ChubbleDucks
Member
So warlocks: void walker or sunsinger?
I stuck with void as he's my main and what I wanted originally.
I will roll another character with sun though, and not really seen any gameplay of the abilities
So warlocks: void walker or sunsinger?
I stuck with void as he's my main and what I wanted originally.
I will roll another character with sun though, and not really seen any gameplay of the abilities
Well a lot of people, for the sake of brevity, say weapons are normalized and leave it at that. It's not that simple. Their attack power is normalized, the rest of the attributes aren't. So if you rock a legendary vs an entry level weapon, you'll have a better impact/reload/mag size/range setup. That definitely helps. Plus, better weapons and armor have stats boosts that do carry over to PvP, like better cool down times on specific skills. None of this will make a fully decked out player 2x better than a regular gear cat, but these small perks do add up.These are very good tips thanks.
I suck at PvP too. I thought that higher level players had an advantage but now i just read that they don't!
What's the use of buying the crucible weapons then?
Your abilities keep leveling up, even even you hit 20.
Your subclass does start from scratch though. No super, no grenade, no double-jump.
You can switch back if you want, but you only level up the active subclass.
I stuck with void as he's my main and what I wanted originally.
I will roll another character with sun though, and not really seen any gameplay of the abilities
Well a lot of people, for the sake of brevity, say weapons are normalized and leave it at that. It's not that simple. Their attack power is normalized, the rest of the attributes aren't. So if you rock a legendary vs an entry level weapon, you'll have a better impact/reload/mag size/range setup. That definitely helps. Plus, better weapons and armor have stats boosts that do carry over to PvP, like better cool down times on specific skills. None of this will make a fully decked out player 2x better than a regular gear cat, but these small perks do add up.
Overall, the main trick to doing well isn't gearing up but 1. learning each map's layout and 2. hitting dat head. Some maps I always know I'll rock in, others I still get raped. Give it time![]()
Guess I'm probably just best of finishing one of the subclasses first then? I want to switch to Defender Titan, but I'm in the middle of the story.
Am I missing something, or does this Scout Rifle's name mean something:
I don't have the Vanguard edition. I just got it last night. Upgrades take forever.
-Way way way too much stuff just one shots you (and alternatively one shots others). I feel like the majority of both my kills and deaths are kind of bullshit all around. Loosely speaking in FPS games there's generally oneshot kill weapons like rocket launchers, snipers, etc. In this game you have all of that but then you also have special abilities that unless you very clearly see coming will do the same thing. If you're at all competent it is super easy to get the drop on and kill people with your super, and unless you cleanly see them coming it's incredibly difficult to stop them. Even my gun vs gun encounters feel super quick which makes me think they intentionally wanted it to be very fast and frantic, but it doesn't really get up to arena shooter speeds so I don't feel like it works in that regard.
Any tips on where I should go to do the Fusion Riffle bounty? Kill 2 enemies with 1 shot, 20 times?
-I honestly think every single map except for Venus is pretty awful. I think I've played all of them at this point, but I'm not 100% sure. Several feel too big for the playercount on them, and I think they're boring and very pooly laid out in most cases.
I've actually come across one node that had an aura around it, making it easier to spot. Makes me think that most nodes are bugged or something.Wow this relic iron takes forever to farm. It just blends in too damn well with the background.
If you're using Auto Rifles, get the one with the highest Rate of Fire. Lag can be a factor, even without rubber banding, so use ARs and Shotguns.Crucible REALLY isn't doing it for me at all.
If you're using Auto Rifles, get the one with the highest Rate of Fire. Lag can be a factor, even without rubber banding, so use ARs and Shotguns.
Nice
I was under the impression that the Reef was an end game hub, what ever happened with that? All we got were two cutscenes.
The PS4 MP exclusive map looks rather cool.
Speaking of maps I really dislike the layout of a lot of maps, they on purpose block off a lot of visible sight lines and it's one of the reasons why shotguns are so dominant, the use of pulse and scout rifles is very limited to only a few maps and that's when outside of buildings.
I was under the impression that the Reef was an end game hub, what ever happened with that? All we got were two cutscenes.
What's the best faction for a Warlock? They have different benefits, right?
The PS4 MP exclusive map looks rather cool.
Speaking of maps I really dislike the layout of a lot of maps, they on purpose block off a lot of visible sight lines and it's one of the reasons why shotguns are so dominant, the use of pulse and scout rifles is very limited to only a few maps and that's when outside of buildings.
Impact is still a relevant stat that affects damage. Rifles with really crazy fire rate tend to have lower impact so it's sort of level. What works best will depend on your accuracy when aiming for the head. I like higher fire rate in PvP because it brings opponents outside their comfort zone. If they move erratically because they're under fire, they're dead.Does damaged being normalized mean a full clip from an auto rifle always deals the same? So finding one with a small clip and fast fire rate makes it better than one with a fast fire rate and 75 rounds in the clip?
Anyone have an answer for this? Factions aren't really explained