DayZ - zombie apocalypse online FFA permadeath survival Arma II mod

IMACOMPUTA

Member
hey guys, I own a boxed copy of arma 2 and I own OA on steam. Can I link them to make combined ops or is that one of the exceptions ?

Yes, but make sure you move your ArmA 2 directory into your steam directory where A:OA is located, or you'll spend 5 hours trying to figure out what's going on only to realize A:OA automatically changes the registry entry for ArmA 2 to look in the steam directory for it.
 

Blizzard

Banned
This is a silly argument. If we use this kind logic than why dont we have safe zones, why not protect newbies and enact real punishments on players for PKing too much. This may be a game but that doesnt mean it cant or shouldnt try and make things somewhat realistic or natural.
My point is that using real life as an argument, as you did, is silly, because games are typically meant to be fun and provide a good environment consistent with designer choices. Arguing that videogames should be like real life can introduce a great many unnecessary complexities that do not necessarily benefit games.

Silly example: In real life, people not only need to eat, they also need to take the time to go to the bathroom. Would adding a "urinate on tree" option really enhance the game? It'd be more realistic, but it isn't necessary, adds complexity, and doesn't really enhance the game.

Bandit skins are poorly implement and even then create an unnatural and artificial divide between various players.
They create an artificial divide because the other player decided to kill fellow players. This enhances the experience for non-bandit players because it serves as a warning, and helps prevent the game from becoming deathmatch with zombies in the background, to an extent, I feel.

Again I am not a bandit, but say I decide a certain person I encounter is a danger to me, or they have some nice loot and I dont feel like theyll be that great a companion and I kill them, but then I encounter another person who I deem is more trustworthy or compatible with me and my survival. I cant approach that person or expect to be able to start off our relationship on equal footing because they have unnaturally been notified that I kill another player. And this is just an example of me willingly killing another player. Many people are bandits due to self defense and suffer for it.

This is a game about uncertainty, so why have a feature that distinctly labels certain players.
I think I understand what you are saying, but please consider it from a different perspective, and look at what you are asking for:

You want to be able to essentially grief people by PKing them, taking their stuff, farming respawning people, and so forth, and yet after all of that, be able to approach any such player with no negative effects at all.

That's nice for griefers and bandits, but not so nice for non-bandit players, self-defense excluded (especially since you seem to indicate that humanity can already be regained).
 

IMACOMPUTA

Member
I like that there are bandit skins. I'm not a bandit, but i like hunting people. So i hunt bandits, and i'm a good guy!

But i guess if there weren't bandit skins, i'd just be a bandit as that's the only thing preventing me from being one.
 

Enduin

No bald cap? Lies!
My point is that using real life as an argument, as you did, is silly, because games are typically meant to be fun and provide a good environment consistent with designer choices. Arguing that videogames should be like real life can introduce a great many unnecessary complexities that do not necessarily benefit games.

Silly example: In real life, people not only need to eat, they also need to take the time to go to the bathroom. Would adding a "urinate on tree" option really enhance the game? It'd be more realistic, but it isn't necessary, adds complexity, and doesn't really enhance the game.

Sure you can turn it around on me to a certain extent, but Im not against sacrificing realism for the sake of the gaming experience. Ive pointed out in this thread a number of more gamey and unrealistic things that I think should be introduced to facilitate a better gaming experience. All that though doesnt change the fact that a major part of this Mod is the fact that it does try and simulate and emulate a zombie apocalypse in real life and casts aside many major gaming traditions. And one of the most important of those realistic aspects is human interactions and dynamics. Which to me the Bandit skin directly and adversely affects.

They create an artificial divide because the other player decided to kill fellow players. This enhances the experience for non-bandit players because it serves as a warning, and helps prevent the game from becoming deathmatch with zombies in the background, to an extent, I feel.

I totally agree with this, but I dont feel like the Bandit skin is a proper and effective means to preventing such a situation. In my experience it does more harm than good.

I think I understand what you are saying, but please consider it from a different perspective, and look at what you are asking for:

You want to be able to essentially grief people by PKing them, taking their stuff, farming respawning people, and so forth, and yet after all of that, be able to approach any such player with no negative effects at all.

That's nice for griefers and bandits, but not so nice for non-bandit players, self-defense excluded (especially since you seem to indicate that humanity can already be regained).

Again the bandit skin is not an effective way to prevent wanton PKing and griefing. Most of these people stalk and attack their victims from long distances making their Bandit skin rather meaningless, so really it effects those non-griefers looking to group up more. Most people I have interacted with and encountered in the game have been wrongly labeled as Bandits due to self defense, myself included, and it took a long time for my humanity to be regained. Its easy if youre already in a group, by bandaging other players, but if youre not in group its quite hard to get others to trust you with a bandit skin and it doesnt go away after you die.

There have to be better systems and ways of curbing griefing and PKing than blanketly labeling every person who happens to have killed another player for any number of reasons. One example I gave a few pages back was an alteration to the chat windows death notification so instead of "Enduin was killed" if I were murdered by another player it would display "Enduin was Murdered near Elektro." Yes thats an unnatural and gamey thing but it provides others with very vague but possibly useful information that a PKer in in the large vicinity, but in conjunction with this there would be no Bandit skins, so if you were in the area of Elektro and you came upon another person, neither would know if the other was that murderer. And thats just one possibility, theres a whole number of other ways that we could ward against and deter PKing that are so drastic and ineffective as Bandit skins.
 

Arucardo

Member
Apparently the latest beta patch for Arma 2 fixes Direct Chat

http://dayzmod.com/forum/showthread.php?tid=1462

I'll wait for Rocket to say something about this but in theory you can install the patch (can't run the game from steam after that though, have to launch it using a launcher) and play on non-beta patched servers too. The beta patches are supposed to be backwards compatible to the latest stable/official patch.
 

docbon

Member
Apparently the latest beta patch for Arma 2 fixes Direct Chat

http://dayzmod.com/forum/showthread.php?tid=1462

I'll wait for Rocket to say something about this but in theory you can install the patch (can't run the game from steam after that though, have to launch it using a launcher) and play on non-beta patched servers too. The beta patches are supposed to be backwards compatible to the latest stable/official patch.

awesome news. now we can eliminate the side channel completely. >8)
 

James-Ape

show some balls, man
I like the bandits skins, from my experience it's not 100% proof that a guy you meet is not to be trusted. You need to be weary of bandits and survivors alike, but i don't think you should be able to kill in the game without any sort of negative effect.

Maybe having your bandit status disappear over time would be better, nothing too short maybe 3 or 4 hours of game time, but with good deeds making it happen faster. Or possibly make the humanity decrease based on the actions of the person you killed, if he shot you first it's minor, if his humanity was low it's less than normal.
 
D

Deleted member 47027

Unconfirmed Member
I like the bandits skins, from my experience it's not 100% proof that a guy you meet is not to be trusted. You need to be weary of bandits and survivors alike, but i don't think you should be able to kill in the game without any sort of negative effect.

Every bandit you kill is one less bandit that kills you.
 

The M.O.B

Member
What logic is used to justify my reloading my AK with a single mag, but the mag remains in my inventory despite me loading it into my AK............they need to fix that. (Need to fix a lot of things, im sure this has been mentioned on the forums though)
 

Blizzard

Banned
What logic is used to justify my reloading my AK with a single mag, but the mag remains in my inventory despite me loading it into my AK............they need to fix that. (Need to fix a lot of things, im sure this has been mentioned on the forums though)
Not as bad as switching to a different weapon and somehow losing all your clips, or (in my case) trying to take clips out of an Alice bag and having every clip then vanish (while zombies were invading). Do you have to double click stuff to take it out of bags and put it in main inventory?
 
found a crashed helicopter scared to go in it or save it cause of the bug.

I am also stocked to the brim with ak74 ammo and the rifle itself.
 
One tip I wanna throw out there that seems like people are unaware of, is when it comes to looting. When you are looking at something that you wanna loot and there is an icon you can just hit G on your keyboard. You don't have to use the mouse wheel/scroll at all if you don't want. I generally use the mouse wheel only to climb up/down ladders, switch weapons and eat/drink food.

Another tip I've noticed people not understanding is even if you have something in your possession such as water or bandages, if it is in your pack you wont be able to use it unless its in your active inventory! So for example, you KNOW you picked up a bandage and are trying to heal someone( or yourself) but the mouse wheel/scroll isn't giving you that option, more than likely it's in your backpack an not on your person. So you need to go into your pack, move it to your regular inventory an then you can use it. Think of it more like, if you were running around with a pack on and a vest, you'd have easier/quicker access to your vest as opposed to the backpack on your back.

I've seen people thinking that it is a glitch when it's not, just a mechanic that is not explained.
 

Enduin

No bald cap? Lies!
One tip I wanna throw out there that seems like people are unaware of when it comes to looting is when you are looking at something that you wanna loot and there is an icon you can just hit G on your keyboard. Ou don't have to use the mouse wheel/scroll at all if you don't want. I generally use the mouse wheel only to climb up/down ladders, switch weapons and eat/drink food.

Another tip I've noticed people not understanding is even if you have something in your possession such as water or bandages, if it is in your pack you wont be able to use it unless its in your active inventory! So for example, you KNOW you picked up a bandage and are trying to heal someone( or yourself) but the mouse wheel/scroll isn't giving you that option, more than likely it's in your backpack an not on your person. So you need to go into your pack, move it to your regular inventory an then you can use it. Think of it more like, if you were running around with a pack on and a vest, you'd have easier/quicker access to your best as opposed to the backpack on your back.

I've seen people thinking that it is a glitch when it's not, just a mechanic that is not explained.

Yeahs its kind of funny seeing people on side speak going nuts that theyre bleeding out and cant use the bandage thats in their backpack.

They really need to revamp the entire inventory system, its so unwieldy and not at all friendly with online play. Sadly it will probably be a long time, if not until this game is a full standalone before we get any kind of real customized and quality inventory system.
 

legacyzero

Banned
On the other side of the argument, the fact that there is a counter for how many bandits that you kill, almost makes me feel MORE compelled to kill bandits regardless of how they became one.
 

Blizzard

Banned
Another tip I've noticed people not understanding is even if you have something in your possession such as water or bandages, if it is in your pack you wont be able to use it unless its in your active inventory! So for example, you KNOW you picked up a bandage and are trying to heal someone( or yourself) but the mouse wheel/scroll isn't giving you that option, more than likely it's in your backpack an not on your person. So you need to go into your pack, move it to your regular inventory an then you can use it. Think of it more like, if you were running around with a pack on and a vest, you'd have easier/quicker access to your vest as opposed to the backpack on your back.
How do you take items out of the backpack -- doubleclick, or click once and then use another button?
 

WedgeX

Banned
On the other side of the argument, the fact that there is a counter for how many bandits that you kill, almost makes me feel MORE compelled to kill bandits regardless of how they became one.

Feels good, mang.

ibmMFgRE4IGdP3.png
 

Enduin

No bald cap? Lies!
How do you take items out of the backpack -- doubleclick, or click once and then use another button?

Hit G to go into your inventory then select your backpack and click Open. That should then differentiate items in the backpack and items on hand by showing a number to the left of those items in the backpack. Then just use the arrows to move them to your person or the take button.

I prefer going to a pile of items or junk and using the Gear option because then when open your backpack its shows a clear window of whats in it than if you just open your inventory normally.
 

kodt

Banned
How do you take items out of the backpack -- doubleclick, or click once and then use another button?

Click on our backpack, click "Open Bag"

Then in your inventory list, the numbers on the left represent quantities in the backpack, the numbers on the right represent quantities in your regular inventory. Use the arrows to move items back and forth, but make sure there is room wherever you are moving something. I have accidentally dropped items b/c there was no room. I think items will disappear if you try to put them in the backpack with no room, I definitely lost a pistol this way and ran around for an hour looking for a new gun.
 

PaNaMa

Banned
I was one of them, same with Wedge. I haven't moved and I'm pretty sure Wedge hasn't either.

I was in the group too - I'm byrneo.
4 hours of awesome times before a bandit finally got me at the castle. (Zud).
I managed to have a backpack for less than 5 minutes, lol.
 
Hit G to go into your inventory then select your backpack and click Open. That should then differentiate items in the backpack and items on hand by showing a number to the left of those items in the backpack. Then just use the arrows to move them to your person or the take button.

Yeah I should have added this to what I had posted. People need to know this as well.
 

drizzle

Axel Hertz
I'm so buying this game next sale it goes on sale... Watching the GiantBomb quicklook totally sold me on the mod.

Since the mod is still in Alpha, I don't mind waiting untill ArmA goes on sale.
 

IMACOMPUTA

Member
Not as bad as switching to a different weapon and somehow losing all your clips, or (in my case) trying to take clips out of an Alice bag and having every clip then vanish (while zombies were invading). Do you have to double click stuff to take it out of bags and put it in main inventory?

Are you talking about switching from a gun in your backpack to one in your inventory?
If you take something from your bag into your inventory and there isnt room for it, you lose stuff forever.
So if you have a sidearm in bag, and a side arm equipped and move the sidearm from your bag to your person, you lose your previously equipped sidearm.

I always put my currently equipped weapon on the ground, switch the bagged gun to inventory and then pick up the gun from the ground and put it in my bag.

Edit: damn you Ross! if you're out there just know that i hate you forever, you slimy piece of crap! I want my DMR back.. :(
 

PaNaMa

Banned
What time are we trying to group up tonight? I'm Hawaiian time so I'm 3 hours behind California and 5 or 6 behind east coast. I'm thinking 1800 or 1900 California time might be reasonable to get together again. Thoughts?
Nix
Indigo
MOB
Doc
Krappadizzle
Ba
Wedge
Static
Edited in missing 2 players.

byrneo ! (me)
Had a blast last night til the bandit jumped us at the castle.
Gave up tryin to get back to you guys after an hour, and just went to bed heh.
 

wolfmat

Confirmed Asshole
Spawned at Kamenka (fuck that place) as it was getting dark. Well, I thought "what the hell" and started tracking towards Cherno. No loot anywhere.

So eventually, I got to Balota, went through the houses, nothing. So I go to the airfield thing. Pretty good loot there, also some military zombies, but all in all, no biggie.

I go up to the hangars to check those. Hear footsteps. Of course I take cover and stuff.
Some bandit crouches right on the meadow like 20m from me to check his map or whatever.

I sneak up behind him with my Makarov. Stand up. 6 into the back of the head, execution style.

That guy had some awesome loot, too.

After that, I booked it and ran into the woods around Cherno, crouched under a tree and logged off.

Hell yea.
 

owlbeak

Member
byrneo ! (me)
Had a blast last night til the bandit jumped us at the castle.
Gave up tryin to get back to you guys after an hour, and just went to bed heh.
I think you should have killed that lone survivor and taken his backpack earlier. :D
 

MasLegio

Banned
were there not supposed to be blood packs at field hospitals?

also, Coyote Backpack IS NOT the same as Coyote Pack, it is much better. 24 slot backpack.
 

Blizzard

Banned
Click on our backpack, click "Open Bag"

Then in your inventory list, the numbers on the left represent quantities in the backpack, the numbers on the right represent quantities in your regular inventory. Use the arrows to move items back and forth, but make sure there is room wherever you are moving something. I have accidentally dropped items b/c there was no room. I think items will disappear if you try to put them in the backpack with no room, I definitely lost a pistol this way and ran around for an hour looking for a new gun.
Thanks, maybe that was what deleted my ammo. :( I also would have figured the number arrows on the left would pick up and drop items, not move them into and out of the backpack or something.
 

wolfmat

Confirmed Asshole
My UI for the backpacks is messed up, I don't even see the backpacks when I open them (just the list on the left changes), and the "OPEN" button is just text under another button.

I have other bugs like that, like, when I spawn, I hear the clicking of the text that says where I spawned, but I don't see the text.

I have ArmA 2 and OA on Steam, and I did the copying thing. I think that copying thing messed things up.

Anyone got any idea how I can resolve this?
 

Duki

Banned
i dont know about the bandit skins tbqh

i really like the dangerous, perma death, trust is a rare thing aspect of this

not being able to see that someone is a murderer would make it even more intense
 
My UI for the backpacks is messed up, I don't even see the backpacks when I open them (just the list on the left changes), and the "OPEN" button is just text under another button.

I have other bugs like that, like, when I spawn, I hear the clicking of the text that says where I spawned, but I don't see the text.

I have ArmA 2 and OA on Steam, and I did the copying thing. I think that copying thing messed things up.

Anyone got any idea how I can resolve this?
This was what I meant about the packs too. Are you sure it's not opening up. For some reason it seems when you click open pack it will either a) change to a screen that shows your backpack or b) not change screens but the text in the menu in the upper left will say backpack and will show you a list of all items your gear included. You should still be able to move gear around via the arrows.

Though I won't discount you encountering a glitch either. It is alpha so we must accept all the things that come with it(good and the bad)
 
i dont know about the bandit skins tbqh

i really like the dangerous, perma death, trust is a rare thing aspect of this

not being able to see that someone is a murderer would make it even more intense


it's hard enough to gain trust.. if they remove the bandit skin nobody would work together
 

wolfmat

Confirmed Asshole
This was what I meant about the packs too. Are you sure it's not opening up. For some reason it seems when you click open pack it will either a) change to a screen that shows your backpack or b) not change screens but the text in the menu in the upper left will say backpack and will show you a list of all items your gear included. You should still be able to move gear around via the arrows.

Though I won't discount you encountering a glitch either. It is alpha so we must accept all the things that come with it(good and the bad)

Oh, the functionality is there, I'm actively using backpacks, it's just that the UI is broken, that's all.
 
I don't like the bandit skills. You should be wary of everyone.

Ditch them.
I like the bandit skins. Seems Bandits are the ones that don't like them the most as they wanna catch people off guard. I treat every person with quite a bit of caution regardless, BUT I am more apt to groupin up with someone with a survivor skin like me. Bandits dot like the skin? 3 options, team up with other bandits or wait enough time in game and raise your humanity or heal your bandit team to raise humanity even faster

Humanity automatically raises every 30-60 mins. Not by much but enough to reverse your bandit skin if your patient enough. People beg for Hardcore games but want the benefit of anonymity with no consequences. I do wish there was a better system in place for self defense though. That can be a problem. My humanity is currently sitting at 3550 so I can afford a few knocks to it if I must defend my self.
 

Extollere

Sucks at poetry
Alright who wants to play? I just wanna team up with somebody and scout around. I'll hop into any server that has an open slot. We can meet up wherever.

Currently in Chicago 3
 
I think it's a lot more interesting if you approach everyone with the same caution. Real killers don't magically change appearance, it would be cooler if that didn't happen in the game. You'd have to try and read the player by their actions, what they say, etc etc.

That'd be tense as fuck. A huge improvement in my eyes.
 

Enduin

No bald cap? Lies!
I think it's a lot more interesting if you approach everyone with the same caution. Real killers don't magically change appearance, it would be cooler if that didn't happen in the game. You'd have to try and read the player by their actions, what they say, etc etc.

That'd be tense as fuck. A huge improvement in my eyes.

Thats my belief. There are definitely alternative means available that are far less far reaching and dramatic as the Bandit skin.

It does far more to punish those people who arent PKers and were simply defending themselves and it basically guarantees other players will shoot at you without question. Its just not natural.

People are defending it right now because there has been a massive influx of the supposed CoD and BF crowd who are just PKing with reckless abandon and the Bandit skin is the only defense against them, and thats got some truth to it, but in the long run the Bandit skin should go the way of the dinosaurs. Rocket and crew can definitely come up with a better and more intuitive and passive way to deal with Griefers and their ilk.
 

kodt

Banned
Thanks, maybe that was what deleted my ammo. :( I also would have figured the number arrows on the left would pick up and drop items, not move them into and out of the backpack or something.

It depends what you are interacting with. If you are interacting with gear on the ground or a dead body, those arrows will move items between your inventory and whatever you are interacting with. When you open your bag, it is like opening a second inventory.
 
I think it's a lot more interesting if you approach everyone with the same caution. Real killers don't magically change appearance, it would be cooler if that didn't happen in the game. You'd have to try and read the player by their actions, what they say, etc etc.

That'd be tense as fuck. A huge improvement in my eyes.

You guys are living in a dream world. Maybe this would have happened before the mod blew up on kotaku and 4chan and shit, but not anymore. Approach with caution? It would be more like approach with guns blazing at all times because we're playing deathmatch now.

Scarlet letter is needed.
 
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