You can boil 99% of games down to 'you click on stuff', an fps game is the king of 'you click on stuff'.
I don't get it, the review scores so far in the op are great
Most of Destiny's flaws have nothing to do with it being a cross-gen game. They failed on very basic fundamental things like story and mission variety, lack of loot drops, poor bosses, etc. Those aren't really things being held back by the technical limitations of last-gen consoles.
Bungie's previous games felt more ambitious in many ways, for example Halo Reach had space traversal/combat which is notably absent from Destiny:
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I don't feel Destiny really even deserves to be mentioned in the same sentence as Diablo. Let alone Diablo 1 or 2.
A good chunk of the Destiny audience wasn't alive or was a small child when those games come out.
No space travel sigh...anyway am planning to pick this up over the weekend and I am going to play solo (not interested in the party features) having said that a few questions
...Hold on, where has this comparing review scores to academic grading thing come from? This isn't the first thread I've seen it in.
They're two entirely different scales for measuring two entirely different things.
Destiny reminds me alot of Diablo. With the exception that Destiny has great mechanics and Diablo has none.
Oh Lord.
Destiny reminds me alot of Diablo. With the exception that Destiny has great mechanics and Diablo has none.
All I can say is that *actual* game really starts after LV20, when all options, features and modes are unlocked and player gets access to mechanics and design in whole.
It is a completely different game from LV20 onwards and it will be so sad to read all badmouthing and critique points from those that never actual bited into the core game.
But nevermind, enjoyment is subjective thing.
Excuse me, but at level 20 don't you just get more of what people are complaining about in the game, which is the repetition and generic mission design? Does a who new batch of good content open up that people somehow failed to notice or mention?All I can say is that *actual* game really starts after LV20, when all options, features and modes are unlocked and player gets access to mechanics and design in whole.
It is a completely different game from LV20 onwards and it will be so sad to read all badmouthing and critique points from those that never actual bited into the core game.
But nevermind, enjoyment is subjective thing.
This is almost as bad as the FFX13 defence, "just wait until after the 12 hour mark and it becomes a good game!", what about those first 19 levels? Shouldn't those be just as enjoyable?
Defence? What?
I am writing a review for the Destiny as well and my personal conclusion after 3 days of play is that it is complete different game from LV20 onwards, once everything that game actually offers becomes available.
Thus my observation. I don't care about defending anything, it is a videogame for gods sake.
A bad one, yes.
It's the truthAll I can say is that *actual* game really starts after LV20, when all options, features and modes are unlocked and player gets access to mechanics and design in whole.
It is a completely different game from LV20 onwards and it will be so sad to read all badmouthing and critique points from those that never actual bited into the core game.
But nevermind, enjoyment is subjective thing.
All I can say is that *actual* game really starts after LV20, when all options, features and modes are unlocked and player gets access to mechanics and design in whole.
It is a completely different game from LV20 onwards and it will be so sad to read all badmouthing and critique points from those that never actual bited into the core game.
But nevermind, enjoyment is subjective thing.
Glad I'm not the only one who WTF'ed at that post. Half-Life defined FPS set-pieces.
I think the main problem that people have with Destiny is not that it is a bad game per se, but that it falls so far behind what people were expecting. And who can blame them, when we consider what kind of promises were made by Bungie and Activision...
...
I can't really give Destiny more than 7/10. And it saddens me.
Take a deep breath buddy!Oh Lord.
It's the truth
BBut you can't tell people that because they will spin it
Hell Diablo 3 doesn't really start until you hit level 70!
In my opinion it is totally unacceptable for a major production like Destiny be lacking in so many ways and bringing so little content. In an age where even indie titles like No Man's Sky are bringing game chancing innovation, it is ridiculous that with 500mil budget all we get is this play-it-safe cookie cutter FPS with little content, repetitive gameplay and almost no exploration whatsoever. How is this the space epic we have been promised for the last 12 months? It wouldn't even matter so much if we weren't promised so much more - like I said Destiny is not a bad game - it's just that it is not great either.
I can't really give Destiny more than 7/10. And it saddens me.
Are you serious? Glad I'm most likely passing on both then.I agree with this.
Diablo 3 is just plain boring up until level 70, its only after that point you start getting challenging missions, trying to find crafting components for better weapons, getting groups together for challenging missions etc.
Are you serious? Glad I'm most likely passing on both then.
I think the main problem that people have with Destiny is not that it is a bad game per se, but that it falls so far behind what people were expecting. And who can blame them, when we consider what kind of promises were made by Bungie and Activision. Turning the FPS "on it's head", "revolutionary gameplay", "a never before seen experience" etc. But now having seen the story to it's conclusion, I ask: where is any of this revolutionary, never before seen stuff?
I mean, where is the innovation? In my view Destiny brings nothing new to the table. Sure, the gameplay is good, as has always been the case with Bungie games. But there is no revolution in it either - it's pretty much a carbon copy of Halo gameplay. And there isn't even something to spice it up like space battles in Halo Reach. I mean, why the hell do we have this cocktease spacecraft but there is absolutely nothing to do with it but to look at the same orbiting animations over and over again? Surely space battles would have fitted to Destiny perfectly...and with 500mil budget there is really no excuse for lack of content.
And even in the normal combat scenarios, couldn't there be something new, and by new I mean new to a Bungie game - not necessarily something done the first time. Ground deformation/destruction? Added particle and dust effects on next-gen at least (I hate that as beautiful as the world is it feels like a diorama)? New ways to move (like in Titanfall)? Asymmetric gameplay (like in Evolve)? Interesting, well developed NPCs who you want to interact with? Huge, explorable worlds full of loot, places to find (as we were promised btw...)...something? anything? But alas, Destiny doesn't bring any of this. It just plays it safe. And if somebody thinks I am asking too much, am I really? Aren't at least some of the features I mentioned above to be expected now, seeing as most of it was done already on last gen? The sad part is that I would have been happier even if Destiny was Halo, but everything done slightly better. But it is not.
Sure, sometimes playing it safe is good. Look at The Last of Us. One of the best games of last generation, but it doesn't really bring anything revolutionary. Why? It doesn't need to, because every single element is fine tuned to almost perfection. Immersive story, top notch gameplay, amazing voice acting talent, great production values and PvP, well build and explained believable gameworld, even exploration...etc. You can play it safe if everything you offer is absolutely top of the line stuff. And this is where Destiny fails. It gets the gameplay part, but is woefully lacking in world building, story, voice acting, exploration, world size. It plays so safe it makes itself boring and lackluster.
In my opinion it is totally unacceptable for a major production like Destiny be lacking in so many ways and bringing so little content. In an age where even indie titles like No Man's Sky are bringing game chancing innovation, it is ridiculous that with 500mil budget all we get is this play-it-safe cookie cutter FPS with little content, repetitive gameplay and almost no exploration whatsoever. How is this the space epic we have been promised for the last 12 months? It wouldn't even matter so much if we weren't promised so much more - like I said Destiny is not a bad game - it's just that it is not great either.
I can't really give Destiny more than 7/10. And it saddens me.
All I can say is that *actual* game really starts after LV20, when all options, features and modes are unlocked and player gets access to mechanics and design in whole.
It is a completely different game from LV20 onwards and it will be so sad to read all badmouthing and critique points from those that never actual bited into the core game.
But nevermind, enjoyment is subjective thing.
No you haven't. The raid and iron banner modes are still locked. The raid has a chance to be the most unique thing about destiny and reviews have had zero chance to even play it bc it isn't unlocked until next week.
If reviewers were responsible they would admit this in their reviews and update accordingly. This isn't Bungie's fault or Activisions. It shows the click bait nature of many gaming sites. No one posting a review this early takes reviewing games seriously.
Bungie's previous games felt more ambitious in many ways, for example Halo Reach had space traversal/combat which is notably absent from Destiny:
Defence? What?
I am writing a review for the Destiny as well and my personal conclusion after 3 days of play is that it is complete different game from LV20 onwards, once everything that game actually offers becomes available.
Thus my observation. I don't care about defending anything, it is a videogame for gods sake.
Very well said. Agree completely.I think the main problem that people have with Destiny is not that it is a bad game per se, but that it falls so far behind what people were expecting. And who can blame them, when we consider what kind of promises were made by Bungie and Activision. Turning the FPS "on it's head", "revolutionary gameplay", "a never before seen experience" etc. But now having seen the story to it's conclusion, I ask: where is any of this revolutionary, never before seen stuff?
I mean, where is the innovation? In my view Destiny brings nothing new to the table. Sure, the gameplay is good, as has always been the case with Bungie games. But there is no revolution in it either - it's pretty much a carbon copy of Halo gameplay. And there isn't even something to spice it up like space battles in Halo Reach. I mean, why the hell do we have this cocktease spacecraft but there is absolutely nothing to do with it but to look at the same orbiting animations over and over again? Surely space battles would have fitted to Destiny perfectly...and with 500mil budget there is really no excuse for lack of content.
And even in the normal combat scenarios, couldn't there be something new, and by new I mean new to a Bungie game - not necessarily something done the first time. Ground deformation/destruction? Added particle and dust effects on next-gen at least (I hate that as beautiful as the world is it feels like a diorama)? New ways to move (like in Titanfall)? Asymmetric gameplay (like in Evolve)? Interesting, well developed NPCs who you want to interact with? Huge, explorable worlds full of loot, places to find (as we were promised btw...)...something? anything? But alas, Destiny doesn't bring any of this. It just plays it safe. And if somebody thinks I am asking too much, am I really? Aren't at least some of the features I mentioned above to be expected now, seeing as most of it was done already on last gen? The sad part is that I would have been happier even if Destiny was Halo, but everything done slightly better. But it is not.
Sure, sometimes playing it safe is good. Look at The Last of Us. One of the best games of last generation, but it doesn't really bring anything revolutionary. Why? It doesn't need to, because every single element is fine tuned to almost perfection. Immersive story, top notch gameplay, amazing voice acting talent, great production values and PvP, well build and explained believable gameworld, even exploration...etc. You can play it safe if everything you offer is absolutely top of the line stuff. And this is where Destiny fails. It gets the gameplay part, but is woefully lacking in world building, story, voice acting, exploration, world size. It plays so safe it makes itself boring and lackluster.
In my opinion it is totally unacceptable for a major production like Destiny be lacking in so many ways and bringing so little content. In an age where even indie titles like No Man's Sky are bringing game chancing innovation, it is ridiculous that with 500mil budget all we get is this play-it-safe cookie cutter FPS with little content, repetitive gameplay and almost no exploration whatsoever. How is this the space epic we have been promised for the last 12 months? It wouldn't even matter so much if we weren't promised so much more - like I said Destiny is not a bad game - it's just that it is not great either.
I can't really give Destiny more than 7/10. And it saddens me.
I agree with this.
Diablo 3 is just plain boring up until level 70, its only after that point you start getting challenging missions, trying to find crafting components for better weapons, getting groups together for challenging missions etc.
Why do people need reviews to decide if they want to buy a game? If you have seen the gameplay trailers or played the beta, you bought this game. It got you excited enough to at least try it.I'd like to point out that the game came out Monday night/Tuesday morning for a lot of people. It's now Thursday, and none of the major review sites have a review up. This is ridiculous from any publisher, and I'd like to think that Ubisoft would have been raked over the coals if they'd tried something similar on say, Watch_Dogs or Assassin's Creed Unity.
This is setting a terrible precedent for the entire AAA industry. You can't sell people a game, collect the money, and simultaneously complain that your game isn't ready to be reviewed yet.
Great post! Personally, I never really got crazy hyped for this game. It just seems like that it is forgettable and I'm glad I didn't preorder and will be skipping this title completely.I think the main problem that people have with Destiny is not that it is a bad game per se, but that it falls so far behind what people were expecting. And who can blame them, when we consider what kind of promises were made by Bungie and Activision. Turning the FPS "on it's head", "revolutionary gameplay", "a never before seen experience" etc. But now having seen the story to it's conclusion, I ask: where is any of this revolutionary, never before seen stuff?
I mean, where is the innovation? In my view Destiny brings nothing new to the table. Sure, the gameplay is good, as has always been the case with Bungie games. But there is no revolution in it either - it's pretty much a carbon copy of Halo gameplay. And there isn't even something to spice it up like space battles in Halo Reach. I mean, why the hell do we have this cocktease spacecraft but there is absolutely nothing to do with it but to look at the same orbiting animations over and over again? Surely space battles would have fitted to Destiny perfectly...and with 500mil budget there is really no excuse for lack of content.
And even in the normal combat scenarios, couldn't there be something new, and by new I mean new to a Bungie game - not necessarily something done the first time. Ground deformation/destruction? Added particle and dust effects on next-gen at least (I hate that as beautiful as the world is it feels like a diorama)? New ways to move (like in Titanfall)? Asymmetric gameplay (like in Evolve)? Interesting, well developed NPCs who you want to interact with? Huge, explorable worlds full of loot, places to find (as we were promised btw...)...something? anything? But alas, Destiny doesn't bring any of this. It just plays it safe. And if somebody thinks I am asking too much, am I really? Aren't at least some of the features I mentioned above to be expected now, seeing as most of it was done already on last gen? The sad part is that I would have been happier even if Destiny was Halo, but everything done slightly better. But it is not.
Sure, sometimes playing it safe is good. Look at The Last of Us. One of the best games of last generation, but it doesn't really bring anything revolutionary. Why? It doesn't need to, because every single element is fine tuned to almost perfection. Immersive story, top notch gameplay, amazing voice acting talent, great production values and PvP, well build and explained believable gameworld, even exploration...etc. You can play it safe if everything you offer is absolutely top of the line stuff. And this is where Destiny fails. It gets the gameplay part, but is woefully lacking in world building, story, voice acting, exploration, world size. It plays so safe it makes itself boring and lackluster.
In my opinion it is totally unacceptable for a major production like Destiny be lacking in so many ways and bringing so little content. In an age where even indie titles like No Man's Sky are bringing game chancing innovation, it is ridiculous that with 500mil budget all we get is this play-it-safe cookie cutter FPS with little content, repetitive gameplay and almost no exploration whatsoever. How is this the space epic we have been promised for the last 12 months? It wouldn't even matter so much if we weren't promised so much more - like I said Destiny is not a bad game - it's just that it is not great either.
I can't really give Destiny more than 7/10. And it saddens me.
How is it low on content really?
Really? So how does it change at level 20? What are you doing that's different than before?
It's not sucking for me, why do you think your opinion is universal fact?Which means that their first 8-12 hour game has to suck.
Congrats to whoever had that idea