I agree with Mupod, I didn't notice any difference in controls. What I did notice was a difference in the fire rate of some of the weapons. The line gun I crafted felt like it had more delay between shots. FYI folks, there is a controller sensitivity setting in the settings menu, try adjusting that if it feels slow.
Other than that, it felt like a Dead Space game to me. I thought the white out effect was great. I had less visibility with that in those brief moments than in both the previous games combined. Coupled with the wind noise it made for some pretty decent tension.
New enemy variations are great. The first time a dead human slowly came back to life as a necro startled the crap out of me.
I do agree that the cover mechanic is kinda 'meh', but I ended up just hiding and waiting while the necros and humans duked it out, and I cleaned up the survivors. The dive roll also felt clunky, and I couldn't quite get the timing down when trying to dodge the spider's lunge attacks.
Some questions for Codecow & Monkey Pants:
- are power nodes now completely out in favor of the crafting system?
- there was a locked room in the outside area just before the drill. Looked like it needed a key card or something to enter. Is that part of a mission, or is it the new version of the power node closets/conduit rooms?
- was there always controller sensitivity in DS1 and 2? I don't remember.
- can you rip out upgrades in your suit/kinesis/stasis and re-spec them like in DS2?
- can you say where in the storyline the section we played falls? Like, half, 1/3, 3/4?
- are we able to take guns/blueprints that we craft in the testing chamber into the campaign?