Monkey Pants said:
Now that's fucking epic.
Monkey Pants said:
plagiarize said:i know we often agree on these things, but that doesn't mean i shouldn't go on the record and say 'i agree with this'.
brandonh83 said:There are still jump scares aplenty, but this game goes much, much further than that. One of the greatest moments ever for me wasin the church, when you're waiting for traitor bitch to unlock a door, you hear all these noises like there's shit in the room with you, then dead silence-- I start looking around with my gun armed, only to find something FUCKING PEEKING AROUND A CORNER AT ME
It's that sort of thing that a lot of creative horror teams don't seem to understand worth a god damn. And that's just one moment out of about 30 I could cite that occurred in just a few hours of play. If this was just another game of run around and shoot crap that jumps out of nowhere, I wouldn't be singing this kind of praise. But here I am.
Seriously Visceral, my hat is off to you crazy bastards.
brandonh83 said:I'm anxious to see if the last boss here is just as crazy as the one in the first game.
The bosses I've fought so far have been just as dominated by glowing-weak-point syndrome or puzzle-boss-syndrome as those in DS1, but they've been so much more aggressive that I haven't gotten a breather to observe that fact in the heat of the moment, which somehow makes it not really come across as a flaw.brandonh83 said:I'm anxious to see if the last boss here is just as crazy as the one in the first game.
brandonh83 said:Well I'm hoping there's a bit more substance to it other than OMFG LOOK HOW HUGE! But it was still crazy.
george_us said:Hmmmm Chapter 10 is kind of weak compared to the other amazing chapters.is pretty lame.Going back to the Ishimura
bigdaddygamebot said:Definitely more substance story-wise but less ZOMFG!
AAK said:My copy has finally shipped!
Any official news regarding a Playstation Move patch for Dead Space 2? Did the developers ever comment on it?
burgerdog said:Codecow said they're not adding move support.
brandonh83 said:Hm, sounds good to me.
One part that was both unexpected and hilariousjust seriously damn this game has so many memorable moments.is when the sun drops down in front of you backstage,
Square Triangle said:Ugh and it kills me believe I enjoyed RE4 Wii.
burgerdog said:I was skeptical at first, but after having played it I enjoyed RE4 Wii quite a bit. Even if it made the game a little too easy.
quinntendopower said:game is a huge letdown, just a plain bad game.
quinntendopower said:game is a huge letdown, just a plain bad game.
it's graphics are nicer, the sound is improved, and mechanically it plays faster and you have nice shortcuts to keep you out of menus.
but the ridiculously bad combat and go go go super linear design kill it completely. every combat scenario is the same thing: run into the room, enemies pop out of the vents, run at a ridiculously fast speed to your feet, so you cast stasis while shooting the enemies in your face until they are dead, and repeat for the long trail of enemies that follows behind.
who needs a map when the game is GO GO GO super linear action with one clear direction the entire time? every so often you will get stopped by a jump pod that is in a dark shadow next to the door causing you to explode (shudders).
and where the fuck are the bosses? why can't we have a game with more then one fucking boss?
don't even get me started on the gymnasium scene. (WTF)
the first dead space is ultimately way better then this game. even if dead space 2 was the first game, i probably wouldn't have liked it so much. maybe i'm just really bored of every game having tons of "woahments".
quinntendopower said:game is a huge letdown, just a plain bad game.
but the ridiculously bad combat and go go go super linear design kill it completely. every combat scenario is the same thing: run into the room, enemies pop out of the vents, run at a ridiculously fast speed to your feet, so you cast stasis while shooting the enemies in your face until they are dead, and repeat for the long trail of enemies that follows behind.
who needs a map when the game is GO GO GO super linear action with one clear direction the entire time? every so often you will get stopped by a jump pod that is in a dark shadow next to the door causing you to explode (shudders).
and where the fuck are the bosses? why can't we have a game with more then one fucking boss?
Actually, do get started. It was great.don't even get me started on the gymnasium scene. (WTF)
the first dead space is ultimately way better then this game. even if dead space 2 was the first game, i probably wouldn't have liked it so much. maybe i'm just really bored of every game having tons of "woahments".
RedSwirl said:What's the difficulty compared to Dead Space? I found hard mode in that game too easy so is Survivalist in DS2 a good start?
RedSwirl said:Anybody else got an opinion on this? I only died a handful of times in hard on DS1 and that was only because I deliberately tried to play the game in an alternative way.
lawblob said:Debating whether I should pick this up. I really liked the first, but these kinds of horror / jump scare games make me very tense.
Yeah, I think I will. Reading more impressions, people seem to really like it. Plus, i'm guessing the visuals will look awesome on my new TV.Corky said:I also feel the same way, but unlike many other survival horror games there is a certain hint of skill-based survival in dead space ( that is aim and stuff like that matters ), unlike games that have tank-controls and only a metalrod as a weapon.
Pick it up son, pick that shit uuup
sam27368 said:Just finished DS1, I really want to play the second. But do I play it now (11am) for a couple hours before my late shift. Or wait until tomorrow night when it'll be twice as atmospheric. CHOICES!!
lawblob said:Yeah, I think I will. Reading more impressions, people seem to really like it. Plus, i'm guessing the visuals will look awesome on my new TV.
There's no glaring graphical differences between console versions, right?
lawblob said:Debating whether I should pick this up. I really liked the first, but these kinds of horror / jump scare games make me very tense.
dak1dsk1 said:I haven't used my PS3 in months! I'm stunned how amazing DS2 looks on PS3. I thought PS3 always got the worse port, but they proved me wrong this time. The framerate and smoothness is just insane.
Square Triangle said:Whelp I went to give DS Extraction a first go and it glitched on me. The very beginningI jumped on YouTube figuring I was missing something but nope. I have no motivation to go back to it now. ><after killing Egan and going into the room with the wild live electrical wires swinging around. I killed the two bastards and then the camera just locked up and wouldn't let me do a damn thing.
Yup. Not quite Uncharted 2, but it's up there.subversus said:the train sequence.
that's something.
Zeliard said:Also, the higher difficulties are definitely the way to go. I randomly watched a bit of the GB Quick Look on this game and when they faced that first boss with the two large walking limbs, Brad cut the limbs off very quickly and it took all tension out of that fight (he was presumably playing on Normal). My experience in Survivalist with that boss was mostly running the hell away from him - when you stop and turn he likes to leap right to your face. It took a while to get that guy down - I had him limping on one leg for a time before knocking that one off, and he was still quick and dangerous. If you play on Normal it only takes a few plasma cutter shots to remove each limb, and he also seems less aggressive, so you get a much shorter and much less interesting fight.
Nemesis556 said:So I just finished the area of the game that was also featured in the demo.
That's Chapter 5, for those not aware.
For those who have experienced both, can you just remind me: -
Did they actually show Daina being a Unitologist in the demo, or did they somehow remove it just to keep the plot twist under wraps??