I hope the zones on other planets are larger and have longer/more challenging/more interesting story modes, because the starter missions in Old Russia were pretty brain-dead.
That's a very simplistic and disingenuous way of putting it though. We don't know much about the story, or the setting, and there's a lot of environmental storytelling going on that you're glossing over.
I wouldn't even count MGS as a "scifi narrative".
This topic is fairly insane. Wait for the damn game to come out and read a review or watch some playthrough videos before labeling the game too short on incomplete information.
For me personally, the Beta was fun and I am looking forward to the game.
Wait, where did we learn there were only 32 missions?
Yeah, as an inFamous: Second Son fan you surely place a high value on amount of game content.
We don't know. We just know the number of planets they are set in.
I think of them as being palettes. On each planet the game will ship with one location. On Earth it's Old Russia (excluding the Tower, of course). I found it to be pretty darn big, and we don't know if that was all of Old Russia. And even if it were, there was a fair amount of it locked off. How big are the other locations? We have no idea.
The number of sites per planet tells us very little about how much content is in the game.
Fair enough but you can't go calling all the people that don't drink the Bungie cool aid Neogaf hipsters. I intend to play on release but I'm not quite convinced the game will hold my attention for long after release. And I liked Myth from Bungie but totally not interested in Halo so never played that series.
Raid, so far we know of one, and no idea at the length. Being conservative, it should take 30 minutes at least on the first run through since you should have no idea how to do it.
Haha there was a top guild or something that got invited to try the raid and they gave up after 14 hours, if i remeber correctly.
This topic is fairly insane. Wait for the damn game to come out and read a review or watch some playthrough videos before labeling the game too short on incomplete information.
For me personally, the Beta was fun and I am looking forward to the game.
shit even building a new city with some sort of percentage of how successful each guardian is in capturing a place and returning it to humans..the more community effort to grow a new city with all new stuff would be interesting it would make you feel like you're in a growing world that could be taken away at any moment...I really hope the gaurdians aren't always the aggressors it would be fun to have to defend our home where people least think an attack would take place, lol.
The problem is that is you mission design consists of...
... you had better have a good story or a metric ton of unique content to back it up. Right now it appears that Destiny does not have either.
- Stay in this area until you kill X number of enemies
- Defend this point for X waves of attack
- Linear corridor => confined space => Linear corridor => confined space => Linear corridor => confined space...
I feel like a lot of what they said will hinge on if they mean "You'll see more free new areas in time" or "Expect for that statement to be true after a couple season passes.This was then said
Raid, so far we know of one, and no idea at the length. Being conservative, it should take 30 minutes at least on the first run through since you should have no idea how to do it.
The only people I'm calling hipsters are those that are pushing an agenda without even giving the damn game a fair play and the ones that had no intention of playing it or liking it in the first place. The Xbox fanboys with their pants down, the PC elitist with all of their anti-Bungie ire, and the casual shooter crowd that played a beta of an MMO for a few minutes and think they know wtf they're talking about.
As someone that is interested in Destiny, why would you not be interested in Halo? They are insanely similar, so I find that pretty odd.
There is an inherent flaw in the design of the explorable zones of Destiny. First, the area is meant to be used by players of many different levels since all players cross it in order to get to their missions. That means that for higher level players there are a bunch of junk non-challenging enemies in the way. Second, every player gets a Sparrow for high speed transport. This means that no matter how big the area is, you'll cross it in no time.
When you put those two together it means the size of the explorable area doesn't make any difference. Players are going to jump on their sparrow, avoid all the junk and quickly ride to their destination. The explorable environment has no impact on them. This is why comparing the explorable area of Destiny to the area of your typical FPS is meaningless. In a FPS you are fighting through ever inch of the map. In Destiny much of the map is ignored.
I'm wondering about this as well. I mean if they gave the tank on the devil's lair strike 10x the armor that it had in the beta and dropped 12 of them back to back, I could see it taking a long time (hyperbole, but I'm just curious why it took so long... original content or bullet spongey bosses lined up one after another?). They said the same about the Reach space fighting sequence and it turned out to be not the case. A 14 hour "game" isn't something I would be terribly interested in taking part ofIIRC, urk stated that it took 45 minutes just to finish the beginning part of the Raid for his team.
There is an inherent flaw in the design of the explorable zones of Destiny. First, the area is meant to be used by players of many different levels since all players cross it in order to get to their missions. That means that for higher level players there are a bunch of junk non-challenging enemies in the way. Second, every player gets a Sparrow for high speed transport. This means that no matter how big the area is, you'll cross it in no time.
When you put those two together it means the size of the explorable area doesn't make any difference. Players are going to jump on their sparrow, avoid all the junk and quickly ride to their destination. The explorable environment has no impact on them. This is why comparing the explorable area of Destiny to the area of your typical FPS is meaningless. In a FPS you are fighting through ever inch of the map. In Destiny much of the map is ignored.
The idea that a game can't be subject to criticism prior to launch because we don't have all the details regarding the game is incredibly silly.
It's hard to give a shit about the quality of the sci-fi narrative conceit when the actual battles are extremely satisfying. Since when are MMO objectives so staunchly scrutinized? It seems a bit unfair given the work of Bungie's peers in this same space.
The idea that a game can't be subject to criticism prior to launch because we don't have all the details regarding the game is incredibly silly.
Agree with this.There's a difference between criticism of a game in a beta state and 80 pages extrapolating the length of the game from a data dump of mission names and the average play time and variety of the first 5 missions. Then I guess I'll just carry on being silly.
There's a difference between criticism of a game in a beta state and 80 pages extrapolating the length of the game from a data dump of mission names and the average play time and variety of the first 5 missions. Then I guess I'll just carry on being silly.
It's weird to me that people are judging the story based on the beta. There was little to no narrative presented. My assumption was there will be far, far more narrative in the same opening segment of the real game as we played in the beta. There were NES games with more exposition than that.
Basically my thought overall is, it's a beta NOT a demo so I'll wait for the full game impressions and reviews. I never pre-order games so these early impressions don't affect my buying protocol for this game either way.
This thread really shows the double-edge sword devs face when they put anything out these early for public consumption.
I see you're unfamiliar with MMO raids. The difficulty comes in the form of encounter design. They can be very challenging, and are often tuned to leave the intended group scraping by unless they do everything perfectly. Who knows what they will be like in Destiny, but the intention is that the encounters are designed around requiring full co-operation and teamwork. Less "okay, we're standing next to one another shooting stuff" and more "okay, let's figure out the strategy for this. Person A goes here, Person B goes there, Persona C will handle this," etc.I don't think this game is built well for long raids. What's the point of a long raid/strike if you're constantly regaining your full health and death simply takes you to the last checkpoint. There's no real challenge in it. That's why I hope harder difficulties make you restart the whole Strike when everybody is dead or have no re spawning at all
It's not ignored, you will play it through when it's relevant to your level, then move on, just like in a typical fps.
Just because you can travel through it again later doesn't remove the fact you would have already played through it.
It hasn't been ignored.
The idea that a game can't be subject to criticism prior to launch because we don't have all the details regarding the game is incredibly silly.
Uhm, no. Destiny wasn't touted as just a good fps with pretty visuals.
He did not say it could not be criticized, he said we can't judge how long it is without knowing what is in the game. Which is correct!
Stop grabbing constructing straw men to argue against.
So are we sure old Chicago isn't in ? What else was promised that has been confirmed removed?
So are we sure old Chicago isn't in ? What else was promised that has been confirmed removed?
It's weird to me that people are judging the story based on the beta. There was little to no narrative presented. My assumption was there will be far, far more narrative in the same opening segment of the real game as we played in the beta. There were NES games with more exposition than that.
Basically my thought overall is, it's a beta NOT a demo so I'll wait for the full game impressions and reviews. I never pre-order games so these early impressions don't affect my buying protocol for this game either way.
This thread really shows the double-edge sword devs face when they put anything out these early for public consumption.
EDIT:
Agree with this.
You jump in your sparrow and ride to your mission. There is no need to stop. I did exactly that once I realized that those enemies just standing around outside had no purpose.
Sure we don't know precisely how much content there will be. But based on the information we have, we can take an educated guess.
If people had been complaining about content prior to knowing there was 4 or 5 zones in the game, I would agree with you that we didn't really know how much content we were gonna get
Information:
Everything here is rumoured and does not represent the final game.
There are no offical sources on the amount of activities.
There are currently 22 known story missions, 1 Duplicate, 8 unknown and 1 credits.
There are 6 normal Strike missions, 5 Nightfall strikes (Variants of normal strikes), 4 Vanguard strikes and the rest are duplicates.
It's completely fair to criticize the beta based on the beta. It's not fair to extrapolate your beta experience, information like "each planet will have one zone," and data-mined info from a beta client and then act like you have a well-formed grasp of what the larger game entails, IMO.I agree 100% with this statement. Im sure we've seen the majority of what to expect come launch day. I sat through 20 hours of gameplay...just because that wasn't every single thing there is to do or every single rock to turn over doesn't mean that I cant form any thoughts on the game. To say we cant write a review of what we've witnessed or done thus far is a poor defense for someone who was blown away by this game. I on the other hand was also blown away... Blown away that my expectations are most likely not going to be met. I've been hyped for this game since E3 2013. After getting my hands on the beta and getting what I imagine is a good taste of the game, Im personally let down. If you are not let down then I applaud you and am envious as I sat for hours trying to get myself to enjoy it. But just because my thoughts on the game aren't the same as someone else's doesn't mean I, or anyone for that matter, should be subject to such foul hatred.
Unless you specifically aim to do it, it is ignored because it has no barring on your play. You jump in your sparrow and ride to your mission. There is no need to stop. I did exactly that once I realized that those enemies just standing around outside had no purpose.
Until people start realizing this and looking at it with understanding instead of anger, developers are going to be less and less likely to tune us in to their development process through various stages because it will likely end up with cries of deception
Sounds like a fun way to play. This game might just not be your cup of tea.
Gameplay wise, I agree. But I felt like they probably stripped out some opening narrative elements and left in just enough to make it a barely coherent experience. I am assuming the full game will have a more fully fleshed out exposition. Just an assumption and I have nothing more to go on.People are getting hung up on the fact that it's called a "Beta". The game comes out really soon. This Beta was more stress test and not game mechanics test. The game as presented I'm willing to bet is representative of how the first several levels will play out.
It's completely fair to criticize the beta based on the beta. It's not fair to extrapolate your beta experience, information like "each planet will have one zone," and data-mined info from a beta client and then act like you have a well-formed grasp of what the larger game entails, IMO.
And please, get out of here with the bolded persecution complex.
Amount of content and missions etc are coming from other sources, not the beta. Even without the beta we would have had similar questions. IGN published a big list without clearly marking what is DLC and what is in the 1st release pack. Now if they are saying a huge % of it will be DLC, expect people be upset. Several other games like Rock Band, Just Dance, Skylanders etc do it clearly, they tell you ahead of time what songs come in the disc and what will come latter. It is not that difficult to do.
It's completely fair to criticize the beta based on the beta. It's not fair to extrapolate your beta experience, information like "each planet will have one zone," and data-mined info from a beta client and then act like you have a well-formed grasp of what the larger game entails, IMO.
And please, get out of here with the bolded persecution complex.
Sure we don't know precisely how much content there will be. But based on the information we have, we can take an educated guess.
If people had been complaining about content prior to knowing there was 4 or 5 zones in the game, I would agree with you that we didn't really know how much content we were gonna get
The reason for the backlash against Bungie is that we are learning that Destiny doesn't have that lure of massive content...
Even you have to admit that just the battles being satisfying isn't enough. If it were then we could have single player FPS games that consists of a few battles that players endlessly repeated. It is not just the battles that are important, it is the context of those battles too.