DayZ - zombie apocalypse online FFA permadeath survival Arma II mod

thanks, and I am using the new patch. It says 1.6 at the title screen when I boot. It's just that nobody fucking replies to me, even the few people I teamed up with, I couldn't get a single response from. Voice or chat. Makes communication a frustrating affair. Well... I'll keep playing. I really wanted to team up with somebody and tackle some bandits.

Yeah I dont think most people are running with the beta patch, so things might still be messed up on their end. That and the influx of a lot of new players, many just might not have a headset and cant respond and are even too afraid to.

The best solution, IMO, is to not punish players for killing bandit-skinned players. That, and to flag someone as a player-killer much faster. Maybe even flag someone with fresh "blood on their hands" to where they attract zombies much quicker and easier. It makes sense if they're digging around in their kill's bloody backpack, dirtying themselves up.

Thats not a very good solution because all it does is punish Banditry and PVPing. The problem is finding a solution that doesnt punish people for choosing to take part in a very legitimate and integral part of the game, ie Banditry, killing other players, but instead to find a way to dissuade people from Griefing and meaningless PKing that is not done out of any strategic or roleplaying reason but out of spite and malice.

Already people are far too easily flagged as PKers and turned into Bandits, simply for defending themselves against another player. So that alone dilutes and weakens the threat of the Bandit skinned player, since many dont deserve the label they now have. And your idea of making it even easier to be labelled a PKer and also have Zombies going after them is an unfair punishment and far too dramatic, especially with how dramatic the Bandit skin is already.

There shouldnt be any kind of adverse or directly punitive measures taken towards PKing just because they PKd. Its one of the core aspects of the Mod and a totally legitimate way to play the game. Any and all attempts should be done to passively and subtly get players to not kill everyone they see and actually role play as a bandit. You cant give either side a clear advantage over the other, else youll ruin the whole thing.
 
OH. MY.GOD

That ended so horribly!! We all got to meet up (It was like 10 of us) in Stary Sobor.

There we raided a military camp and got all kinds of shit, only be be ambushed by a small group of bandits from nowhere. I was the only one that survived :(

I still have a tent with a good amount of stuff though! We should form a Gaf base, and tell me where it is, so I can take the tent and all the stuff I could carry there.
 
is there any punishment for killing Bandits right now?

I'm totally in favour of the bandit skin being there, but I do think the system behind it needs tweaking so that it isn't so easy to turn bandit when you are defending yourself from bandit wannabes and survivors working alongside bandits to lure people out.
 
OH. MY.GOD

That ended so horribly!! We all got to meet up (It was like 10 of us) in Stary Sobor.

There we raided a military camp and got all kinds of shit, only be be ambushed by a small group of bandits from nowhere. I was the only one that survived :(

I still have a tent with a good amount of stuff though! We should form a Gaf base, and tell me where it is, so I can take the tent and all the stuff I could carry there.

Yeah, I spawned after the initial bloodbath, and still got killed along with proxy, all the bandits were prone hiding inside the tents. and in the grass. :/

I'm coming for revenge.
 
No matter which server I try, I get kicked back out to the server window and it says "Waiting for character to create" in the background. Nothing ever happens after that though.

I tried copying the BattleEye folder from ARMA2 to OA, but that didn't make any difference.
 
No matter which server I try, I get kicked back out to the server window and it says "Waiting for character to create" in the background. Nothing ever happens after that though.

I tried copying the BattleEye folder from ARMA2 to OA, but that didn't make any difference.

The main server is probably overloaded. Theres like 10 people going for every 1 open server slot. They werent ready for this type of demand so things have been really shaky. Whole servers have kicked players because so many people were trying to access them. Theyre working to improve things but its taking some time. The way things are set up they can just add a ton of new servers since the central server plays a really heavy role and has to be upgraded itself.
 
ieVCH5RutBzeb.jpg


Well that took a long time.


P.S. there's absolutely nothing up on those mountains in the northwest.
 
Wow! First, off I have been just watching the youtube clips of this mod and it has been amazing just seeing what people have been experiencing in this game.

I ran across these 2 guys playing .......I just noticed this guys voice is amazing. I mean totally natural to Arnold Schwarzenegger's voice. It could be a AV voice changer over tema speak. BUt Holy Shit!!! I am pissing myself here.

This must be viewed to appreciate. The characters name is Doc Kimble.

http://youtu.be/fgKIeKavdkI
 
I can't agree with this. It's nice having some kind of indicator of people that play dirty.

I concur...but then a humanity skin makes total sense. Does it not?
About to (try) to jump on and find another car to steal....but I think that op will only happen once.

Did I see a fucking helicopter?
 
I think I have to get in on this. Could someone explain to me what the instructions on that .jpg from OP mean when it says:

You need Combined Operations (CO) to play this game. CO is Arma2 + Operation Arrowhead. (OA)
You do not need to buy Arma2, just Operation Arrowhead or buy the Combined Operations pack.


EDIT: Oh so basically he's saying one could pirate Arma2 and buy Operation Arrowhead. Gotcha. I think I'll buy the pack.
 
Wow! First, off I have been just watching the youtube clips of this mod and it has been amazing just seeing what people have been experiencing in this game.

I ran across these 2 guys playing .......I just noticed this guys voice is amazing. I mean totally natural to Arnold Schwarzenegger's voice. It could be a AV voice changer over tema speak. BUt Holy Shit!!! I am pissing myself here.

This must be viewed to appreciate. The characters name is Doc Kimble.

http://www.youtube.com/watch?v=fgKIeKavdkI

Link wasn't working right. Fixed it.

Laughed my ass off at Arnold playing DayZ.

@10:20min "If you shoot me I will CRUSH YOU!" LOL

WATCH THIS CLIP.
 
Whats up with this latest patch, seriously I got so pissed! Spawned at Pavlovo, was starving, ate my last food and water, but I hadn't gotten 1.5.6 so I installed it, logged back in and what do I see I am still starving, checked my bag. No food I was like damn, checked the town for town but didn't find anything so I ran to zelenogorsk, checked the supermarket NOTHING ABSOLUTELY NOTHING!

Died of blood loss. SADFACE.
 
Good stuff tonight Baller. I could have kept going but had to talk to my friend. Survived long enough but wish more gaffers were there.
 
Yes, there seems to be an issue with loot and zombie spawning. Sometimes, there are huge chunks of time where nothing spawns at all.
 
Link wasn't working right. Fixed it.

Laughed my ass off at Arnold playing DayZ.

@10:2min "If you shoot me I will CRUSH YOU!" LOL

WATCH THIS CLIP.

This is brilliant. It should be a new thing, a Day Z meme(I hate saying that), but have two people play and one person talk like recognizable celeb like Arnold and play the game normally and not heavy handily but occasionally drop in recognizable lines and livestream/record it. I wish I could do Walken.
 
I think I have to get in on this. Could someone explain to me what the instructions on that .jpg from OP mean when it says:

You need Combined Operations (CO) to play this game. CO is Arma2 + Operation Arrowhead. (OA)
You do not need to buy Arma2, just Operation Arrowhead or buy the Combined Operations pack.


EDIT: Oh so basically he's saying one could pirate Arma2 and buy Operation Arrowhead. Gotcha. I think I'll buy the pack.
You can use the Demo for ArmA 2, but you'd get lower res textures and some missing files (which are not critical).
 
i hate those bandits! a guy named Felix asked if me and a guy i was tagging along with is friendly.. he says he lost visual and all of a sudden im getting shot at lol i turn around and pop the guy i was with, i revived him and we both get taken out
 
Finally got it up and running, fuck awesome. No idea where I am on the map, as I haven't noticed any significant land marks, once it's light tomorrow I'm hoping I can get my bearings. I was exploring a farming area by myself for quite some time and managed to find a few things all while starting to get a hang of the controls. I know I wasn't being too careful walking around using flares and a chemlight but tried to do my best to pay attention to my surroundings. So I heard some Z's around the corner of a house, as I was sneaking around to see what the situation was a bullet zips by my head then another hits the ground in front of me. I just start running away from the gun fire and catch the attention of 3 zombies along the way. As I'm running I throw my light and cross a paved road and go prone using my newly found hunting rifle to take out the zombies chasing me. While I'm trying to find the PKer in my scope another guy comes along sees one of the z's I killed in the middle of the road and stops to loot. He ends up getting shot by the guy that was shooting at me. During the madness I got up and started running again found a bridge which I immediately went under and decided it was time for bed. Too much fun...and I know this isn't even anything special. Hopefully I can meet up with some GAFers over the weekend...if I can survive.


One question though, I can't seem to be able to figure out how to transfer stuff to my pack...

Well that took a long time.


P.S. there's absolutely nothing up on those mountains in the northwest.

How are you getting your paths traced out on the maps?
 
Just got everything up and running, had an hour session trying to meet up with my friends (they were in Electro, I was in Cherno.)

Realized this and began my escape. Ran into another player and hid as he walked right past me, then a bandit got me from behind while I was crawling away.

What server are you guys on?
 
The more I read about this the more tempted I get. But alas I have no money. I´ll join in on the fun when ARMA 2 gets on sale.
 
No haha.

That was a guy who was in the wrong place at the wrong time, twice. Not sure who massacred us at Stary Sobor.

Wow, you were killed there as well? What server you were on? Well, we lost 5 of us yesterday near the military depo at Stary. I managed to scout their position right after my buddies were shot from CZ, and killed one of the fuckers called Shaman, but was shot right afterwards. That was the most intense moment of the game I've yet seen.
 
Yeah I dont think most people are running with the beta patch, so things might still be messed up on their end. That and the influx of a lot of new players, many just might not have a headset and cant respond and are even too afraid to.



Thats not a very good solution because all it does is punish Banditry and PVPing. The problem is finding a solution that doesnt punish people for choosing to take part in a very legitimate and integral part of the game, ie Banditry, killing other players, but instead to find a way to dissuade people from Griefing and meaningless PKing that is not done out of any strategic or roleplaying reason but out of spite and malice.

Already people are far too easily flagged as PKers and turned into Bandits, simply for defending themselves against another player. So that alone dilutes and weakens the threat of the Bandit skinned player, since many dont deserve the label they now have. And your idea of making it even easier to be labelled a PKer and also have Zombies going after them is an unfair punishment and far too dramatic, especially with how dramatic the Bandit skin is already.

There shouldnt be any kind of adverse or directly punitive measures taken towards PKing just because they PKd. Its one of the core aspects of the Mod and a totally legitimate way to play the game. Any and all attempts should be done to passively and subtly get players to not kill everyone they see and actually role play as a bandit. You cant give either side a clear advantage over the other, else youll ruin the whole thing.
You keep saying you're not a bandit yet also talking about how people should be able to kill other people freely. There SHOULD be a high risk to killing people randomly, otherwise all the benefit is on the murderer side and hardly any on the other side. Bandits screw over literally hours of work of players who are actually trying to work together and use the social aspect of the game to survive and kill zombies.

And please stop talking about the self-defense thing like that's a big reason for your argument. :/ We've talked about it, and basically agreed that if there was an exception for self defense that would be nice, but in this post you seem to be making it super clear that you feel people should be able to role play as a bandit, kill freely, yet somehow also still have whatever trust and benefits any normal survivor gets. Even in this thread it seems pretty obvious that the bandit skin is one of the few things preserving a balance and preventing everyone from just randomly killing people (which already apparently happens even with people who do not have the bandit skin).

Taking away 4-5 hours of a day for another player is a huge deal and there should be a huge downside to it.
 
FUCK.

Group of 4 of us were in Stary Sobor, I split off from the 3 to get a higher vantage point for the others. There's a group of small houses up a small dirt road and I noticed at least two of them, survivor skins. Fuckin tense moments later I get shot at and killed.

Fuckin A if this is the same group that killed you guys...

That's at least a day (last night and tonight) worth of good times with the crew gone, oh well - onto the next life.
 
So I thought I'd try being a bandit, just to get a taste of what a lot of other players have been doing to me.

I don't like it! Not one bit :(

I found this poor sap taking gear off of a bandit's corpse and I put six rounds in him before he even knew I was there. Then my skin changed to the bandit one and I just felt awful. No good loot either. I spent the next hour or so trying to be as covert as possible so no one would see my bandit appearance as my humanity ticked back up.

At what humanity level does my skin change back to the normal one? Or do I need to die after it reaches a certain number?
 
You keep saying you're not a bandit yet also talking about how people should be able to kill other people freely. There SHOULD be a high risk to killing people randomly, otherwise all the benefit is on the murderer side and hardly any on the other side. Bandits screw over literally hours of work of players who are actually trying to work together and use the social aspect of the game to survive and kill zombies.

And please stop talking about the self-defense thing like that's a big reason for your argument. :/ We've talked about it, and basically agreed that if there was an exception for self defense that would be nice, but in this post you seem to be making it super clear that you feel people should be able to role play as a bandit, kill freely, yet somehow also still have whatever trust and benefits any normal survivor gets. Even in this thread it seems pretty obvious that the bandit skin is one of the few things preserving a balance and preventing everyone from just randomly killing people (which already apparently happens even with people who do not have the bandit skin).

Taking away 4-5 hours of a day for another player is a huge deal and there should be a huge downside to it.

Thats the game, you kind of have to deal with it, and Rocket feels very much the same way about things in that respect. He wants to do nothing to punish players from killing other players. Its central to the games experience.

While I agree there should be something done to prevent/dissuade people from wantonly killing others for no purpose at all other than to kill them, I have yet to see a solution that didnt also punish or unfairly/unjustly handicap people who are legitimately roleplaying as a Bandit, or were just killing other players in self defense, which I only brought up again because nyong's idea offered no reprieve for self defense and appeared to punish everyone who PKed quite harshly.

Edit: And yes I am not a bandit. I've kill one player, name Aerwen, in the small radio tower at the south east airfield in self defense. I have yet held any desire to kill other players. I prefer to sneak around and avoid conflict and look for good loot. Occasionally Ill team up with someone else, including those with bandit skins. I have yet to be betrayed.
 
So I thought I'd try being a bandit, just to get a taste of what a lot of other players have been doing to me.

I don't like it! Not one bit :(

I found this poor sap taking gear off of a bandit's corpse and I put six rounds in him before he even knew I was there. Then my skin changed to the bandit one and I just felt awful. No good loot either. I spent the next hour or so trying to be as covert as possible so no one would see my bandit appearance as my humanity ticked back up.

At what humanity level does my skin change back to the normal one? Or do I need to die after it reaches a certain number?
I forget what the default humanity level is, but healing people should get it back up. It's supposedly also X amount per hour too.

Thats the game, you kind of have to deal with it, and Rocket feels very much the same way about things in that respect. He wants to do nothing to punish players from killing other players. Its central to the games experience.

While I agree there should be something done to prevent people from wantonly killing others for no purpose at all other than to kill them, I have yet to see a solution that didnt also punish or unfairly/unjustly handicap people who are legitimately roleplaying as a Bandit, or were just killing other players in self defense, which I only brought up again because nyong's idea offered no reprieve for self defense and appeared to punish everyone who PKed quite harshly.
And that's what I'm saying, but from the other perspective -- being punished for wantonly killing people is the game, and you kind of have to deal with it. Don't want it? Tough, don't play a bandit. Otherwise, the benefits of the game are heavily weighted towards bandits and/or griefers (especially bandit teams) instead of survivors. You get lots of weapons and free supplies as a bandit. The skin is currently helping hold the balance in check, especially with the likes of 4chan running through the game. Note that two entire teams of GAF players working together were wiped out by the bandits, for instance.
 
And that's what I'm saying, but from the other perspective -- being punished for wantonly killing people is the game, and you kind of have to deal with it. Don't want it? Tough, don't play a bandit. Otherwise, the benefits of the game are heavily waited towards bandits and/or griefers (especially bandit teams) instead of survivors. You get lots of weapons and free supplies as a bandit. The skin is currently helping hold the balance in check, especially with the likes of 4chan running through the game. Note that two entire teams of GAF players working together were wiped out by the bandits, for instance.

Yet again in its current form the Bandit skin does not represent that. Rather most anyone who has killed another player is turned into a Bandit, that doesnt represent wanton killing. Id be willing to accept the bandit skin staying but only if they alter the parameters in how its awarded so that people who are true griefers and wanton PKers get it and not just anyone whose happened to kill another player or two in self defense or similar circumstances. Thats why I offered up the weighted humanity system a page or two back.
 
Yet again in its current form the Bandit skin does not represent that. Rather most anyone who has killed another player is turned into a Bandit, that doesnt represent wanton killing. Id be willing to accept the bandit skin staying but only if they alter the parameters in how its awarded so that people who are true griefers and wanton PKers get it and not just anyone whose happened to kill another player or two in self defense or similar circumstances. Thats why I offered up the weighted humanity system a page or two back.
And my argument is that false positives are small enough compared to the whole that they are an acceptable loss. You have experienced that, and you have apparently not experienced being killed much by bandits, so perhaps you feel more strongly one way than the other?

I think the single biggest reason they would need to find another system before merely ditching the skin is the balance, as I said. Bandits already have a big advantage in terms of equipment and working together, and making the game even easier for them is hurting balance. Remember what people in this very thread have said:

I like that there are bandit skins. I'm not a bandit, but i like hunting people. So i hunt bandits, and i'm a good guy!

But i guess if there weren't bandit skins, i'd just be a bandit as that's the only thing preventing me from being one.

From what I understand there was a patch where the bandit skin was glitched and didn't turn on if you went on a murder spree. Apparently it was a mess with Cherno just a constant shoot-out and people camping spawns for E-Z kills.
 
I’ve got a question for the bandits in here. After you die and start a new character do you reset back to the survivor skin or stay with the bandit one?
 
I’ve got a question for the bandits in here. After you die and start a new character do you reset back to the survivor skin or stay with the bandit one?

You stay a bandit, even across game profiles. Seeing as I'm -30k humanity, I've got quite a way back to survivor territory.
 
Wow, fucking intense moment in an abandoned freight yard, shore side. I shot a bandit on sight, and started getting sniped by his friend. I ducked into the water and he came out on foot. Started a shoot out. I rounded out of the yard and into a grass field with my vision going black and white. Bleeding out of the ass like my first night in prison. Swear I was gonna die, but I totally went Snake Eater style into the grass. HE DID TOO. So we're both crawling around looking for each other popping off shots at the slightest indication of bodily movement. After about 3 minutes of this (felt like 15 minutes) we both rose and stared at each other for a second and then started blasting. I can't believe I walked out of that alive with the blood of two bandits on my hands. Minutes later I passed a bandit on some rail tracks. I was too tired to hide. Out of ammo and health, but we both passed each other without saying a word or firing a single round.

@___@
 
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