DayZ - zombie apocalypse online FFA permadeath survival Arma II mod

Orgun

Member
What is considered the best gun in the game? The silenced MP5 seems pretty handy for obvious reasons.

There are a fair number of guns included in DayZ, some of them below (screenshot from the DayZ forum user).
edit: ACTUALLY i'll make the image a link just in case people don't want to see the guns etc.

http://i231.photobucket.com/albums/ee302/D3su/Spoilsjpg.jpg

My personal favourites are the Winchester, M1911 and the Silenced pistol.
 

Ironmask

Member
Guys, please keep playing the game! When i'll have some vacation on July i'd love to have a blast with you online.

Keep this thread alive!!!
 

Mafro

Member
There are a fair number of guns included in DayZ, some of them below (screenshot from the DayZ forum user).
edit: ACTUALLY i'll make the image a link just in case people don't want to see the guns etc.

http://i231.photobucket.com/albums/ee302/D3su/Spoilsjpg.jpg

My personal favourites are the Winchester, M1911 and the Silenced pistol.
Oh shit there's a silenced pistol as well?!

Yeah I really like the Winchester too, it's a lot quieter than I was expecting.
 

Orgun

Member
i hate ladders

Me too man! Protip I just read about, lower/holster your gun before climbing. Which by default should be CTRL x 2. I've also heard people saying to spam Z as you near the top. I also will hit V to vault when I hit the top of the ladder.

Noob Helicopter pilot loses control and sets Elecktro on fire

Here is a Video of your maneuver : http://twitch.tv/revil821/b/317599952
And the Inferno after the crash: http://twitch.tv/revil821/b/317590727
 

Jackpot

Banned
Noob Helicopter pilot loses control and sets Elecktro on fire

Actually his tail rotor was shot out so the chopper started spinning as fast as the main rotor. However there is a recovery maneuver, increase forward speed until the tail rotor starts banking the chopper instead of yawing it and you can land it in an open space.

Yes, Arma is that realistic!
 

Blizzard

Banned
I think one issue with releasing a full-priced new game or requiring ARMA III DLC is that even aside from system requirements, I would say that a good many people have been buying the retail/Steam version to play this game specifically. I know I bought Combined Operations for exactly that purpose. Though ARMA II is back down to #8 on the Steam best seller list, it's still over Skyrim, and I have to think it's probably related to the mod.

One of the main reasons for getting it is hey, a normal game plus the mod seems like a great deal for $30. If I then was then required to spend $50-60 to play a more complete version of the mod, I'd probably just pass for now. *shrug*

Haha at the guy killing himself with a portapotty. The janky collision is one of the deadliest things. I fainted like 30 seconds by falling 3 feet into shallow water, someone broke their legs with a power plant door, someone killed themselves falling off a building, and so forth.
 
D

Deleted member 47027

Unconfirmed Member
I like how anyone streaming basically is putting a giant target on their chest. Kill all streamers! Who's with me?
 

I think that publicity like this will mean an influx of people who don't necessarily want to play in the spirit of the game. This mod is really helped by Arma players that want to roleplay and it sets the tone of the game. Having a a lot of hoodlums flooding the game won't help anyone.

I think the game has already changed. It seems that more people just want to pull the trigger instead of engaging in a social activity.
 
Whoever added the bitching about bandits group to Mumble, I love you.

The people in the text who bitch about people "camping" etc have already annoyed me. Don't want to hear that shit on Mumble!
 

Blizzard

Banned
I think that publicity like this will mean an influx of people who don't necessarily want to play in the spirit of the game. This mod is really helped by Arma players that want to roleplay and it sets the tone of the game. Having a a lot of hoodlums flooding the game won't help anyone.

I think the game has already changed. It seems that more people just want to pull the trigger instead of engaging in a social activity.
Ultimately, every time someone walks with someone for 10 minutes then murders them with no explanation (if they needed food they could have asked, for instance), that's one more player who will be likely to just shoot or avoid humans the next time. In the end I'm still kind of predicting things will sometimes devolve into deathmatch where a bunch of players are competing to press Alt-F4 in time to kill the other players but avoid their own death. Or maybe Rocket will change something so that just logging out won't save you from zombies or attacking humans.

Has anyone seen the wild boar thing Rocket mentioned? Does it change you permanently even if you make a new profile, or is it just for your current life until you respawn? It would suck if it somehow banned you permamently. :p
 
D

Deleted member 47027

Unconfirmed Member
I think that publicity like this will mean an influx of people who don't necessarily want to play in the spirit of the game. This mod is really helped by Arma players that want to roleplay and it sets the tone of the game. Having a a lot of hoodlums flooding the game won't help anyone.

I think the game has already changed. It seems that more people just want to pull the trigger instead of engaging in a social activity.

I agree completely, and it's been bumming me out the past couple days. The chat reads like a livestream of 4chan mixed with youtube comments. Depressing, and takes away from the mood.
 

CHEEZMO™

Obsidian fan
Mainstream exposure is the last thing this needs. I just hope the uberjank drives away all the teenagers looking for some zombie shooter.
 
I really doubt you'll get people who just like COD (I play COD, so not shitting on the game) buying two ARMA games, modding it, putting up with alpha shit, etc etc.

You need to be a certain person to want to play this.
 
I might need some guinea pigs tonight to help with testing my stream while I try to get the audio fixed.

The viewing audience missed discussion of the tone and perfection of docbon's lower body, dude who muff dived on a menstruating zombie and a few of us not knowing people using global chat were in our party.

Thanks! Hopefully that helps people with some of their initial questions.

I'm definitely in!
 

legacyzero

Banned
CHEEZMO™;37705185 said:
Mainstream exposure is the last thing this needs. I just hope the uberjank drives away all the teenagers looking for some zombie shooter.
It's already hit Kotaku today. That can't be good.
 
D

Deleted member 47027

Unconfirmed Member
I really doubt you'll get people who just like COD (I play COD, so not shitting on the game) buying two ARMA games, modding it, putting up with alpha shit, etc etc.

You need to be a certain person to want to play this.

Not that kind of audience...a different one. I wouldn't mind COD people because they'd be done in 15 minutes.
 

Haunted

Member
The average Kotaku user doesn't have the necessary intelligence to get this game running, so I wouldn't worry too much.
 

Coxswain

Member
I think that publicity like this will mean an influx of people who don't necessarily want to play in the spirit of the game. This mod is really helped by Arma players that want to roleplay and it sets the tone of the game. Having a a lot of hoodlums flooding the game won't help anyone.

I think the game has already changed. It seems that more people just want to pull the trigger instead of engaging in a social activity.

That's probably a good thing. If the mechanics of the game don't support the tone and style of play that it's supposed to have, and the only way that it "works" is contingent on players essentially wanting to play make-believe on top of the actual game they're already playing, then the mechanics need work, full stop.

I mean the mod absolutely nails some of the core elements of what they're going for, but as it stands, "Survival" is pretty trivially easy if your main goals are just to stay alive for as long as possible. Most of the time, the only reason to really engage in combat is because you've gotten bored with walking alone in the woods and you decide to do something kinda stupid just to liven things up a little - in other words, you start fighting either zombies or players. And if that's the choice you've got, then zombies are a poor choice, because in addition to being less interesting as opponents, they just flat out don't carry useful enough items to sustain your hunting spree. Going after players just makes sense, from a mechanical perspective.

This isn't really a knock on the mod, exactly - it's obviously in really heavy development and is nowhere near "complete" - but if they don't want the game to become a straight deathmatch with zombies in the background sometimes, they need to start adding mechanics that incentivize social behaviour.
 

Arucardo

Member
That's probably a good thing. If the mechanics of the game don't support the tone and style of play that it's supposed to have, and the only way that it "works" is contingent on players essentially wanting to play make-believe on top of the actual game they're already playing, then the mechanics need work, full stop.

I mean the mod absolutely nails some of the core elements of what they're going for, but as it stands, "Survival" is pretty trivially easy if your main goals are just to stay alive for as long as possible. Most of the time, the only reason to really engage in combat is because you've gotten bored with walking alone in the woods and you decide to do something kinda stupid just to liven things up a little - in other words, you start fighting either zombies or players. And if that's the choice you've got, then zombies are a poor choice, because in addition to being less interesting as opponents, they just flat out don't carry useful enough items to sustain your hunting spree. Going after players just makes sense, from a mechanical perspective.

This isn't really a knock on the mod, exactly - it's obviously in really heavy development and is nowhere near "complete" - but if they don't want the game to become a straight deathmatch with zombies in the background sometimes, they need to start adding mechanics that incentivize social behaviour.

This post reads like you haven't actually played the mod
 

Blizzard

Banned
This post reads like you haven't actually played the mod
I have played the mod and I pointed out something similar already. If you just want to survive as long as possible, is there anywhere with a renewable food source? If so, all you'd want to do is camp a location that is hopefully semi-wilderness with respawning ammo/food nearby. Maybe there aren't such places in which case I am wrong.

Things that injure or kill you tend to be the following in my opinion:
* Tried to do something normal like open a door, glitch broke legs
* Got bored of staying in one place, decided to try to find friends (ran into zombies/bandit)
* Got bored of not shooting zombies, decided to shoot zombies
* Got bored of not shooting humans, decided to start PVP
 

Ardenyal

Member
This game is making me a cynical untrustworthy bastard. Love it.

Better them than me quickly became my motto after the first couple lives.
 

Blizzard

Banned
i just spent the last two hours hunting down a son of a bitch who earlier betrayed and killed me for my beans. i found him, shot him in the stomach, and let him bleed out before burying him in his own blood.

thanks for the rifle, asshole. sweet, sweet revenge.
Are there any tricks for finding someone like this? The map is so incredibly huge, especially at night, how could you ever find someone who did not want to be found, unless they literally stayed in the same building where they killed you 2 hours ago instead of just changing towns (with no way to identify their name on a hardcore server) or logging out?
 

legacyzero

Banned
This game is making me a cynical untrustworthy bastard. Love it.

Better them than me quickly became my motto after the first couple lives.
I pretty much only trust gaffers at this point. I will travel with other people, but not with a gun at my back.

And I am seriously considering a policy of killing all bandits, no questions asked, unless they are traveling with another survivor.
 

kodt

Banned
I have played the mod and I pointed out something similar already. If you just want to survive as long as possible, is there anywhere with a renewable food source? If so, all you'd want to do is camp a location that is hopefully semi-wilderness with respawning ammo/food nearby. Maybe there aren't such places in which case I am wrong.

Things that injure or kill you tend to be the following in my opinion:
* Tried to do something normal like open a door, glitch broke legs
* Got bored of staying in one place, decided to try to find friends (ran into zombies/bandit)
* Got bored of not shooting zombies, decided to shoot zombies
* Got bored of not shooting humans, decided to start PVP

This is pretty much true. The goal is survive, but of course we always want better gear. But once you have a good supply you start to wonder... what now?

I got bored and decided to try to take down some people driving a boat around, I was careless and died. I didn't even know what I would do with a boat, just drive it around? But it was something to do.
 

Wasdie

Neo Member
I've been trying to get it to work right but my mods are all screwed up. Something with @CBA.

I'm going to do a full reinstall when I get my new PC up and running.
 

EVIL

Member
That's probably a good thing. If the mechanics of the game don't support the tone and style of play that it's supposed to have, and the only way that it "works" is contingent on players essentially wanting to play make-believe on top of the actual game they're already playing, then the mechanics need work, full stop.

I mean the mod absolutely nails some of the core elements of what they're going for, but as it stands, "Survival" is pretty trivially easy if your main goals are just to stay alive for as long as possible. Most of the time, the only reason to really engage in combat is because you've gotten bored with walking alone in the woods and you decide to do something kinda stupid just to liven things up a little - in other words, you start fighting either zombies or players. And if that's the choice you've got, then zombies are a poor choice, because in addition to being less interesting as opponents, they just flat out don't carry useful enough items to sustain your hunting spree. Going after players just makes sense, from a mechanical perspective.

This isn't really a knock on the mod, exactly - it's obviously in really heavy development and is nowhere near "complete" - but if they don't want the game to become a straight deathmatch with zombies in the background sometimes, they need to start adding mechanics that incentivize social behaviour.

There is a need for more objectives. So in order to keep the feel of a sandbox survival game, give the player more stuff to do. some examples:

* find random stuff you can use to board up windows and doors
- these would be breakable, so you need to check once in a while or often (depends what kind of activity the area usually has) if everything is still in place. but I think it would be a great defense against zombies and bandits.

*players can become infected.
- takes 2 realtime hours before they turn so you will get discussions about if you want to keep him alive and maybe find a cure, or shoot him on the spot and take his stuff. I think this could add some great interaction between players. if they turn then a wave of zombies spawns in the area where they are at (between 10 to 30 zombies) its also possible the player hide the fact that he is infected and can really fuck up shit for his group.

* add radio's that can either transmit live, transmit a prerecorded message, or recieve across a wide range of channels.
- this would allow players to transmit distress calls or maybe even create some sort of live radio broadcast to whoever is listening. This could attract good or bad people.
 

Orgun

Member
I've been trying to get it to work right but my mods are all screwed up. Something with @CBA.

I'm going to do a full reinstall when I get my new PC up and running.

You don't need @CBA. The only mod you should have active is DayZ, it's not compatible with anything else.
 

Fixed1979

Member
You don't need @CBA. The only mod you should have active is DayZ, it's not compatible with anything else.

This.

I've been having unrelated errors as well, pretty frustrating. Completely gave up last night and did a re-install. Not entirely sure what the problem is hopefully I'll be able to get it figured out tonight.
 

Arucardo

Member
I have played the mod and I pointed out something similar already. If you just want to survive as long as possible, is there anywhere with a renewable food source? If so, all you'd want to do is camp a location that is hopefully semi-wilderness with respawning ammo/food nearby. Maybe there aren't such places in which case I am wrong.

Things that injure or kill you tend to be the following in my opinion:
* Tried to do something normal like open a door, glitch broke legs
* Got bored of staying in one place, decided to try to find friends (ran into zombies/bandit)
* Got bored of not shooting zombies, decided to shoot zombies
* Got bored of not shooting humans, decided to start PVP

Not really no, and all the loot is random.

The thing is you can basically avoid dying of thirst by filling your waterbottle(s) at a pond but to get food you need to hunt (or be lucky enough to find canned food) which would lead you to running out of ammo so you'd have to go to a zombie infested place to search for more ammo or another weapon.

Making a fire is also fairly risky on a 50 player server, especially if you're alone.

I can see how you could play it in a way that gets boring after a while (this holds for most games in general), even more so if you're playing solo all the time.

For me even the boring stuff becomes fun when you're with other people talking over mumble or in game voice chat. Hell, we were rolling around on a field for 30 or 40 minutes on Monday while waiting for a group member to get back in, haha.
 

Orgun

Member
This.

I've been having unrelated errors as well, pretty frustrating. Completely gave up last night and did a re-install. Not entirely sure what the problem is hopefully I'll be able to get it figured out tonight.

If your copy is a non steam copy you might need to download patch 1.60 for OA and then you might as well get the beta patch as well afterwards.
 

Rygar 8 Bit

Jaguar 64-bit
Not really no, and all the loot is random.

The thing is you can basically avoid dying of thirst by filling your waterbottle(s) at a pond but to get food you need to hunt (or be lucky enough to find canned food) which would lead you to running out of ammo so you'd have to go to a zombie infested place to search for more ammo or another weapon.

Making a fire is also fairly risky on a 50 player server, especially if you're alone.

I can see how you could play it in a way that gets boring after a while (this holds for most games in general), even more so if you're playing solo all the time.

For me even the boring stuff becomes fun when you're with other people talking over mumble or in game voice chat. Hell, we were rolling around on a field for 30 or 40 minutes on Monday while waiting for a group member to get back in, haha.


and sitting around a flare rocking back and forth
 
Damn i'm out of morphine and painkillers. Can anyone confirm Soldiers zombies does have a chance to drop them? If not what cities are the hospital located?

Thanks!

Last option for me will be to kill another survivor :( and hope for the best.
 
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