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Destiny: Only one area per planet

Was never confirmed to be in. We just have concept art of it, and chances are if it isn't in, we will see it in future games/expansions.

Yes it was. The reveal made it clear that Old Chicago would be a location in Destiny. Clearly somewhere along the line it got cut but it was supposed to be a location, even if we never saw footage which really shouldn't matter considering the lack of screens and footage for other areas that are in the game.

Bungie art director Christopher Barrett dubbed Destiny a “mythic science fiction” universe and shared a number of locales we can look forward to visiting: the Cosmodome Breach, the ruins on the edge of the European Dead Zone, the swamps of Old Chicago (likely a nod to Bungie’s original home city), derelict fleets floating in the rings of Saturn, the earth Moon’s Hellmouth, the uncharted depths of Reef, giant obsidian pyramid ships, mile-long tomb ships, and much more.

http://www.ign.com/articles/2013/02/17/bungies-destiny-a-land-of-hope-and-dreams?page=2
 
Amount of content and missions etc are coming from other sources, not the beta. Even without the beta we would have had similar questions. IGN published a big list without clearly marking what is DLC and what is in the 1st release pack. Now if they are saying a huge % of it will be DLC, expect people be upset. Several other games like Rock Band, Just Dance, Skylanders etc do it clearly, they tell you ahead of time what songs come in the disc and what will come latter. It is not that difficult to do.
Has anyone commented on missions/strikes/etc in any official capacity? AFAIK, the 32 missions number is from the datamining, isn't it? As is the 7 strikes? Shoot me a link if you can.

I'd say the same thing if was slinging un-warranted hatred too.
Unless you want to show me where exactly I was slinging "unwarranted hatred" you might want to quit while you're ahead.
 
Not at all. What I'm saying is that the game isn't something you "finish" in the same sense you finish many games, so trying to quantify and evaluate the worth of the game using something like number of zones is arguably not the most apt approach. Like I said, the longevity of Destiny is not going to come from number of zones or missions, both of which would be exhausted regardless of how many they added, but rather community engagement and multiplayer activities.

That makes no sense. The "community engagement and multiplayer activities" revolve around the zones and missions. As I've pointed out elsewhere, if the amout of content did not matter then Destiny should be just as good with a single mission and zone.


Just because they can be bypassed doesn't mean they have no purpose.

I can sprint past enemies in most fps games, that doesn't negate their purpose.

Well no. If it is a good FPS you can't just run past enemies. They should kill you if you tried.
 
Several other games like Rock Band, Just Dance, Skylanders etc do it clearly, they tell you ahead of time what songs come in the disc and what will come latter. It is not that difficult to do.

Those are music games and a toy. It's easy to understand what a song entails time wise. And Skylanders needs to appeal to kids, to easily explain to them on their level what is in the box.

What the hell could you possibly ascertain from a list of zones? You wouldn't know the size or breadth of gameplay in each. The entire request for that knowledge is absolutely absurd and has never been demanded from any other game.
 
Has anyone commented on missions/strikes/etc in any official capacity? AFAIK, the 32 missions number is from the datamining, isn't it? As is the 7 strikes? Shoot me a link if you can.

No one said anything about it in any official capacity and as far the datamined stuff we found, it doesn't represent the final game.
 
Didn't the guys who leaked that information said recently that it doesn't represent the final game?

Here's what it's said:

I have no doubt that list isn't final.

But I'm talking about being able to have a decent idea about the amount of content to expect, based on how big we know Old Russia and The Moon to be ( accounting for some additional area being locked off currently ). As well as how those zones are designed and structured

We also have a good idea of how many strikes there'll be, and we know there will be 1 raid.

I won't claim to know exactly how many story missions are in the game. But I would not expect the leaked list to be missing a large number of missions.

I'm not saying we know how much content is in the game. But I absolutely think we can take some decent guesses at this point, given what we've seen of the game.

And keep in mind the a lot of the content complaints, stem from the fact that people were expecting there to be significantly more than 4 or 5 Old Russia/Moon sized zones in the game. An expectation Bungie honestly never did anything to dispel.
 
Yes it was. The reveal made it clear that Old Chicago would be a location in Destiny. Clearly somewhere along the line it got cut but it was supposed to be a location, even if we never saw footage which really shouldn't matter considering the lack of screens and footage for other areas that are in the game.



http://www.ign.com/articles/2013/02/17/bungies-destiny-a-land-of-hope-and-dreams?page=2

you see there lies the problem. When bungie has been talking destiny, they mean the series as a whole. I'm not going to defend it, but I almost guarantee that is what they meant. We will see it in Destiny, just not the first one.
 
Yes it was. The reveal made it clear that Old Chicago would be a location in Destiny. Clearly somewhere along the line it got cut but it was supposed to be a location even if we never saw footage which eally shouldn't matter considering the lack of screens and footage for other areas that are in the game.



http://www.ign.com/articles/2013/02/17/bungies-destiny-a-land-of-hope-and-dreams?page=2

Oh ok, so a year ago IGN got the scoop on what they were currently working on. Guess what. Things get cut. So you're right, it might not be there. You're reading an entertainment site about titles in development. You can't take every ounce of info gleamed there as the retail product gospel.
 
Yes it was. The reveal made it clear that Old Chicago would be a location in Destiny. Clearly somewhere along the line it got cut but it was supposed to be a location, even if we never saw footage which really shouldn't matter considering the lack of screens and footage for other areas that are in the game.



http://www.ign.com/articles/2013/02/17/bungies-destiny-a-land-of-hope-and-dreams?page=2

Where, exactly, is it clear?

It sure isn't from the comment that spawned this thread.
 
That makes no sense. The "community engagement and multiplayer activities" revolve around the zones and missions. As I've pointed out elsewhere, if the amount of content did not matter then Destiny should be just as good with a single mission and zone.
Yes, they do. However, you wouldn't throw 300 poorly made missions into the game and call it a day, "Yep, that'll keep 'em satisfied."; it's about what you do with those zones and missions, not necessarily the number of them that exist. (which has been my point all along)
 
I don't know man.

I've been playing Warframe since the ps4 launch, and it is awesome how every two weeks the team leads sit on a couch, answer questions, updates on what they're working on, etc.

If anything's changed since what they said sometime ago they just say it "we couldn't do this because of that, we ended up not doing that because of this".

There's no lying and no deception, no marketing execs pushing hype and half truths to sell preorders, just info straight from the horse's mouth. And when designs change, or stuff that they promised gets pushed back, no one throws a fit.

Maybe this idea that the customer is someone that needs to be deceived or mislead in order to generate a sale, just, might not work anymore.

Bungie was pretty good about this when they were doing podcasts. It's been largely "more on that later" with them lately.
 
I love how people read into one line of text by a developer, and just run wild with fear, assumption and speculation. I understand why that is, but it still makes me smirk.

I just spent about 10 hours, at least, playing through one earth on the beta, and there was still tons left to do and explore, nevermind how many dozens or hundreds of hours competitive MP will provide, let alone playing with different classes or different team sizes.

Bungie may have shot themselves int he foot by overhyping people with numbers, but why worry when reviews are right around the corner? I thought that what was there was awesome, and hugely replayable. Seemed great to me.
 
I don't know man.

I've been playing Warframe since the ps4 launch, and it is awesome how every two weeks the team leads sit on a couch, answer questions, updates on what they're working on, etc.

If anything's changed since what they said sometime ago they just say it "we couldn't do this because of that, we ended up not doing that because of this".

There's no lying and no deception, no marketing execs pushing hype and half truths to sell preorders, just info straight from the horse's mouth. And when designs change, or stuff that they promised gets pushed back, no one throws a fit.

Maybe this idea that the customer is someone that needs to be deceived or mislead in order to generate a sale, just, might not work anymore.

Warframe?

There was an instance when digital Extremes were caught in an active lie with data mined information and actually had to apologise to the entire community by handing out free platinum.

The community is also extremely volatile, there is plenty of fits being thrown on the main forum. You should have been there when Vauban's Bastille was "nerfed". Oh my...

It's also very easy to have bi-weekly chats with your community when the majority of the content you're working on is re-skinned events and a bunch of in game items.

Especially when major updates like Damage 2.0 were delayed for weeks and spent most if the live sessions trying to distract from the delay by plying us with shiny new gear.

Oh, I know there's slightly more to Warframe than that, but we're hardly dealing with the same scale here.
 
Oh, hello.

Destiny's pretty big. It's the biggest game we've ever made, by far, and we're sort of known for making games you can play for months, years, and even decades if you're a little bit...dedicated.

With Destiny, we're looking to exceed what we've done before, not just in terms of scale - the Moon is our smallest destination - but in terms of scope and breadth of activities. That's true for day one, as you expect, but it also means we want Destiny to have super long legs.

If we're fortunate enough to have you playing months after launch, you still find lots of compelling stuff to do. That will manifest itself in a myriad of ways, from straight up content to cool activities we've yet to show off.

We think we did a decent job supporting Halo, post launch, but we were only ever able to cater to the competitive set. That left a lot of players out in the cold. That made a lot of the team grumpy. We wanted to do better. So, Destiny is philosophically built support every type of player, and all modes with ongoing activities and events. We look at it quite a bit like television programming, as opposed to a singular film, as we had in the past. We think it's gonna be pretty great, but we wanted to test out a bunch of our new stuff with Beta, to make sure we could flip knobs and levers live, reacting and responding with lots (and, ho boy, did we see LOTS) of players online and playing.

Beta was water wings. Level 8 is nothing. You barely scratched the surface, and it seems like some folks had fun with what was there.

If you did, good news. More soon.

This is why I love NeoGAF :-D
 
disappointing, but it's still the most fun I've had with a shooter in a while, so I'll be keeping my preorder. it kind of helps that my preorder is through the US PSN, so I couldn't cancel it if I wanted to...lol.
 
Has anyone commented on missions/strikes/etc in any official capacity? AFAIK, the 32 missions number is from the datamining, isn't it? As is the 7 strikes? Shoot me a link if you can.

Unless you want to show me where exactly I was slinging "unwarranted hatred" you might want to quit while you're ahead.

You attacked me personally with your "Complex" remark. If I had done something to you then it would be a legitimate statement. However, I did not, therefore your attack on me was unwarranted.
 
Except no one outside of Bungie knows how much content there is. It's all bullshit speculation. So you cannot say it doesn't have the lure of massive content. On top of that, traditional MMOs have TONS of just shitty throw away content. I for one hope Destiny doesn't go that route. I'd much rather have a great experience through-out rather than a bunch of horrible crap just padding out my time. And I think Bungie is approaching this game the same way.

I don't know if I agree about "battles being satisfying isn't enough." Luckily the ebb and flow of the game will be there too, which is what the exploration, leveling, and PvP offer. One could argue the majority of Halo was just endlessly repeating battle situations and that's held up pretty damn well for 13 years and 6+ games.

Sorry, but I really hate the line of thought that goes "You can't criticize until you know it 100%". Life is all about extrapolating the future based on our current knowledge. We very rarely have perfect information. Going by your logic I should see every movie because no matter how bad I dislike a preview, I might just end up liking the movie anyway. I mean how can you totally describe a 2 hour movie in a few small trailers.

The fact is that Destiny is throwing up a huge amount of red flags. That doesn't prove that final game will have problems, but it makes it more likely that the final game will have problems. As long as I acknowledge the fact that I might be wrong, it is perfectly reasonably to proceed based on what I think is likely to happen as opposed to what could potentially happen.

As for the "satisfying" battles I can say this, playing the beta has proved to me that replaying the exact same Destiny battles over and over again is not enough of a game for me. If replaying strike missions ad nauseam is Bungie's idea of good gameplay then I'll take a pass.
 
So your saying it's my fault that Bungie mislead us on the areas in the final game? That's some world class spin.

I'm saying you shouldn't look at pre-release material and have lofty expectations of it. Jesus, this is seriously some naive shit. Look, I remember reading previews about one of the early Halo titles (2 or 3) with references to abilities like sprinting, cover mechanics, etc. I didn't throw a damn fit when I heard they weren't in the final game and create some huge conspiracy about developers screwing over everyone. I understood that it had been quite some time since said article and that the vision had changed.

This is nothing new. It happens ALL the time. If it upsets you so much and you can't accept the changes, then stop feeding into it.
 
How big are the zones? How many areas per zone? How many missions? How large are the remaining strikes, and all of the raids? How replayable is everything?

We can clearly take guesses, but I'd argue against the notion that we have much education to base it on. I'm not expecting Destiny to be super ginormous at launch, but the notion that we can size the game on this tidbit of incomplete information is pretty unreasonable.

We know pretty much how big Old Russia and The Moon is. We have nothing that leads us to think that Mars or Venus to have zone much larger than the zones we've played.

We've tried 4 Earth missions, and know of 3 locked off areas, that would lead me to believe there is 7-8 missions on earth, that would also makes sense given how the mission icons are spaced on the Old Russia and Venus maps. Which is pretty well in line with what the leaked list says.

Bungie have stated strikes are supposed to be "short" side activities that take around 30 minutes. So that's logically what I would expect strikes to take.

And what do you mean "all of the raids"? There's a raid. And I'm not gonna pretend I know how long that raid takes. Nor does it really matter. Raids in mmo's can take dozens of hours to clear the first time. Does that mean that the 1 boss that took you 8 hour to down should count as being as much content as full 8 hour story campaign?

And I'm sure everything is highly replayable, but just because the game is designed around farming or grinding, it sure don't mean that running the same strikes over and over, counts as new or unique content each time you do that.
 
Yes, they do. However, you wouldn't throw 300 poorly made missions into the game and call it a day, "Yep, that'll keep 'em satisfied."; it's about what you do with those zones and missions, not necessarily the number of them that exist. (which has been my point all along)

Yea, but if you had 300 great missions you'd have a GOTY even without any multiplayer. Having other players is no substitute for good content.
 
Those are music games and a toy. It's easy to understand what a song entails time wise. And Skylanders needs to appeal to kids, to easily explain to them on their level what is in the box.

What the hell could you possibly ascertain from a list of zones? You wouldn't know the size or breadth of gameplay in each. The entire request for that knowledge is absolutely absurd and has never been demanded from any other game.

"Destiny's pretty big. It's the biggest game we've ever made, by far, and we're sort of known for making games you can play for months, years, and even decades if you're a little bit...dedicated. " .. is very generic. Are we talking about the size including paid DLC or the original $60 game. People understand if you add up all the DLC, the game will be meaty. But the question has been what comes with the initial $60 package ?. Some one can come out answer it clearly to avoid all these confusion.
- Here is the list of PvP modes
- List of PvP Maps
- Areas where missions will be held. << I understand they dont want to give away story spoilers. But they gave all the info to IGN like Old Chicago etc, now we are hearing some are paid DLC and not part of the original game. It could be clarified very quickly and we can simply move on. Either don't release any info -or- clarify properly
 
Yea, but if you had 300 great missions you'd have a GOTY even without any multiplayer. Having other players is no substitute for good content.
Absolutely but I don't think either of us need it to be spelled out why we'll never get 300 great missions regardless of which developer we're talking about.
You attacked me personally with your "Complex" remark.
Because you've come in here with lines about how nobody can say anything, and how nobody is allowed to criticize the game without getting beat up and attacked, and that is not happening in this thread. Saying that some of what you post looks like a persecution complex is barely an attack, and it's not at all "hatred" unless you're just trying to be dramatic.
 
The fact is that Destiny is throwing up a huge amount of red flags.

No.

No, what's happening is Bungie have given us just enough info that it could realistically go either way, and people are choosing extremes to run with.

You say "red flags", others can easily reason "green".

It's all silly speculation because Bungie are being so tight with their information.
 
It basically goes something like this:

Person A: "Wow I absolutely loved the beta, Im definitely going to be picking up this game and will enjoy it for hundreds of hours. Day 1 for sure"

*No one says anything*



Person A: "Wasn't really a fan of the beta.And it Doesn't seem like it will offer me as much enjoyment as I originally thought. Im not buying it day 1."

Person B: "What, are you crazy? How can you judge a game just from the beta. We don't even know everything yet. you're just being a hipster!"
 
they said this is going to be a 10 year long game in one of their vids.

series. series will be 10 years long. this is over 4 games and multiple expansions.

It basically goes something like this:

Person A: "Wow I absolutely loved the beta, Im definitely going to be picking up this game and will enjoy it for hundreds of hours. Day 1 for sure"

*No one says anything*



Person A: "Wasn't really a fan of the beta.And it Doesn't seem like it will offer me as much enjoyment as I originally thought. Im not buying it day 1."

Person B: "What, are you crazy? How can you judge a game just from the beta. We don't even know everything yet. you're just being a hipster!"

No it's more like

Person A:" I liked the beta but this list says there isn't going to be much content. I'm not going to play day 1 if it's only that"

Person B:" Well we don't know how much content there is actually going to be. Isn't that presumptuous to say that is all there is?"
 
they said this is going to be a 10 year long game in one of their vids.

Will rest of the DLC be free ?. When they say 10 year, what does it mean ?. Old Chicago is $20, Eurpoa is $20 ?. We pay $60 for the game and $100 every year in DLC ?. In all honesty, I will be glad to spend $100/yr for DLC.. I pay $90/mo for cable TV. Just be upfront and explain what is coming in the initial pack and what will be in DLC packs and move on. People who like the game will buy it.

I loved COD:MW campaign, it was short and sweet. For me it doesn't have to be long, but if it is short... just tell me.
 
Absolutely but I don't think either of us need it to be spelled out why we'll never get 300 great missions regardless of which developer we're talking about.

I was just going off the example you provided. The underlying point which I'm making is that the amount of unique content matters. Some people are trying to obscure that fact by saying that replaying content or a multiplayer community is somehow a substitute.
 
Will rest of the DLC be free ?. When they say 10 year, what does it mean ?. Old Chicago is $20, Eurpoa is $20 ?. We pay $60 for the game and $100 every year in DLC ?. In all honesty, I will be glad to spend $100/yr for DLC.. I pay $90/mo for cable TV. Just be upfront and explain what is coming in the initial pack and what will be in DLC packs and move on. People who like the game will buy it.

I loved COD:MW campaign, it was short and sweet. For me it doesn't have to be long, but if it is short... just tell me.

Did you demand a 10 year plan from Activision before you bought into the Call of Duty franchise too?
 
Absolutely but I don't think either of us need it to be spelled out why we'll never get 300 great missions regardless of which developer we're talking about.
Because you've come in here with lines about how nobody can say anything, and how nobody is allowed to criticize the game without getting beat up and attacked, and that is not happening in this thread. Saying that some of what you post looks like a persecution complex is barely an attack, and it's not at all "hatred" unless you're just trying to be dramatic.

Go back and read the threads. There are kids talking shit to each other all over it to those who criticized. With your retorts you're just adding fuel to the fire. Whether you want to admit it, you are.
 
Will rest of the DLC be free ?. When they say 10 year, what does it mean ?. Old Chicago is $20, Eurpoa is $20 ?. We pay $60 for the game and $100 every year in DLC ?. In all honesty, I will be glad to spend $100/yr for DLC.. I pay $90/mo for cable TV. Just be upfront and explain what is coming in the initial pack and what will be in DLC packs and move on. People who like the game will buy it.

I loved COD:MW campaign, it was short and sweet. For me it doesn't have to be long, but if it is short... just tell me.

Year 1-2/3: Destiny 1 and its expansions will launch

Repeat for each sequel.
 
Will rest of the DLC be free ?. When they say 10 year, what does it mean ?. Old Chicago is $20, Eurpoa is $20 ?. We pay $60 for the game and $100 every year in DLC ?. In all honesty, I will be glad to spend $100/yr for DLC.. I pay $90/mo for cable TV. Just be upfront and explain what is coming in the initial pack and what will be in DLC packs and move on. People who like the game will buy it.

I loved COD:MW campaign, it was short and sweet. For me it doesn't have to be long, but if it is short... just tell me.

I'm pretty sure they have said there will free and paid content in updates. We don't know how future games and expansions are actually going to be like.
 
I was just going off the example you provided. The underlying point which I'm making is that the amount of unique content matters. Some people are trying to obscure that fact by saying that replaying content or a multiplayer community is somehow a substitute.

And some people are saying the game is lacking in content when they have nothing to base that on but a beta that was obviously extremely restricted.

Again: Bungie gave is just enough information that it could go either way. There is no red flag, there's just a bunch of potential outcomes that we can only guess at.

We have nowhere near enough info to make any kind of worthwhile assessment.
 
Did you demand a 10 year plan from Activision before you bought into the Call of Duty franchise too?

No. Then dont talk about 10 year plan. Just say this is the game and move on. Here is the problem with Destiny they throw random stuff without explaining any thing.

- 10 year plan. This is a large game etc etc.
- "IGN first", puts out a whole lot of areas. If not for GAF, I was assuming old chicago etc were part of the $60 game release.

Either dont put any info at all. Or clearly explain what you have in your mind.
 
This is nothing new. It happens ALL the time. If it upsets you so much and you can't accept the changes, then stop feeding into it.

No. I'm going to be disappointed of the lofty expectations set by Bungie and continue voicing my disappointment until either the game comes out or Bungie releases something to quell them.

Things change in the development of the game that's not an issue I have. There are a lot of things shown in the E3 builds and mentioned in the reveal that were changed. Some for the better, and some for the worse, but removing areas that were implied to be in the full game is not the same. I'm not advocating a crusade on Bungie, I'm not saying we should lynch mob them, and I haven't even cancelled my preorder nor do I plan to, but I am disappointed and will continue to be.
 
No.

No, what's happening is Bungie have given us just enough info that it could realistically go either way, and people are choosing extremes to run with.

You say "red flags", others can easily reason "green".

It's all silly speculation because Bungie are being so tight with their information.

Maybe that is the way that you are interpreting the information we have to date, but I'll take my own counsel on what the data means. My interpretation of preview data about games has been pretty good up till now. If anything, I tend to let hype sway my opinion to being too generous. After all I had issues with Destiny even before the beta, but had it preordered and was planning on buying it just because it was the "it" game. Now I've got enough info to wake me up to the reality of it.
 
Go back and read the threads. There are kids talking shit to each other all over it to those who criticized. With your retorts you're just adding fuel to the fire. Whether you want to admit it, you are.

Oh brother, I'm sure you can find a post to substantiate what you said, but it's 1 post out of 4000. It's really not as bad as you are making it out to be.
 
No. I'm going to be disappointed of the lofty expectations set by Bungie and continue voicing my disappointment until either the game comes out or Bungie releases something to quell them.

Things change in the development of the game that's not an issue I have. There's a lot of things shown in the E3 builds and mentioned in the reveal that were changed. Some for the better, and some for the worse, but removing areas that were implied to be in the full game is not the same. I'm not advocating a crusade on Bungie, I'm not saying we should lynch mob them, and I haven't even cancelled my preorder nor do I plan to, but I am disappointed and will continue to be.

This doesn't make any sense. If you know you won't enjoy the game or get $60 of fun out of it, please cancel your pre-order.

You can say a lot of things about what Destiny isn't, but at least Bungie had open Alpha and Beta phases for all platforms allowing people to experience the game in earnest. Did you not enjoy the beta?
 
No. I'm going to be disappointed of the lofty expectations set by Bungie and continue voicing my disappointment until either the game comes out or Bungie releases something to quell them.

Things change in the development of the game that's not an issue I have. There's a lot of things shown in the E3 builds and mentioned in the reveal that were changed. Some for the better, and some for the worse, but removing areas that were implied to be in the full game is not the same. I'm not advocating a crusade on Bungie, I'm not saying we should lynch mob them, and I haven't even cancelled my preorder nor do I plan to, but I am disappointed and will continue to be.

Did they ever say these missing areas would be available in the game at launch?

Wasn't the game always marketed as an ongoing project that would be expanded on over time?

Maybe that is the way that you are interpreting the information we have to date, but I'll take my own counsel on what the data means. My interpretation of preview data about games has been pretty good up till now. If anything, I tend to let hype sway my opinion to being too generous. After all I had issues with Destiny even before the beta, but had it preordered and was planning on buying it just because it was the "it" game. Now I've got enough info to wake me up to the reality of it.

You don't have enough info though. You've been given barely any info and have chosen to let your past experiences colour in the gaps.

An absence of information is not a red flag itself by default.
 
Did they ever say these missing areas would be available in the game at launch?

Wasn't the game always marketed as an ongoing project that would be expanded on over time?

http://www.ign.com/wikis/destiny/Earth

1) Why release screen shots for things that wont be on the release ?
2) How difficult will it be to say what is part of DLC and what comes with the original $60 release ?

This is confusing as hell. IGN, Amazon forums say all these areas are available at launch. GAF says Chicago etc will be DLC. I have no idea who to trust !!!. It will be so much easier, if they havent given screen shots for areas like Mumbai, Chicago to IGN and other sites.
 
We know pretty much how big Old Russia and The Moon is. We have nothing that leads us to think that Mars or Venus to have zone much larger than the zones we've played.


We've tried 4 Earth missions, and know of 3 locked off areas, that would lead me to believe there is 7-8 missions on earth, that would also makes sense given how the mission icons are spaced on the Old Russia and Venus maps. Which is pretty well in line with what the leaked list says.

Bungie have stated strikes are supposed to be "short" side activities that take around 30 minutes. So that's logically what I would expect strikes to take.

And what do you mean "all of the raids"? There's a raid. And I'm not gonna pretend I know how long that raid takes. Nor does it really matter. Raids in mmo's can take dozens of hours to clear the first time. Does that mean that the 1 boss that took you 8 hour to down should count as being as much content as full 8 hour story campaign?

And I'm sure everything is highly replayable, but just because the game is designed around farming or grinding, it sure don't mean that running the same strikes over and over, counts as new or unique content each time you do that.

I think it's pretty clear from this post that you have no idea how much content there is in the game, given the number of layering you're having to do with your assumptions and guesses. (Sizing the rest of the game on the basis of one area, for example.) Which is basically the point. Not trying to pick on just you, this goes for everyone. There's a remarkable amount of extrapolation taking place.
 
I think it's pretty clear from this post that you have no idea how much content there is in the game, given the number of layering you're having to do with your assumptions and guesses. (Sizing the rest of the game on the basis of one area, for example.) Which is basically the point. Not trying to pick on just you, this goes for everyone. There's a remarkable amount of extrapolation taking place.

It took this many posts to set a line in the sand but at least someone said it. Lots of people need to get a grip.
 
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