In my nightmare, yes.WAT?
It's getting outsourced?
In my nightmare, yes.WAT?
It's getting outsourced?
In my nightmare, yes.
Hehe, thanksOkay...I will call back the hounds.
Markers' race?
Did I miss something?
Markers' race?
Did I miss something?
Are there any good deals for this game? I recall buying DS1 for $15 new in 2009, a few months after the game was released, but I haven't been lucky enough to find something similar for this one.
Maybe my nightmare wasn't that far off? :S
http://kotaku.com/5863657/ea-wants-to-make-a-dead-space-first+person+shooter-and-more
All I have to say about that article is that it's really flattering that people are speculating about the Dead Space universe this much.
All I have to say about that article is that it's really flattering that people are speculating about the Dead Space universe this much.
Oh, also, this giant grain of salt.
Oh, also, this giant grain of salt.
Oh, also, this giant grain of salt.
Of course you'd say that Good to hear anyway.All I have to say about that article is that it's really flattering that people are speculating about the Dead Space universe this much.
Not really feeling the FPS idea and for the love of god, do not put the damn thing on rails again - worst part about Extraction. Will be sad if DS3 is Issac's last game, but at least we're getting it. (Weren't we supposed to get another DLC package for DS2, btw? Did that fall by the wayside?)
Just started playing it on PC and the game almost always freezes on the loading screen after I die, forcing me to close it.
Is this common?
I think Nirolak mentioned that sales for Severed weren't great
Gotta say, co-op and the ice planet still sounds cool to me.
That was a guess, but given that they didn't follow up, I feel fairly confident in that.
Yeah I know, just saying Co-op horror could be game of the generation material if done right (aka not RE5), forced co-op or not, imho.I don't think the ice planet is the part we're supposed to take with salt, but more so Wing Commander: Dead Space and Dead-Life.
Oh weird, never really thought about that, but of course, someone had to built that thing..The species that made the Marker presumably.
I think Nirolak mentioned that sales for Severed weren't great
LTTP:
It's clear a lot of hard work went into this and I won't deny that. The settings looked great, the sound design was spectacular, and you can't accuse it of being over too quickly.
My main problems were a) nothing majorly interesting happened throughout the course of the game, b) I was only slightly unnerved ONCE the entire time which happened to be my favorite part of the game, and c) the whole thing is actually a straight-up action game but with typically clumsy survival horror controls and mechanics. How frustrating is that?the return to the Ishimura
I'm still on board for the third but probably only as a rental. I really enjoyed the first, more or less trudged my way through the second.
I think the reviews put ppl off it.
Having played it, just basically walking backwards through the stages was all it basically was.
NICK EARL: Senior Vice President and General Manager of EAi Studios <- He was "More like Modern Warfare 3" guy from way back when he ran Visceral.'s department.
http://www.ea.com/news/apple-names-dead-space-hd-the-ipad-game-of-the-year
Question: What goes into the creation of a menu or a title sequence like that?
Visceral's Lead UI Designer: The opening menu of Dead Space was a unique beast. We wanted to make the interface your gateway into the game, so we decided to give it elements of horror with futuristic cues. We wanted to create a visual space you could swim through, with gore as images and videos of people turning into necromorphs.
We didn’t have the time or budget to model and animate everything we wanted to, so we decided to go guerilla on it. We got approval to buy a slaughtered lamb and we cut it up on video. Then we edited all these videos and placed them in the opening menu of the game. Pretty creepy stuff.
More: http://www.ea.com/news/breaking-into-the-industry-dino-ignacio-ui-lead-at-visceral-games
Question: So, I’m not 100% sure what a Software Engineer does. Especially a level three Software Engineer. Can you explain it for me?
codecow: I work on the actual game program code in C++, but exactly what I work on tends to vary a lot week to week and project to project. I’m currently working on online features, as well as artificial intelligence for enemies. SSE IIIs are expected to be able to lead a project, manage all of the engineering work, and be able to work on any part of the game, from graphics to low-level system code and game content.
Question: Can you talk a little bit about how you got into the industry, starting from college?
codecow: I didn’t major in Computer Science because I already felt comfortable programming computers and I wanted to study something that I felt was less vocational. I studied Physical Science at the University of California at Irvine. I was awarded a B.S. in Chemistry with Honors, and I also received a minor in Mathematics. I ended up taking probably enough Physics classes to get a minor in Physics, but I don’t think they offered one. During that time I learned to program assembly language on the PC, and ended up re-creating some famous demos that I thought were particularly cool.
After that I went to graduate school at the University of California at Berkeley, where I basically did Physics for a year. Towards the end of that time I learned that I would never be able to do Physics at a world-class level, so I decided to work on recreating one of my favorite games at the time, called Subspace. After I had a basic demo of that working, where you could connect to a server and fly ships around, I went to the GDC in Santa Clara and talked to every company that would listen to me, trying to get an entry level programming job. Eventually I got a call from Engage Games Online and I dropped out of graduate school.
More: http://www.ea.com/news/breaking-into-the-industry-louis-gascoigne-senior-software-engineer-iii
codecow... is... Gordon Freeman.
I'm pretty sure there are some video clips playing in the background of the DS1 menu. One of it should show just some unrecognizable bulk of meat, which I assume is the lamb.Was that slaughtered lamb bit in the menus of DS1 or DS2? I haven't played two yet, and I don't remember obvious lamb bits in the 1 menus. Maybe that's what they wanted - just a strange unsettling feeling.
I'm pretty sure there are some video clips playing in the background of the DS1 menu. One of it should show just some unrecognizable bulk of meat, which I assume is the lamb.
*leans forward*
Might have to play this a 4th time. Well played DS2 twice and the expansion once. haha does it matter awesome awesome game. Love the the DS universe so much. My brother still doesn't have the heart to finish 1 but yet he bought 2 during the steam sale. Some folks just love the agony lol
poster above stop crying and man up.
It's not so much manning up as I just feel the change to this style is just annoying and isn't really the best for the mechanic they've set up for these games. I love Dead Space and the first game is still probably one of my favorite games of the generation (it honestly may make it into some Top 20 of all time actually - though I have issues playing the PC version and prefer the PS3 version - the controls feel wonky on the PC). I just think this ending section to the second game is in no way playing to the gameplay's strengths.