Dead or Alive 5 Last Round PC Information is Finally out

is anyone getting any short 1 second stuttering while using sweetfx? I'm trying to figure out whats causing it.

Yes, at the very start of the first round of most fights, the game stutters briefly for me with sweetfx. Runs fine after that but yeah, it would be good to find out what's causing the stutter.
 
On lots of stages, there are new particle effects during explosions. In the PS4/XB1 version, when you land a critical burst, there is a new effect with particles.

The particle effects are much better in PS4 release than the PC release. The PC release uses the Arcade (PC based)/PS3 version particle effects. However, the Image Quality (SSAA and AF) more than makes up for it, IMO.

EDIT: Beaten

Yes, I know that, however here is what he said:
"the PS4 vs PC comparison shots above* easily show crap PC particles"

*http://screenshotcomparison.com/comparison/119259/

Third option : Tecmo should be ashamed.
You are talking like if they had ported the PS4 version it would look way better. I don't think you have played either version.
 
DOA5 is being decrypted. On mobile so here are some links:
http://www.reddit.com/r/doamods/comments/317a4m/the_dantarion_thread/
http://www.reddit.com/r/doamods/comments/311rgo/what_is_the_likelihood_that_someone_will_crack/
doyu7Ue.png


I might just get this game I dunno
 
This game looks so clean and crisp at 4K. And SweetFX/Reshade really helps bring back some of the lost vibrancy of DOA4.

Here's a few quick pics:

image.png


image.png


image.png


Now, if we get really high res recreations of textures...it's gonna look incredible!
 
I see people still here trying to defend this game without its 2 stages, soft engine, online, graphic options, particle effects, resolution options, button mapping.

Good job.
 
I see people still here trying to defend this game without its 2 stages, soft engine, online, graphic options, particle effects, resolution options, button mapping.

Good job.

Seems more like some people keep wanting to bring it up, some people have moved on to modding, and some people don't put as much value into the things you've listed and are fine with a game that runs well with a much improved IQ over the console versions.

So, yeah, you're partially right.
 
My mistake, I thought you meant in general. :)

What does "decrypting DoA5" mean to a laymen?
It means we can extract texture and model files from the game, edit them, and compile them back into the game more easily. At the mo, the files are stored as a scrambled mess, only the game can read them because it has a decryption key to unscramble the code.

Ideally we'd have all the assets in plain text so we can just grab a .dds texture file from the textures folder for example, edit it, overwrite that file and then bam, recolored costume / hair etc without using any external tools to extract and recompile each time.

As soon as the game is decrypted proper costume / character mods can start happening, with newly modeled assets, not just re textures.
 
What the console versions have over the PC version are two extra stages -not a big deal- and online play. The graphics have strengths and weaknesses on both. It's the online play that is important. If Team Ninja does a good job with it, the PC version will be superior. Right now though, PS4/Xbone win since they already have it.
 
It means we can extract texture and model files from the game, edit them, and compile them back into the game more easily. At the mo, the files are stored as a scrambled mess, only the game can read them because it has a decryption key to unscramble the code.

Ideally we'd have all the assets in plain text so we can just grab a .dds texture file from the textures folder for example, edit it, overwrite that file and then bam, recolored costume / hair etc without using any external tools to extract and recompile each time.

As soon as the game is decrypted proper costume / character mods can start happening, with newly modeled assets, not just re textures.

Awesome. Thank you! :)
 
What the console versions have over the PC version are two extra stages -not a big deal- and online play. The graphics have strengths and weaknesses on both. It's the online play that is important. If Team Ninja does a good job with it, the PC version will be superior. Right now though, PS4/Xbone win since they already have it.
The best part about the online modes for the PC version is that it's probably a significant re-write from the console versions.
The worst part about the online modes for the PC version is that it's probably a significant re-write from the console versions.

I'm actually surprised at how well the game runs on PC, though. I was figuring the game to be a total slopfest after seeing the port's other issues and the system requirements... but it actually seems to be optimized rather well (outside of a couple of weird issues).

My mistake, I thought you meant in general. :)

What does "decrypting DoA5" mean to a laymen?
Someone's breaking down how the data in the PC version of DoA5 is kept in order to make modding the game easier. This will both make things like texture mods easier and make it more practical to swap out other parts of the game (sounds, geometry, etc.). If you're into modding, this is a Good Thing (and for people that don't know, dantarion is one of the programmers behind Project M -- he knows what he's doing).

Edit: Beaten like someone trying to fight Hayate in DoA 3.1.
 
Someone's breaking down how the data in the PC version of DoA5 is kept in order to make modding the game easier. This will both make things like texture mods easier and make it more practical to swap out other parts of the game (sounds, geometry, etc.). If you're into modding, this is a Good Thing (and for people that don't know, dantarion is one of the programmers behind Project M -- he knows what he's doing).

Edit: Beaten like someone trying to fight Hayate in DoA 3.1.

lolol <3
 
Played around with some Hitomi textures a bit (new pants, new shirt, hair color closer to DOA3)

2015-04-03_000095vu8l.jpg


Then I decided to try to replicate that bloody sweat look. Well...introducing British tourist Hitomi

2015-04-03_00002pvuxm.jpg
 
But not for people expecting the minimum from a PC version anno 2015 apparently.
Wonderful job Tecmo.

I'm still not under the impression you're actually aware of what a 'port' consists of or if you understand what people are actually complaining about in regards the specific features a port would affect in terms of visual quality. You only make it sound as if you're holistically looking at those screenshots and making a judgement. Even under the best circumstances, a port wouldn't consist of the game looking better outside of IQ.
 
I'm still not under the impression you're actually aware of what a 'port' consists of or if you understand what people are actually complaining about in regards the specific features a port would affect in terms of visual quality. You only make it sound as if you're holistically looking at those screenshots and making a judgement. Even under the best circumstances, a port wouldn't consist of the game looking better outside of IQ.

It's no use arguing. Let's just enjoy the game for what it is. If Kezen thinks it's a crap port, let him. I, on the other hand, am having fun with the PC version and have stopped playing the PS4 version altogether.
 
I'm having fun plus the mods and messing around with the files add to the game. Also Project M Dantarion messing around with the game is a big deal. I hope that also leads to people bringing Dead or Alive 2, 3 and 4 stages.
 
Bah gawd I need to stop modding and actually start playing the game. But the ideas just won't stop coming.

2015-04-03_00018dwjxo.jpg


2015-04-03_0001479udz.jpg

Helena cosplaying as Elsa lol
 
how do you make mods? what skillset you need?

Nothing, currently. You just need the tools and art skills to redo the hair and textures.

It's when the files are fully un-encrypted and able to be re-encrypted for the game to recognize NEW outfits that "skills" are needed.
 
I'm trying to use GeDoSaTo to run this game at 4K downsampled to 1080p but whenever I load the program, the game flickers white and I get a "out of VRAM" message and the game errors out.

I have a HD7950 3GB GDDR5 and 8GB of system memory, so I definitely don't think a lack of memory is my problem?

Did anyone else experience this issue and know how to resolve it?
 
Tried to install SweetFx but my game would just stop booting up afterwards. I copy pasted SweetFx and the files then tried to run it with SweetFx configurator. No dice.

"access to the path C: program files (x86)\DEAD OR ALIVE 5 Last Round\SweeFX dlls\dlls\FXXA DX9 dll\ d3d9.dll denied"


: /
 
I'm trying to use GeDoSaTo to run this game at 4K downsampled to 1080p but whenever I load the program, the game flickers white and I get a "out of VRAM" message and the game errors out.

I have a HD7950 3GB GDDR5 and 8GB of system memory, so I definitely don't think a lack of memory is my problem?

Did anyone else experience this issue and know how to resolve it?


Use a custom resolution with this

http://www.neogaf.com/forum/showpost.php?p=158224627&postcount=761

use 4k resolution in the file ini and enable GeDoSaTo.

if it does not work, you must use the DSR but this option does not exist on the Radeon (or like this) :(
 
This game looks so clean and crisp at 4K. And SweetFX/Reshade really helps bring back some of the lost vibrancy of DOA4.

Here's a few quick pics:

image.png


image.png


image.png


Now, if we get really high res recreations of textures...it's gonna look incredible!

Yup, I can't wait until we get that. This game looks so good with SweetFX. I can't go back to the washed out look on PS4 now.
 
Use a custom resolution with this

http://www.neogaf.com/forum/showpost.php?p=158224627&postcount=761

use 4k resolution in the file ini and enable GeDoSaTo.

if it does not work, you must use the DSR but this option does not exist on the Radeon (or like this) :(

If you want to use Sweetfx alongside the resolution mod, you need to use Boulotaur's 32-bit injector, rename the mod's d3d9.dll to d3d9_mod.dll (or any filename you want) and add #define external_d3d9_wrapper = d3d9_mod.dll to Sweetfx_settings.txt.

Afaik ReShade does not yet have support for external wrappers so that's why Boulotaur's works better.
 
Good to see the PC community can make the game actually look good visually because TN seems to want to do the absolute bare minimum. Some of those 4K downsampled shots look pretty good with AA, it almost makes me forget how lifeless and ugly a lot of the stages are.

But we definately need more color in general. I can't beleive DOA2U and DOA4 have more color and life than a 2012-2015 game
 
The game just had a patch.

Does anyone know what was changed?

Because there certainly no patch notes as far as I can tell.
 
If you want to use Sweetfx alongside the resolution mod, you need to use Boulotaur's 32-bit injector, rename the mod's d3d9.dll to d3d9_mod.dll (or any filename you want) and add #define external_d3d9_wrapper = d3d9_mod.dll to Sweetfx_settings.txt.

Afaik ReShade does not yet have support for external wrappers so that's why Boulotaur's works better.

Ah yeah, i forgot this tips, thanks laxu
 
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