Dead Space 3 demo available for 360 and PS3

Uhhhh, the save news is bad. I mean, I guess it might not be an issue in this game, but the immediate problem that comes to mind is if I've badly managed my health packs and/or ammo I could be auto checkpointed into an area with no way to roll back if I discover what I've came in with is just not enough. The only solution would be to roll back to the beginning of the entire level, not a manual save point of my choosing. Although, if they are just throwing amm oand health at you like in the demo, it won't be much of a worry I guess.
 
Then again you don't HAVE to play it. You can still play the regular difficulty modes. This is just something extra. In a time where a people complain about easy games this is a welcome addition for people who want to take it the extra mile.

PS I'm guessing the 1-life is Pure Survival and Hardcore is the 3 save one.

The whore in me will try to 100% it just like I did with Dead Space and Dead Space 2.

SO YES, I HAVE TO PLAY IT. You of all people should understand this compulsion :P

Also, Repli, your best avatar is back :3
 
Nope. Hardcore in DS2 is 3 save points playthrough. So you can muster all you can to a certain point and then save, knowing that your progress won't be screwed up just because of one unfortunate QTE moment. Checkpoints don't mean shit because you can checkpoint and come back next week but the minute you die, you're back to the beginning. All of your progress mean nothing. Nothing at all . And that's just not rewarding at all IMO. I think these days sometimes game makers forget that while being challenging is good, game also still needs to be fun.

Is there something to prevent us from just taking a backup of the checkpointed save and then, if we die in a hardcore playthrough, we can just quit the game, copy-paste the backup save and play on?
 
Uhhhh, the save news is bad. I mean, I guess it might not be an issue in this game, but the immediate problem that comes to mind is if I've badly managed my health packs and/or ammo I could be auto checkpointed into an area with no way to roll back if I discover what I've came in with is just not enough. The only solution would be to roll back to the beginning of the entire level, not a manual save point of my choosing. Although, if they are just throwing amm oand health at you like in the demo, it won't be much of a worry I guess.

IIRC, this was a fucking issue in Uncharted 3. You lose weapon that you had if you die and get send back to a checkpoint. Thankfully the likelihood of you gaining that weapon back is quite high so it wasn't a big issue....until you get to that ground level of the ship where owning the right weapon right off is essential to dealing with the gang-bang mobs. RE6 was like this as well. At any rate, I hate checkpoint saves because sometimes I want to show someone that cool boss fight and I can't because the checkpoint starts far far away from the fight and I'm not about to replay the entire chapter just to get to the boss.

Nemesis_ said:
Also, Repli, your best avatar is back :3

Aww, I didn't know people like David.

Is there something to prevent us from just taking a backup of the checkpointed save and then, if we die in a hardcore playthrough, we can just quit the game, copy-paste the backup save and play on?

Great idea! I did that with Assassin's Creed tombs so I didn't have to reload the entire tomb mission just because I mistimed a jump halfway through the fucking mission. But it's annoying to have to quit the game, copy the save again and again just to be safe. It's a "No fun allowed" principle to game-making. But what other choice do we have?
 
With only one life, seems like the natural evolution for hardcore and what gaf wanted, I wonder if you'd be able to turn the game off during the death animation to avoid having to restart? :)
 
So I just realized that despite the whole game being built around two-player co-op, Dead Space 3 will not have split screen, and that they excuse they gave was that it would "break the immersion."
 
So I just realized that despite the whole game being built around two-player co-op, Dead Space 3 will not have split screen, and that they excuse they gave was that it would "break the immersion."

Gotta sell those copies, can't have two people on one console, I mean that's almost like piracy right?

But seriously, sometimes it is down to the engine, games like Gears and Halo were designed as being able to do co-op from the start while evidently Dead Space was not. It does suck though, my friend who I play most co-op games with will never buy Dead Space 3 and just doesn't like the series, but he would have played it with me in the same room, I think he is just a bit of a scaredy cat though, lol.
 
So I just realized that despite the whole game being built around two-player co-op, Dead Space 3 will not have split screen, and that they excuse they gave was that it would "break the immersion."
Immersion and split screen doesn't really go hand in hand so I don't see the problem? Having multiple scares on the screen at the same time is guaranteed to break any kind of immersion, probably. Of course, characterization and network lag can really break it too. Not to mention silly online behavior. Split screen seems like the least of concerns.
 
This should be hitting PSN in a few hours, yeah?

I hope both versions are equal as usual. I only need to make my choice based on friends and maybe disc amounts then :P
 
Really like it. Immediately pre-ordered the game after playing the demo.

I would really like to get more info about the different modes. I assume you have to unlock hardcore first by clearing the game like in DS2.

Now what about classic (from the achievement picture and name it looks like it could be just Zealot difficulty) and pure survival?
 
This should be hitting PSN in a few hours, yeah?

I hope both versions are equal as usual. I only need to make my choice based on friends and maybe disc amounts then :P

It should be hitting US PlayStation store today, but I know from topics on here the timing can be rather wonky, apparently because of someone called Grace Chen? lol, and the EU will get it tomorrow around 5pmish.

Especially because the first two games also had this.


Dead Space 1 and 2 didn't have any micro transaction, just DLC weapons/suits and that side mission. Which from the topic I think is the point some are trying to make, the DLC was never pushed on you in any form anywhere in DS1/2 during the game, where these micro transactions will be.
 
Dead Space 1 and 2 didn't have any micro transaction, just DLC weapons/suits and that side mission. Which from the topic I think is the point some are trying to make, the DLC was never pushed on you in any form anywhere in DS1/2 during the game, where these micro transactions will be.

So? Before you were paying for weapons and now you are paying for parts to build new weapons. There is little difference.
 
dlc =/= microtrans.

dlc is "buy some cool new weapons and suits!"

microtrans is "you don't seem to have enough scrap to craft that, buy a scrap pack for $1.99!"
 
Even though they both suck, there is a huge difference between bad DLC and bad micro-transactions.

So? Before you were paying for weapons and now you are paying for parts to build new weapons. There is little difference.

Reductive as fuck. Purchasing consumables is a world of difference from purchasing items. Still I am okay with it as long as it is balanced properly. But come on. People are mad because it is far more likely to mess up the game balance than help it.
 
You guys know you don't HAVE to buy this and this is pretty standard for EA games. They always have the "unlock shit because you're lazy" option in their games.

That being said, nothing grabbed me about the demo. I'll pick it up next gen when stores have it on sale for 10 bucks.
 
You guys know you don't HAVE to buy this and this is pretty standard for EA games. They always have the "unlock shit because you're lazy" option in their games.

That being said, nothing grabbed me about the demo. I'll pick it up next gen when stores have it on sale for 10 bucks.

I agree, but I find it immersion breaking when I'm playing a single player game to have microtransactions pushed on me from in-game. It completely reveals the "man behind the curtain" as it were.
 
Did you know that in the original Dead Space, DLC suits and weapons showed up in the first store in the game, regardless of difficulty level? This made owning one of the optional DLC packs beneficial for Impossible mode. Since you can't change difficulty when starting a new game+, you have to do a fresh game to do Impossible mode. Guns and suits that would normally show up near the end of the game will be at the first store.

For Dead Space 2, the xbox360achievements guide actually suggests you buy the Martial Law pack for your Hardcore playthrough, because it gives you access to a suit with 15 inventory slots as well as 6 guns, all available at the first store in the game.

The DLC packs in the first 2 games gave you a measurable advantage compared to having none of them. The weapons you got were pretty much the same as what you got in the game, but you got them early. The only major difference in Dead Space 3 seems to be that it's setup to actually offer them to you in game, and since they're consumables they can try to get you to buy the same thing over and over. It's a bit grimy, but I consider the DLC from the first 2 games to be grimy as well. You're basically buying cheat codes.
 
Despite playing the previous 2 on pc I'd still like to try the demo but of course MS pulls the whole exclusive to gold members for a week shit.
 
No save stations and manual saving? Ugh. Going beyond the fact that I dislike only having save checkpoints and no manual saving in any game, losing the save stations hurts the atmosphere and tension.

It certainly wasn't a huge thing but it was a nice little detail that added a little bit of tension to the game, kind of like getting to a bonfire in Dark Souls or a typewriter in the older Resident Evil games. I recall in Dead Space, getting through a stressful part and rushing to a save station in the distance only to jump out of my skin as a necromorph popped out of the ceiling or something right at the save station. Good times.
 
Haven't seen this posted, but Inside Gaming just put up a pretty good preview of the first few hours of the game. Fairly positive, and says that co-op doesn't hurt the experience if you don't want it. Watch here.

Are you saying you won't spend a dime on the game at all just because there are OPTIONAL micro transactions?

If so, that makes no sense to me.

No, I'm saying that I wont be buying resources or whatever via microtransactions.
 
Disappointing demo but I'll wait for impressions on the full game once it's out. I don't like the universal ammo and there was WAY too much health dropped. The ice planet is a cool idea but being outside in daylight killed a lot of the atmosphere.

Enemies popping randomly out of the ground felt like cheap attempts at jump scares. In the first you always felt threatened because you could hear them in the walls but here they could just pop up out of nowhere. Not a fan of gun wielding enemies either.

Still a lot of this could just be related to the demo so I hope to hear differently of the final game.
 
Just finished the demo on PS3. Looks and runs great, but I'm not feeling the changes to the gameplay. I didn't like Dead Space 2's action slant, and this one seems to be turning it up to 11. Also, monster closets from the snow beneath you is a whole new level of lame.
Meh. If there's one good thing I can say about it, it's that it's not as bad as Resident Evil 6's demo.
 
Disappointing demo but I'll wait for impressions on the full game once it's out. I don't like the universal ammo and there was WAY too much health dropped. The ice planet is a cool idea but being outside in daylight killed a lot of the atmosphere.

Enemies popping randomly out of the ground felt like cheap attempts at jump scares. In the first you always felt threatened because you could hear them in the walls but here they could just pop up out of nowhere. Not a fan of gun wielding enemies either.

Still a lot of this could just be related to the demo so I hope to hear differently of the final game.

Ask and you shall receive:

Classic Mode: You can only craft Dead Space 1 guns, aiming is same as DS1, no co-op, plasma cutter is your best friend.

Hardcore Mode: Game autosaves normally like the rest of the modes, but now has perma-death. You can stop playing and pick it back up whenever you wish, but as soon as you die it's back to Chapter 1.

Pure Survival Mode: The only resources that are dropped and found in the game are crafting materials. You have to craft all your consumables and weapon parts.

Enemies on co-op will also react more aggressively due to an additional player being present.

Devs have also spoken on GAF that the resources were bloated in the demo so people could play around and not be too worried about dying/running out of ammo.
 
Ask and you shall receive:

Classic Mode: You can only craft Dead Space 1 guns, aiming is same as DS1, no co-op, plasma cutter is your best friend.

Hardcore Mode: Game autosaves normally like the rest of the modes, but now has perma-death. You can stop playing and pick it back up whenever you wish, but as soon as you die it's back to Chapter 1.

Pure Survival Mode: The only resources that are dropped and found in the game are crafting materials. You have to craft all your consumables and weapon parts.

Enemies on co-op will also react more aggressively due to an additional player being present.

Devs have also spoken on GAF that the resources were bloated in the demo so people could play around and not be too worried about dying/running out of ammo.

What are the odds we can play this mode from the start?
 
What are the odds we can play this mode from the start?

You can't. All 3 are NG+ mode only.

But that was why, on the thread pertaining to the news of the micro transactions, I asked on how those two can work together well as far as balance is concerned and with completing the mode being an achievement. There is going to be some temptation there, though that is their fault if they cave.

I think we may see some amusing stories of people running up their credit cards because a) they can't manage their resources, which stems from b) they can't manage their spending habits, to which we come to the conclusion c) that they have no business in owning a credit card.
 
Demo seemed ok. Games designed around co-op tend to suffer in the single player. The Dead Space 2 demo had me way more pumped for it. We'll see.
 
With only one life, seems like the natural evolution for hardcore and what gaf wanted, I wonder if you'd be able to turn the game off during the death animation to avoid having to restart? :)

Many a foolish soul tried doing that with Demon's Souls and their reward was a corrupted save... so don't do it :)
 
So I just realized that despite the whole game being built around two-player co-op, Dead Space 3 will not have split screen, and that they excuse they gave was that it would "break the immersion."

Fucking terrible. :| It's also surprising, considering the fact that they're going down the same path as RE, and it has split-screen co-op...
 
Interesting. Hardcore mode is one life, but with autosaves? Can you copy the save file over to a USB drive? That would kinda defeat the purpose, but you see where I'm getting at :P
 
This demo tried its damn best to put me off buying with that bullshit
animated drill bit that tries to kill you
set-piece. Why? Because as well as having to deal with that one large enemy, the game also turns on the fucking monster spigot and constantly spams an endless stream of enemies that rush and maul you while you're trying to line up a shot at the bosses' weak spot, having to use Stasis into the bargain. In this case it's a fucking small arena and the boss delivers a one-hit kill if it catches you. It gets fucking WORSE when you've got the boss down to low health, what does the game do then? It spawns TWICE as many enemies that have no purpose other than to completely surround you and STOP YOU FROM MOVING AWAY FROM THE ONE-HIT KILL BOSS.

Why in the everloving fuck do games do this? Build a set piece around a boss or some objective and then KEEP SPAWNING ENEMIES WITHOUT A FUCKING LET-UP until you've somehow beaten that boss/objective DESPITE the never-ending enemies distracting you and taking away your focus. It's like the devs haven't actually sat down and thought what the point of the set piece is. Is it to defeat the boss/destroy such-and-such object or is it to fight off a swarm of enemies? PICK ONE OR THE OTHER YOU FUCKING MORONS BUT DON'T HAVE BOTH AT THE SAME FUCKING TIME!!!! MAKE A FUCKING CHOICE BETWEEN THEM!!!!

What I've just seen in this demo is hands-down the WORST example of this bullshit. Tiny fucking arena + boss with one-hit kill move that chases you around + constantly spawning enemies that bog you down = SERIOUS FUCKING BULLSHIT.
 
So they fucked up Hardcore mode with the lack of save stations...as Replicant already said there's a difference between challenging and frustrating (especially now that the campaign is supposedly longer than DS2) plus the 3 saves also added a strategic layer to this mode.

Oh well the game continues to sound more and more unappealing.

Fucking terrible. :| It's also surprising, considering the fact that they're going down the same path as RE, and it has split-screen co-op...

Split-screen in a game from EA? good luck with that, almost every game from them lacks any form of local mp (split-screen, system link) and purposely push only online play...after some time of course they close the game's servers and the MP is not available in any form!
 
It should be hitting US PlayStation store today, but I know from topics on here the timing can be rather wonky, apparently because of someone called Grace Chen? lol, and the EU will get it tomorrow around 5pmish.





Dead Space 1 and 2 didn't have any micro transaction, just DLC weapons/suits and that side mission. Which from the topic I think is the point some are trying to make, the DLC was never pushed on you in any form anywhere in DS1/2 during the game, where these micro transactions will be.

Actually, a number of EA games have had microtransactions. I'm pretty sure NFS had them, yet I was still able to unlock the cars without paying a dime.

They're optional.
 
This demo tried its damn best to put me off buying with that bullshit
animated drill bit that tries to kill you
set-piece. Why? Because as well as having to deal with that one large enemy, the game also turns on the fucking monster spigot and constantly spams an endless stream of enemies that rush and maul you while you're trying to line up a shot at the bosses' weak spot, having to use Stasis into the bargain. In this case it's a fucking small arena and the boss delivers a one-hit kill if it catches you. It gets fucking WORSE when you've got the boss down to low health, what does the game do then? It spawns TWICE as many enemies that have no purpose other than to completely surround you and STOP YOU FROM MOVING AWAY FROM THE ONE-HIT KILL BOSS.

Why in the everloving fuck do games do this? Build a set piece around a boss or some objective and then KEEP SPAWNING ENEMIES WITHOUT A FUCKING LET-UP until you've somehow beaten that boss/objective DESPITE the never-ending enemies distracting you and taking away your focus. It's like the devs haven't actually sat down and thought what the point of the set piece is. Is it to defeat the boss/destroy such-and-such object or is it to fight off a swarm of enemies? PICK ONE OR THE OTHER YOU FUCKING MORONS BUT DON'T HAVE BOTH AT THE SAME FUCKING TIME!!!! MAKE A FUCKING CHOICE BETWEEN THEM!!!!

What I've just seen in this demo is hands-down the WORST example of this bullshit. Tiny fucking arena + boss with one-hit kill move that chases you around + constantly spawning enemies that bog you down = SERIOUS FUCKING BULLSHIT.

Whoa! Easy on the meds there, man. I honestly found it okay. If they took the enemies out, that whole thing would have been boring. Heck, even with the enemies, it wasn't that big of a deal. Just spam Stasis at the enemies and at the drill and shoot. If you run low on life, the enemies drop a ton of ammo and health packs.
 
Is there something to prevent us from just taking a backup of the checkpointed save and then, if we die in a hardcore playthrough, we can just quit the game, copy-paste the backup save and play on?

Sadly this will be possible, on the other hand if we had prevented it we would have had to require a network connection, not a good idea for a mode we intend for people to be able to play in single player.
 
PICK ONE OR THE OTHER YOU FUCKING MORONS BUT DON'T HAVE BOTH AT THE SAME FUCKING TIME!!!! MAKE A FUCKING CHOICE BETWEEN THEM!!!!

Just a hunch, but I think you might like this achievement/trophy:

Drill Sergeant (30 points):
Complete the Drill Room without taking any damage.
 
Sadly this will be possible, on the other hand if we had prevented it we would have had to require a network connection, not a good idea for a mode we intend for people to be able to play in single player.

Was about to suggest that as the situation.

To clarify on the save structure of the game as there still seems to be some confusion, it is all auto saves. So when you start hardcore, the saves are unchanged. In this way, players can leave the game and come back whenever they need to, instead of requiring them to spend several hours at a time. The catch is that once you die, the game resets that save data, a concept that which those who have played ZombiU are familiar with.

So while the player has been given more flexibility as far as how they play on hard core, the player has also been knocked down a notch with the threat of perma-death and less forgiving of ill-preparation.
 
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