Destiny - Review Thread

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Why don't you explain what is lacking then, instead of just demanding it doesn't have good gunplay?

Demanding? Heh. Have you played Halo?

It feels completely different. By that, I mean the act of shooting enemies feels completely different. Its hard to pinpoint exactly what it is.

Lack of enemy reaction?
Massive recoil?
The guns feel..floaty? I guess.
 
Your post is the one confirming bias by trying to claim that a group of scores including two scores (of 6 total) in the 7/10 range is "good" given you are obviously aware of the current state of the games media. The average review score for games, especially big budget games, has seen a creeping incline even when players don't necessarily agree. GTA IV getting a 98% is just... strange. Apparently the best game ever in the series? Even for smaller games stuff like Warriors Orochi 3 PS4 ended up with an 81%. As a result it changes player expectations. Now when you see an 81% you are thinking games like Warriors Orochi. When you'see a 90% you're thinking games like Rayman Legends. 95% is a remaster of a well regarded last gen game.

You may want to take a look at the review scores for some of these big next gen games...
 

First: Destiny is a first-person shooter that outshines almost all others in its genre. Lost in all the talk about Destiny redefining games is the fact Bungie’s developers are arguably the best team building console shooters. Challenging and tactically deep, Destiny may not be quite as refined as Bungie’s Halo games (and there is a lot of Halo in Destiny), but it still stands above the vast majority of single-player shooters on the market today. If you were simply to play Destiny as a single-player game, you would have a title that was better than most of its peers (albeit one with a strangely told story — more on that in a bit).

If there’s one knock here for Destiny, it’s the repetitive use of certain specific gameplay tropes over-and-over, specifically when your little robot friend (voiced by Game of Thrones Peter Dinklage) has to hack a computer and you have to fend off several waves of enemies, or when you get to the (numerous) bosses and they take a million-and-a-half shots to take down.

People like to shit on IGN's reviews, but man. Hyperbolic and ignorant at the same time with the bolded.

Suggesting Destiny as one of the best single player shooters out there seems laughable compared to other impressions.
 
Presumably the opposite of the bias you're suggesting somebody stating scores made up of a fair chunk of 7/10s are not good is confirming.

This is embarrassing. You can't even come right out and accuse me of being of Destiny fanboy. My entire premise was that you can't draw anything from the sample (where the scores in the sample were still good) and that if you were, you weren't honestly interested in analysis of the sample anyway.

BTW the "fair chunk" (2 reviews) includes Pie Magazine. The sample is meaningless.

And a 7/10 is a good score. You can actually go to Metacritic and look at average scores by year to see the secular trend that AAA games have been scored less highly since 2007, with 2012 being a nadir.
 
The Stick of Truth!!!!!

Yeah Stick of Truth is still the best RPG I've played this year because the story and dialogue kept it moving, only disappointment was that it was extremely easy even on hard mode.

Playing Divinity right now and I just could not give a shit about anything going on with the story or characters, Divinity has better combat than Stick of Truth though.
 
Demanding? Heh. Have you played Halo?

It feels completely different. By that, I mean the act of shooting enemies feels completely different. Its hard to pinpoint exactly what it is.

Lack of enemy reaction?
Massive recoil?
The guns feel..floaty? I guess.

- The enemies react locationally. They stumble and seek cover.
- Guns should have recoil. Some guns have more recoil than others. Some guns level up and get reductions in recoil.
- Floaty is usually the result of lagginess in controller response, and not how I would describe them at all.

It feels exactly like an evolution of Halo Reach's gunplay to me, albeit with out as many outlandish weapons and instead cool ass powers to make things more interesting.

Maybe there's an issue with your setup causing lag or something, because I'm just not seeing any issues with the gunplay at all. It's blissful.
 
By the way, dire, Warriors Orochi 3 PS4 has FOURTEEN critic reviews, including absolutely 0 of the big network sites.

I find your entire post to be incredibly disingenuous.
 
It is kinda weird that neither metacritic nor Gamerankings.com list any reviews yet though some are available.
But Metacritic made a special early impressions page:
http://www.metacritic.com/feature/destiny-ps4-xbox-early-reviews-and-observations

Kinda smells.

But I'm sure Activision buys a lot of ads so....

Because, even though their standards seem odd and include a handful of shitty sites, they do indeed have some. They don't just list every review out there, and the reviews on this topic so far are shady at best.
 
I have feeling Destiny is going to score well with more casual outlets whose main focus isnt video games. Just due to the amount of hype and the fact that its Bungie.
 
Can someone explain a Raid to me since It must make this game mind blowing.

I'm not familiar with MMOs, so Raid is a bit of a foreign term to me. But I'll explain how it applies to Destiny.

A raid is a huge, cooperative challenge that requires the highest coordination and communication between the players involved to surmount it. In Destiny's case, you're given no direction and you have to be playing with friends (no randoms like in Strikes). It's up to you and your friends to figure out how to progress.

It sounds like there will be platforming challenges, puzzles, bosses, and a variety of other stages within the raid. Completion will net you some pretty awesome and specific loot apparently.

There will be a normal and hard mode. The folks that Bungie brought in seemed to struggle in completing it, so it should make for some great post-game content if it lives up to the talk.
 
What's with those first few reviews? It's far away the best next-gen (this gen?) game I've played so far. Hopefully the rest won't follow suit, such an addicting and fun game.
Except it isn't a "next-gen" game because the only difference between the PS3/360 and PS4/Xbone editions is better performance and graphics.
 
I'm a bit surprised by those scores. Not that I disagree, I'm just a bit used to the media jumping onto the hype train. (though I guess IGN and co. will deliver on that)
 
I'm not familiar with MMOs, so Raid is a bit of a foreign term to me. But I'll explain how it applies to Destiny.

A raid is a huge, cooperative challenge that requires the highest coordination and communication between the players involved to surmount it. In Destiny's case, you're given no direction and you have to be playing with friends (no randoms like in Strikes). It's up to you and your friends to figure out how to progress.

It sounds like there will be platforming challenges, puzzles, bosses, and a variety of other stages within the raid. Completion will net you some pretty awesome and specific loot apparently.

There will be a normal and hard mode. The folks that Bungie brought in seemed to struggle in completing it, so it should make for some great post-game content if it lives up to the talk.

The Raid starts as you wonder around in Patrol mode attempting to make friends to raid with. Bungie will give you no tools to do this, so you must puzzle your way through attempting to communicate by using various meaningless gestures, jumps, spins, and whatever else you may dream up to try and get them to join you in the games biggest feature: every chat is private chat!
 
This is embarrassing. You can't even come right out and accuse me of being of Destiny fanboy. My entire premise was that you can't draw anything from the sample (where the scores in the sample were still good) and that if you were, you weren't honestly interested in analysis of the sample anyway.

BTW the "fair chunk" (2 reviews) includes Pie Magazine. The sample is meaningless.

And a 7/10 is a good score. You can actually go to Metacritic and look at average scores by year to see the secular trend that AAA games have been scored less highly since 2007, with 2012 being a nadir.

The post we're discussing:

I'm looking at the thread with like five reviews 7 or higher and seeing people post "glad I skipped this".

A) those are good scores
B) if all you wanted was to bias confirm, why do we need to do that in public? It doesn't really reflect well on people

You state specifically that a small sample including 2 7/10 range scores is a group of "good scores", a far cry from a critique over sample size - which is something I'd absolutely agree with. Incidentally you're again displaying bias by attacking the sources of the negative reviews while ignoring the sources/quality of the positive reviews. The reason I'm not going to specify any particular bias is because there's no way to know exactly what it is that drives you. I certainly doubt it's anything so inane as being a "Destiny fanboy."
 
Is Bungie still getting paid based on the Meta score?

Some of the quotes feel like they were shown or played different things in the game that we have seen yet. Nothing screams best game ever...yet.
 
This game is a light 7. It's genuinely quite boring. Reminds me if playing Borderlands 2 in some ways, which is not a good thing.

Going back to Diablo.
 
This game is good, but not great. Its got a solid "core" but everything around it is just kind of a mess. Its so frustrating because I want to love it, but I just can't. If I were a reviewer I'd score it around 7.5, and I feel that's being generous.

Any outlet giving this a 9 or 10 and glossing over the obvious flaws is a joke.
 
How is that hyperbolic and ignorant? I don't get it.

If somebody is looking for a single player first person shooter, there are a ton of other games that have stronger single player components. Of course that is the reviewer's opinion, but I find that opinion to be presented extremely poorly and without much elaboration.
 
Destiny 2 needs actual space travel and dogfights. Next gen only, eliminate loading times (good god so long!), more loot and levels, and more classes.
 
Is Bungie still getting paid based on the Meta score?

Some of the quotes feel like they were shown or played different things in the game that we have seen yet. Nothing screams best game ever...yet.

Hmm??? I'm not sure how many of these outlets fall under the Metacritic net, but they seem to be trying to push the reviews out to get some attention since all the major players in that space are taking the time to explore everything offered and then some.

Not sure what bearing best game ever has in this.
 
Somebody said it in the OT, but it's like they took the final boss fight of Halo 2 and made it into an entire game.

That was against the Brute chieftain, correct? Maybe it has been too long since I've played Halo 2 and MCC will refresh my memory, but I'm not making the connection.
 
From what I have played of it so far I would give it a 8.5 so far. I hope the raids are cool, if they are I may bump it up to a 9 for myself.
 
I'm not familiar with MMOs, so Raid is a bit of a foreign term to me. But I'll explain how it applies to Destiny.

A raid is a huge, cooperative challenge that requires the highest coordination and communication between the players involved to surmount it. In Destiny's case, you're given no direction and you have to be playing with friends (no randoms like in Strikes). It's up to you and your friends to figure out how to progress.

It sounds like there will be platforming challenges, puzzles, bosses, and a variety of other stages within the raid. Completion will net you some pretty awesome and specific loot apparently.

There will be a normal and hard mode. The folks that Bungie brought in seemed to struggle in completing it, so it should make for some great post-game content if it lives up to the talk.
Thanks! Sounds better than I thought.

The Raid starts as you wonder around in Patrol mode attempting to make friends to raid with. Bungie will give you no tools to do this, so you must puzzle your way through attempting to communicate by using various meaningless gestures, jumps, spins, and whatever else you may dream up to try and get them to join you in the games biggest feature: every chat is private chat!
Ok I laughed. =D
 
That was against the Brute chieftain, correct? Maybe it has been too long since I've played Halo 2 and MCC will refresh my memory, but I'm not making the connection.

It was basically the definition of a "bullet sponge" enemy. It stood in such stark contrast to every other encounter in Halo and most players hated it.
 
No Man's Sky for your needs.

Yeah I know! Dangit I look at NMS and just imagine that was me in destiny flying up to visit the moon and get into a dogfight that skims the surface of the moon before transitioning to a faction war on the surface. Gosh dangit Bungie do this!
 
Welp, I almost bought it last night on Xbox One but the cheapest (online) version was $100 CDN. No thanks.

I still think this is a game I would enjoy quite a bit. I'll probably wait for the PC version.
 
The Raid starts as you wonder around in Patrol mode attempting to make friends to raid with. Bungie will give you no tools to do this, so you must puzzle your way through attempting to communicate by using various meaningless gestures, jumps, spins, and whatever else you may dream up to try and get them to join you in the games biggest feature: every chat is private chat!

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It was basically the definition of a "bullet sponge" enemy. It stood in such stark contrast to every other encounter in Halo and most players hated it.

I thought he was invincible unless an A.I did something and opened him up, but again it's been a long while. But yes, I can agree in that context.
 
I'm going to go with this game will be a solid 8/10 or 9/10 in 2 years after a lot of DLC/Expansions have come out along with fixes to the actual social aspect goes.

Everyone who has been playing it that I know are talking about just putting it on the back burner another year or 2 until the majority of the game fills out and is fixed.

Content wise this game is no where near the level D3 RoS is or really any of the Borderlands. Both of those games IMO having better co-op as well.

It's a shame this is happening but I knew something was amiss when we found out about there only being one area per planet and limited content. The social aspects I thought would have obviously been addressed but I guess it wasn't too obvious to Bungie.
 
Played the beta and so far cleared the House of Devil's Lair in the actual game.

So what it feels like is that they took a little bit from MMO, a little bit from RPG, and a little bit from FPS. They took all of these little bits of genre and streamlined it to the max, and chop it up into bite size instances.

I'm more of an RPG guy than a shooter, so the weakness of that side of the game is more apparent to me. Makes me wonder why couldn't they get some help from Blizzard who is also under Activision, I mean Blizzard is still guilty of streamlining stuff but they still left enough to flesh out the player characters.
 
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