ChorizoPicozo
Member
but it is.Gran Turismo 7 is not a live service game.
it was the other way around. Bungie's acquisition was inherent to the GaaS initiative. in other words; it was because their GaaS initiative that sony acquired Bungie.The GaaS initiative, however, was not inherent to the Bungie acquisition.
you are missing the point. Every game suffers iterations and changes. the point is that Arrowhead was not a new studio and outside the PoV, the core mechanics were established in the first game. it's monetization was highly praised (opposite to Bungie's) and still Arrowhead struggled with content and balancing, also Sony with servers and the PSN account fiasco. all of that suggest an organic learningAnd I already brought up the strong possibility of HD2 not being the exact same project as what originally started in 2016. I bet everything on the game massively changing once the GaaS initiative started to roll out in 2019.
nope. Firewalk was tied to probably monsters. arrowhead/HD can't be equated to firewalk/Concord whatsoever. (Sony had to buy the IP from Probably Monsters for example)You know Sony was producing Concord way before they acquired Firewalk, right?
Exactly the same case as what you said here:
but let's assume you are right....you know what is the difference? .... that Sony acquired Firewalk.... and that game was a complete failure and the studio is now dead.