Destiny - Review Thread

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I wonder what the verdict will be a few months from now... Titanfall part 2?

Why the comparison when it doesn't even make sense? They're completely different games with completely different value propositions in their marketing and in their core design. Or do you just mean AAA hype machine fails to deliver?
 
The whole "more content is coming" shtick feels more like a plea to not trade the game in rather than an actual comment on the quality of the upcoming content.

Also this thread is making me want to try BL2 again even though I didnt much like BL1 or 2 when I played it. :P
 
I wonder what those of you who have also played a lot of Borderlands 2 think about Destiny.

I loved the style and enemy density of Borderlands 2. It made every moment exciting. Lots of empty, dead space in Destiny by comparison, IMO. Less inspired weaponry thus far too.

Borderlands 2 had characters, a plot you could follow, a lively hub, interesting side quests, and a shit ton of bosses. The loot was much more diverse than Destiny's, the enemies were much more diverse than Destiny's, the mission design was much more diverse. You had 4(Vs the 3 player co-op of destiny) player co-op, with friends if you wanted or through server browsers. From a PvE perspective Destiny's not even close to that.
 
How can a game cost that much and have so little content and variety?

Cost how much?

Compared to what?

500m was not the money spent on the game's development, you know?

What do you mean by farming goblins? Patrol missions? Or are there 20th+ level non-mission areas where you can tackle a bunch of goblins?

https://m.youtube.com/watch?v=9VgfotoMazk

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I liked Borderlands 1 and 2. Both games had a certain charm. The combat was scrappy, the AI nothing to comment on, and 90% of the lewt was utterly redundant, yet it still held that charm. But that's all it really had.

Destiny has some if the best fps combat ever made. Pve and pvp. Borderlands doesn't even come close to that kind of quality. This makes Destiny superior in the way that really matters. The way you'll be spending the vast majority of your game time: shooting stuff.
 
Reading these reviews and then going back to read the reviews these publications did for Borderlands 2 really make me wonder what the hell these guys were smoking when they were handing out 9s across the board for BL2...


Don't we all know scoring things low brings in traffic/debate/discussion/relevance? If these sites praised other games for what the problems are in Destiny, well.. There it is.

Isn't this the point? To have a 102 page thread discussing different sites/members of media..?
 
In no way is it a 6/10. But in no way I am surprised that Polygon gave it that. I know it is subjective, but still.. a 6/10?
I'd give it a 6/10(I use 3/5), but that doesn't mean it is a bad game. It's fun, with great gunplay and music, however it is essentially the same thing over and over again, and while not bad I wish there was more variety. I also did not enjoy the story that much. I think it's great for a new IP, and I am very confident that the DLC's and sequel will fix it. I might change my opinion it the more I play, but it's a solid 3/5, and fun as fuck.

Edit: The multiplayer just seems like it could be a lot better, they say that there are no level advantages, but the higher levels are usually better from what I have seen. I'm not sure, I need to play some more.
 
Borderlands 2 had characters, a plot you could follow, a lively hub, interesting side quests, and a shit ton of bosses. The loot was much more diverse than Destiny's, the enemies were much more diverse than Destiny's, the mission design was much more diverse. You had 4(Vs the 3 player co-op of destiny) player co-op, with friends if you wanted or through server browsers. From a PvE perspective Destiny's not even close to that.

So far I agree with everything this man says.
 
Why the comparison when it doesn't even make sense? They're completely different games with completely different value propositions in their marketing and in their core design. Or do you just mean AAA hype machine fails to deliver?

Hype machine. And lack of content. Just like Titanfall, it seems Destiny could really have used a coherent, engaging single player campaign with compelling story.
 
The whole "more content is coming" shtick feels more like a plea to not trade the game in rather than an actual comment on the quality of the upcoming content.

Also this thread is making me want to try BL2 again even though I didnt much like BL1 or 2 when I played it. :P

They already announced a schedule of what's to come this month, along with a release window for their first of two expansions... it's a lot more different than the stock answer of we have more content coming real soon.
 
https://www.youtube.com/watch?v=Y1OjUWw43co

Are they even talking about the same game???

Britney-confused_zps9eff516a.gif

lol ... I think Bungie had a lot of stuff they wanted to release but then Activision must have said ... 'You guys crazy????? how will we milk those idiots if you put so much content at release...this is a 10 year game' and then Bungie saw how good Activision is at milking money and Bungie said 'oh yeah we like money too'.

So thats we got :(
 
I wonder what those of you who have also played a lot of Borderlands 2 think about Destiny.

I loved the style and enemy density of Borderlands 2. It made every moment exciting. Lots of empty, dead space in Destiny by comparison, IMO. Less inspired weaponry thus far too.

The one thing that baffles me about Destiny is the loot drops, or lack thereof. In BL2, when you kill a boss, it drops loot. In most loot-centric games, when you kill a boss, it drops loot. In Destiny, when you kill a bullet sponge boss, it drops a pitiful amount of currency.

This is just one of many things Destiny does wrong in terms of game design. It's as if the game designers at Bungie didn't do their research with RPGs and loot-driven video games.
 
The "hey, there's DLC, so of course there is content!" Argument is really annoying. So I should pay 30 more dollars to get what should of been in the game anyways???? And most likely more of the same drab?
 
The one thing that baffles me about Destiny is the loot drops, or lack thereof. In BL2, when you kill a boss, it drops loot. In most loot-centric games, when you kill a boss, it drops loot. In Destiny, when you kill a bullet sponge boss, it drops a pitiful amount of currency.

This is just one of many things Destiny does wrong in terms of game design. It's as if the game designers at Bungie didn't do their research with RPGs and loot-driven video games.

I don't know if they have the sheer amount of loot to support that. It seems like loot drops were more frequent in the previews, and in the interviews discussing those previews.
 
I think a lot of these reviews are far too generous with the scores. 2/5 would be my score. I'd break it down like this:

+ Great gunplay.
+ Great combat encounters.
+ Nice art design.
+ Nice UI.

- Awful story.
- Boring level design.
- Terribly disjointed.
- Horrible loading times.
- No matchmaking for story modes, making co-op hard for those without friends that play.
- Boring loot.
- Uninteresting skill tree.
- The most bland and repetitive mission design possible.

It says a LOT about how good the shooting and combat is that I sunk about 15-20 hours in this week and finished it despite disliking so much about the game. Basically Bungie need to go back to the drawing board with this one.
 
so bungie held off on content and we will be seeing it if we pay more for dlc?

doesn't the game let you level up until the 80s?


ahahahaha. they pretty much overestimated their content. they think a level 20 cap and some 4 planets+moon are enough for a 60-dollar title? man, what confidence.
 
I'm starting to wonder how much of my disappointment with this game has to do with my expectations for the game or some measure of smoke and mirrors (by this I mean an implied level of content) on Bungie's part during the beta and alpha.

For example, here are some of my thoughts during the beta:

Oh okay, so this intro is just the shortened version right? There's gonna be a ton more explanation in the full game and they'll tell me who these blue people/exo robots are and they'll have way more fleshed out story cutscenes like the one with The Speaker right?

Nope, it's the same intro, and also you don't really get told much about the Awoken until way into the game, same for Exo's. You get told almost everything during loading screen exposition speeches which makes it easy to tune out and you don't see anyone on the different planets. Seriously, there's no NPC outpost full of characters or anything on any of the planets, which seems even weirder now that I think about it.

I can't wait to see the other Earth areas!

Gonna say this one was on me, and also I remember them saying there was one area for each planet before the game came out.

Oh wow, they have this cool looking but somewhat shallow character creator? And they put in voices for all different versions of the guardians? I thought they were gonna go all silent protagonist and never get to see their faces.

Yep you get to hear your character for all of 10-12 lines of dialogue in the whole game, and you get to see your character's face for about 4-5 cutscenes, two of which you can't really repeat again. Also you can't really get a good look at your face cause of that shitty depth of field filter that blocks it out when you get up close.

Don't get me wrong, the game at least still plays great but there's also a ton of flaws in this game that make it seem like a poorly designed game or just flat out unfinished, I haven't decided which one yet.

On the whole "mmo or not" thing, I feel like Destiny straddles the fence during your whole progression to level 20, but then when you hit the level cap, it totally goes full on MMO. I hit 20 and got my first few pieces of light armor and thought "oh okay, so you basically used the DC universe online combat rating system, okay I know how this works, granted, now I'm doing it in a game with far worse social systems and features, but sure."

All that being said, I'm probably gonna level up my Hunter and my Warlock and call it a day. After that I'll only come back to it if they really improve things in the DLC (gonna wait before buying it) and also put out some MMO type patches that do stuff like improving UI/Adding much needed features.

Also I don't see how Bungie's extra events are gonna fix anything, unless they have some extra strikes and maps hidden away for high level players, it's just gonna be the same maps/strikes in a different package.
 
Hype machine. And lack of content. Just like Titanfall, it seems Destiny could really have used a coherent, engaging single player campaign with compelling story.

TF had plenty of content at release, but it got dinged by some for not having a real single player campaign as is the expectation of most big FPS games. A fair complaint, no doubt, but it wasn't ever something they hung their hat on, either. Destiny just fails on the shipping content side and has glaring issues that undermine core parts of their pre-release sales pitch. No, I don't think they're comparable at all.
 
Anyone else here thought that Destiny's original premise was essentially that of No Man's Sky? You have your own space ship and space travel is a thing and not just a loading screen where you get to explore the entirety of the Solar System. Some of that may very well have been true but then Bobby Kotick interfered and decided there's too much money to make so let's split it into two games. Anyway Hello games did it and they didn't need half a billion to do it.
 
Reading these reviews and then going back to read the reviews these publications did for Borderlands 2 really make me wonder what the hell these guys were smoking when they were handing out 9s across the board for BL2...

BL2 does literally everything better than Destiny except gunplay
 
Borderlands 2 had more than one type of quest though. Every single one of Destiny's quests is literally the same exact thing. Literally. It's not an exaggeration.
 
Is Halo anything like destiny?

Destiny has turned me off from buying an x1 for MCC.

This comment implies that you haven't played Halo before.

It made me realize that some people have MCC to look forward to and have actually never played Halo before.

You're a very, very lucky person.

If you like Sci-fi shooters in any way, you NEED to buy an X1 with MCC.
 
Borderlands 2 had characters, a plot you could follow, a lively hub, interesting side quests, and a shit ton of bosses. The loot was much more diverse than Destiny's, the enemies were much more diverse than Destiny's, the mission design was much more diverse. You had 4(Vs the 3 player co-op of destiny) player co-op, with friends if you wanted or through server browsers. From a PvE perspective Destiny's not even close to that.

Eh, the plot in BL2 was non-consequential and the fights in both games devolve into bullet sponges. Both games have you going from one spot the other and extinguising whatever bullet sponge enemies are in that location. The enemies are definitely more varied in BL2.

Destiny also has a very fun and engaging, fully fleshed out with good maps, MP section. The loot also expands to customizing your player in a lot of different ways and not just weapons.

BL2 does literally everything better than Destiny except gunplay

Except for PVP, art and audio design, sure, the only thing Destiny does better is gunplay...
 
I hope people that missed it now go back and give Borderlands 2 a try. It won a myriad of GoTY awards for a reason.

I will do just that, especially with the myriad of expansion packs. It is kind of sad to say this, but I feel like even just one of Borderlands' expansion packs is more engaging than the entirety of Destiny, in that there are a range of enemies, loot and exploration available. Of course, my opinion and all, and I'm still playing Destiny cause it is fun.
 
I swear I question everything about this game and how I will feel about it hourly. I don't even think I care about the story/missions anymore.

Just answer me this, PVP, is it solid or no?
 
Borderlands 2 had characters, a plot you could follow, a lively hub, interesting side quests, and a shit ton of bosses. The loot was much more diverse than Destiny's, the enemies were much more diverse than Destiny's, the mission design was much more diverse. You had 4(Vs the 3 player co-op of destiny) player co-op, with friends if you wanted or through server browsers. From a PvE perspective Destiny's not even close to that.

And it took Borderlands two games to refine and get there. Right?
 
Something has become really apparent to me. Bungie needs a co-developer for the Destiny franchise. You have 4 teams per Call of Duty release (A main development team, Neversoft making maps, a team working on the network architecture and a team working on the social features). Battlefield 3 & 4 have offloaded (in most cases) each expansion pack to a different EA developer, even developers who only usually work in different genres. It lets them bring creative new ideas to the core experience.

If I were taking the lead with Destiny, I'd have Bungie work on creating a single area for each new planet, to set the tone, and I'd task each capable Activision studio with making their own areas within the the planets already established. For instance have Neversoft design a 'Old Chicago' like in the concept art, then have mission designers work within that area.

Bungie had like six years, 500 employees, and what is probably one of the largest budgets ever for a video game. They certainly didn't lack any manpower or resources when developing Destiny.

If they plan to release future games on a more aggressive schedule this would be a good idea though.
 
Is Halo anything like destiny?

Destiny has turned me off from buying an x1 for MCC.

Gunplay feels similar, but there's more versatility in Halo with some of the dual purpose and unique feature weapons.

Between that, sci-fi, and being a FPS, that's about it as far as similarities are concerned.

Halo has its own issues per title, but I would say all of them are damn good games as well as being enjoyable, while Destiny is only the latter at the moment.

MCC is an amazing value for the price of entry, and I'm a bit envious that you get them all together and improved as your first dip in the pool.
 
Coming off of all they did with Halo, I'm really surprised at how they messed this one up so bad. I'm NOT saying that the game is bad, by any stretch of the imagination. What is there is good, if not great (depending on what we're talking about). What I am saying is that they missed the mark on a number of features that people were worried about from the start.
EX: Lack of total content. Lack of communication. Lack of variety in what is actually there.
Maybe it was Activision's marketing decision to make it seem like this grandiose universe filled with fun shit to do and endless amounts of fun and Bungie was all like "YEAH! That's exactly what we want this to be... eventually."

Is Halo anything like destiny?

Destiny has turned me off from buying an x1 for MCC.

Halo is a better game. It's got a cool story and the multiplayer is balanced and enjoyable (especially with all dem maps). It may not have the superpowers that you do in Destiny, but it doesn't take anything away from it. In fact, there are "devices" in Halo 3 that you pick up around the maps that do different things. For example, my favorite was the bubble shield.

Masterchief.gif
 
The one thing that baffles me about Destiny is the loot drops, or lack thereof. In BL2, when you kill a boss, it drops loot. In most loot-centric games, when you kill a boss, it drops loot. In Destiny, when you kill a bullet sponge boss, it drops a pitiful amount of currency.

This is just one of many things Destiny does wrong in terms of game design. It's as if the game designers at Bungie didn't do their research with RPGs and loot-driven video games.

BL loot drops are a bad thing. Over saturation. The majority of the stuff you pick up is instantly redundant and only good for converting into almost useless credits.

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I really like Destiny pvp.
 
Its not that its not *enough*. That is an entirely personal expectation issue. But I think for a game that had $500,000,000 spent on it and a ton of hype in the gaming community, 7's and 8's would be underwhelming.

Doesn't mean everything, obviously. But I was definitely hoping for a more positive reaction.
Ahem the franchies has that much not this game. And for a first itration not done by a Platinum you should expect 7's and 8s. From I saw them saying "It's like a MMO" I knew people where going to feel underwhelmed. Systems wise and gameplay wise MMO games and MMO like games in general are shit. It's the social that makes people look past it. This game has a weak social net so it get's hit harder than a MMO would.

Personally if this was not cross gen maybe it would have done better. But that's just me.
 
And it took Borderlands two games to refine and get there. Right?

Borderlands 1 was a good base, and I preferred the loot in it. The story was followable "You're a vault hunter find the vault, get loot along the way". There were a lot more bosses than Destiny. The side quests were more interesting than Destiny. It had 4 rather than 3 player co-op with matchmaking. The mission design was better than Destiny. The classes had more unique roles than Destiny(favoring certain weapons for certain classes). Borderlands 2 is subjectively better, not objectively.
 
Ahem the franchies has that much not this game. And for a first itration not done by a Platinum you should expect 7's and 8s. From I saw them saying "It's like a MMO" I knew people where going to feel underwhelmed. Systems wise and gameplay wise MMO games and MMO like games in general are shit. It's the social that makes people look past it. This game has a weak social net so it get's hit harder than a MMO would.

Personally if this was not cross gen maybe it would have done better. But that's just me.

It isn't the franchise. It is the one game.

But it isn't just development cost so it's a bit misleading. But then again it serves Activision right for touting that number around.
 
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