DayZ - zombie apocalypse online FFA permadeath survival Arma II mod

The M.O.B

Member
That was a LONG trek all the way to the airfield with a big 8 person group. Some hilarious happenings.

Note to self: Stay away from the Dam water.
 

WedgeX

Banned
That was a LONG trek all the way to the airfield with a big 8 person group. Some hilarious happenings.

Note to self: Stay away from the Dam water.

There's a reason that signs such as this exist:

2055826177_4ac00c427e_z.jpg
 

The M.O.B

Member
There's a reason that signs such as this exist:

http://i11.photobucket.com/albums/a173/WedgeXXV/2055826177_4ac00c427e_z.jpg[/QUOTE]

pshhh even if there was a sign, it wouldn't have been able to see it since it was pitch black outside. I was dehydrated after running like 50 miles in a matter of hours

PS. I still want to kill that goat on the runway. I hope it's still there tomorrow.
 
That was fun. Let's hope MOB doesnt try and go swimming again or through a hall or through a door. Basically we shouldn't let MOB do anything except shoot zed ;P. Now that we are at a good spot we should focus on maybe getting a vehicle together.

That was a LONG trek all the way to the airfield with a big 8 person group. Some hilarious happenings.

Note to self: Stay away from the Dam water.

Too funny. I hate to think all the gear that was lost. Though Part 2 will be better!

Fucking great night of DayZ, that's for sure.
 
Nix did a good job leading us holding that Chem light. MOB of course being the caboose with a chem light. Loved how we "Beat" the game. Zombie count was lower than our 8 man group. WE DID IT!! We had beat back the infection! My favorite parts of the night was trying to fight our way out of the Cherno hospital killing probably close to 40-50 Zed, though I died, others lived. Second was we we finally grouped and ran up on that guy at the Airfield. He saw 8 people coming over that hill and probably shit his pants! He turned tail and ran. Then we proceed to tell him we are bandits even though none of us were even Bandit Skin, it was soo dark you couldn't even really tell. He swore at least 1 of us were Survivor skinned. Too fun. Tomorrow we need to get that Bus put together!
 
Nix did a good job leading us holding that Chem light. MOB of course being the caboose with a chem light. Loved how we "Beat" the game. Zombie count was lower than our 8 man group. WE DID IT!! We had beat back the infection! My favorite parts of the night was trying to fight our way out of the Cherno hospital killing probably close to 40-50 Zed, though I died, others lived. Second was we we finally grouped and ran up on that guy at the Airfield. He saw 8 people coming over that hill and probably shit his pants! He turned tail and ran. Then we proceed to tell him we are bandits even though none of us were even Bandit Skin, it was soo dark you couldn't even really tell. He swore at least 1 of us were Survivor skinned. Too fun. Tomorrow we need to get that Bus put together!

The Cherno stand-off was definitely the highlight. Me, MOB and I think Nix were all trapped in the hospital (?). I just remember shooting 10 Zed while nearly fainting, red screen, audio dampened. The travelling in this game really does feel like that; it's amazing the immersion. My only complaint is I would like to be able to see who is who; I've grown to enjoy the hardcore aspects (though I miss third person), if they enabled player names, we'd be all set.
 

Gen X

Trust no one. Eat steaks.
How the hell do I use a bandage? Infact, when I am losing blood what is the best method to stop it? I click the mouse button and all I get are a choice of gun, drink or food.
 

DTKT

Member
For some reason, the server decided to spawn Czech backspacks everywhere...


How the hell do I use a bandage? Infact, when I am losing blood what is the best method to stop it? I click the mouse button and all I get are a choice of gun, drink or food.

You need to find one first! You also spawn with 2.
 

Gen X

Trust no one. Eat steaks.
I know you spawn with them, I know exactly how to look at my inventory, but when I click the item do I double click to automatically apply or what?
 

Enduin

No bald cap? Lies!
The Cherno stand-off was definitely the highlight. Me, MOB and I think Nix were all trapped in the hospital (?). I just remember shooting 10 Zed while nearly fainting, red screen, audio dampened. The travelling in this game really does feel like that; it's amazing the immersion. My only complaint is I would like to be able to see who is who; I've grown to enjoy the hardcore aspects (though I miss third person), if they enabled player names, we'd be all set.

It world be nice if they introduced some kind of group feature so you could create a survivor group and see each others names and maybe health and general proximity. Nothing too robust but it is a bit annoying not being able to tell who is who and where people went.
 

Ferrio

Banned
It world be nice if they introduced some kind of group feature so you could create a survivor group and see each others names and maybe health and general proximity. Nothing too robust but it is a bit annoying not being able to tell who is who and where people went.

From the sound of the interview, it didn't sound the creator wanted to do anything to make grouping up more powerful that being solo. Giving groups easier ways to be organized makes it even harder for people who wish to be solo.
 

Tesseract

Banned
i just spent the last two hours hunting down a son of a bitch who earlier betrayed and killed me for my beans. i found him, shot him in the stomach, and let him bleed out before burying him in his own blood.

thanks for the rifle, asshole. sweet, sweet revenge.
 

Enduin

No bald cap? Lies!
From the sound of the interview, it didn't sound the creator wanted to do anything to make grouping up more powerful that being solo. Giving groups easier ways to be organized makes it even harder for people who wish to be solo.

No, I understand that but that's not exactly game breaking. It's annoying being in a group of like 3 our more and keep having to ask who is who. Health and proximity info may be much but dedicated name displays is hardly to much.

We don't have the luxury of unique faces and what not that we would use to distinguish one person from another like I'm real life.
 

Ferrio

Banned
No, I understand that but that's not exactly game breaking. It's annoying being in a group of like 3 our more and keep having to ask who is who. Health and proximity info may be much but dedicated name displays is hardly to much.

Right, but with name displays you instantly know who's who. So there's no reason to informed where your members are at one time. No reason to ever be suspicious of anyone near you.
 

Extollere

Sucks at poetry
I killed myself in a porta potty. I went inside to get a bandage and accidentally closed the door on my head, which broke my leg. Coming out the door hit me again killing me dead and leaving my body for zombie food :(
 

Bruiserk

Member
Right, but with name displays you instantly know who's who. So there's no reason to informed where your members are at one time. No reason to ever be suspicious of anyone near you.

He mentioned it being a group feature. So, it's not the default for everyone. You have to be in a party or something.
 

Tesseract

Banned
I killed myself in a porta potty. I went inside to get a bandage and accidentally closed the door on my head, which broke my leg. Coming out the door hit me again killing me dead and leaving my body for zombie food :(

haha, what the fuck. i'm dying here.
 

Ferrio

Banned
He mentioned it being a group feature. So, it's not the default for everyone. You have to be in a party or something.

Right... so say you're in a party. If someone comes by without a name... you shoot no questions asked. There's no hesitation, no reason to be well informed where your members are at any time. All you have to look is to see if they have a name.
 
Right, but with name displays you instantly know who's who. So there's no reason to informed where your members are at one time. No reason to ever be suspicious of anyone near you.

I suppose if they fix direct comm that will change, since there may be an indication of who is talking? I see your point, but there has to be something to make it easier. I mean it's not unbearable, but a lot of time would be saved.
 
It world be nice if they introduced some kind of group feature so you could create a survivor group and see each others names and maybe health and general proximity. Nothing too robust but it is a bit annoying not being able to tell who is who and where people went.
I love every aspect of the hardcOre server EXCEPT the no group names. I don't need to see any other players names. Just my groups. It's hard to give items to other people even though we were all on the mumble it was prett difficult to tell who was who.

It pretty much played out like this.

"I need water I'm running low." "Who needs it, I have extra?" "Me." "Who's me?" "Krappadizzle" "which one is Krappadizzle?" "the one with the zombie face" It's definitely annoying.

A group feature where you only see your team mates names would be great. I don't even care about seeing health of teammates either. Just their name.
 

Bruiserk

Member
Right... so say you're in a party. If someone comes by without a name... you shoot no questions asked. There's no hesitation, no reason to be well informed where your members are at any time. All you have to look is to see if they have a name.

Maybe that member is kicked from the party after you are a certain distance from each other or something.
 

Ferrio

Banned
I suppose if they fix direct comm that will change, since there may be an indication of who is talking? I see your point, but there has to be something to make it easier. I mean it's not unbearable, but a lot of time would be saved.

Time saved.. sure, but it takes away the whole "Beware of who you trust" aspect which makes the game so unique.


Maybe that member is kicked from the party after you are a certain distance from each other or something.

Think it should be more based on visibility. If you couldn't see the guy's face in the conditions you're in... you shouldn't see his name.
 

Lach

Member
i just spent the last two hours hunting down a son of a bitch who earlier betrayed and killed me for my beans. i found him, shot him in the stomach, and let him bleed out before burying him in his own blood.

thanks for the rifle, asshole. sweet, sweet revenge.

Sounds satisfying...Will try the mod tonight...Had Arma2 for about half a year and maybe 2 hours of gametime..
 

Enduin

No bald cap? Lies!
Right... so say you're in a party. If someone comes by without a name... you shoot no questions asked. There's no hesitation, no reason to be well informed where your members are at any time. All you have to look is to see if they have a name.

This is stupid, does every survivor in Day Z have Prosopagnosia. The game is supposed to try and be realistic and in real life 99% of people can tell two different people apart so why not provide something in the game to help simulate that. Make it so it only displays when characters are within a 10 foot radius of you whatever. But saying that not being able to tell the difference between your friend who you have been running with for 3 hours and a random guy who just arrived is essential to the game, then thats just stupid.

In any event the only reason I brought this us was because it was annoying that within a group of people that you were running with, people have to constantly ask who is who, within the group, not with outsiders.

I love every aspect of the hardcOre server EXCEPT the no group names. I don't need to see any other players names. Just my groups. It's hard to give items to other people even though we were all on the mumble it was prett difficult to tell who was who.

It pretty much played out like this.

"I need water I'm running low." "Who needs it, I have extra?" "Me." "Who's me?" "Krappadizzle" "which one is Krappadizzle?" "the one with the zombie face" It's definitely annoying.

A group feature where you only see your team mates names would be great. I don't even care about seeing health of teammates either. Just their name.

Exactly. It makes thing needlessly complicated.
 
Bohemia has kind of a porblem with this mod methinks. They have ArmA3 coming soon. Do they invest time & money in ArmA2 version of the mod and release it standalone on ArmA2 engine or do they wait and prepare the ArmA3 version? Standalone or requiring ArmA3 (they want to sell you ArmA3 after all)?

Tough decisions. And if they do not make them somebody out there will come up with his own version of DayZ on some other engine...
 

Gen X

Trust no one. Eat steaks.
i just spent the last two hours hunting down a son of a bitch who earlier betrayed and killed me for my beans. i found him, shot him in the stomach, and let him bleed out before burying him in his own blood.

thanks for the rifle, asshole. sweet, sweet revenge.

What server was this, not one of the ANZ ones by any chance? I had a rifle and got shot in the back after helping a guy who was fleeing from Zeds. From now on, if I see anyone on their own I am shooting first, regret later. Screw this backstabbery! lol.
 

wwm0nkey

Member
Was on the game chat and someone asked how to use the last bullet on yourself lol

(killing yourself with the last bullet should totally be a feature)
 
Was on the game chat and someone asked how to use the last bullet on yourself lol

(killing yourself with the last bullet should totally be a feature)

I agree 100%. I live vicariously through gaf so I don't actually play the game, but it seems dumb that if you break your legs and you have one bullet you shouldnt be able to off yourself.
 

Semblance

shhh Graham I'm still compiling this Radiant map
I killed myself in a porta potty. I went inside to get a bandage and accidentally closed the door on my head, which broke my leg. Coming out the door hit me again killing me dead and leaving my body for zombie food :(

Best story in this thread right now imo.
 

wwm0nkey

Member
I agree 100%. I live vicariously through gaf so I don't actually play the game, but it seems dumb that if you break your legs and you have one bullet you shouldnt be able to off yourself.

Yeah if I know the time is about to come I want to put the gun to my head lol
 

Arucardo

Member
Bohemia has kind of a porblem with this mod methinks. They have ArmA3 coming soon. Do they invest time & money in ArmA2 version of the mod and release it standalone on ArmA2 engine or do they wait and prepare the ArmA3 version? Standalone or requiring ArmA3 (they want to sell you ArmA3 after all)?

Tough decisions. And if they do not make them somebody out there will come up with his own version of DayZ on some other engine...

I can't think of a single engine that's available for licensing that can handle this kind of scale as an fps and there's no way someone will make it before Q4 this year when Arma 3 releases. Also, the current growth is hardly an indication of how popular it's going to be when someone gets around to releasing a retail product. No publisher is going to take a chance on this yet, they'll most definitely give it a couple of months before even joking about funding something like this.

I wonder if the Just Cause 2 engine works well in first person and can have buildings you can enter without a loading screen.
 

R1CHO

Member
From the sound of the interview, it didn't sound the creator wanted to do anything to make grouping up more powerful that being solo. Giving groups easier ways to be organized makes it even harder for people who wish to be solo.

Where is the interview?

Thanks
 
Think it should be more based on visibility. If you couldn't see the guy's face in the conditions you're in... you shouldn't see his name.

This seems the best solution. Proximity based player names in a Group only. So first we'd need the ability to get in a group and then the player based name proximity. I'd honestly settle for letting me tie a bandanna or something around my arm. Everyone could have a different colored bandanna. That seems to solve some problems players have with the name popping up and still letting people have an identifiable distinction. Dibs on the Leopard Print bandanna! It be cool to have that. Imagine everyone GAF having there own personally identifiable bandanna/hat/vest that not only shows your GAF but able to identify you as an individual as well so giving items could be done easier.
 

The M.O.B

Member
I was going to post this in Gowans "MMO Template" thread but I think just sticking this here should be okay. Speaking specifically on DayZ. Long read ahoy!

Forever it has seemed like there wasn't a single dev out there that wanted or knew how to really put forth a huge amount of time, money, and effort into a true "Zombie Apocalypse Survival Simulator" MMO with tons of players trying to survive. In my 21 years on this planet, it hasn't happened.

For years we have wanted it, but instead of giving us the true experience, we received it in little bites(heh).

One of the first "zombie survival" games I played was Zombie mod for Counterstrike. A bunch of humans run from the zombies and try to hold them off. This was like step one for my fantasy of living the zombie apocalypse. Pretty basic but I still play it to this day.

Then we had the Resident Evil games and the online one. You could team up with people and fight the zombies off going through a linear and scripted world.(Didn't play this though)

Then the next big one would be Left4Dead. Finally 4 friends could team up and fight MASS amounts of zombies, the zombies could climb over stuff, they were fast, you had many guns to choose from, and of course you could do it all with your friends. But the experience while great, was still mostly linear based(multiple paths yes). And you were surviving the rounds more than anything else.

Then we had Dead Island, A seemingly legit open world zombie game that took place on an Island. What more could I ask for............Well.......It was a fun game, but it really didn't get the "survival" aspect right as the only penalty to dying was re-spawning back at a checkpoint..........But it lacked the huge amount of zombies Left4Dead had so it took the zombie videogame genre a few steps forward but also a few steps back.

Now I've probably missed a few other big online zombie games but my point is we never got the full experience.

Now here comes DayZ, a small mod for a mostly niche game Arma2. 50 survivors (some servers 60) wash up on shores of Russia(?) and are faced with countless amounts of roaming zombies and horrible bandits who shoot on sight. You have some basic essentials with you but can lose it all in a flash(or via swimming). There is no 5 hour long tutorial, no pointless hours of doing idiotic fetch quests, and not even a map to tell you where to go. Because where to go is up to you. You instantly become a scavenger, picking up whatever you can find in abandoned buildings.

Oh and when you die? Permadeath. You lose EVERYTHING. So after playing for hours, you begin to value your life over ALL ELSE. You don't want to lose that nice gun you just found, you don't want to lose all your sardines and coca cola. In this game, you don't just run up to any human you see, you watch them from afar. You call them out, you check what kind of gun they have on their back. Even after this you might just decide taking him out is better than risking approaching him. BUT WAIT, even shooting him These "decisions" are not surrounded by some stupid dialogue wheel or simple "Yes Vs No". The game doesn't need a 5000 page script, because the script writes itself. DayZ has the coop of L4D and DI, lots of zombs(though still not enough), real survival, and most of all it's completely open world. This mod is STILL in alpha, and I have never been addicted to a game like this.

Perhaps at this point you are thinking, "But is this even an MMO?".

No, this game doesn't fit the generic definition of an "MMO Videogame" but I consider it one. It's set in a MASSIVE world with MASSIVE consequences coupled with MASSIVE amounts of decisions to be made at every turn. This game is big and it's online.................it's an MMO.

TL:DR: I have never experienced an MMO as immersive or as true to the words "Open World" as DayZ is. And it's just a janky mod using left4dead zombie screams that is still in alpha phase............I expected this type of game to come from some super rich developer with a lot of talent, money, and the time necessary to make this true. Instead I get it in the form of a ARMA2 mod................I'll take it.

Sorry if some of that read was a mess, i'm coming off a high of playing this game
 

Arucardo

Member
This seems the best solution. Proximity based player names in a Group only. So first we'd need the ability to get in a group and then the player based name proximity. I'd honestly settle for letting me tie a bandanna or something around my arm. Everyone could have a different colored bandanna. That seems to solve some problems players have with the name popping up and still letting people have an identifiable distinction. Dibs on the Leopard Print bandanna! It be cool to have that. Imagine everyone GAF having there own personally identifiable bandanna/hat/vest that not only shows your GAF but able to identify you as an individual as well so giving items could be done easier.

You can solve the item problem by just doing the "dance" (repeatedly lean from one side to the other) when asking for something or vaulting about :F .

I personally wouldn't mind if they forced the hardcore mode, the current regular servers are a bit on the easy side, you can scan the horizon for other players easily when the crosshair is enabled. There's also a way to see through a wall if zombies are inside buildings
 
I feel bad.

I was exploring and come across a barn, took out the 2 zombies and found some supplies, while I was sorting my gear out I saw someone else run in past me, I waited and sneaked out and hid.

He then saw me and come towards me and we spent 2 minutes running around a car keeping the car between us, I stopped and asked if he was friendly and he didn't reply, he looked off to left and I thought its now or never and I shot him in the head and looted him.

Not many games make me feel bad for taking a life, props to the DayZ guys.
 

Enduin

No bald cap? Lies!
This seems the best solution. Proximity based player names in a Group only. So first we'd need the ability to get in a group and then the player based name proximity. I'd honestly settle for letting me tie a bandanna or something around my arm. Everyone could have a different colored bandanna. That seems to solve some problems players have with the name popping up and still letting people have an identifiable distinction. Dibs on the Leopard Print bandanna! It be cool to have that. Imagine everyone GAF having there own personally identifiable bandanna/hat/vest that not only shows your GAF but able to identify you as an individual as well so giving items could be done easier.

Not a bad idea, all we really need is some kind of unique visual cue since the current player models don't offer one that successfully replaces real life differences.

There's so many ways to do it. Everyone in the game is wearing a cap already, so you could simply alter the color of each party members cap to a distinct color and that would be enough and just like real life it would be hard or easy to make them out depending on distance and weather conditions. So it would still be possible to confuse friend from foe.
 
I feel bad.

I was exploring and come across a barn, took out the 2 zombies and found some supplies, while I was sorting my gear out I saw someone else run in past me, I waited and sneaked out and hid.

He then saw me and come towards me and we spent 2 minutes running around a car keeping the car between us, I stopped and asked if he was friendly and he didn't reply, he looked off to left and I thought its now or never and I shot him in the head and looted him.

Not many games make me feel bad for taking a life, props to the DayZ guys.

Clearly he turned left while he was typing, you monster.

Embrace it, your inner bandit calls to you. With enough murdering you can rule Elektro or Cherno. Search your heart.
 

wwm0nkey

Member
This game is amazing solo and is amazing with a friend.

I just can't believe how a game I have been waiting ages for just suddenly appeared as a mod for a not too well known game. (I know ARMA is a good series but its not too popular)

I mean this is every thing I ever wanted from a zombie survival horror game and it feels so fucking good to finally be playing something I have only dreamed about for these past few years. I hope that DayZ sends out a message to developers that Hard Core, open world survival Horror needs to be invested in heavily! We don't need any more of these arcade shooters with zombie skins on top, we need more true survival that makes you afraid to go out side and not because of just zombies but people. When you meet up with strangers the constant thought going through your head is "Is he really good? Should I shoot him before he shoots me? What if this guy over here is a Bandit? What if there is a sniper watching me?". That is the real fear, not knowing who to trust while there are zombies roaming the earth or knowing where there is a safe place to be or even enter.


The crazy thing is that this is only in Alpha stages.
 

James-Ape

show some balls, man
I hear a lot of messages about people being betrayed for their beans, just in case you didn't know not everyone in this game is a bad person. I met a guy who took me to the hospital when i was low on blood, carried me up the stairs when we got ambushed by zombies and found me a blood pack before guiding me out of the city. I definitely won't be shooting other players on sight :)
 
The tension created by this game is ridiculous, I was running through the woods and got scared by my own shadow on a tree, I thought I was being stalked.
 
I was going to post this in Gowans "MMO Template" thread but I think just sticking this here should be okay. Speaking specifically on DayZ. Long read ahoy!

Forever it has seemed like there wasn't a single dev out there that wanted or knew how to really put forth a huge amount of time, money, and effort into a true "Zombie Apocalypse Survival Simulator" MMO with tons of players trying to survive. In my 21 years on this planet, it hasn't happened.

For years we have wanted it, but instead of giving us the true experience, we received it in little bites(heh).


Sorry if some of that read was a mess, i'm coming off a high of playing this game

This is exactly spot on! People are quick to say that "Zombie" games are getting pushed out too quickly and to a degree, maybe they are. BUT there has never been anything like this experience. It really is how you describe it. It's a giant open world, with no scripts and no goals. Literally every time I've logged on I've had a unique story to tell at the end of the night. Which is insane as there is literally NO story to this "mod" at all. Nothing, nilch, nada. Every time you log in it could be, I grouped with some buds and we went scavenging. Or I hunted down that bandit who killed my buddy. Or I took on a horde of Zed in a hospital slowly running low on ammo and no back up to help me out what the hell am I gonna do?

Tonight for example, MOB and I were raiding a store and a guy with MUCH better weapons came up on us. I hauled ass out of the store and crouch in the dark with my shotgun at the ready across the street. MOB was debating for a couple of TENSE minutes on whether to try and shoot him and take his stuff or just hide and let him pass. I told him I had his back whatever he decided to do. Hell, we probably could take him as the odds were 2 to 1, but what are the consequences? Well, the couple of shots it would take us to kill him would have probably alert every zombie in the immediate area. A couple gunshots could alert every human in the area and they could come investigating and potentially catch us off guard and maybe kill and take our stuff. We'd definitely have a pissed off survivor who lost all his sweet gear and hell, maybe wants a bit of sweet revenge on his murderers. We where in a town that is players commonly spawn at. We decided to lay low and let him go. Not worth it.


These stories and experiences that we have, that have real consequences are what make this game so unique.
 

R1CHO

Member
I hear a lot of messages about people being betrayed for their beans, just in case you didn't know not everyone in this game is a bad person. I met a guy who took me to the hospital when i was low on blood, carried me up the stairs when we got ambushed by zombies and found me a blood pack before guiding me out of the city. I definitely won't be shooting other players on sight :)

Yeah, somebody cover me while i was down after been attacked by a random lagging zombie.
 
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