So whats the next big budget nextgen hyped game after this?
Super Smash bros
So whats the next big budget nextgen hyped game after this?
I was so excited for this game. I don't have much time to game these days and was excited to set aside some time to play Destiny. I shelled out for the digital preorder given Bungies pedigree.
What a shocking disappointment. I don't follow the games media too closely and wasn't aware of the negativity surrounding the beta. I can't believe that this game is really this terrible. I was looking forward to an exciting adventure yarn. Instead it feels like a vapid wasteland. All of the missions have been the same thing over and over again.
I uninstalled from my PS4 tonight and will just chalk this up as getting burned. This is the last time I buy a game based on Dev credit this generation. They should be ashamed of what they've sold to us.
So whats the next big budget nextgen hyped game after this?
I think a lot of the lower reviews are basically because console gamers (and by extension the reviewers) don't have that much experience with MMO games. All MMO's are somewhat grindy, with limited story since it is hard to maintain a linear story while allowing an open world experience.
People don't give TLoU a 6, and then complain that the world isn't open enough. You have to know going in that Destiny is basically an MMO and it's all about the end game. If you enjoy that type of game, then I'd say Destiny is around an 8-9 for me (some minor flaws, but very good game).
If you are expecting some linear story like Halo or Gears or something, this just isn't that type of game.
So whats the next big budget nextgen hyped game after this?
I don't think it's that huge of a leap. Bungie, after becoming independent, has lost a lot of its core talent (some of which have returned to Microsoft). I think Microsoft understood how to manage Bungie and it also helped that the studio under Microsoft always seemed to remain fairly small. With that said, I also think Bungie became somewhat arrogant thinking they could revolutionize gaming with Destiny especially after becoming independent that they bit off more than they could chew.
If this is true that has to be pretty embarrassing.If you come at it from an MMO viewpoint then the game fares even worse imo. As a shooter it at least comes across as being in the correct generation at least. As an MMO-lite, it fails to be competitive with the first of its kind on console (PSO). PSO does a better job with content, characters, social interaction, story, loot, etc. Basically anything you can measure it against, PSO comes out on top despite being 15 years old, and having far less to draw from as prior examples. Comparing it to MMO's of today? It's simply embarrassing.
Trying to portray Destiny as an MMO does it no favours at all.
That could be the case, but we'll never know. I'm kind of disappointed that Geoff Keighley hasn't announced a Final Hours of Destiny, if he's still doing that all for that matter.
For a social game, why does the game lack basic comm tools within the game like messaging?
That could be the case, but we'll never know. I'm kind of disappointed that Geoff Keighley hasn't announced a Final Hours of Destiny, if he's still doing that all for that matter.
Edit: Guys and gals, I think a lot of this 'refund' story and hyperbolic talk of trash and such is not suiting the discussion well. This isn't the hole to shit on Destiny thread, but one to discuss the reviews and the positive and negative criticism within them.
I haven't felt this much regret over a game purchase since Manhunt 2. Thankfully I was able to return that one. I need to not make digital purchases of games I haven't played before.
The game sold amazingly well and a ton of people like it.
Do you think we won't see another Call of Duty because Ghosts didn't do so well critically?
I think a lot of the lower reviews are basically because console gamers (and by extension the reviewers) don't have that much experience with MMO games. All MMO's are somewhat grindy, with limited story since it is hard to maintain a linear story while allowing an open world experience.
I dunno, this seems like an awesome game if you don't have a lot of time.
Or did you just want an epic story campaign? If so, I can understand being so disappointed.
He really needs to do that. Obviously Destiny was intended to be much more, but for some reason wasn't and it would be really interesting to know what happened. It also would be awesome to understand what went into the exclusivity deals -- why Microsoft seemingly turned down the right to Destiny, how Activision made the publishing deal, and how Sony picked up the exclusive marketing rights.
That stuff in general just seems like there is a huge story to tell.
This thread has been a poop on destiny thread since the first few pages. Now it's just a caricature of itself. A caricature of a caricature.
Fingers are crossed so hard that the raid is different, but if Bungie has shown me anything in these level 22 strikes, it's that they don't know squat about good boss design in this kind of game.
For all the DoritosDew King stuff that gets thrown his way and his act on GameTrailers, his work outside of that is pretty damn near what a lot of people are claiming they want in regards to game journalism.
I can't even be mad that he has people pay for that content, though I don't like how they are apps that only work on certain devices.
It's been years since I read it, but wasn't there some Metacritic clause in the Activision-Bungie contract?
Actually, after reading this, I got to thinking: Has Bungie ever been good with boss design? I'm thinking back to their Halo games, and I can't really remember a good boss fight (in terms of mechanics).
It just seems like Bungie was perhaps trying to ultimately make a game that didn't lend itself to their actual strengths (would explain why the story made little sense even though the world itself does seem deep and well developed, why the boss mechanics and end-game are pretty poor, and why the world just feels so disconnected compared to other games like it).
It's been years since I read it, but wasn't there some Metacritic clause in the Activision-Bungie contract?
Actually, after reading this, I got to thinking: Has Bungie ever been good with boss design? I'm thinking back to their Halo games, and I can't really remember a good boss fight (in terms of mechanics).
It just seems like Bungie was perhaps trying to ultimately make a game that didn't lend itself to their actual strengths (would explain why the story made little sense even though the world itself does seem deep and well developed, why the boss mechanics and end-game are pretty poor, and why the world just feels so disconnected compared to other games like it).
Well, the most (in)famous were Tartarus and, neither of which were that hot. They have had some impressive set piece battles that worked a lot like bossfights, though. Halo 3's scarab fights come to mind.Guilty Spark
EDIT: Why do these threads slow down right when I'm about to post? Sorry for double.
Myth had pretty decent bosses really. The special enemies took a lot of effort and consideration to take down. I mean, it's an RTS, but still.
I don't think it's that huge of a leap. Bungie, after becoming independent, has lost a lot of its core talent (some of which have returned to Microsoft). I think Microsoft understood how to manage Bungie and it also helped that the studio under Microsoft always seemed to remain fairly small. With that said, I also think Bungie became somewhat arrogant thinking they could revolutionize gaming with Destiny especially after becoming independent that they bit off more than they could chew.
I think Microsoft was far more active in the development of Bungie's Halo games than Activision ever was with Destiny (in part because Microsoft owned Halo as opposed to Activision who didn't own Destiny) and, as a result, Microsoft knew how to reach goals. That's what Bungie needed to do -- reach goals it didn't with Destiny. The very first E3 demo is testament to that as it was described as basically a whole other game (and it was still oddly marketed even still as that type of game).
It's been years since I read it, but wasn't there some Metacritic clause in the Activision-Bungie contract?
Saying this thread has been full of hyperbole and hate then spelling it out and using examples from the game and defending it all while keeping a level head isn't the problem (what I was doing in the past in this thread). I don't think I should apologize or feel bad for calling a spade a spade..For all the DoritosDew King stuff that gets thrown his way and his act on GameTrailers, his work outside of that is pretty damn near what a lot of people are claiming they want in regards to game journalism.
I can't even be mad that he has people pay for that content, though I don't like how they are apps that only work on certain devices.
Gatti, you haven't been exactly a healthy drop in the shit bucket either. At least I'm trying to improve the situation instead of further antagonizing people.
Shrinnan is right guys, Microsoft deserves most of the credit for Halo.
I think the price for this game is going to lower a lot.
Saying this thread has been full of hyperbole and hate then spelling it out and using examples from the game and defending it all while keeping a level head isn't the problem (what I was doing in the past in this thread). I don't think I should apologize or feel bad for calling a spade a spade..
there is a reason this thread is so long and it's not because you or anyone else is making some ground breaking headway in the critique of Destiny.
Shrinnan is right guys, Microsoft deserves most of the credit for Halo.
So whats the next big budget nextgen hyped game after this?
Well, maybe you need to stop picking every game left in a trail of games, saying "oh, piece of candy."I haven't felt this much regret over a game purchase since Manhunt 2. Thankfully I was able to return that one. I need to not make digital purchases of games I haven't played before.
So, Bungie held it back from reviewers because it was not expected to review well. How surprising.
The Division! So far we're 0-3 for this kinda game.
For what reasons? It sold well and they'll probably keep the price up until maybe Spring. Don't see this hitting 20 like you're aiming for until this time next year or next November at the earliest.
I may have misremembered your older posts, and if so I do apologize. But I'm just as unhappy seeing people who disagree with the criticisms casting nets over everyone as I am with the people just using the reviews for their confirmation bias and worse.
But yeah, I do agree that the unfortunate reality of the thread's length isn't for the sake of discussion. Just want all the shit posting to stop.
It's completely true, and basically matches up with what every person and review is saying about this game. The "MMO" aspect is where the entire game fell apart.If this is true that has to be pretty embarrassing.
So, Bungie held it back from reviewers because it was not expected to review well. How surprising.
I think a lot of the lower reviews are basically because console gamers (and by extension the reviewers) don't have that much experience with MMO games. All MMO's are somewhat grindy, with limited story since it is hard to maintain a linear story while allowing an open world experience.
People don't give TLoU a 6, and then complain that the world isn't open enough. You have to know going in that Destiny is basically an MMO and it's all about the end game. If you enjoy that type of game, then I'd say Destiny is around an 8-9 for me (some minor flaws, but very good game).
If you are expecting some linear story like Halo or Gears or something, this just isn't that type of game.
Is this really a bad/ok game? or is this one of those games that the "hardcore" audience thinks is bad? I'm having tons of fun and everyone I have talked to is having fun too
Eh The Divison will cease to be gaf's darling when the full extent of the micro transactions are realised.Unless Microsoft starts marketing the hell out of sunset overdrive, and we start calling that a AAA game. It's a renowned studio, so there's that. (Though FUSE wasn't exactly the greatest thing in the world...)
So far, my money is on that game for being the first one of this generation I unequivocally adore. It seems like the factions are fun, there's a lighthearted tone to everything,(Watch_Dogs and Destiny take themselves painfully seriously) the guns are interesting, the AMPS sound like a cool modifier, and I like the Jet Grind Radio-esque traveling system. I hope that one doesn't let me down quite as much as these last two.
Destiny is so close for me, though. So, so close.
Lol Destiny's MMO components are actually what I find to be most wrong with it. As I've said they can correct the story and such, but where is the that "shared world" experience they trumped up?
It's completely true, and basically matches up with what every person and review is saying about this game. The "MMO" aspect is where the entire game fell apart.
They adapted a lot of the worst things about MMOs, like the repetitive quest design and incomprehensible story, but they completely failed in adapting any of the good things about MMOs. There's no way to really interact with strangers, no reasons to care about getting sick loot, no big worlds worth exploring, no bustling cities full of players to make things feel more active. There's nothing really. If you took out the combat and replaced it with standard fare MMO combat, it would easily top vanilla final fantasy 14 as worst MMO ever.
Luckily the combat is good, so that's the one thing saving the game from becoming a full on disaster.
The one thing I will say is Bungie has tapped into some powerful emotions. I don't know why the backlash has been so hard I really dont. But this thread speaks for itself. This goes beyond just the game. It's truly bizarre.
Crucible is probably the most entertaining part of the game. I feel weird saying that, because I'm normally not a big multiplayer person, or a big Halo fan.