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Destiny: Only one area per planet

This topic is fairly insane. Wait for the damn game to come out and read a review or watch some playthrough videos before labeling the game too short on incomplete information.

For me personally, the Beta was fun and I am looking forward to the game.
 
I hope the zones on other planets are larger and have longer/more challenging/more interesting story modes, because the starter missions in Old Russia were pretty brain-dead.

I'd be surprised if they weren't. I mean I wouldn't expect a ton of variety and FPS stuff is typcially just go here, activate or find something or defend something, or go here and kill this boss. Even in online games like Borderlands the missions are pretty sameish and need new settings and story to keep it interesting.

But that said, the earth missions in the beta are just the first 4 or 5 and mostly tutorial-ish, and the moon seemed like a fairly early mission too, so I'd expect some longer and more elaborate missions. Though of course we won't know until the full game is out.

Even if the missions are similar throughout I'd be fine with it give I dumped 20 some hours into the 5 or whatever missions in the Alpha and Beta as I just enjoy the gameplay, looking for loot chests, hoping for decent gear drops etc. But of course I understand that not everyone is into that.
 
That's a very simplistic and disingenuous way of putting it though. We don't know much about the story, or the setting, and there's a lot of environmental storytelling going on that you're glossing over.

I wouldn't even count MGS as a "scifi narrative".

That was my point. From what we've seen so far the story is very simplistic and generic. I've no doubt it will get better once the full game is released, but until then I have no idea what they poster I was originally replying to based his assessment of Destiny being superior to most other games that are out there on. Gameplay-wise and story-wise there's been nothing particularly special about it except that its one of the first highly anticipated games for the new console generation.

As for MGS, the Solid series is absolutely a sci-fi narrative. Sure its not space-based, but its an alternate timeline look at the future of Earth if certain scientific advancements had been made in specific points of history and how that future would eventually oppress/imprison humanity. That is quintessential sci-fi story telling and by the time you get to MGS4 and Revengenace their constantly on the verge of turning it into a full-on space race.
 
This topic is fairly insane. Wait for the damn game to come out and read a review or watch some playthrough videos before labeling the game too short on incomplete information.

For me personally, the Beta was fun and I am looking forward to the game.

Have you been reading the topic? Length isn't the only issue here. It's the concern about variety, the concern about misleading marketing and concerns about the game's supposed open world nature.
 
Wait, where did we learn there were only 32 missions?

Well, even if some are dupes, even 24 story missions at 10 minutes each would be 4 hours. That doesn't include ANY time in the following:

Tower
Explore(!)
Raid(s)
Strikes
PvP

The Tower takes time just because of the returning for story, plot, etc. Cryptarch and ship buying.

Explore can be a blast and to those who like it, like me, grinding the beacons / for glimmer is fun. Lot of time can be spent here.

Strikes, as people bitch about constantly because they suck at video games, can take 10+ minutes on the Devil Walker alone. Allegedly. There will be several strikes.

Raid, so far we know of one, and no idea at the length. Being conservative, it should take 30 minutes at least on the first run through since you should have no idea how to do it.

PvP, if you get into it, can be virtually unlimited in time spent, especially with the added motivation of gear grinding.

So, conservatively, figure at least 15 hours of stuff. Maybe 20. Conservatively.

How long did it take people to beat any of the Halo's? Story missions alone probably equals a normal run on Halo, no?

It's a pity because there are legit reasons to vent about regarding Destiny. Atrocious load times, lag in PvP / hit detection in PvP, small number of players for co-op.....playtime is ridiculous, though.

Yeah, as an inFamous: Second Son fan you surely place a high value on amount of game content.

I shit you not, a real life friend of mine will not buy a game at $60 unless there's at least 40 hours of content. He also hates PvP / multiplayer. That means he primarily only buys RPG's, and even then....

Some people just don't grasp how hard it is to make some of these games these days.
 
We don't know. We just know the number of planets they are set in.

I think of them as being palettes. On each planet the game will ship with one location. On Earth it's Old Russia (excluding the Tower, of course). I found it to be pretty darn big, and we don't know if that was all of Old Russia. And even if it were, there was a fair amount of it locked off. How big are the other locations? We have no idea.

The number of sites per planet tells us very little about how much content is in the game.

From the video's I've seen about the closed area's which people have glitched into, they aren't really that big. They look like area's which will be used for higher level story missions.
 
Fair enough but you can't go calling all the people that don't drink the Bungie cool aid Neogaf hipsters. I intend to play on release but I'm not quite convinced the game will hold my attention for long after release. And I liked Myth from Bungie but totally not interested in Halo so never played that series.

The only people I'm calling hipsters are those that are pushing an agenda without even giving the damn game a fair play and the ones that had no intention of playing it or liking it in the first place. The Xbox fanboys with their pants down, the PC elitist with all of their anti-Bungie ire, and the casual shooter crowd that played a beta of an MMO for a few minutes and think they know wtf they're talking about.

As someone that is interested in Destiny, why would you not be interested in Halo? They are insanely similar, so I find that pretty odd.
 
Raid, so far we know of one, and no idea at the length. Being conservative, it should take 30 minutes at least on the first run through since you should have no idea how to do it.

Haha there was a top guild or something that got invited to try the raid and they gave up after 14 hours, if i remeber correctly.
 
There is an inherent flaw in the design of the explorable zones of Destiny. First, the area is meant to be used by players of many different levels since all players cross it in order to get to their missions. That means that for higher level players there are a bunch of junk non-challenging enemies in the way. Second, every player gets a Sparrow for high speed transport. This means that no matter how big the area is, you'll cross it in no time.

When you put those two together it means the size of the explorable area doesn't make any difference. Players are going to jump on their sparrow, avoid all the junk and quickly ride to their destination. The explorable environment has no impact on them. This is why comparing the explorable area of Destiny to the area of your typical FPS is meaningless. In a FPS you are fighting through ever inch of the map. In Destiny much of the map is ignored.
 
This topic is fairly insane. Wait for the damn game to come out and read a review or watch some playthrough videos before labeling the game too short on incomplete information.

For me personally, the Beta was fun and I am looking forward to the game.

The idea that a game can't be subject to criticism prior to launch because we don't have all the details regarding the game is incredibly silly.
 
shit even building a new city with some sort of percentage of how successful each guardian is in capturing a place and returning it to humans..the more community effort to grow a new city with all new stuff would be interesting it would make you feel like you're in a growing world that could be taken away at any moment...I really hope the gaurdians aren't always the aggressors it would be fun to have to defend our home where people least think an attack would take place, lol.

This sounds massively appealing. I want to do more than just ensure humanity's survival in the game, I want to see them prosper.
 
The problem is that is you mission design consists of...

  • Stay in this area until you kill X number of enemies
  • Defend this point for X waves of attack
  • Linear corridor => confined space => Linear corridor => confined space => Linear corridor => confined space...
... you had better have a good story or a metric ton of unique content to back it up. Right now it appears that Destiny does not have either.

I agree about the mission design. I'm holding out for a good story. Bungie gets 1 free pass from me for all the years of fun they've given me and what great attention to lore they've had in the past. To be honest, right now I'm not feeling so sure about Destiny, but I'll give them this one. I may not in the future depending on how Destiny turns out.
 
Raid, so far we know of one, and no idea at the length. Being conservative, it should take 30 minutes at least on the first run through since you should have no idea how to do it.

No. The raid will take hours, and require even more time to prepare for. It's set up for Level 31, which is likely to be a level higher then max, even with the extra levels.
 
I had fun with what I played, like 6-8 hours in total. It was not ground breaking gameplay, but I thought everything comes together nicely, art, environments, shooting, leveling up and I am sure there will be a good story holding everything together.

There will be enough content in the base game but of course there will be DLC. About the "like TV programming events" that seems very cool and that can keep things going for people who don´t like competitive MP, the only thing is that I think these events will reuse the actual content, so it is valid to be worried about it, but I think it will be fine. Can we know please judge the game content based on the actual game itself?

I had fun but right now it is a maybe, will definitely keep an eye for more info and the actual game.
 
The only people I'm calling hipsters are those that are pushing an agenda without even giving the damn game a fair play and the ones that had no intention of playing it or liking it in the first place. The Xbox fanboys with their pants down, the PC elitist with all of their anti-Bungie ire, and the casual shooter crowd that played a beta of an MMO for a few minutes and think they know wtf they're talking about.

As someone that is interested in Destiny, why would you not be interested in Halo? They are insanely similar, so I find that pretty odd.

Because pretty burned out on FPS as a whole and Halo world really doesn't appeal to me, always felt it had bad enemy designs from what I've seen. Maybe it plays well but it's not a title I wanna delve into.
Now Destiny looks better imo, coop with some friends, the loot, the character progression and the locales look more interesting. That Mumbai and Old Chicago artwork is gorgeous which is why I'd like to explore the shit out of it day 1 instead of Old Russia lol
 
There is an inherent flaw in the design of the explorable zones of Destiny. First, the area is meant to be used by players of many different levels since all players cross it in order to get to their missions. That means that for higher level players there are a bunch of junk non-challenging enemies in the way. Second, every player gets a Sparrow for high speed transport. This means that no matter how big the area is, you'll cross it in no time.

When you put those two together it means the size of the explorable area doesn't make any difference. Players are going to jump on their sparrow, avoid all the junk and quickly ride to their destination. The explorable environment has no impact on them. This is why comparing the explorable area of Destiny to the area of your typical FPS is meaningless. In a FPS you are fighting through ever inch of the map. In Destiny much of the map is ignored.

You're only looking at one instance in time, at differnt times you explored and quested different parts of the map while avoiding the higher level enemies. It's no different than avoiding a high level dungeon in an RPG because every monster within it has a skull showing where its level should be, then coming back to that spot later when you've geared and leveled up. The space isn't wasted, infact one shotting the weak creatures on the way to the ?? monsters gives a sense of accomplishment. It's why people complain about scaling enemies, you never feel powerful otherwise.
 
IIRC, urk stated that it took 45 minutes just to finish the beginning part of the Raid for his team.
I'm wondering about this as well. I mean if they gave the tank on the devil's lair strike 10x the armor that it had in the beta and dropped 12 of them back to back, I could see it taking a long time (hyperbole, but I'm just curious why it took so long... original content or bullet spongey bosses lined up one after another?). They said the same about the Reach space fighting sequence and it turned out to be not the case. A 14 hour "game" isn't something I would be terribly interested in taking part of :)

That said, I'm sure it'll be adjusted. I'm just curious why they advertise that as being a good thing unless it's just tons of various/new content being thrown at you.
 
There is an inherent flaw in the design of the explorable zones of Destiny. First, the area is meant to be used by players of many different levels since all players cross it in order to get to their missions. That means that for higher level players there are a bunch of junk non-challenging enemies in the way. Second, every player gets a Sparrow for high speed transport. This means that no matter how big the area is, you'll cross it in no time.

When you put those two together it means the size of the explorable area doesn't make any difference. Players are going to jump on their sparrow, avoid all the junk and quickly ride to their destination. The explorable environment has no impact on them. This is why comparing the explorable area of Destiny to the area of your typical FPS is meaningless. In a FPS you are fighting through ever inch of the map. In Destiny much of the map is ignored.

It's not ignored, you will play it through when it's relevant to your level, then move on, just like in a typical fps.

Just because you can travel through it again later doesn't remove the fact you would have already played through it.

It hasn't been ignored.
 
The idea that a game can't be subject to criticism prior to launch because we don't have all the details regarding the game is incredibly silly.

He did not say it could not be criticized, he said we can't judge how long it is without knowing what is in the game. Which is correct!

Stop grabbing constructing straw men to argue against.
 
It's hard to give a shit about the quality of the sci-fi narrative conceit when the actual battles are extremely satisfying. Since when are MMO objectives so staunchly scrutinized? It seems a bit unfair given the work of Bungie's peers in this same space.

You didn't read fully what I said. Specifically this part: "...you had better have a good story or a metric ton of unique content to back it up" It's true that MMO objectives are just as weak, but that is offest by the huge amount of content they offer. The pull of those games is to power up your character so that you can see what is in the next higher zone. The reason for the backlash against Bungie is that we are learning that Destiny doesn't have that lure of massive content, yet still has those weak missions.

Even you have to admit that just the battles being satisfying isn't enough. If it were then we could have single player FPS games that consists of a few battles that players endlessly repeated. It is not just the battles that are important, it is the context of those battles too.
 
The idea that a game can't be subject to criticism prior to launch because we don't have all the details regarding the game is incredibly silly.

There's a difference between criticism of a game in a beta state and 80 pages extrapolating the length of the game from a data dump of mission names and the average play time and variety of the first 5 missions. Then I guess I'll just carry on being silly.
 
It's weird to me that people are judging the story based on the beta. There was little to no narrative presented. My assumption was there will be far, far more narrative in the same opening segment of the real game as we played in the beta. There were NES games with more exposition than that.

Basically my thought overall is, it's a beta NOT a demo so I'll wait for the full game impressions and reviews. I never pre-order games so these early impressions don't affect my buying protocol for this game either way.

This thread really shows the double-edge sword devs face when they put anything out these early for public consumption.

EDIT:
There's a difference between criticism of a game in a beta state and 80 pages extrapolating the length of the game from a data dump of mission names and the average play time and variety of the first 5 missions. Then I guess I'll just carry on being silly.
Agree with this.
 
There's a difference between criticism of a game in a beta state and 80 pages extrapolating the length of the game from a data dump of mission names and the average play time and variety of the first 5 missions. Then I guess I'll just carry on being silly.

A data dump which doesn't represent the final game. Hell, the main page even stated that.
 
It's weird to me that people are judging the story based on the beta. There was little to no narrative presented. My assumption was there will be far, far more narrative in the same opening segment of the real game as we played in the beta. There were NES games with more exposition than that.

Basically my thought overall is, it's a beta NOT a demo so I'll wait for the full game impressions and reviews. I never pre-order games so these early impressions don't affect my buying protocol for this game either way.

This thread really shows the double-edge sword devs face when they put anything out these early for public consumption.

People are getting hung up on the fact that it's called a "Beta". The game comes out really soon. This Beta was more stress test and not game mechanics test. The game as presented I'm willing to bet is representative of how the first several levels will play out.
 
I don't think this game is built well for long raids. What's the point of a long raid/strike if you're constantly regaining your full health and death simply takes you to the last checkpoint. There's no real challenge in it. That's why I hope harder difficulties make you restart the whole Strike when everybody is dead or have no re spawning at all
 
That's really disappointing since the premise of going back to desolate regions on Earth was exciting to me and while we haven't explored everything on Old Russia, the map itself isn't that impressive to me.

Old Chicago would've been amazing. I just hope the other planets have levels that are better than Old Russia's corridors.

Still buying though. It'll be funny if Chicago is in one of the expansion packs since you know what the reaction will be.
 
I don't think this game is built well for long raids. What's the point of a long raid/strike if you're constantly regaining your full health and death simply takes you to the last checkpoint. There's no real challenge in it. That's why I hope harder difficulties make you restart the whole Strike when everybody is dead or have no re spawning at all
I see you're unfamiliar with MMO raids. The difficulty comes in the form of encounter design. They can be very challenging, and are often tuned to leave the intended group scraping by unless they do everything perfectly. Who knows what they will be like in Destiny, but the intention is that the encounters are designed around requiring full co-operation and teamwork. Less "okay, we're standing next to one another shooting stuff" and more "okay, let's figure out the strategy for this. Person A goes here, Person B goes there, Persona C will handle this," etc.
 
It's not ignored, you will play it through when it's relevant to your level, then move on, just like in a typical fps.

Just because you can travel through it again later doesn't remove the fact you would have already played through it.

It hasn't been ignored.

Unless you specifically aim to do it, it is ignored because it has no barring on your play. You jump in your sparrow and ride to your mission. There is no need to stop. I did exactly that once I realized that those enemies just standing around outside had no purpose.
 
The idea that a game can't be subject to criticism prior to launch because we don't have all the details regarding the game is incredibly silly.

I agree 100% with this statement. Im sure we've seen the majority of what to expect come launch day. I sat through 20 hours of gameplay...just because that wasn't every single thing there is to do or every single rock to turn over doesn't mean that I cant form any thoughts on the game. To say we cant write a review of what we've witnessed or done thus far is a poor defense for someone who was blown away by this game. I on the other hand was also blown away... Blown away that my expectations are most likely not going to be met. I've been hyped for this game since E3 2013. After getting my hands on the beta and getting what I imagine is a good taste of the game, Im personally let down. If you are not let down then I applaud you and am envious as I sat for hours trying to get myself to enjoy it. But just because my thoughts on the game aren't the same as someone else's doesn't mean I, or anyone for that matter, should be subject to such foul hatred.
 
Uhm, no. Destiny wasn't touted as just a good fps with pretty visuals.

It wasn't touted as a MMO either. TV episodic game, with a $20 expansion which I think is another fancy word for season pass.

DLC is not new. It's been here for along time now. "Short cuts" "map packs" Or season passes. It depends if the product is worth it. So I'm hoping those expansions will be some hell of expansions.

Otherwise, having played Alpha and beta I'm already liking what they have here. PVP is something that I'll be playing the most, so I guess it might be different for those not coming in from a FPS standpoint. By FPS standard the game offers more.
 
He did not say it could not be criticized, he said we can't judge how long it is without knowing what is in the game. Which is correct!

Stop grabbing constructing straw men to argue against.

Sure we don't know precisely how much content there will be. But based on the information we have, we can take an educated guess.

If people had been complaining about content prior to knowing there was 4 or 5 zones in the game, I would agree with you that we didn't really know how much content we were gonna get
 
It's weird to me that people are judging the story based on the beta. There was little to no narrative presented. My assumption was there will be far, far more narrative in the same opening segment of the real game as we played in the beta. There were NES games with more exposition than that.

Basically my thought overall is, it's a beta NOT a demo so I'll wait for the full game impressions and reviews. I never pre-order games so these early impressions don't affect my buying protocol for this game either way.

This thread really shows the double-edge sword devs face when they put anything out these early for public consumption.

EDIT:

Agree with this.

Beta enforced that the core game mechanism is sound and solid. Game looks fine and run far smoother compared to BF4, GTA online etc. So it did prove that Bungie net code, engine are sound and solid.

Now the question has been around "amount of content". It has nothing to do with Beta. Even without the beta, we will be having the same questions. There would have been leaks and other info coming, especially so close to the game release. They could easily do a readit session and explain what type content will be there in the game.. they are dodging it, "there will be a lot to do. We will support you for ever blah blah". How difficult will it be to say how many levels are in the game, how many MP maps will be there and what modes will be in the 1st release ??. It will put all these rumors to rest.
 
Sure we don't know precisely how much content there will be. But based on the information we have, we can take an educated guess.

If people had been complaining about content prior to knowing there was 4 or 5 zones in the game, I would agree with you that we didn't really know how much content we were gonna get

Didn't the guys who leaked that information said recently that it doesn't represent the final game?

Here's what it's said:
Information:
Everything here is rumoured and does not represent the final game.
There are no offical sources on the amount of activities.
There are currently 22 known story missions, 1 Duplicate, 8 unknown and 1 credits.
There are 6 normal Strike missions, 5 Nightfall strikes (Variants of normal strikes), 4 Vanguard strikes and the rest are duplicates.
 
I agree 100% with this statement. Im sure we've seen the majority of what to expect come launch day. I sat through 20 hours of gameplay...just because that wasn't every single thing there is to do or every single rock to turn over doesn't mean that I cant form any thoughts on the game. To say we cant write a review of what we've witnessed or done thus far is a poor defense for someone who was blown away by this game. I on the other hand was also blown away... Blown away that my expectations are most likely not going to be met. I've been hyped for this game since E3 2013. After getting my hands on the beta and getting what I imagine is a good taste of the game, Im personally let down. If you are not let down then I applaud you and am envious as I sat for hours trying to get myself to enjoy it. But just because my thoughts on the game aren't the same as someone else's doesn't mean I, or anyone for that matter, should be subject to such foul hatred.
It's completely fair to criticize the beta based on the beta. It's not fair to extrapolate your beta experience, information like "each planet will have one zone," and data-mined info from a beta client and then act like you have a well-formed grasp of what the larger game entails, IMO.

And please, get out of here with the bolded persecution complex.
 
Unless you specifically aim to do it, it is ignored because it has no barring on your play. You jump in your sparrow and ride to your mission. There is no need to stop. I did exactly that once I realized that those enemies just standing around outside had no purpose.

Just because they can be bypassed doesn't mean they have no purpose.

I can sprint past enemies in most fps games, that doesn't negate their purpose.

Also, the first time you enter an area you are likely to engage with the enemies there as it's your first time and you're exploring a new area.

And just like a typical fps where you do each area once, these areas will be most relevant to you once.

Later on when you come back to the area and jet past the low level stuff, that doesn't remove the fact you did engage with it (or could have but chose not to) earlier in the game.

If you're talking about entering level relevant areas and just skipping past the level relevant mobster your way to your objective, then this is the same thing as just sprinting through a level of a typical fps and ignoring the encounters en route to your main objective. You're free to do it this way, but you shouldn't moan about the fact the enemies you passed had no purpose because it was your choice to designate them that way.
 
Until people start realizing this and looking at it with understanding instead of anger, developers are going to be less and less likely to tune us in to their development process through various stages because it will likely end up with cries of deception

I don't know man.

I've been playing Warframe since the ps4 launch, and it is awesome how every two weeks the team leads sit on a couch, answer questions, updates on what they're working on, etc.

If anything's changed since what they said sometime ago they just say it "we couldn't do this because of that, we ended up not doing that because of this".

There's no lying and no deception, no marketing execs pushing hype and half truths to sell preorders, just info straight from the horse's mouth. And when designs change, or stuff that they promised gets pushed back, no one throws a fit.

Maybe this idea that the customer is someone that needs to be deceived or mislead in order to generate a sale, just, might not work anymore.
 
Sounds like a fun way to play. This game might just not be your cup of tea.

Isn't that exactly what the complaints are about. People finally getting a clear picture of what the game will be like and discovering that they don't like it. The only reason this thread is going on for as long as it is, is because some people keep trying to insist that the flaws that we suspect are in the game aren't there.

The fact is that I think that everyone here really wants the game to be good. I'd be pleasantly surprised and would buy the game in a heartbeat if that turns out to be true. However what I've seen of the game has thrown up a huge amount of red flags so I'm taking a wait and see approach, and discussing my concerns here on a board where we discuss gaming.
 
People are getting hung up on the fact that it's called a "Beta". The game comes out really soon. This Beta was more stress test and not game mechanics test. The game as presented I'm willing to bet is representative of how the first several levels will play out.
Gameplay wise, I agree. But I felt like they probably stripped out some opening narrative elements and left in just enough to make it a barely coherent experience. I am assuming the full game will have a more fully fleshed out exposition. Just an assumption and I have nothing more to go on.
 
It's completely fair to criticize the beta based on the beta. It's not fair to extrapolate your beta experience, information like "each planet will have one zone," and data-mined info from a beta client and then act like you have a well-formed grasp of what the larger game entails, IMO.

And please, get out of here with the bolded persecution complex.

Amount of content and missions etc are coming from other sources, not the beta. Even without the beta we would have had similar questions. IGN published a big list without clearly marking what is DLC and what is in the 1st release pack. Now if they are saying a huge % of it will be DLC, expect people be upset. Several other games like Rock Band, Just Dance, Skylanders etc do it clearly, they tell you ahead of time what songs come in the disc and what will come latter. It is not that difficult to do.
 
Amount of content and missions etc are coming from other sources, not the beta. Even without the beta we would have had similar questions. IGN published a big list without clearly marking what is DLC and what is in the 1st release pack. Now if they are saying a huge % of it will be DLC, expect people be upset. Several other games like Rock Band, Just Dance, Skylanders etc do it clearly, they tell you ahead of time what songs come in the disc and what will come latter. It is not that difficult to do.

Which is from the data dump from the beta that is, again, do not represent the final game. It's not even complete
 
It's completely fair to criticize the beta based on the beta. It's not fair to extrapolate your beta experience, information like "each planet will have one zone," and data-mined info from a beta client and then act like you have a well-formed grasp of what the larger game entails, IMO.

And please, get out of here with the bolded persecution complex.

I'd say the same thing if was slinging un-warranted hatred too.
 
Sure we don't know precisely how much content there will be. But based on the information we have, we can take an educated guess.

If people had been complaining about content prior to knowing there was 4 or 5 zones in the game, I would agree with you that we didn't really know how much content we were gonna get

How big are the zones? How many areas per zone? How many missions? How large are the remaining strikes, and all of the raids? How replayable is everything?

We can clearly take guesses, but I'd argue against the notion that we have much education to base it on. I'm not expecting Destiny to be super ginormous at launch, but the notion that we can size the game on this tidbit of incomplete information is pretty unreasonable.
 
The reason for the backlash against Bungie is that we are learning that Destiny doesn't have that lure of massive content...

Even you have to admit that just the battles being satisfying isn't enough. If it were then we could have single player FPS games that consists of a few battles that players endlessly repeated. It is not just the battles that are important, it is the context of those battles too.

Except no one outside of Bungie knows how much content there is. It's all bullshit speculation. So you cannot say it doesn't have the lure of massive content. On top of that, traditional MMOs have TONS of just shitty throw away content. I for one hope Destiny doesn't go that route. I'd much rather have a great experience through-out rather than a bunch of horrible crap just padding out my time. And I think Bungie is approaching this game the same way.

I don't know if I agree about "battles being satisfying isn't enough." Luckily the ebb and flow of the game will be there too, which is what the exploration, leveling, and PvP offer. One could argue the majority of Halo was just endlessly repeating battle situations and that's held up pretty damn well for 13 years and 6+ games.
 
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