That’s not what people in here are saying? They’re saying it is on PSNow, PS+, and the PS+ instant collection. Is that wrong?
Wasn't it given with ps plus at some point? Could be off by millions.
It's in the PS Plus Collection.
No, gamstat numbers were very accurate (Jeff said it matched their in-game telemetry, and many other studios said it matched well their sales, with -as Jeff and gamstat website mentioned- its margin error due to 2nd hand, people who bought a game but didn't play it, etc) and did work and where updated until november 2020 or slightly before, when Sony did change the trophies system to add PS5 for its release. Gamstat did stop working somewhere before PS5 launch it couldn't add any PS5 numbers, and any post-PS5 launch PS4 numbers.
So PS Plus Collection numbers aren't included in his 8M number. Later in 2021 Days Gone was also added to PS Plus so aren't included either. But Days Gone was added to PS Now in October 2020 and he left in December and the 8M+ numbers were from where aprox a month before he left.
Back then PS Now had 2M+ subs, let's say the 8M+ covered a few weeks of PS Now and a big portion of PS Now players were interested on it and played it the first days it was included. Maybe it was 7M+ instead 8M+, plus the 1M+ from PC until now. It would be ~8M+ units sold plus whatever it sold in PS4+PS5 since PS5 launch plus the money it generated from PS Now, PS Plus and PS Plus Collection.
That is the crux of this discussion. Sony was very disappointed when it didn't hit 80+ on Metacritic. They flat out refused Days Gone 2 without thinking about it, and assumed the game was gonna sell maybe 3 million max and go away. That Sony has always treated Days Done as their ugly duckling because of the low scores and maybe some of the drama.
He explain on the
@davidjaffe livestream (with people here keep ignoring, IDK why) that even if Days Gone was beating GoW/HZD in sales, Sony would never be happy because Sony is looking for metacritic numbers from now.
He even joke saying "they maybe don't like mix scores games, but still want all the money they can generate".
What exactly is upper management at Bend studios? in-fighting? what are you talking about?
In the interview, they talked about local management, which I assume is the Sony branch they answer to since they are a Sony first-party dev.
The directors of the game said that the bad feedback about DG1 and DG2 not being greenlighted was a Bend Studio level thing, not a Sony level thing. Jeff specified that by 'local management' he meant the studio manager (the top boss of the studio) of Bend Studio gave them bad feedback about DG1, didn't give them visibility about sales and didn't allow them to send the DG2 pitch to Sony.
The directors said Sony always were very supportive with them, one of them said in the previous interview with Jaffe that talked with one of them about the DG early reviews (can't remember who, I think it was Scott) and was supportive with the reviews. They also mentioned Shawn was their biggest fan and DG1 and DG2 supporter within Sony. They also mentioned Sony gave them (during decades, not only in DG) always full creative freedom and allowed them to do 'whatever they fucking wanted'.
Plus Sony gave them extra budget for a (can't remember if were two) big delay, for post launch fixes and additions, and to make the PC port. Sony also highlighted Days Gone as one of their big hits to their investors and inclued it in the PS Plus Collection under the label 'games that defined a generation' and showing Days Gone in its promotional image. Sony didn't receive a DG2 pitch from Bend, they received the new IP (which is riskier than a sequel of a game that is on track to sell 10M+ units, not counting units from game subs) pitch and greenlighted it.
Seems that Sony was ok with DG1 and Bend, and probably would have greenlighted a sequel if received that pitch from Bend Studio. But the pitch that Sony received from Bend was the new IP, because the Bend Studio boss didn't even want to read the DG2 pitch.
Straight white guy in days gone = 71 mc
Straight white guy in uncharted = 94 mc
Why won’t people admit this was juts a below average game?
Regarding reviews, they improved a bit for the PC version (76 MC). But gaming media reviews are pretty different than the user reviews (93% positive in Steam, 8.4 PS4 MC, 8.6 PC MC).
They removed straight white guy from their most recent Uncharted, TLOU and Spider-Man, plus no white male protagonist in their most recent new IPs like Returnal, GoT, Dreams or Horizon. Even their male furry now got a female co-protagonist.
Watch out Kratos, they're coming for you. Sony is getting rid of white male protagonists. Only Wolverine (Marvel, not Sony IP) and maybe Norman Reedus (and because he's a Kojima fetish) seem to remain with you.