Yeah, RH's balancing always has this wierd lean to it to drift towards low ceiling then back off to a smarter goal once they appear desperate.
For the most part I had no problem with how the game was balanced. Apprentice and Veteran dungeons are hard but seem fair. You get hit hard by the big enemies and occasionally get hit with a crit while the smaller enemies don't hit as hard or as often. You also get a feeling of progression because you notice you're able to dodge more and hit harder and more often as you get better gear and upgrade your skills.
In Champion dungeons all of that seems to be thrown out of the window. Trash mobs, like skeletons, hitting you for 25+, full hp crits, 30+ stress damage per hit with no debuffs, fully upgraded gear and skills and you miss 50% of the times, getting surprised countless times with full light. Wtf is this?
It feels like they were balanced to be hard first and foremost instead of being a fun challenge like the other tiers.
edit: I also feel this weird balance reflects in the strange fact that longer dungeons are much more manageable than shorter ones, simply because you can take advantage of camping and camping skills to heal some hp and stress.
not gonna lie, you are bumming me out about the late game. I feel like I already encounter some bullshit in veteran dungeons :/
Enemies always went first (I made sure to pay atention lol).
I've heard it's a D&D style initiative roll each turn.This reminds me of a question I've been meaning to ask: how the hell does the speed stat actually work in this game? Clearly it's not "higher speed always goes before lower speed" because I routinely see guys with speed stats of 7 and 8 go after enemies with speed stats of 3 and 4. Does it only matter on turn 1 and then it's a coin flip? There's definitely RNG at work, but I have no idea what it's doing. Is there a point to boosting speed?
I've heard it's a D&D style initiative roll each turn.
So there's an invisible dice roll to add to each dude's speed? Makes sense I guess. Would explain why enemies in champion runs seem to get an invisible +5 to speed. I wonder if everyone gets 1 roll or if some enemies share their's, because it never seems like it's just one rabid dog that outspeeds my faster characters whenever I fight 4 of them.
If it is a dice roll it's individual. That can happen but I usually manage to sneak 1 or 2 attacks in between theirs.
just tried another champion, because im actually "stuck right now" and I cant do lower level stuff, all my tanks are rank 5, and its impossible. Maybe with full upgrades (which I cant afford) its doable, but right now, a normal fight with random enemies almost kills me, let alone being able to contniue. I had to pull out 2 rooms into this one.
this is actually killing the game for me. I have no gold, my roster is full but I cant do lower level stuff because im either missing mid level tanks, or low level healers.
What do I even do? I mean I guess I could run my rank 5s into pointless champion dungeons for them to die and free up lower level slots, to then grind money to gear up my ramaining rank 5s? Man, the game really turned sour today for me, what a shame.
Im sorry if Im sounding whiny, I probably am, but its bumming me out.
What do I even do? I mean I guess I could run my rank 5s into pointless champion dungeons for them to die and free up lower level slots, to then grind money to gear up my ramaining rank 5s? Man, the game really turned sour today for me, what a shame.
Unless you are really against it you could restart. Use the knowledge you acquired and get to the same point stronger and faster. It might be more fun than speed leveling newbies to be able to do champion dungeons.
restart after 45 hours? yeah no, if thats the alternative ill just drop it (which I am in 2 days when xcom hits anyway, well not dropping it, but putting it aside for a bit). Thats like "I only have 1 game" doomsday scenario, which fortunately is not the case (for anyone I think)
Tbf the timing's not bad; it filled the gap between when you got it and XCOM 2 admirably![]()
Might turn off enemy crits. These cats be on some bullshit.
Welcome to The Darkest Dungeon!
The game is now one where you recruit 4 new adventurers each week, send them into a dungeon without supplies or a few keys/shovels, snuff out that light immediately, gather what you can, and exit the mission when your inventory is filled. You get a ton of money and heirlooms, and you kick out and poor schmuck that has survived.
Getting into a rut in the game isn't fun, but this type of strategy is lower-risk and more rewarding than everything up until "good" mid-tier runs.
just tried another champion, because im actually "stuck" right now and I cant do lower level stuff, all my tanks are rank 5, and its impossible. Maybe with full upgrades (which I cant afford) its doable, but right now, a normal fight with random enemies almost kills me, let alone being able to contniue. I had to pull out 2 rooms into this one.
this is actually killing the game for me. I have no gold, my roster is full but I cant do lower level stuff because im either missing mid level tanks, or low level healers.
What do I even do? I mean I guess I could run my rank 5s into pointless champion dungeons for them to die and free up lower level slots, to then grind money to gear up my ramaining rank 5s? Man, the game really turned sour today for me, what a shame.
Im sorry if Im sounding whiny, I probably am, but its bumming me out.
edit: oh going into a dungeon and quitting out actually counts as a week passing? at least that gets my lower level guys out of the stress curing and I can do a lower lvl one :/
Might turn off enemy crits. These cats be on some bullshit.
Might turn off enemy crits. These cats be on some bullshit.
The fact that crits ruin a character's HP and deal crazy stress to your whole party is total crap. If an enemy crit causes 15+ stress for 3 guys then one of my crits should heal a bit more than 4 stress for them I think.
Not to mention there's no way to reduce the likelihood of them happening except for stacking dodge on your whole team, which is still a total RNG crapshoot. There should be some trinkets that say something like "-15% chance to recieve a crit, -15% chance to deal a crit".
what about being surprised shufling your party but surprising monsters doesnt shuffle them? lol
I love the game but man, some of these decisions
Well, when you're surprised you can still attack before the monsters so it balances out a little. If it shuffled you and all the enemies got to attack first, yeah it'd be total bullshit.
so basically rogue legacy style money runs? I might have to do that also then, if only to get enough money to upgrade my rank 5s to be able to do champions. thats a shame, I think up till now the game had perfect pacing
I don't understand the logic in making everything more expensive for your higher level players. Even something simple like reducing stress costs around 2k for a level 6 character.
Why?
Just leave everything at the same price. I've put the hours in to upgrade my town and then they pull bullshit like this? It's just making the game more tedious and, ultimately, less fun to play.
Might turn off enemy crits. These cats be on some bullshit.
I dont understand money runs. Go without provisions you say? so no torches or food? my light runs out really ast, my dudes starve and I cant really stay in a long time to get loot? what am I missing?
They are expendable. Expend them for filthy lucre.![]()
I dont understand money runs. Go without provisions you say? so no torches or food? my light runs out really ast, my dudes starve and I cant really stay in a long time to get loot? what am I missing?
I dont understand money runs. Go without provisions you say? so no torches or food? my light runs out really ast, my dudes starve and I cant really stay in a long time to get loot? what am I missing?
you get more loot in low light? didnt know
I dont understand money runs. Go without provisions you say? so no torches or food? my light runs out really ast, my dudes starve and I cant really stay in a long time to get loot? what am I missing?
ok did a few runs and got back up to 31k. Which seems like a lot but really isnt with how expensive those gear upgrades get. But still, glad to know it works, and as silly as it sounds, the fact that I can dismiss the fodder instead of them just dying makes it more toreable for me lol
the fact that recruiting / dismissing guys has no cost, and that you get more loot with no darkness, maybe the devs intended for people to have money runs /shrug. I mean, its not like I have a issue with the idea per se, I sure did a lot of them in rogue Legacy