grimlock33
Member
Got room for 1 in Nightfall. Starting now...psn is grimlock33.
EDIT: Full already
EDIT: Full already
I forgot to put Murmur in the bank.Nami, where you go
Sweet, I'm assuming I'll receive the rewards, correct?
I forgot to put Murmur in the bank.
I'm gonna go pick it up and then join. I need the arc damage for later.I, starting, join anytime
I was thinking about the new leveling system. A lot of people I play with have been saying "I'm skipping the Vendor armor and going straight for Raid Armor". But Bungie noticed people were doing that with the VoG Armor and they don't want you to do that anymore and they designed a new system that makes that strategy a very bad one.
(1) Life as a 30 in the normal CE raid (not a real spoiler):(2) You need 84 Radiant Shards to level up your CE raid gear whenever you get a full set. Or you need 63 to level up 3 pieces + an exotic. That feels like it would take 6-8 weeks of raiding if you are only doing it on one character and if you do it every week and if you are lucky with your drops. So even if you get the good drops your going to be waiting a while (even if you want to get to 31 with one piece of CE Raid gear and one exotic it is still a long wait for the Radiant Shards).It's like going into the VoG as a 26.
(3) Bungie has made it really easy and very painless to level up your new Vendor armor if you have been playing the VoG and have a decent stack of Ascendant Shards. It doesn't even require you wasting any of your new and currently scarce Radiant shards that you will need to level up your future CE raid armor.
Message: If you are a raider it's not a good idea to "go straight for Raid Armor" you have to bite the bullet and level up to 31 with Vendor gear. You only need (1) VoG or IB piece of 30 light gear and (2) pieces of Vendor 33 light gear and (1) new post-DLC or upgraded exotic. Or four pieces of new Vendor Armor whichever you can get first IMO.
I think that is the best idea if you just want to be most efficient in getting to the top.
Agree, I have one character only and in my case I spent most of my resources getting to Level 30, all my Shards went to upgrading gear (including Exotics) prior to the Exotic Shard update and I spent all my marks on gear that I dismantled for shards. So I am a little bummed about having to re-up, but just gotta have patience now.
Good post. I did not know you can get to 31 and still use one VOG/ Light 30 piece, thanks.
Yeah very good stuff here.I was thinking about the new leveling system. A lot of people I play with have been saying "I'm skipping the Vendor armor and going straight for Raid Armor". But Bungie noticed people were doing that with the VoG Armor and they don't want you to do that anymore and they designed a new system that makes that strategy a very bad one.
(1) Life as a 30 in the normal CE raid (not a real spoiler):(2) You need 84 Radiant Shards to level up your CE raid gear whenever you get a full set. Or you need 63 to level up 3 pieces + an exotic. That feels like it would take 6-8 weeks of raiding if you are only doing it on one character and if you do it every week and if you are lucky with your drops. So even if you get the good drops your going to be waiting a while (even if you want to get to 31 with one piece of CE Raid gear and one exotic it is still a long wait for the Radiant Shards).It's like going into the VoG as a 26.
(3) Bungie has made it really easy and very painless to level up your new Vendor armor if you have been playing the VoG and have a decent stack of Ascendant Shards. It doesn't even require you wasting any of your new and currently scarce Radiant shards that you will need to level up your future CE raid armor.
Message: If you are a raider it's not a good idea to "go straight for Raid Armor" you have to bite the bullet and level up to 31 with Vendor gear. You only need (1) VoG or IB piece of 30 light gear and (2) pieces of Vendor 33 light gear and (1) new post-DLC or upgraded exotic. Or four pieces of new Vendor Armor whichever you can get first IMO.
Anyone think IB next week will give us level 32 stuff?
Anyone think IB next week will give us level 32 stuff?
Anyone think IB next week will give us level 32 stuff?
Yeah very good stuff here.
Just are there are a few avenues to hit 30 now, there are a few avenues to hit 31 as well. Depending on how quickly you need to do this, getting all four pieces of vendor gear is the quickest way- note that the gloves and boots do not require a commendation.
If you are okay playing a little more longitudinally and staying at 30 a little longer however- A combination of new raid, vendor, Iron Banner, upgraded/new exotic and old raid gear can also get you there. Having one 36 light exotic armor piece, especially a helm or chest, in your possession goes a long way- so please consider this when Xur shows up- if you're low on coins/etc, it is almost definitely worth it to upgrade an exotic helm or chest over any weapon.
Each CE Raid piece or max-light Exotic can be thought of making any VoG piece as good as a new vendor piece in terms of hitting 31.
So one example of how to hit it would be:
1 upgraded exotic helm
1 VoG raid chest
1 New IB gloves (starting 16th)
1 vendor boots
and many other permutations obviously.
No.Anyone think IB next week will give us level 32 stuff?
I was thinking about the new leveling system. A lot of people I play with have been saying "I'm skipping the Vendor armor and going straight for Raid Armor". But Bungie noticed people were doing that with the VoG Armor and they don't want you to do that anymore and they designed a new system that makes that strategy a very bad one.
(1) Life as a 30 in the normal CE raid (not a real spoiler):(2) You need 84 Radiant Shards to level up your CE raid gear whenever you get a full set. Or you need 63 to level up 3 pieces + an exotic. That feels like it would take 6-8 weeks of raiding if you are only doing it on one character and if you do it every week and if you are lucky with your drops. So even if you get the good drops your going to be waiting a while (even if you want to get to 31 with one piece of CE Raid gear and one exotic it is still a long wait for the Radiant Shards).It's like going into the VoG as a 26.
(3) Bungie has made it really easy and very painless to level up your new Vendor armor if you have been playing the VoG and have a decent stack of Ascendant Shards. It doesn't even require you wasting any of your new and currently scarce Radiant shards that you will need to level up your future CE raid armor.
Message: If you are a raider it's not a good idea to "go straight for Raid Armor" you have to bite the bullet and level up to 31 with Vendor gear. You only need (1) VoG or IB piece of 30 light gear and (2) pieces of Vendor 33 light gear and (1) new post-DLC or upgraded exotic. Or four pieces of new Vendor Armor whichever you can get first IMO.
Need 1 more for nightfall
So:I don't think what he said is true. Vendor gives you 33 light, raid and exotic is 36 light. To reach 31 you need 132 light? To reach 32 you need 144 light. The VOG stuff cant get u to 31 unless you need 126 light instead of 132.
I don't think what he said is true. Vendor gives you 33 light, raid and exotic is 36 light. To reach 31 you need 132 light? To reach 32 you need 144 light. The VOG stuff cant get u to 31 unless you need 126 light instead of 132.
Anyone think IB next week will give us level 32 stuff?
So:
upgrade exotic: 36
VoG: 30
new IB: 33
vendor: 33
=132 exactly.
For the purposes of getting to 31, each CE Raid or new-tier Exotic you have makes it possible to wear one VoG piece.
That happened to me too today. And the music stopped even. Just a black screen for a while. We ended up quitting out of destiny and regrouping after reloading.Wow. Just wow. I got stuck in a loading screen.
it's already been annouced, this IB session's gear will get you to 31, I assume the second one that comes through will have two pieces of 32-quality gear and your other two will have to be raid/exotic, just as before.Don't worry, I'm sure the next go around will have level 32 light and everybody will be pissed again.
odd, i thought will of crota was quite quick and the boss room well-designed.
ah got it, thanks. Getting that exotic is definitely key.
it's the exact opposite of these two things.
you spawn miles away and fight through wave after wave of adds tacked on top of areas you've already fought, and then one "event" happens before you descend into the new area.
the boss room is dark, cramped and noisy with awkward, unnatural sightlines and monster closets everywhere you'd expect you'd be able to stand in the room itself. If you stand right next to the wizard, your screen turns blue as you're bombarded with a shower of blue plasma from her and the million other adds flooding the room. the most effective way of doing this strike while minimizing exposure to the adds is to fight from the entrance - a tiny area with more awkward sightlines and a constant barrage of bullets hurled your way. simply opening the garage door at the top balcony and blocking the monster closet at the balcony on the other side would have opened up the gameplay. they instead went for the dull and shallow approach to prolong the encounter.
i wonder why bungie refuses to throw any of the mechanics from the story missions/raid into the strikes. they're squandering every opportunity to make these things interesting.
at least the initial spawn location is visually appealing.
They could have softened the blow by making the "chase" sequence with her result in her having lower health in the final room, but nah, let's just reset her health back to full.
The room was designed that way because Bungie is afraid of cheese. It's really clear with these two new strikes.
I had no such luck
But my emphasis was more on the fully upgraded part. Besides bounties, what's the best way to level up gear?
it's the exact opposite of these two things.
you spawn miles away and fight through wave after wave of adds tacked on top of areas you've already fought, and then one "event" happens before you descend into the new area.
the beginning of the jovian complex has a nice atmosphere, but that encounter comparatively lasts really short before you make your way to the boss.
the boss room itself is dark, cramped and visually noisy with awkward, unnatural sightlines and monster closets everywhere you'd expect you'd be able to stand in the room itself. If you stand right next to the wizard, your screen turns blue as you're bombarded with a shower of blue plasma from her and the million other adds flooding the room. the most effective way of doing this strike while minimizing exposure to the adds is to fight from the entrance - a tiny area with more awkward sightlines and a constant barrage of bullets hurled your way. simply opening the garage door at the top balcony and blocking the monster closet at the balcony on the other side would have opened up the gameplay. they instead went for the dull and shallow approach to prolong the encounter.
i wonder why bungie refuses to throw any of the mechanics from the story missions/raid into the strikes. they're squandering every opportunity to make these things interesting.
at least the initial spawn location is visually appealing.
you can at least move around in the undying mind strike. and just about every other strike in the game.
it's hard to believe crota's end and will of crota exist in the same game.
you can at least move around in the undying mind strike. and just about every other strike in the game.
it's hard to believe crota's end and will of crota exist in the same game.
We still haven't unlocked Nightfall though. We need to do 2 more of Eris' missions.Story missions done. Boring.
Story missions done. Boring.