Dead or Alive 5 Last Round PC Information is Finally out

Ah the beauty of news aggregation on the game page

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How do I get my steam to look like this?
 
The way to get 120fps in that type of engine without changing the timing is to mod it to run at half speed.
That would work for general frame data (in making a 10-frame jab at 60hz now a 20-frame jab at 120hz), but this would screw with movement. However, with dashes and moves that move you and the collision data around on a frame by frame basis, two things are either going to happen: either the collision data would be duplicated over every other frame (which means the animation and the collision data are going to be a frame off every other frame), or the game is interpolating movement across smaller deltas, which would have a material impact on the game itself (which I would highly advise against doing). So I guess you could run the game internals at 120hz and then let people deal with a floating framerate below that (as long as the game calculations can run at 120hz), but I would wonder about how much of an issue things like frame pacing would be, never mind random physics glitches that you'll probably run into.

Then again, with the issues the port has, that may not happen until 20XX (if ever).
 
1440p ¯\_(ツ)_/¯

Guy has a 1080p display and was downsampling from 4k. There wouldn't be a 1440p resolution listed there (not saying there will be one for people with 1440p displays -like me-, but this screenshot proves nothing).

But hey, this is doa5: jump to conclusions edition.
 
The game looked good enough for me on the stream despite the bug in one stage where people fly and deform. ¯\_(ツ)_/¯
 
Guy has a 1080p display and was downsampling from 4k. There wouldn't be a 1440p resolution listed there (not saying there will be one for people with 1440p displays -like me-, but this screenshot proves nothing).

But hey, this is doa5: jump to conclusions edition.

Great, and now we both have.

I didn't jump to conclusions and assumed this was going to be a full on port of the current gen versions and look where that got me. I was thinking it could be the case that the list just contained listed monitor resolutions, but what driver/software solution would lead to just skipping everything in between? I'm not sure lack of evidence actually clarifies trying to explicitly state the opposite.
 
Seems like the game is unlocked on Steam, I can start the download. Wasn't it supposed to unlock in an hour?

EDIT: And now I supposedly have no Internet connection on Steam? Strange...
 
Seems like the game is unlocked on Steam, I can start the download. Wasn't it supposed to unlock in an hour?

EDIT: And now I supposedly have no Internet connection on Steam? Strange...
It launched an hour early for whatever reason, who knows.

The DLC pre purchase rewards just got added too, according to SteamDB.
 
Seems like the game is unlocked on Steam, I can start the download. Wasn't it supposed to unlock in an hour?

EDIT: And now I supposedly have no Internet connection on Steam? Strange...

Steam went down for a short while. Quit Steam and restart. I am downloading the game as we speak. My expectations haven't been this low in years.
 
Thanks to all of you who are actually paying for this rubbish, just make sure to post lots of nice screenshots, okay? It's not like you're buying it to play online anyway...

I am super disappointed with how this whole thing has played out.
 
Xenoverse did allow unlocked framerates. I think the DoA port is so terrible that all bets are off regarding framerate locks. I guess the only question is whether game speed is tied to the framerate.

Xenoverse locked my framerates at 60 when doing anything online.
 
Anyone having issues with controller support? I hooked up my Xbox One controller and for some reason the Start button was linked to clicking the Right Thumbstick. Other buttons seem to be mixed around as well
 
$65.00 for 51 costumes in that bundle... it's insanity, but I'm kind of delighted that they're intent on screwing PC gamers as hard as they screwed us on consoles. Boy the modders are gonna have a field day with this.

Brings me back to my original question: If Tecmo were intent on following the expensive DLC business model and also poorly equipped to do a PC port, what was the point of the port in the first place? How many of those costume packs could they possibly be expecting to sell?
 
Here's some quick pics of the game on PC. I know people who'll post better, but I figured I'd share. Preorder costumes were in there as far as I saw. No option to enable all costumes with the button presses like in the console versions. 360 wired controller was recognized instantly.

Full Screen and Windowed options. Resolution goes up to 3840x2160, no 1440p or fullscreen windowed though :(
Max Shadow Resolution: 4096x4096.
Max AA: 4x SSAA.
Running those settings, I was getting frame hiccups down to 15fps approximately. Most of the time it ran 60, and jumped down to 15ish twice mid fight for no reason. Character intros run at 30, fights 60. Currently running a 3570k OC'd to 4.4 and SLI 680s. I'll try single GPU and see if it changes anything.

 
I don't remember, since it's Direct X 9.0 it should work with Gedosato? I'm interested in finding a way to play fullscreen with a resolution that the config tool doesn't provide
 
I can't say I'm happy that next-gen particle effects and the "soft engine" are missing at this time, but it still manages to be the best looking version of DOA5: LR I own. It's just much sharper than the PS4 version even at 1080p, and the 16X AF helps a ton. When downsampled from 4K, or 1080p + SSAA, it's actually kinda pretty, and far above the console version in my opinion. All in all, I'm glad I bought it. Seeing that Team Ninja logo materialize on PC for the first time was definitely cool.

Controller support is fine on my end. No buttons seem out of place on a 360 pad.
 
Proper AA makes a lot of difference and downsampled will make it look even better.

I'm kinda worried about the performance though. Adam, please report back when you disabled sli. A single 680 should be able to destoy this game :/
 
I'm kinda worried about the performance though. Adam, please report back when you disabled sli. A single 680 should be able to destoy this game :/

I actually noticed it running smoother in fights. I ran through arcade solo once and tag twice and didn't see any issues.
 
Quick impressions:
-Games runs flawlessly on my R9 290: Never goes beyond 50% usage, with 1080p, 2xSSAA, 2048x2048 shadows.
-My arcade stick is recognized ! Great !
-Custom controls allowed, except for keyboard... even though, I don't know who plays fighting game with a keyboard.


To be honest, I was doubtful, but I'd take any day the perfect IQ over rounder breasts... the only downside so far is lack of online play and the two missing stages. Not a perfect port, but not an horrible port either.

I'm gonna try 4k now and 2xSSAA for fun hahaha.
 
I can't say I'm happy that next-gen particle effects and the "soft engine" are missing at this time, but it still manages to be the best looking version of DOA5: LR I own. It's just much sharper than the PS4 version even at 1080p, and the 16X AF helps a ton. When downsampled from 4K, or 1080p + SSAA, it's actually kinda pretty, and far above the console version in my opinion. All in all, I'm glad I bought it. Seeing that Team Ninja logo materialize on PC for the first time was definitely cool.

Controller support is fine on my end. No buttons seem out of place on a 360 pad.

Yeah, surprisingly, I find this version superior due to image quality alone, and I do own the PS4 version. I might not be happy with the omissions, but it still is DOA and it has all of the characters.
 
To be honest, I was doubtful, but I'd take any day the perfect IQ over rounder breasts... the only downside so far is lack of online play and the two missing stages. Not a perfect port, but not an horrible port either.
Well, hopefully some modder will be able to swap that awful call of duty stage for one of the new ones.
 
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