Destiny - Review Thread

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Most of Destiny's flaws have nothing to do with it being a cross-gen game. They failed on very basic fundamental things like story and mission variety, lack of loot drops, poor bosses, etc. Those aren't really things being held back by the technical limitations of last-gen consoles.

Bungie's previous games felt more ambitious in many ways, for example Halo Reach had space traversal/combat which is notably absent from Destiny:

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No space travel sigh...anyway am planning to pick this up over the weekend and I am going to play solo (not interested in the party features) having said that a few questions

1) Gameplay mechanics :- How diverse is it at an overall level...Please do not stick to gunplay, I mean in terms of mission variety, enemy variety, planets to explore

2) AI :- Is it really a mixed bag...Has Bungie played a number game (more on screen enemies versus intelligent enemies)

3) Types of weapons :- How distinct and unique are these...Are there different classes for weapons, can they be upgraded, are there specific weapons for specific enemy types

4) Overall length of the game if only played alone

5) How often have you got disconnected in the game...
 
I don't feel Destiny really even deserves to be mentioned in the same sentence as Diablo. Let alone Diablo 1 or 2.

A good chunk of the Destiny audience wasn't alive or was a small child when those games come out. I think that's sometimes lost in all of this. I mean, the original Halo came out in 2001. So it's not far fetched to think that the percentage of Destiny players that played Combat Evolved is pretty low.

Franchises like Assassin's Creed and Call of Duty are propped up by new gamers being minted every year, even as older gamers lose interest in those series or gaming altogether. What's old hat to some is a brand new experience to others.

Destiny seems a little low on content for the scope of the game and the hype, to be honest. The story isn't stellar and the combat isn't as varied as it should be. That's a 7/10.
 
A good chunk of the Destiny audience wasn't alive or was a small child when those games come out.

Just saw another thread average age for playing Destiny at least on gaf seems 25 years which is close to what I was and I have played all those games, some not at the time when they were released but definitely later on...
 
No space travel sigh...anyway am planning to pick this up over the weekend and I am going to play solo (not interested in the party features) having said that a few questions

I can answer all with 1 reply, if you plan on playing on your own, it's not worth your money. It's a game made to be played with others.
 
...Hold on, where has this comparing review scores to academic grading thing come from? This isn't the first thread I've seen it in.

They're two entirely different scales for measuring two entirely different things.

It's probably from me because I've made the point before and I stand behind it. It doesn't matter that it measures two different things. They are both ratings that don't define the middle of the scale to be average. Do people also not realize that you don't see the lower part of the scale used more often because games that would rate that low simple don't get to the point of being rated? A game that would rate a 3/10 would be done by someone playing around trying to make their first game. It's not a game that would get rated by GameTrailers.
 
All I can say is that *actual* game really starts after LV20, when all options, features and modes are unlocked and player gets access to mechanics and design in whole.

It is a completely different game from LV20 onwards and it will be so sad to read all badmouthing and critique points from those that never actual bited into the core game.

But nevermind, enjoyment is subjective thing.
 
I think the main problem that people have with Destiny is not that it is a bad game per se, but that it falls so far behind what people were expecting. And who can blame them, when we consider what kind of promises were made by Bungie and Activision. Turning the FPS "on it's head", "revolutionary gameplay", "a never before seen experience" etc. But now having seen the story to it's conclusion, I ask: where is any of this revolutionary, never before seen stuff?

I mean, where is the innovation? In my view Destiny brings nothing new to the table. Sure, the gameplay is good, as has always been the case with Bungie games. But there is no revolution in it either - it's pretty much a carbon copy of Halo gameplay. And there isn't even something to spice it up like space battles in Halo Reach. I mean, why the hell do we have this cocktease spacecraft but there is absolutely nothing to do with it but to look at the same orbiting animations over and over again? Surely space battles would have fitted to Destiny perfectly...and with 500mil budget there is really no excuse for lack of content.

And even in the normal combat scenarios, couldn't there be something new, and by new I mean new to a Bungie game - not necessarily something done the first time. Ground deformation/destruction? Added particle and dust effects on next-gen at least (I hate that as beautiful as the world is it feels like a diorama)? New ways to move (like in Titanfall)? Asymmetric gameplay (like in Evolve)? Interesting, well developed NPCs who you want to interact with? Huge, explorable worlds full of loot, places to find (as we were promised btw...)...something? anything? But alas, Destiny doesn't bring any of this. It just plays it safe. And if somebody thinks I am asking too much, am I really? Aren't at least some of the features I mentioned above to be expected now, seeing as most of it was done already on last gen? The sad part is that I would have been happier even if Destiny was Halo, but everything done slightly better. But it is not.

Sure, sometimes playing it safe is good. Look at The Last of Us. One of the best games of last generation, but it doesn't really bring anything revolutionary. Why? It doesn't need to, because every single element is fine tuned to almost perfection. Immersive story, top notch gameplay, amazing voice acting talent, great production values and PvP, well build and explained believable gameworld, even exploration...etc. You can play it safe if everything you offer is absolutely top of the line stuff. And this is where Destiny fails. It gets the gameplay part, but is woefully lacking in world building, story, voice acting, exploration, world size. It plays so safe it makes itself boring and lackluster.

In my opinion it is totally unacceptable for a major production like Destiny be lacking in so many ways and bringing so little content. In an age where even indie titles like No Man's Sky are bringing game chancing innovation, it is ridiculous that with 500mil budget all we get is this play-it-safe cookie cutter FPS with little content, repetitive gameplay and almost no exploration whatsoever. How is this the space epic we have been promised for the last 12 months? It wouldn't even matter so much if we weren't promised so much more - like I said Destiny is not a bad game - it's just that it is not great either.

I can't really give Destiny more than 7/10. And it saddens me.
 
All I can say is that *actual* game really starts after LV20, when all options, features and modes are unlocked and player gets access to mechanics and design in whole.

It is a completely different game from LV20 onwards and it will be so sad to read all badmouthing and critique points from those that never actual bited into the core game.

But nevermind, enjoyment is subjective thing.

This is almost as bad as the FFX13 defence, "just wait until after the 12 hour mark and it becomes a good game!", what about those first 19 levels? Shouldn't those be just as enjoyable?
 
All I can say is that *actual* game really starts after LV20, when all options, features and modes are unlocked and player gets access to mechanics and design in whole.

It is a completely different game from LV20 onwards and it will be so sad to read all badmouthing and critique points from those that never actual bited into the core game.

But nevermind, enjoyment is subjective thing.
Excuse me, but at level 20 don't you just get more of what people are complaining about in the game, which is the repetition and generic mission design? Does a who new batch of good content open up that people somehow failed to notice or mention?

Btw, even if a game were to get good later on after many hours of play, it'd still deserve a bad review score. It's like if you sat through 1 and a half hours of a boring movie but the last 10 minutes had a cool scene, it'd still be a boring movie because you were bored out of you mind for 1 and a half hours!!!
 
This is almost as bad as the FFX13 defence, "just wait until after the 12 hour mark and it becomes a good game!", what about those first 19 levels? Shouldn't those be just as enjoyable?

Defence? What?

I am writing a review for the Destiny as well and my personal conclusion after 3 days of play is that it is complete different game from LV20 onwards, once everything that game actually offers becomes available.

Thus my observation. I don't care about defending anything, it is a videogame for gods sake.
 
Defence? What?

I am writing a review for the Destiny as well and my personal conclusion after 3 days of play is that it is complete different game from LV20 onwards, once everything that game actually offers becomes available.

Thus my observation. I don't care about defending anything, it is a videogame for gods sake.

A bad one, yes.
 
I've only played about six hours, but also did alpha and beta. Destiny is not a bad game. Its core mechanics are sound. It needs some tweaks to raise it above good, mainly with match making. The game is more fun with friends.
 
All I can say is that *actual* game really starts after LV20, when all options, features and modes are unlocked and player gets access to mechanics and design in whole.

It is a completely different game from LV20 onwards and it will be so sad to read all badmouthing and critique points from those that never actual bited into the core game.

But nevermind, enjoyment is subjective thing.
It's the truth
BBut you can't tell people that because they will spin it
Hell Diablo 3 doesn't really start until you hit level 70!
 
All I can say is that *actual* game really starts after LV20, when all options, features and modes are unlocked and player gets access to mechanics and design in whole.

It is a completely different game from LV20 onwards and it will be so sad to read all badmouthing and critique points from those that never actual bited into the core game.

But nevermind, enjoyment is subjective thing.

Which means that their first 8-12 hour game has to suck.
Congrats to whoever had that idea
 
Glad I'm not the only one who WTF'ed at that post. Half-Life defined FPS set-pieces.

OK, what I meant was lack of cutscenes not set pieces.

Story being told by way of events in the world, not set narrative etc...
That got lost in translation I think...
:D
 
I think the main problem that people have with Destiny is not that it is a bad game per se, but that it falls so far behind what people were expecting. And who can blame them, when we consider what kind of promises were made by Bungie and Activision...

...

I can't really give Destiny more than 7/10. And it saddens me.

Quote edited to save space, but I agree with every thing you said.

Fantastic post. You summed up many of my feelings about the game much better than I could've myself.
 
It is funny that people do not even realize that probably half of the early reviews are from websites that they barely even know.

All about them hits without even going in deep.
 
I mentioned prior to release that destiny wouldn't have more than a week's worth of pve content and that would give it a huge backlash.

Bungie is not an mmo studio and didnt approach the content output seriously enough. In the world of online cooperative gaming, content > polish.
 
It's the truth
BBut you can't tell people that because they will spin it
Hell Diablo 3 doesn't really start until you hit level 70!

I agree with this.

Diablo 3 is just plain boring up until level 70, its only after that point you start getting challenging missions, trying to find crafting components for better weapons, getting groups together for challenging missions etc.
 
In my opinion it is totally unacceptable for a major production like Destiny be lacking in so many ways and bringing so little content. In an age where even indie titles like No Man's Sky are bringing game chancing innovation, it is ridiculous that with 500mil budget all we get is this play-it-safe cookie cutter FPS with little content, repetitive gameplay and almost no exploration whatsoever. How is this the space epic we have been promised for the last 12 months? It wouldn't even matter so much if we weren't promised so much more - like I said Destiny is not a bad game - it's just that it is not great either.

I can't really give Destiny more than 7/10. And it saddens me.


Sums it up perfectly.
 
I agree with this.

Diablo 3 is just plain boring up until level 70, its only after that point you start getting challenging missions, trying to find crafting components for better weapons, getting groups together for challenging missions etc.
Are you serious? Glad I'm most likely passing on both then.
 
I cleaned up the OP a bit now that Metacritic is starting to include some of these reviews in their ratings. Also added a couple.

I think the big sites are probably going to hit with 8/10s IMHO.
 
I think the main problem that people have with Destiny is not that it is a bad game per se, but that it falls so far behind what people were expecting. And who can blame them, when we consider what kind of promises were made by Bungie and Activision. Turning the FPS "on it's head", "revolutionary gameplay", "a never before seen experience" etc. But now having seen the story to it's conclusion, I ask: where is any of this revolutionary, never before seen stuff?

I mean, where is the innovation? In my view Destiny brings nothing new to the table. Sure, the gameplay is good, as has always been the case with Bungie games. But there is no revolution in it either - it's pretty much a carbon copy of Halo gameplay. And there isn't even something to spice it up like space battles in Halo Reach. I mean, why the hell do we have this cocktease spacecraft but there is absolutely nothing to do with it but to look at the same orbiting animations over and over again? Surely space battles would have fitted to Destiny perfectly...and with 500mil budget there is really no excuse for lack of content.

And even in the normal combat scenarios, couldn't there be something new, and by new I mean new to a Bungie game - not necessarily something done the first time. Ground deformation/destruction? Added particle and dust effects on next-gen at least (I hate that as beautiful as the world is it feels like a diorama)? New ways to move (like in Titanfall)? Asymmetric gameplay (like in Evolve)? Interesting, well developed NPCs who you want to interact with? Huge, explorable worlds full of loot, places to find (as we were promised btw...)...something? anything? But alas, Destiny doesn't bring any of this. It just plays it safe. And if somebody thinks I am asking too much, am I really? Aren't at least some of the features I mentioned above to be expected now, seeing as most of it was done already on last gen? The sad part is that I would have been happier even if Destiny was Halo, but everything done slightly better. But it is not.

Sure, sometimes playing it safe is good. Look at The Last of Us. One of the best games of last generation, but it doesn't really bring anything revolutionary. Why? It doesn't need to, because every single element is fine tuned to almost perfection. Immersive story, top notch gameplay, amazing voice acting talent, great production values and PvP, well build and explained believable gameworld, even exploration...etc. You can play it safe if everything you offer is absolutely top of the line stuff. And this is where Destiny fails. It gets the gameplay part, but is woefully lacking in world building, story, voice acting, exploration, world size. It plays so safe it makes itself boring and lackluster.

In my opinion it is totally unacceptable for a major production like Destiny be lacking in so many ways and bringing so little content. In an age where even indie titles like No Man's Sky are bringing game chancing innovation, it is ridiculous that with 500mil budget all we get is this play-it-safe cookie cutter FPS with little content, repetitive gameplay and almost no exploration whatsoever. How is this the space epic we have been promised for the last 12 months? It wouldn't even matter so much if we weren't promised so much more - like I said Destiny is not a bad game - it's just that it is not great either.

I can't really give Destiny more than 7/10. And it saddens me.

Finally! Someone who feels the same way I do about this game! I've mentioned on the Bungie.net forums that Destiny is the like the Dragon Age 2 of this generation with lazyness and repetitiveness of the same levels over and over with hardly any level variation at all. You start at the same point each time and go through the same stuff.

Strike playlists? I've done them for 12 hours straight.. the same 6 strikes -- that's it. No changes at all. No new mobs. Same fights over... and over... and over... and over... this game has more grind than any other game to date.

My 2 cents.
 
All I can say is that *actual* game really starts after LV20, when all options, features and modes are unlocked and player gets access to mechanics and design in whole.

It is a completely different game from LV20 onwards and it will be so sad to read all badmouthing and critique points from those that never actual bited into the core game.

But nevermind, enjoyment is subjective thing.

I appreciate that some games fully blossom only when your character is maxed out - some of my favorite games are like that - but if the journey there is not compelling as well, then all is for naught. Why would I keep playing for hours upon hours if I'm not finding it rewarding, seriously?
 
No you haven't. The raid and iron banner modes are still locked. The raid has a chance to be the most unique thing about destiny and reviews have had zero chance to even play it bc it isn't unlocked until next week.

If reviewers were responsible they would admit this in their reviews and update accordingly. This isn't Bungie's fault or Activisions. It shows the click bait nature of many gaming sites. No one posting a review this early takes reviewing games seriously.

I'd like to point out that the game came out Monday night/Tuesday morning for a lot of people. It's now Thursday, and none of the major review sites have a review up. This is ridiculous from any publisher, and I'd like to think that Ubisoft would have been raked over the coals if they'd tried something similar on say, Watch_Dogs or Assassin's Creed Unity.

This is setting a terrible precedent for the entire AAA industry. You can't sell people a game, collect the money, and simultaneously complain that your game isn't ready to be reviewed yet.
 
Bungie's previous games felt more ambitious in many ways, for example Halo Reach had space traversal/combat which is notably absent from Destiny:

Yeah pity... but I have a feeling this might be patched in in the future.
 
Defence? What?

I am writing a review for the Destiny as well and my personal conclusion after 3 days of play is that it is complete different game from LV20 onwards, once everything that game actually offers becomes available.

Thus my observation. I don't care about defending anything, it is a videogame for gods sake.

Really? So how does it change at level 20? What are you doing that's different than before?
 
I think the main problem that people have with Destiny is not that it is a bad game per se, but that it falls so far behind what people were expecting. And who can blame them, when we consider what kind of promises were made by Bungie and Activision. Turning the FPS "on it's head", "revolutionary gameplay", "a never before seen experience" etc. But now having seen the story to it's conclusion, I ask: where is any of this revolutionary, never before seen stuff?

I mean, where is the innovation? In my view Destiny brings nothing new to the table. Sure, the gameplay is good, as has always been the case with Bungie games. But there is no revolution in it either - it's pretty much a carbon copy of Halo gameplay. And there isn't even something to spice it up like space battles in Halo Reach. I mean, why the hell do we have this cocktease spacecraft but there is absolutely nothing to do with it but to look at the same orbiting animations over and over again? Surely space battles would have fitted to Destiny perfectly...and with 500mil budget there is really no excuse for lack of content.

And even in the normal combat scenarios, couldn't there be something new, and by new I mean new to a Bungie game - not necessarily something done the first time. Ground deformation/destruction? Added particle and dust effects on next-gen at least (I hate that as beautiful as the world is it feels like a diorama)? New ways to move (like in Titanfall)? Asymmetric gameplay (like in Evolve)? Interesting, well developed NPCs who you want to interact with? Huge, explorable worlds full of loot, places to find (as we were promised btw...)...something? anything? But alas, Destiny doesn't bring any of this. It just plays it safe. And if somebody thinks I am asking too much, am I really? Aren't at least some of the features I mentioned above to be expected now, seeing as most of it was done already on last gen? The sad part is that I would have been happier even if Destiny was Halo, but everything done slightly better. But it is not.

Sure, sometimes playing it safe is good. Look at The Last of Us. One of the best games of last generation, but it doesn't really bring anything revolutionary. Why? It doesn't need to, because every single element is fine tuned to almost perfection. Immersive story, top notch gameplay, amazing voice acting talent, great production values and PvP, well build and explained believable gameworld, even exploration...etc. You can play it safe if everything you offer is absolutely top of the line stuff. And this is where Destiny fails. It gets the gameplay part, but is woefully lacking in world building, story, voice acting, exploration, world size. It plays so safe it makes itself boring and lackluster.

In my opinion it is totally unacceptable for a major production like Destiny be lacking in so many ways and bringing so little content. In an age where even indie titles like No Man's Sky are bringing game chancing innovation, it is ridiculous that with 500mil budget all we get is this play-it-safe cookie cutter FPS with little content, repetitive gameplay and almost no exploration whatsoever. How is this the space epic we have been promised for the last 12 months? It wouldn't even matter so much if we weren't promised so much more - like I said Destiny is not a bad game - it's just that it is not great either.

I can't really give Destiny more than 7/10. And it saddens me.
Very well said. Agree completely.
 
I agree with this.

Diablo 3 is just plain boring up until level 70, its only after that point you start getting challenging missions, trying to find crafting components for better weapons, getting groups together for challenging missions etc.

Well that's just great, 90 % of all buyers will never once get a level 70 character because they only keep playing for around ten hours. Even more so if everything until then is just a boring grind. But in reality it's just wrong, might be true for the hardcore Diablo players but there are challenges (and lots of them) way before level 70. Of course not if you use gifted and hacked items.

Same is true for Destiny. Only a select few will bother playing the same five or six endgame missions over and over again just to get a legendary drop that has +1 damage. Most will move to the next game.
 
I'd like to point out that the game came out Monday night/Tuesday morning for a lot of people. It's now Thursday, and none of the major review sites have a review up. This is ridiculous from any publisher, and I'd like to think that Ubisoft would have been raked over the coals if they'd tried something similar on say, Watch_Dogs or Assassin's Creed Unity.

This is setting a terrible precedent for the entire AAA industry. You can't sell people a game, collect the money, and simultaneously complain that your game isn't ready to be reviewed yet.
Why do people need reviews to decide if they want to buy a game? If you have seen the gameplay trailers or played the beta, you bought this game. It got you excited enough to at least try it.

People are buying this game for the promise of it's future content, and some of that is locked up right now and some of that will be in the expansions. It's hard to review a game that doesn't provide the full experience, hence the review delays from major sites.

So yes, you can sell people a game, collect the money, simultaneously say it isn't ready to review and use that money to develop additional expansions and content for the game.
 
Yeah so this game is just repetitive beyond belief and straight up archaic in most ways. I don't give a shit about loot quest 2014 when the story is total garbage and the gameplay is a recycling mill spread across pretty skyboxes. I'm trying to rush through the PVE content to hit level 20 and see if these words of the game "actually starting" then are true. The PVP is terrible in my opinion, it's just boring and not fun. It's amazing that Bungie, the guys who thought up some of the most exciting gameplay setpieces of the last 10 years, made such a mediocre title.
 
I played this for about an hour upon release: the game literally left zero impression on me. It just felt like another Halo game with a newer aesthetic. It was kinda weird. Totally a "I could take it or leave it" experience.


This is incoming from someone who hasn't appreciated Bungie as a studio since Halo: CE, though, so there's that. The comments about the lack of dynamism in the AI and mechanics doesn't surprise me, considering what that series turned into.
 
I think the main problem that people have with Destiny is not that it is a bad game per se, but that it falls so far behind what people were expecting. And who can blame them, when we consider what kind of promises were made by Bungie and Activision. Turning the FPS "on it's head", "revolutionary gameplay", "a never before seen experience" etc. But now having seen the story to it's conclusion, I ask: where is any of this revolutionary, never before seen stuff?

I mean, where is the innovation? In my view Destiny brings nothing new to the table. Sure, the gameplay is good, as has always been the case with Bungie games. But there is no revolution in it either - it's pretty much a carbon copy of Halo gameplay. And there isn't even something to spice it up like space battles in Halo Reach. I mean, why the hell do we have this cocktease spacecraft but there is absolutely nothing to do with it but to look at the same orbiting animations over and over again? Surely space battles would have fitted to Destiny perfectly...and with 500mil budget there is really no excuse for lack of content.

And even in the normal combat scenarios, couldn't there be something new, and by new I mean new to a Bungie game - not necessarily something done the first time. Ground deformation/destruction? Added particle and dust effects on next-gen at least (I hate that as beautiful as the world is it feels like a diorama)? New ways to move (like in Titanfall)? Asymmetric gameplay (like in Evolve)? Interesting, well developed NPCs who you want to interact with? Huge, explorable worlds full of loot, places to find (as we were promised btw...)...something? anything? But alas, Destiny doesn't bring any of this. It just plays it safe. And if somebody thinks I am asking too much, am I really? Aren't at least some of the features I mentioned above to be expected now, seeing as most of it was done already on last gen? The sad part is that I would have been happier even if Destiny was Halo, but everything done slightly better. But it is not.

Sure, sometimes playing it safe is good. Look at The Last of Us. One of the best games of last generation, but it doesn't really bring anything revolutionary. Why? It doesn't need to, because every single element is fine tuned to almost perfection. Immersive story, top notch gameplay, amazing voice acting talent, great production values and PvP, well build and explained believable gameworld, even exploration...etc. You can play it safe if everything you offer is absolutely top of the line stuff. And this is where Destiny fails. It gets the gameplay part, but is woefully lacking in world building, story, voice acting, exploration, world size. It plays so safe it makes itself boring and lackluster.

In my opinion it is totally unacceptable for a major production like Destiny be lacking in so many ways and bringing so little content. In an age where even indie titles like No Man's Sky are bringing game chancing innovation, it is ridiculous that with 500mil budget all we get is this play-it-safe cookie cutter FPS with little content, repetitive gameplay and almost no exploration whatsoever. How is this the space epic we have been promised for the last 12 months? It wouldn't even matter so much if we weren't promised so much more - like I said Destiny is not a bad game - it's just that it is not great either.

I can't really give Destiny more than 7/10. And it saddens me.
Great post! Personally, I never really got crazy hyped for this game. It just seems like that it is forgettable and I'm glad I didn't preorder and will be skipping this title completely.
 
How is it low on content really?

It has to constantly recycle the limited content that's there, like Dragon Age 2. Almost every single story mission is the exact same thing spread across repainted or straight up reused levels. Go here, deploy ghost, hold off enemies, rinse and repeat. You also get the pleasure of listening to Peter Dinklage give the most phoned in performance of all time, to the point where I feel like he looks down on me for playing such a stupid video game that he only worked on to make a ton of cash.
 
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