Highs:
Def Jam looks great characters, backgrounds, lighting, and though you can't control what moves you get from mixing styles the idea of mixing is pretty cool. Customizing your character is cool, and it's nice to see everything on your character even in cutscenes...bling bling bitch! The fight engine itself opens up as you progess so you the limits you have at the beginning quickly vanish away as you get more grapples attacks against based on the type of styles you've fused. A nice mix of finisher's as well... though I myself didn't find a whole punch that I liked there are alot to choose from. The counter system works well once you get use to it... the same thing goes for the control system... that L1 attack modifier is a weird decision but once you get use to it you'll be ok. Musically what can I say? Lots of good tracks, some folks strangely not represented musically though. And surprisingly the story is kinda cool.
Lows:
AI... what the hell... if you thought DJV had some cheap AI OMG you'll be screaming bloody f'n murder at the end of this one... Snoop....goddamn Snoop.... <sigh> It's crazy that in all these modification of using the AKI engine since the N64 days one thing has not changed.... high end fighters/high difficulty equals a counter alot, do alot of damage AI opponent, oh yes and those counters cause the AI opponent to gain mad meter, mad quickly. The Women are not used NEARLY enough in the story mode... such a disappointment. I also wish there were more two player free for all's I had OE as my partner and he was wreckin shop.... don't get me started on that 2 on 2 fight near the end... that's some crazy shit. It seems like EA feels... ok let's have one absolutely ridiculously lopsided match per game.
Did I miss anything?
Def Jam looks great characters, backgrounds, lighting, and though you can't control what moves you get from mixing styles the idea of mixing is pretty cool. Customizing your character is cool, and it's nice to see everything on your character even in cutscenes...bling bling bitch! The fight engine itself opens up as you progess so you the limits you have at the beginning quickly vanish away as you get more grapples attacks against based on the type of styles you've fused. A nice mix of finisher's as well... though I myself didn't find a whole punch that I liked there are alot to choose from. The counter system works well once you get use to it... the same thing goes for the control system... that L1 attack modifier is a weird decision but once you get use to it you'll be ok. Musically what can I say? Lots of good tracks, some folks strangely not represented musically though. And surprisingly the story is kinda cool.
Lows:
AI... what the hell... if you thought DJV had some cheap AI OMG you'll be screaming bloody f'n murder at the end of this one... Snoop....goddamn Snoop.... <sigh> It's crazy that in all these modification of using the AKI engine since the N64 days one thing has not changed.... high end fighters/high difficulty equals a counter alot, do alot of damage AI opponent, oh yes and those counters cause the AI opponent to gain mad meter, mad quickly. The Women are not used NEARLY enough in the story mode... such a disappointment. I also wish there were more two player free for all's I had OE as my partner and he was wreckin shop.... don't get me started on that 2 on 2 fight near the end... that's some crazy shit. It seems like EA feels... ok let's have one absolutely ridiculously lopsided match per game.
Did I miss anything?