Deathloop having performance issues on pc. Maybe due to Denuvo

As if the PC problems aren't enough, the PSN listing for the Deluxe Edition could lead people to believe that there is a PS4 version. Go to PSN and check it out.


While it does say "DESIGNED FOR THE PS5" in one paragraph, it also says, "Although this game is playable on PS5, some features available on PS4 may be absent" at the bottom. Nowhere in the listing does it say the GAME does NOT run on PS4, it just says PS4 & PS5. As I understand, there is a soundtrack that will run on PS4, but who would pay $80 (US) for just a soundtrack? The deluxe edition listing is very misleading. Sony will be issuing many refunds to unwitting PS4-only owners when they discover it is NOT a PS4 game if they don't amend that listing.
 
Last edited:
Void Engine.....All that has to be said. Should have learned from Dishonored 2, which had AWFUL performance on PC for quite a long time. These issues being brought up are the EXACT same issues that were brought up with Dishonored 2 and people pointed the finger at Denuvo, which it ended up NOT being the problem. Why they just didn't stick with Cryengine after Prey is beyond me. It'll be fixed, in 6-10 mos. time just like Dishonored 2 was.
 
Last edited:
Don't do this, its bullshit and you know it.

This is an edge case scenario where the publisher has insisted on using shitty DRM that has a negative impact on performance. And even with that it still runs better (and at higher settings) than the console version, it just doesn't meet PC gamers' high standards.

nope

Consoles >>> PC

Now we wait on that abandoned reveal and celebrate our console exclusive superiority
 
nope

Consoles >>> PC

Now we wait on that abandoned reveal and celebrate our console exclusive superiority
thats-bait-tom-hardy.gif
 
I can't believe how many PC versions have launched with these issues recently, there must be something else to it since its not just confined to UE4 engine (shader compilation stutters and general weirdness when trying to run at 60hz) and Unity Engine titles (No idea why but many titles have had stutter problems for years it seems) for the most part anymore.

Psychonauts 2 still has stutters at 60fps for me no matter what I set my resolution/settings to, ie minimum + 720p. If I cap to 30hz its perfect even at max settings + native 4K (or even 5K in many parts even, on a GTX 1080), that makes no sense, since even if it was just "badly coded"/inefficient in its use of resources you should be able to brute force it to work perfectly by reducing resolution and settings down so low and giving yourself a massive overhead 🤷‍♂️

The Ascent is the same for me but that seems to be mostly to do with shader compilation as others have mentioned so I'm waiting for a patch on that one. I assumed it must be my own setup for so long because my CPU is older (4C/8T 3770K@4.4Ghz) but that doesn't explain why 9/10 titles I play run flawlessly at 1440p/4K@60hz.

Even with external sync and forcing exclusive fullscreen and all that jazz they still have terrible frametimes that make them unplayable for me. So glad I didn't buy this on PC, going to get it on PS5 at the end of the year instead.
 
I guess these devs are crazy after they removed it
Humankind drops Denuvo ahead of launch to avoid performance problems

This was tested by Digital Foundry as well.
The cracked version of Resident Evil Village runs better, testing confirms

So when people see this it's not so crazy for them to think its Denuvo yet again causing the issue.
Nothing crazy about blaming Denuvo. Actually happens a lot and the game will be cracked in no time too.

Boy, you two really didn't try to read what I said, did you? I didn't say Denuvo causes zero issues 100% of the time. I said they're blaming Denuvo with zero evidence that Denuvo was the issue. Kind of like when people did the same thing with Assassin's Creed: Origins, and Ubisoft came out and said Denuvo wasn't the cause of the high CPU usage.

But sure, throw some shade just because I said they blamed Denuvo with no proof (which was 100% correct). Have fun living life, guys.
 
Shame that this continues to be an issue for PC gaming. I mean, what existed in RE Village, while noticeable, wasn't that impacting. Apparently it's much worse in Deathloop. Really unfortunate.
 
I got it to work somewhat decently at 1440p at 60fps at high to medium settings on a GTX1080 but yeah... it's not great. Hope they are able to fix this soon.
 
Let's wait for the pirated version.
If the game performs better than the paid version, then we know for certain denuvo is causing the issues, just like with resident evil village.

Is there not a better alternative to denuvo?
I believe it wasn't only resident evil village that had performance issues because of it, so why do publishers still use it?
 
Denuvo should die, pirates will still crack it, and pirates don't care about waiting for the game, if they've decided they won't buy it, no amount of convincing will get them to.
 
Let's wait for the pirated version.
If the game performs better than the paid version, then we know for certain denuvo is causing the issues, just like with resident evil village.

Is there not a better alternative to denuvo?
I believe it wasn't only resident evil village that had performance issues because of it, so why do publishers still use it?

IIRC, RE Village had both Denuvo AND capcom's DRM, and it was mostly on Capcom's side the problem no?

Denuvo is bad all around, but RE8 had a layer of shit on top of a shit cake.
 
Boy, you two really didn't try to read what I said, did you? I didn't say Denuvo causes zero issues 100% of the time. I said they're blaming Denuvo with zero evidence that Denuvo was the issue. Kind of like when people did the same thing with Assassin's Creed: Origins, and Ubisoft came out and said Denuvo wasn't the cause of the high CPU usage.

But sure, throw some shade just because I said they blamed Denuvo with no proof (which was 100% correct). Have fun living life, guys.
912accb5_picard-facepalm.png
 
IIRC, RE Village had both Denuvo AND capcom's DRM, and it was mostly on Capcom's side the problem no?
I wasn't aware that Capcom added their own DRM as well. I thought it was only Denuvo.

Its funny how fast those 2 DRMs got cracked. Makes you wonder how effective having more than 1 DRM truly is.

(Guys, don't pirate games. Real people worked months to make the game. The least you can do is support them by buying the game if you want to play it.)
 

You got overly defensive and thought I was saying something that I didn't say at all. I'm honestly unclear why you bolded the last part of my reply, nor do I understand why you responded with that picture as you're the one who didn't pay attention to what I said and tried to prove me wrong on a stance I never took.
 
I wasn't aware that Capcom added their own DRM as well. I thought it was only Denuvo.

Its funny how fast those 2 DRMs got cracked. Makes you wonder how effective having more than 1 DRM truly is.

(Guys, don't pirate games. Real people worked months to make the game. The least you can do is support them by buying the game if you want to play it.)

Yeah, Kaldaien (a modder on the Steam forums) got really uppity with CAPCOM because they were putting their own checks in performance impacting areas for this game. Also, the Humankind developers said they likely could have implemented Denuvo with no performance impact, but they didn't think they could do that before the launch date which is why they opted to remove it. They never said that Denuvo will cause performance issues no matter what they do. I didn't bother correcting the guy that gave those examples though, because my argument was never about whether or not Denuvo can cause issues.
 
You got overly defensive and thought I was saying something that I didn't say at all. I'm honestly unclear why you bolded the last part of my reply, nor do I understand why you responded with that picture as you're the one who didn't pay attention to what I said and tried to prove me wrong on a stance I never took.
good-boy-pat-on-head.gif
 
Boy, you two really didn't try to read what I said, did you? I didn't say Denuvo causes zero issues 100% of the time. I said they're blaming Denuvo with zero evidence that Denuvo was the issue. Kind of like when people did the same thing with Assassin's Creed: Origins, and Ubisoft came out and said Denuvo wasn't the cause of the high CPU usage.

But sure, throw some shade just because I said they blamed Denuvo with no proof (which was 100% correct). Have fun living life, guys.
sensitive much? lol
who threw any shade my dude?
 
sensitive much? lol
who threw any shade my dude?

The other guy I quoted. I only had you lumped in there because you didn't read what I said before replying. Or you did read it and you assumed I was saying something that I wasn't. Either way, the shade part wasn't directed at you. I didn't make that clear, and I apologize.
 
The other guy I quoted. I only had you lumped in there because you didn't read what I said before replying. Or you did read it and you assumed I was saying something that I wasn't. Either way, the shade part wasn't directed at you. I didn't make that clear, and I apologize.
Alright, thank you for clarifying it, but it still came off as way too defensive. I just commented on denuvo itself and how it's a known quantity for causing this sort of issues, all while being mostly ineffective at what it's supposed to do anyway.
GOG all the way, but that's just my take.
 
Alright, thank you for clarifying it, but it still came off as way too defensive. I just commented on denuvo itself and how it's a known quantity for causing this sort of issues, all while being mostly ineffective at what it's supposed to do anyway.
GOG all the way, but that's just my take.

That's fair!
 
Wait.. what was I saying in the other thread? right... but I am an idiot who can't use the pc right.
There is ALWAYS something wrong with games on pc and you need to do something... or when it's denuvo, you are out of luck
 
Wait.. what was I saying in the other thread? right... but I am an idiot who can't use the pc right.
There is ALWAYS something wrong with games on pc and you need to do something... or when it's denuvo, you are out of luck
That's some hyperbole right there :messenger_tears_of_joy:
The people that complain the most about pc gaming are usually the ones that only (or mostly) use consoles.
 
That's some hyperbole right there :messenger_tears_of_joy:
The people that complain the most about pc gaming are usually the ones that only (or mostly) use consoles.
Not really. But I can clearly see and understand experienced pc users being able to suddenly notice all these issues after they buy a console... then all the small annoyances and issues become more apparent.
I personally have not just launched a game on pc and finished it in quite some time.. without having to adjust or tweak something in our outside of game. And that's 3080 so it's level EASY since you can usually crank shit up :P
 
Last edited:
Lots of games have denuvo and don't stutter constantly. I blame the port. Dishonored 2 was the exact same way and still is. You have to lock to 60fps or it never stops stuttering, even with gsync.
 
Is there a game ready driver for Deathloop?

I guess so? couldn't find it myself but the game on 2 streamers pc's popped a message to update the drivers and they did.
I played for about 2 hours earlier and had more drops/stutters(im on a 3090 with a 5950) so I decided to check the app and I still got the driver from late August and it didn't prompt me to update. So I don't think so, or maybe its rolling out?
 
Not really. But I can clearly see and understand experienced pc users being able to suddenly notice all these issues after they buy a console... then all the small annoyances and issues become more apparent.
I personally have not just launched a game on pc and finished it in quite some time.. without having to adjust or tweak something in our outside of game. And that's 3080 so it's level EASY since you can usually crank shit up :p
I said that because I see overplayed a bit the complexity of setting up and launching games on PC ticking that a win for consoles. As someone who plays about an equal amount on both, it's really hard to understand these complaints.
People that only play on console or only on PC are missing out a lot :messenger_winking:
 
I played for about 2 hours earlier and had more drops/stutters(im on a 3090 with a 5950) so I decided to check the app and I still got the driver from late August and it didn't prompt me to update. So I don't think so, or maybe its rolling out?

maybe they just had older drivers to start with, which could be. So no clue then.
 
I've been playing it on a 3090. The game stays locked at 4K/120 FPS. No frame drops, no stuttering. If Denuvo is causing issues, I'm not seeing it with this card.

My 3060 may not fare as well though. Will have to swap them for curiosity sake.
 
It would be nice for DF or enthusiasts in instances like this to test these games fully running off a ram drive to rule out I/o issues. Would be good to know.
 
I've been playing it on a 3090. The game stays locked at 4K/120 FPS. No frame drops, no stuttering. If Denuvo is causing issues, I'm not seeing it with this card.

My 3060 may not fare as well though. Will have to swap them for curiosity sake.

What settings? Without RT right?
 
What settings? Without RT right?

Ultra settings with raytracing turned on. If you don't enable FidelityFX, FPS gets cut in half though.

I did some further testing but with a 3060. Changed settings to "Very High". Locked to 60 FPS. No problems so far.
 
Same shit happened with Dishonored 2! pretty sure this is an engine related issue and it looks like they didn't even try to fix it.
 
Good catch and to think I was considering getting it due to the fact it's on PS5 and do not have a PS5 yet and I do not want to wait a year or two for it to be released on Xbox.
 
What did people expect? It's a Bethesda game... obviously it will have bugs and performance issues at launch.
 
Top Bottom