Monkey Pants said:This actually isn't allowed by the platforms in most cases (Sony and MS).
Hey can you at least tell us if there's more DLC coming? Visceral had announced 2 single player DLCs. You guys still plan to release the second one?
Monkey Pants said:This actually isn't allowed by the platforms in most cases (Sony and MS).
Nirolak said:Usually that kind of thing is under NDA as well.
JJD said:By the way...does your tag relate to the DS Peng??? Just wondering!
angular graphics said:Replying for him yes if I recall correctly.
Draft said:Is the MP even active anymore?
I'd be fascinated to hear a post mortem on the MP of a game like Dead Space 2. Does the publisher feel like it was successful? As a game, as a product, both, or neither? Is there any evidence that it increased sales or reduced trade-ins? Any thoughts on whether the game would have sold better if the MP effort had been turned towards expanding the SP campaign, making more SP DLC, or even maybe taking that budget and using it for advertising.
The multiplayer mode attracts new players when we track who is playing the multiplayer we can se they are new to the franchise, explained Sardin.
It is the first time we have added such a big multiplayer mode to an action franchise but were seeing people play a lot and regularly, so clearly they do enjoy it. The activity on forums is very happy.
But of course we have a good history and expertise with multiplayer in Ghost Recon and Splinter Cell so we knew what we were doing. There are other franchises that would benefit from that, but I cant say which ones just now. The next big multiplayer game for us is Ghost Recon - that will be massive.
I understand the console owners want to gain a profit from a distribution of addons, but that doesn't mean that as a consumer I agree with it.Monkey Pants said:This actually isn't allowed by the platforms in most cases (Sony and MS).
Gvaz said:I understand the console owners want to gain a profit from a distribution of addons, but that doesn't mean that as a consumer I agree with it.
I also realize that you as well need to make a profit, but there's something to be said about allowing users to make their own maps. It's been done before on lesser systems, and is still done after a fashion lately, but it should really come back.
Curufinwe said:I finally finished Portal 2 co-op last night, and then immediately put Dead Space 2 in. I started playing Extraction first and I'm wondering whether I should keep going and finish it with the Dual Shock 3, or wait until I can get a cheap Move bundle later this year.
Does every retail copy of DS2 come with Extraction?
Unfortunately EA doesn't release public post mortems to my knowledge.Draft said:Is the MP even active anymore?
I'd be fascinated to hear a post mortem on the MP of a game like Dead Space 2. Does the publisher feel like it was successful? As a game, as a product, both, or neither? Is there any evidence that it increased sales or reduced trade-ins? Any thoughts on whether the game would have sold better if the MP effort had been turned towards expanding the SP campaign, making more SP DLC, or even maybe taking that budget and using it for advertising.
Source: http://uk.ps3.ign.com/articles/115/1154606p1.htmlIGN said:Speaking to IGN in an interview last week, EA Games President Frank Gibeau said that while he's pleased with the success Dead Space 2 has seen commercially in early 2011, he still believes there's more room for growth with the series. Gibeau applauded Capcom's efforts of taking Resident Evil to the mass-market and hopes Dead Space can follow suit.
"The Resident Evil series was awesome, the early versions were phenomenal. [Capcom] did a good job of growing the franchise to a very large market," Gibeau said. "I think we still have some areas to grow with Dead Space in terms of trying to reach a broader audience without losing the quality and that survival-horror mechanic. That's how we're going to think about it as we think about Dead Space 3 and what we do next with the IP."
...
"Overall, we want to try and grow the business in the action category," Gibeau later explained. "EA doesn't really have a very strong stake there; survival-horror kind of lives in that genre. 3rd-person action is something that we think we can build and our Visceral Games team is really working hard at crafting some new IPs as well as building out ones that have succeeded."
Gibeau said the publisher is thinking long-term for the survival-horror brand. "Horror movies are great films; it's a genre that's been around for decades. We think the same holds true for interactive," he added.
Source: http://www.computerandvideogames.com/289206/ea-boss-uses-words-dead-space-3/CVG said:Speaking during the Goldman Sachs Technology and Internet Conference, Riccitiello omitted the horror series from his list of "strong, growing franchises" because he said he thinks it'll take a third game before the series really kicks into gear.
"Right now we've got strong, growing franchises including Madden, FIFA... Need for Speed, Medal of Honor and Battlefield - I include them as one because we're unlikely to ship them in any one year at the same time.
"[There's also] Mass Effect... Dragon Age... and the one that's sort of not proven that's coming later in our fiscal year, Star Wars [The Old Republic]," he said.
"That excludes Dead Space because I think it will probably take Dead Space 3 before we get into that five million unit cadence versus say three, four."
Source: https://jobs.ea.com/search/view.do?id=a0z50000000wEqcAAEVisceral said:Lead Multiplayer Designer
Overview:
We are seeking a highly skilled Lead Multiplayer Designer who can bring a deep knowledge of Multiplayer gaming to the Visceral Studio. This is a major opportunity to contribute creatively to an exciting franchise.
Responsibilities:
Contribute to driving the vision for the entire Multiplayer experience.
Own & drive the player progression experience to ensure a long term compulsion loop for players.
Conceptualize, script, direct, and build levels for the game.
Own a large piece of the map design for the game, and be able to work collaboratively with the Creative Director & Executive Producer to create extremely fun & polished MP maps.
Drive MP map design by taking the initiative to bring all parties together to execute on the overall vision for the levels.
Be a collaborative member of the design team, and contribute to reviews, feedback, and playtest sessions.
Source: https://jobs.ea.com/search/view.do?id=a0z50000000wEqXAAUVisceral said:Art Director - Visceral Games
Requirements:
Passion for action, online, and competitive games
Massa said:No, just the first run (Limited Edition) came with Extraction.
Curufinwe said:I just got to infinite power node glitch in Chapter 14 but I have been low on ammo for almost the entire game. Couple that with the amount of time it takes for the doors to open, and it's actually felt more like survival horror than the original Dead Space to me.
Minamu said:
ILOVEASIANS said:
Awwww yeaaaaahhhhh!
NotTheGuyYouKill said:Amazing.
Did we not have a thread on this?
That needs to be made into a 'Deal With It' gif.
Minamu said:
Monkey Pants said:Look at that. Weird.
Kinda wish you guys didn't start without me! Only two more years left in school!Monkey Pants said:Look at that. Weird.
ILOVEASIANS said:Speaking of which, you can find a bunch of people's comments/tips for how to complete Hard Core all over this thread. People seem to ask about it every few pages or so. Replicant in particular had a great guide that I looked at before I did my run.
Gvaz said:
Evolved1 said:And just after I heap all that praise on the game I'm stuck on the cargo lift from hell lol... I just got completely friggin owned by an unending obnoxious mob of tough enemies and the worst part... I don't really have the equipment/ammo to deal with this challenge.
Got a little sloppy with saves the last couple hours... and the game is suddenly way too stingy with stores, it kind of fucked me over.
So far I've been fine with the monster closets... but this seems pretty unfair. I mean the last store was so long ago. And nothing in the game has been this hard yet. And the most unfair thing about it, is that I've equipped for larger areas. They've given me large rooms and long hallways for the last couple hours, so I geared up for that. Now I'm stuck in a tiny space with an endless stream of fucktards, and all my weapons either have slow reloads/ no ammo/ or they hurt me to use them!!!
wtf... I'm pretty annoyed.
My only play here, if I've any chance at all, is that I have a bunch of stasis packs... but it's gonna be tough.
edit: lol... nevermind there was a store right next to me.
U n i o n 0015 said:The contact beam's alt-fire with the special enabled will rape the cargo lift (end of Chapter 11 or 12, right before the drill ride, right?). As soon as a wave of enemies land, you just use the alt-fire and it will stasis and kill them immediately.
four posts up haha. But yeah, I didn't see the connection at first either :SGvaz said:
Gvaz said:
But where would we get our unintentional comedy?Replicant said:Hi Visceral, can you guys PLEASE stop emotionally torturing Isaac? Why can't he be a fully-functional hero that helps other messed up people?