Dead Space Official Gameplay Trailer

THE PEELING SYSTEM

Necromorphs, monstrosities unlike anything seen before, have been reconstructed around the new Peeling System, which introduces layered flesh, tendons and bones that break, tear and shatter in shocking new ways.

"Right, when you start shooting, you see the skin and the flesh getting ripped from the enemy's body," says Roman, "and then you start to see the bones underneath, and then you can cut the bones and it cuts the limb, and so on. It looks amazing—but it also gives direct feedback to the player about the amount of damage they're doing."

And while strategy is key, players will also experience increased opportunities for creativity in how they utilize their variety of unique weapons and abilities to combat these horrifying enemies.




INTENSITY DIRECTOR
Dead Space's beautifully crafted, equally haunting world has long been easy for players to get lost in, but now players will truly feel the weight of every mysterious step Isaac takes.

The new Intensity Director dynamically adjusts what shows up in Isaac's path, from Necromorph spawns and how they choose to attack them, to environmental effects such as light, smoke, particles and sound.

Isaac's heartbeat, breathing, and exertions also adjust based on his stress level to provide players direct feedback into his mental, emotional and physical state.




A FULLY INTERCONNECTED ISHIMURA

From the start screen to the end credits, players will confront the frighteningly tight corridors and shadowed hallways of the USG Ishimura without a single load screen or camera cut ever breaking the immersion.

This enormous mining ship has been restored for the remake with new rooms, routes and obstacles while permitting seamless exploration with new UI map controls and an improved locator.

Now fully interconnected, you can walk from Point A to Point Z, visit the entire ship, and revisit locations you've already completed to pick up things you might have missed. A completely unbroken experience.



ZERO-G

"How you move around in zero-G is also something we felt we could improve in terms of experience and immersion," Roman says. "So there's much more 360-degree freedom; now when you play Dead Space you feel like you're in space. This also allows us to revisit some of the old content and create new ways to navigate, new paths, and new environments with new challenges."



EXPANDING AND ENHANCING THE STORY
"The story, for example, hits all the main beats and main events of the original," Philippe says, "but we looked at the lore of the whole franchise, which is a lot wider than the original game. There was Dead Space™ 2, Dead Space™ 3, the comic books—these all added additional lore that we re-injected into the game."

"Right, we wanted to make it fit better in the overall story and lore of the Dead Space universe that evolved after the first one," says Roman. "As an example, Isaac has a voice here, just like in Dead Space 2 and Dead Space 3. And some characters who were a bit more secondary, who only appeared in audio logs, like Dr. Cross—we gave them some actual screen time. And we wanted to give a bit more background and agency to some of the characters from the cast, like Nicole. So we're creating a whole layer of narrative side-quests that will allow you to see, for example, what happened to Nicole during the outbreak."
 
Pretty much any release from now or the future will be able to run on last gen with the necessary cuts, this isn't the PS3 gen anymore where 512mb of memory was a huge limiting factor.

Just look how PC games can scale from an integrated GPU to a 3090 or how switch is getting some "impossible" ports from current games. Developers don't even have to account for the old consoles, they can build whatever they want targeting new hardware and it will still run on the old machines with a little effort.
Oh yeah the Switch thing was funny. All the third party publishers (initially) avoiding the Switch and giving bullshit reasons.

Yeah I guess it's true that most games will run on PS4/XB1 but....correct me if I'm wrong.... were we not all led to think the lightning fast SSDs would usher in a new paradigm in game design? I'm pretty sure Mark Cerny said something along those lines. A lot of people immediately called bullshit and said "nah it'll just be faster loading times" and it seems like they've been right so far. Only next-gen game so far that looks like it might need the fast SSD is maybe Ratchet & Clank.
 
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That would explain a lot graphic wise.
Looks better than most PS4 titles tbh.

However my expectations for graphics this gen are down the drain

I think the consoles are too underpowered to deliver good graphics AND 60fps.

We're just going to see slightly prettier PS4 titles this gen.
 
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Dead Space remake will be 'native' on Steam, no Origin client required


"Dead Space is native on Steam," said an EA rep when reached for comment.

EA didn't say whether or not the decision is part of some broader plan to phase out the Origin client for Steam releases, but I doubt it. The upcoming Star Wars Jedi: Survivor will require Origin, according to its Steam page(opens in new tab). Speculation on Reddit(opens in new tab) that EA "finally looked at the Steam reviews" might be prematurely optimistic.

For Dead Space, though, EA's statement confirms that the usual third-party DRM notice wasn't just forgotten, or temporarily missing because EA is in the process of transitioning away from Origin to the new EA Launcher, as some in that Reddit thread speculated. The timing is curious, though: EA announced today(opens in new tab) that its new launcher is out of open beta and "will soon replace Origin."
 
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Posts like these are missing the mark imo.

No one is saying it doesn't look generations ahead of the PS3 games. But so what?

What those who are complaining are saying is: It doesn't look next-gen enough. It's an extremely linear corridor shooter, with like 3 characters on screen at once. This game should be the best looking game of the gen by a country mile and the first real WOW moment of the gen.

This should have been what The Order was for PS4.
this.
 
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