of their familial ties. ~[Aldia Key]

As it turns out, while Vendrick tried to revive the Fire the normal, Gwyn-style way, his brother was taken by experiments and alternatives. The greatest result of his trials is the recreation of a everlasting dragon. Entirely a fake creature of course, but it does speak as though it originated from the very Age of Ancients:

The murk shifts and stirs.
Yet another stands before us…
Then so be it.
For the curse of life, is the curse of want.
And so, you peer…
Into the fog, in hope of answers.

It presents the protagonist with a gift from that age, an Ashen Mist (psst Grey Fog!) Heart. With the dragon's power in their hand, the protagonist is no longer limited to the possibilities of a single age. They are capable of passing into the past by making contact with the memories of others, basically bending the fading of Fire to their own use. Sure sounds powerful, but to seal the deal on that waiting Fiery throne, the protag needs to collect one more soul, of sorts.

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Trespassing into their dreams? Of the ones who crossed the sea, lavishing ruin upon the land? How they savor their visions...of glorious deeds in battle. Hee hee hee hee hee... ~ Sweet Shalquoir

Long ago, Queen Nashandra convinced King Vendrick to venture across the sea and capture an entire race of giants. The giants had incredibly powerful souls, but perhaps none moreso than their own king. Coaxing the giants' king into revenge, and summoning him to Drangleic, then having Vendrick defeat him, would surely prove Vendrick capable of inheriting the Fire. But Vendrick abandoned his kingdom instead.

By passing into the memory of a giant, the protagonist of DARK SOULS II encounters the Giant Lord in Vendrick's place. Killing him passes the queen's final test of a "true monarch".

But it is not just the giants the protagonist can now contact. Returning to the husk of Vendrick, you pass into his very memory, back to when he was defeated about his own life, but still sane. Vendrick urges you to meet other kings, from other times, other failures like him. As the protagonist faces the various kings and gathers a mountain of old, rotten crowns, Vendrick allows himself to reveal more. He sounds much like his brother, Aldia, in the end. He came to the same realization: that he is nothing but a pawn to the DARK SOULS metanarrative, another Undead to be manipulated. His life with Nashandra was a cosmic joke, she of course being one of the many tiny Dark souls shed by the Father of the Abyss. She loved him only for his potential.

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All men trust fully the illusion of life. But is this so wrong? A construction, a facade, and yet... A world full of warmth and resplendence. Young Hollow, are you intent on shattering the yoke, spoiling this wonderful falsehood? ~Aldia, Scholar of the First Sin

And as Vendrick shows the protagonist on the journey through each old kingdom, it has been true for all the kings that came before as well. Vendrick and Aldia eventually agree on a conclusion, the old wish of Kaathe: for humanity to truly live, they must inherit the Fire only to let it go out, and begin an Age of Dark.

Odd then, that when the protagonist go to the place where Fire can be claimed, they face the incarnation of Darkness, Nashandra, who has the same goal. She is not content to let you on the throne, though you ultimately came from the same source as her, the Furtive Pygmy. Rather, she demands that you become one with her, that you surrender your newfound power to resurrect the Father of the Abyss directly atop the throne. Defeating her does not end your trials: Aldia tests you as well, though he knows he will not win. He already tried to inherit the Fire himself, and failed. He just wants to ensure you are strong enough to merit the title Dark Lord.

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I am no king. I am more fit to be a jester. I was unaware of my own blindness. We are feeble vessels, with feebler souls. We would cast aside the prop of life, only to face greater hardship. Are you another such fool, or something more? ~King Vendrick

And in the end, you get those two choices I mentioned way back up when I told you to stop reading. You can secure the Fire only to let it go out, becoming a Dark Lord, or take the throne and begin the next Age of Fire. Aldia describes the choice to become the Dark Lord in the most flattering terms: "There is no path. Beyond the scope of light, beyond the reach of Dark... what could possibly await us? And yet, we seek it, insatiably. Such is our fate."

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EDIT:

One of the joys of sharing your interpretation is getting it corrected by appropriate evidence.

So I have been told downthread that Aldia and Vendrick actually end up proposing a third route beyond relighting Fire or becoming the Dark Lord. After you gather the crowns as Vendrick asks, he gives them a blessing in a cutscene. At this point, wearing the crown makes the protagonist immune to the negative effects of the Undead curse, they will never turn Hollow. This is one of the game's really neat moments where the story is created solely from a gameplay effect, though it also means that since I never wore the crowns I never noticed it. Anyway, for the protagonist, it no longer matters if the Fire is lit or dark. They can pack off with their brilliant collection of souls, into the sunset, no repercussions(?) This also gives some more nuance to the game's other potential endings, like choosing to relight the Fire is now something you do for others, or becoming the Dark Lord may now be something you crave solely for the power of it, and not to right things for humanity as a whole.

Some dialogue to consider (I did hear all this dialogue when I played the game but did not think of it outside the terms of DARK SOULS' binary ending - I don't think I would make a true monarch):

VENDRICK: One day, fire will fade, and Dark will become a curse. Men will be free from death, left to wander eternally. Dark will again be ours, and in our true shape… We can bury the false legends of yore… Only… Is this our only choice?
ALDIA: I sought to shed the yoke of fate, but failed. Now, I only await an answer. [...] The throne will certainly receive you. But the question remains… What do you want, truly? Light? Dark? Or something else entirely… Beyond the scope of light, beyond the reach of Dark…
…what could possibly await us?

Given that we know the previous game's additional content fed into this game's plot, it is also possible that DARK SOULS III could be the canon result of the DS2 protagonist taking this third route and unbinding themselves from fate. The answer Aldia is seeking is what happens when the Undead ignore their calling. Neat stuff.

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tcrunch

Member
JeHgDJG.jpg

Yes, indeed, it is called Lothric, where the transitory lands of the Lords of Cinder converge. In venturing North, the Pilgrims discover the truth of the old words:

"The fire fades,
And the Lords go without thrones."

When the link of Fire is threatened, the Bell tolls, unearthing the old lords of cinder from their graves. Aldritch, Saint of the Deep, Farron's Undead Legion, the Abyss Watchers, and the reclusive lord of the profaned capital, Yhorm the Giant.

Only in truth, the Lords will abandon their thrones, and the Unkindled will rise. Nameless accursed undead, unfit even to be cinder.

And so it is that ash seeketh embers.

~Prologue Cinematic Trailer

Lords of Cinder = anyone who has linked the Fire to the next Age of Fire, or "true monarchs" if you want to think in DARK SOULS II terms
Pilgrims = Undead, most likely, trying to resolve their curse just as the previous DARK SOULS protagonist wanted to
Unkindled = that's you buddy

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In this game it appears no particular hero has arisen to link the Fire, so (someone/something) is raising some gross Lord of Cinder zombies to get them to throw on the pile. There are five of them, based on the thrones in Firelink. But these zombies either can't or won't take their rightful places as further tinder for Fire. Instead, there is a new protagonist, an Unkindled, who seeks the remaining embers of the Lords of Cinder. What is not clear is the reason: the Unkindled is, at the start of the game, not fit to be burned for Fire's sake. So again you will probably making your own choice, to prolong the Age of Fire or usher in an Age of Dark for your own (human) sake.

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Touch the Darkness inside me. ~Firekeeper

The absence of a true hero like in Dark Souls, and the presumably profane raising of the past LOCs, suggests that the cycle of Fire has undergone some devastating mutations after being prolonged so many times. As this is the final game, it may also be the final cycle, I mean,
the sun is bleeding Darkness
and all.

[The End] =^)
 

I-hate-u

Member
Thank you for the DS2 summary. I tried to so hard to get into it, but it's not likely going to happen before DS3, and I didn't want to go into the the final game in the trilogy without knowing what happened in the second one.
 

Auctopus

Member
Great summary. I think the tone of the Dark Souls 2 sums up just how much of a joke that game's lore/story is. I really hope DS3 doesn't go the fan service route like DS2 did and make some Frankenstein version of Gwyn & Co. Reference them by all means and make allusions but don't reuse them or say bosses are them reincarnate.
 

byropoint

Member
Lol at the Vendrick quote.

Thanks for the nice summary, even though I think I have decent grasp on what's going on I'll go through it later tonight, I forgot a lot of the finer things.
 

Santiako

Member
Good summary OP, sure to come in handy before DS3 releases.

Great summary. I think the tone of the Dark Souls 2 sums up just how much of a joke that game's lore/story is. I really hope DS3 doesn't go the fan service route like DS2 did and make some Frankenstein version of Gwyn & Co. Reference them by all means and make allusions but don't reuse them or say bosses are them reincarnate.

I disagree, I think it's a natural continuation of the story, they were already headed to the cyclic nature of the story in DS1.
 

Auctopus

Member
I disagree, I think it's a natural continuation of the story, they were already headed to the cyclic nature of the story in DS1.

I understand that, it was clearly implied/explained in DS1. But they could've just done it with a new set of characters/bosses instead of trying to mooch off the love of DS1.
 
So again you will probably making your own choice, to prolong the Age of Fire or usher in an Age of Dark for your own (human) sake.
The absence of a true hero like in Dark Souls, and the presumably profane raising of the past LOCs, suggests that the cycle of Fire has undergone some devastating mutations after being prolonged so many times. As this is the final game, it may also be the final cycle, I mean,
the sun is bleeding Darkness
and all.

Should be interesting to see how this is reconciled. I'm hoping for something more final than another cycle, personally.

Nice work on the summary.
 

Skii

Member
Should be interesting to see how this is reconciled. I'm hoping for something more final than another cycle, personally.

Nice work on the summary.

We'll definitely get the final answer. The true boss who was orchestrating everything. But the decision to succeed them or reject them will still be there. It is a Souls game after all :p
 

SargerusBR

I love Pokken!
Great job OP, however I disagree with your interpretation of DS2 endings. IMO both the Dark Lord and Link the Fire can be done by accepting the throne. Shanalotte herserf says this:

"It is your choice…To embrace, or renounce this…
Great Sovereign, take your throne.
What lies ahead, only you can see."


Whether you will link the flame or not it's entirely up to the player's imagination.

The Leave ending is the player refusing to accept either choice, he/she, just like Vendrick probably once did, goes to search another answer.

"Beyond the scope of light, beyond the reach of Dark…
…what could possibly await us?"
 

Molemitts

Member
Dark Souls 1's lore wasn't cyclical. It has eras, Age of Ancients, Age of Fire, Age of Dark, but not cycles. The cycles stuff personally annoys me because Dark Souls is about entropy and the inevitability of death. Even if you try to extend the Age of Fire it's no use because it all comes to an end eventually. The perpetuality of cycles ruins that entire point. At least Dark Souls 3 looks like its doing something interesting with the cycles stuff, we'll see.

Nice summary anyway, op. lol
 
Great job OP, however I disagree with your interpretation of DS2 endings. IMO both the Dark Lord and Link the Fire can be done by accepting the throne. Shanalotte herserf says this:

"It is your choice…To embrace, or renounce this…
Great Sovereign, take your throne.
What lies ahead, only you can see."


Whether you will link the flame or not it's entirely up to the player's imagination.

The Leave ending is the player refusing to accept either choice, he/she, just like Vendrick probably once did, goes to search another answer.

"Beyond the scope of light, beyond the reach of Dark…
…what could possibly await us?"

Great OP but also agreed here. Aldia's choice seems to imply a 3rd option, something different than has been tried before. At least to me.

Everything else is pretty damn spot on. I think DS2's story is more relevant and important than people give it credit for. It'll be interesting to see what DS3 picks from both its predecessors to build off of.
 

SargerusBR

I love Pokken!
Dark Souls 1's lore wasn't cyclical. It has eras, Age of Ancients, Age of Fire, Age of Dark, but not cycles. The cycles stuff personally annoys me because Dark Souls is about entropy and the inevitability of death. Even if you try to extend the Age of Fire it's no use because it all comes to an end eventually. The perpetuality of cycles ruins that entire point. At least Dark Souls 3 looks like its doing something interesting with the cycles stuff, we'll see.

Nice summary anyway, op. lol

Honestly the whole "time is convoluted" and paralel dimensions themes from DS1 bothers me more than the cycles.
One theory i liked though was that DS2 takes place in a reality where the Fire was linked while DS3 takes place in a reality where the Chosen Undead becomes the Dark Lord.
 

tcrunch

Member
Great OP but also agreed here. Aldia's choice seems to imply a 3rd option, something different than has been tried before. At least to me.

It did strike me as a little bit of a "play the next game!" advertisement, so you might be right. DARK SOULS III might be the result of the DS2 protagonist goofing off into the sunset rather than accepting either fate.

And of course DS1's dlc fed into the plot of DS2, so it's not like it's unheard of for FROM to put details of the story's foundation in additional content. =)
 
I'm not a Dark Souls lore expert, but there are several things I disagree with on the OP. And it's exactly the ambiguity and people reading into things that aren't there that drives me nuts. Every summary of the story of DS should come with a disclaimer that it's that person's interpretation.

Needless to say I don't think the story of these games matters that much. For a normal person, playing through any "Soul" game, they will be confused as hell by the time they are done. It is pretty much a necessity to go online and read to put the pieces together and even then you still not sure if it's correct.

Also, the one thing that is clear as far I understood it is the "cyclical" nature that mirrors what a game does. You can always start a new game and by doing so a new cycle to rekindle the fire. Anyone going into DS3 as their first Souls game, that's all they need to know IMO.
 

Molemitts

Member
Honestly the whole "time is convoluted" and paralel dimensions themes from DS1 bothers me more than the cycles.
One theory i liked though was that DS2 takes place in a reality where the Fire was linked while DS3 takes place in a reality where the Chosen Undead becomes the Dark Lord.

The "time is convoluted" stuff is mostly used to explain the online interactions and doesn't defy the themes of the game.
 
good summary but there are a few important things left out.

The most important is that the age of darkness ending in dark souls 1 is a lie, if you decide you don't want to link the fire then you eventually become hollow and someone else defeats you and takes your place (just like vendrick). The point of the dark souls 2 crowns is that once you have all 4 and wear one you dont become hollow when you die, so when you choose not to link the fire the cycle theoretically ends for good.
 

Manu

Member
Dark Souls 1's lore wasn't cyclical. It has eras, Age of Ancients, Age of Fire, Age of Dark, but not cycles. The cycles stuff personally annoys me because Dark Souls is about entropy and the inevitability of death. Even if you try to extend the Age of Fire it's no use because it all comes to an end eventually. The perpetuality of cycles ruins that entire point. At least Dark Souls 3 looks like its doing something interesting with the cycles stuff, we'll see.

But it's still about that, in a way. Because with each "cycle" it takes more effort to keep the flame going, and by DS3 it's not looking good.

If you take each cycle at an attempt to keep the flame from dying, then I don't see how it contradicts the themes of the first game at all.
 
Completely misunderstood the ending of 2, and failed to mention the Crowns, and Vendricks blessing. Chosen Undead is IMMUNE to the curse, and him and Aldia are probably the most powerful characters in the series.

Great writeup regardless.
 

Mifec

Member
Where is my boy gbraga, if he is as into DS lore as he is into BB (seen you a few time on Brain's(redgrave) stream)
 

Ahasverus

Member
I loved Dark Souls while playing it but I'm not sure if I understood its story, it seems DS1 is the most solid of the 2. Can't wait for 3.

So why is the Dark Age important to humans? I mean, why is it better for them to live in the grey fog than to live in the fire?
 

tcrunch

Member
good summary but there are a few important things left out.

The most important is that the age of darkness ending in dark souls 1 is a lie, if you decide you don't want to link the fire then you eventually become hollow and someone else defeats you and takes your place (just like vendrick).

This is mentioned at the end of the first game's summary.

The point of the dark souls 2 crowns is that once you have all 4 and wear one you dont become hollow when you die, so when you choose not to link the fire the cycle theoretically ends for good.

In this case it's a gameplay-based story element I missed. There was a cutscene but I did not grasp what it meant, and I never wore any of the crowns. I am going to add a bit more to the DS2 portion of the OP to correct this.
 

SargerusBR

I love Pokken!
Chosen Undead is IMMUNE to the curse, and him and Aldia are probably the most powerful characters in the series.

Great writeup regardless.

Just to be clear, the Bearer of the Curse is immune to hollowing but he/she still is an Undead, thus he/she becomes an immortal similar to Seath with the Primordial Crystal. This is why i believe the Unkindled from DS3 are somehow related to the Bearer.
 

Raven117

Member
Was there actually a choice to link the fire in Dark Souls 2? I thought it just ended with the cycle beginning anew.
 

Ferr986

Member
I loved Dark Souls while playing it but I'm not sure if I understood its story, it seems DS1 is the most solid of the 2. Can't wait for 3.

So why is the Dark Age important to humans? I mean, why is it better for them to live in the grey fog than to live in the fire?

Age of Dark is the Age of humans. Humans come from the Dark.

The thing is, what is a human? (other than a miserable pile of secrets)?

I mean, take DS1 DLC, for all the good dude people think about Kathee, he fooled the Oolacile people into awakening the Primeval human, and the place went to shit, and everyone got mutated.

When the age of Dark starts, so will be the age of humans, but MAYBE the real humanity isn't as good as we think? After all, even a powerful dude like Gwyn feared humans (spoked by Aldia) so he created the Age of fire.

Was there actually a choice to link the fire in Dark Souls 2? I thought it just ended with the cycle beginning anew.

A patch introduced the Aldia as "NPC" and a new ending.
 

Mman235

Member
As others have said the seeming hollowing immunity you get with the crown at the end of the DS2 DLC seems likely to be pivotal to DS3. In general if anything in 2 is important to 3 it will be the DLC/SOTFS, as all the changes seem to be obviously setting up 3 at this point; to the point I imagine some of the stuff in the DS2 DLC/new ending will take on extra meaning after playing 3.
 

Molemitts

Member
But it's still about that, in a way. Because with each "cycle" it takes more effort to keep the flame going, and by DS3 it's not looking good.

If you take each cycle at an attempt to keep the flame from dying, then I don't see how it contradicts the themes of the first game at all.

Except, that's just extending the entropy concept as an excuse to make endless sequels. Dark Souls II didn't really seem to convey the idea that it takes more effort to keep the flame going, but maybe Dark Souls III is leading to that conclusion, which is why I said it looks to be doing something more interesting.

You can't really take each cycle as a kindle the fire ending without ruining the themes of DS1. It says the world starts anew instead of being a hopeless extension of what came before and also implies the dark lord ending either never happened across many cycles or is completely obsolete.
 

ElFly

Member
Dark Souls 1's lore wasn't cyclical. It has eras, Age of Ancients, Age of Fire, Age of Dark, but not cycles. The cycles stuff personally annoys me because Dark Souls is about entropy and the inevitability of death.

The whole "rekindle the first flame" ending clearly establishes a cycle.

You can't really take each cycle as a kindle the fire ending without ruining the themes of DS1. It says the world starts anew instead of being a hopeless extension of what came before and also implies the dark lord ending either never happened across many cycles or is completely obsolete.

Vendrick literally took the dark lord ending.
 

tcrunch

Member
Was there actually a choice to link the fire in Dark Souls 2? I thought it just ended with the cycle beginning anew.

As mentioned elsewhere, one of the later patches for DS2 introduced Vendrick's brother Aldia, who has new dialogues. Vendrick himself was also made available to talk to (via memory) when the DLCs were released. The Aldia patch also made edits to several item descriptions. You need all the DLCs to finish Vendrick's new dialogues, as they are unlocked by gathering crowns from the DLC areas.

The additional content for the game went a long way to make the story more intelligible, but apparently not enough for me!
 
Completely misunderstood the ending of 2, and failed to mention the Crowns, and Vendricks blessing. Chosen Undead is IMMUNE to the curse, and him and Aldia are probably the most powerful characters in the series.

Great writeup regardless.

I think there is a misconception of getting the crown, you cant break the curse, you are strong enough to fight back the curse for a while and transverse the dark considered being worth of having a crown and have enough time to choose your fate.

Thats why Vendrik didnt want to sacrifice himself to rule the new age of fire but the overexposure of Nashandra darkness was too much on him.


Age of Dark is the Age of humans. Humans come from the Dark.

The thing is, what is a human? (other than a miserable pile of secrets)?

I mean, take DS1 DLC, for all the good dude people think about Kathee, he fooled the Oolacile people into awakening the Primeval human, and the place went to shit, and everyone got mutated.

When the age of Dark starts, so will be the age of humans, but MAYBE the real humanity isn't as good as we think? After all, even a powerful dude like Gwyn feared humans (spoked by Aldia) so he created the Age of fire.

Humans nature of having such free will is a faulty design according to aldia, desire and feelings it what it makes humans chaotic nature thats why the age of fire revolts with energy and fuels of humans essence to survive, the age of dark will be chaotic itself, reverting the world as it started

I think Demon Souls is a perfect example of age of dark scenario
 

wiibomb

Member
alright, I read it all...

thanks a lot for the summary, I entered the souls series by Bloodborne and I have DS3 preordered but never played the original 2, now things are a lot more clear now.

although the text gets really confusing in some paragraphs, I got a whole idea of what is this universe. thanks a lot for the effort
 
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