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Dead or Alive 4 new screens

The main difference is the backgrounds which look several magnitudes better then those on the xbox, their clothing is also fully modeled fabric (which you can't really tell from the screens) that flows and flaps realistically when they move.
 
Die Squirrel Die said:
And for people using the artstyle can't evolve anymore argument, I cry BS. Look at Team Ninja's own CG for an example of how much further the DoA style can evolve.
metaphors_nail%20on%20the%20head.jpg
 
its a shame that the clothes and enviorments look better but the characters look like dolls or something. And why the hell are some of the womens heads oversized!
 
I think the game looks good and the motion blurs will wow people especially since it really compliments DOA.

The character designs could still use some work. Characters still look kind of boring... especially that new kid fighting christie.

the characters need personality.
 
Game = Looks good
PS3 boys = game looks bad
Rev Squad = OMGBBQ, will this be on the REV?!
Character models = look good, not next gen
PS3 boys = this is next gen?
GAF = WTF? NINJA <3's Xbots?

:lol

regardless though, I think it's one of things that at this point, it's all subjective. The game looks great. I'm going to have multiple wet dreams about the girls' new outfits, as will the rest of GAF, but I'm sure they won't share that with us.

Point being is, they've still got a ways to go. hell, we haven't seen this running on final dev kits, no videos of current progress so i'm still holding judgement on it.

Next-Gen... maybe not, but the natural progression of the series is NOT a bad thing.
 
Die Squirrel Die said:
And for people using the artstyle can't evolve anymore argument, I cry BS. Look at Team Ninja's own CG for an example of how much further the DoA style can evolve.

The hair and lighting is better but the characters look just as plastic.
 
Stinkles said:
Character charisma/charm/style in order of coolness (3D figthers only):

Tekken
Soul Calibur
DOA
VF

And before anyone tries to claim VF - remember your lead guy is Karate Guy.


Nope.

Soul Calibur
VF
Tekken
DOA


Lau has more charisma in his pimp-slappin' pinky than half the cookie cutter cast of Tekken. Kage dresses like Sulu went to a glam gay bar and still comes off cooler than the Mishimas. Now, the VF crowd may have shitty motivations for fighting and even crappier backstories, but in-game they have plenty of personality.

But nothing tops Ivy, Astaroth, Cervantes, that bitch Maxi, Voldo, and Seigfreid/Nightmare in one game.
 
sangreal said:
The hair and lighting is better but the characters look just as plastic.
yeah, but that image looks 39846394634x better because of the lighting.. and the skin is supposed to look plastic, that's the art style of the game
 
mr_sockochris said:
Still needs better looking hair and skin. I know I say it in every DoA4 thread, but that's really all it needs.

I agree... if they used real looking hair (like in that fmv pic above)and give characters distinguishing characteristics like tattoo's, scars... facial wrinkles on older people, stubble on characters like bayman & bass. It wouldnt take away from the art style... it would give their characters alot more personality since they all wouldnt look like clay dolls.
 
Redbeard said:
That's kind of the problem.

If they aren't willing to use realistic lighting, shadowing, texturing, etc... then I don't know what they can improve on graphically.

Make all characters look as good as this:

genesis.jpg


And some great shadowing, lighting...

However, I don't get the hate on DOA4 visuals. It looks phenomenal. It definitely is the kind of thing you have to see in motion at hi-res. I was skeptical at first because of those original pics, but it looks genuinely good. Mind you I hate Dead or Alive, and think it's an horrible fighting series... but visually, it's super impressive.
 
sly said:
I have. And its still not impressive. :lol

I have as well, and it's super impressive. Honestly, aside from minor clipping and horrible lighting it's unbelievable. There are breathtaking scenes and lavish color usage, and incredible detailed/fluid clothing. The backgrounds are up a huge notch, as well as more interactive. If, at the very least, you don't see a significant leap I feel you're being anal and/or haven't compared how DOA actually looks on XBX to how hi-res DOA4 looks.
 
DOA4-15
DOA4-1.jpg
DOA4-3


All they need to do is add in self-shadowing and some more comprehensive lighting and it looks as good as the DOA art-style will be in stills. Obviously, part of the DOA look is the perfect, porcelain skin deal.
 
Amir0x said:
I have as well, and it's super impressive. Honestly, aside from minor clipping and horrible lighting it's unbelievable. There are breathtaking scenes and lavish color usage, and incredible detailed/fluid clothing. The backgrounds are up a huge notch, as well as more interactive. If, at the very least, you don't see a significant leap I feel you're being anal and/or haven't compared how DOA actually looks on XBX to how hi-res DOA4 looks.


I'm not being anal; I do not see a significant leap. Obviously the art direction doesn't leave much room for improvement on the plastic-like bodies but the clothes and environments should look so much better; look at the characters in Gears of War, the level of detail is simply astounding - DOA4 characters should look like the pic you posted above. The environments should be more detailed as well.
 
Amir0x said:
I have as well, and it's super impressive. Honestly, aside from minor clipping and horrible lighting it's unbelievable. There are breathtaking scenes and lavish color usage, and incredible detailed/fluid clothing. The backgrounds are up a huge notch, as well as more interactive. If, at the very least, you don't see a significant leap I feel you're being anal and/or haven't compared how DOA actually looks on XBX to how hi-res DOA4 looks.


actually its not impressive.

but you cant tell simply because its the only next gen fighting pictures we have seen.


HOWEVER

if Tekken video on ps3 was done on real time [ again many people thought mobile suit gandam isnt but they got proven wrong ] IF it was being able to be done in real time. or close to, then i am pretty sure you wont even want to play DOA4 anymore

simply because from that Tekken video to this, is ps 1 to ps2 diffrence


DOA4 models are nothing but high rex DOA U. thats it [ not talking about the background of the game, fighting system or anything. just the models ]
 
llTll said:
actually its not impressive.

but you cant tell simply because its the only next gen fighting pictures we have seen.

Video, you mean. The difference between DOA4 stills and DOA4 hi-res video is astonishing.
 
Amir0x said:
I have as well, and it's super impressive. Honestly, aside from minor clipping and horrible lighting it's unbelievable. There are breathtaking scenes and lavish color usage, and incredible detailed/fluid clothing. The backgrounds are up a huge notch, as well as more interactive. If, at the very least, you don't see a significant leap I feel you're being anal and/or haven't compared how DOA actually looks on XBX to how hi-res DOA4 looks.


I wouldn't worry too much about the complainers. The same thing was said about DoA3 before Xbox release. The haters kept on saying DoA3 didn't look much better than DoA2. Now DoA3 is still regarded as one of the best looking Xbox games. :D

Have you seen the trailer on Cinematech yet? I only have a 27 inch TV right now but the detail I saw in the background was amazing. It is even better than the hi res trailer online. :)
 
llTll said:
if Tekken video on ps3 was done on real time [ again many people thought mobile suit gandam isnt but they got proven wrong ]

Slight nitpick, but the MS Gundam E3 video was not realtime (although the realtime demo that came later was quite stellar).
 
Amir0x said:
Video, you mean. The difference between DOA4 stills and DOA4 hi-res video is astonishing.


ya i mean videos.

anyway remind me to talk again when we see next gen game like Tekken or SC 4 [ not counting on VF5 since its using its own arcade board and it doesnt look its that powerful]
 
The visuals just don't "wow" me, I'm sure on a tech. level it's great (super smooth, ass load of details and poly's) but the style just doesn't do anything, it's like "this shit again?!"

Look, RE3.5 for the Gamecube has that "flair" that gets to you, that makes you not care about how smooth it is, or how detailed it is--the overal "flora and fauna" of the environment. Observe:

re4_e3trailer_051303_gcn.jpg


That looks more impressive than the screens I'm seeing for the DOA4. It's almost as if you have to purposefully create certain backdrops that will help distinguish quality tech. work over others.

That RE3.5 shot has that cliche curtain flow (but always cool) the light spots, it all just comes together as something "inviting"

DOA4 should have really changed it's "graphical tone" --it looks too similar...to every damn DOA game before it.
 
sangreal said:
Slight nitpick, but the MS Gundam E3 video was not realtime (although the realtime demo that came later was quite stellar).


i dont care if the E3 demo was real time or video CG or whatever. the point of these videos where to show what the PS3 can do.

and everyone in this friggin board was bitching at sony at how its not possible. Gundam was one of those games [ even though killzone takes the lead ]


well.. Gundam was RUNNING real time 2 days ago. so that mean all the videos back then in E3 is truly can be done on ps3 in some sort [ more or less depends on the video ]


anyway back to the topic, if Tekken video [ i am saying IF because i dont want to go the fight of its can be done or not] then i wont even look at DOA 4 graphics anymore. simply because that Tekken video does circles around DOA4 in terms of graphics. truly the diffrence is like ps1 to ps2
 
I dont care how good it looks, DOA is sooo lame. Out of all the fighting games that are out there I dont see why anyone would spend anytime with DOA. There is no competition for it really.
 
llTll said:
i dont care if the E3 demo was real time or video CG or whatever.
Well, you said that everyone who claimed it wasn't realtime was proven wrong, which is incorrect. They were proven right. Only those who said the models couldn't be done realtime have been proven wrong.
 
You're comparing DoA4 to a screenshot of a cancelled project?

Wow there is a character model in an empty hallway in the dark with shadows. Big deal. It doesn't even look like real lighting. That looks pretty bad actually. Splinter Cell does a hell of a lot better than RE3.5 showing the difference in light/dark areas.

1105739960.jpg
 
Ok guys, here you have an actual framebuffer capture from DOA3 so we can end all this "looks like a Xbox game" BS. I took it by myself so it is 100% free of PR varnish like increased res and antialiasing.

480p
doa317ta.jpg


Compare
720p
DOA4-1.jpg

That is how it should look on your TV at its native resolution with FSAA added.

I blasted DOA4 when it was unvelied, I did it *a lot*, but you must recognize that there is a pretty big jump here aside from definition and FSAA. It could sport some more polys here and there (some archs IE) but it looks fantastic in movement and now that the final physics algorithms are working it should look even better with those clothes flowing.

The game is mostly starving for good lightning, even more as this is going to be one of the biggest things next gen. Still, I hope that Team Ninja pulls something much better looking for their next game.
 
^ Alright.

I tried juxtaposing it, rationalizing it.

Let's make it easier for Mr. Bob to understand.

DOA= plays like shit
DOA4=certainly looks like shit

better?

Thank god there is a significant jump between DOA3 to DOA4 (I would think 5 years gap and a new console can do that...)
 
sangreal said:
Well, you said that everyone who claimed it wasn't realtime was proven wrong, which is incorrect. They were proven right. Only those who said the models couldn't be done realtime have been proven wrong.


you are right. i was trying to say what did you just say .

my point is still valid though. people said these video cant be done in real time. and the simple answer is that they can..


but your point was in more details. thank you
 
llTll said:
and everyone in this friggin board was bitching at sony at how its not possible. Gundam was one of those games [ even though killzone takes the lead ]


well.. Gundam was RUNNING real time 2 days ago. so that mean all the videos back then in E3 is truly can be done on ps3 in some sort [ more or less depends on the video ]

You see, Shogmaster? YOU SEE WHAT YOU OPENED THE DOOR TO? This sort of giant leap logic will never leave now!
 
SolidSnakex said:
Which is good since that's what the Tekken demo was. A model, and a f'ckin amazing one at that.



agreed.

now compare it to the best DOA4 shot in this thread..

[ which if someone can post Tekken pic from ps3 demo fast]


its not even funny to compare really
 
llTll said:
you are right. i was trying to say what did you just say .

my point is still valid though. people said these video cant be done in real time. and the simple answer is that they can..


but your point was in more details. thank you

Like I said, I was nitpicking. I understood your point completely :)
 
C- Warrior said:
^ Alright.

I tried juxtaposing it, rationalizing it.

Let's make it easier for Mr. Bob to understand.

DOA= plays like shit
DOA4=certainly looks like shit

better?


:lol

I just wanted you to get to your point. :P

Besides, why would a fighting game have a campy cliche badly lit hallway as a battleground? :)
 
Amir0x said:
You see, Shogmaster? YOU SEE WHAT YOU OPENED THE DOOR TO? This sort of giant leap logic will never leave now!


Well Shog brought it on himself! He used the phrase "forgot to polygonize" :lol
 
Amir0x said:
You see, Shogmaster? YOU SEE WHAT YOU OPENED THE DOOR TO? This sort of giant leap logic will never leave now!


:lol

really though. follow the logic. i said in some sort of E3 ps3 movies can be done real time

MS gundam proved it.

there is no reason to make me believe that Tekken cant be done. you also have to consider that namco are one of the best when it comes to graphics. Tekken 5 is just an example.
 
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