Destiny - Review Thread

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Those are also some games which have hype for much longer in certain circles (game forums) more than the wider sense of it all, but some do hold their levels quite a bit longer after release, it's true. Still, think of the fact that those are a small percentage of all games released that might have hype behind them to start.
Oh, right, right, and I understand which is why I pointed out the "usually" in your post (i.e. I agree with you). I just wanted to make sure we were on the same page.


Well, the worst thing about the mingle-player/passive matchmaking thing is that those people often might as well be AI because you are so walled off from even communicating to them for further adventures or just basic co-ordination during fights which don't seem to need it in the first place.
Yeah, that's kind of off-putting for me. I remember when Sony took proximity voice chat out of Home. I never came back after that. I can't imagine what it must be when playing with randoms without being able to point out where an enemy may be hiding or what needs to be done. One of the reasons why I was never that much into Demons/Dark Souls' multi.
 
Anyone else alarmed at Polygon saying this:

Destiny's competitive component takes place in the Crucible — a special selectable playlist that includes control point, team deathmatch and free-for-all modes taking place in four competitive maps.

I'm sure I would complain about content... IF I MISSED OUT ON THE OTHER 6 MAPS.

I'm not surprised they got basic facts wrong. It's Polygon.

http://destiny.wikia.com/wiki/Crucible
 
So what do people think of this quote from Pete Parsons now:

"We like to tell big stories and we want people to put the Destiny universe on the same shelf they put Lord of the Rings, Harry Potter or Star Wars"

With the story I played through in Destiny...yeah, no. Sorry.
 
What's the worse game, Watch Dogs or Destiny?

As a sixty-dollar purchase, it's definitely Watch Dogs that deserves to be seen as a lesser game. I didn't buy it myself, though, as my brother whom I share digital purchases with, did. I enjoyed fucking around with digital trips and online decryption, though. Destiny, I went all in and bought the digital Guardian edition for ~$100...more than a little crestfallen about my experience with it so far...
 
maybe they should delay MMO reviews. nobody could possibly review these types of games over a weekend and give a real opinion on it. IMO



this type of content drip is a part of the game. expect to see events every week from here on out.

They already pretty much did delay the reviews. And content drip when the game is lacking in content is...not a great solution.
 
What Destiny needs:

5. Add space combat with our ships. Yea, I know they are supposed to be just Eye Candy for the Loading Screens, but you know what? CHANGE IT. Add space combat. This game DESPERATELY needs a second dimension to the gameplay and that would have been a great compliment.

100000% this! My ship is like an ornament in game, I can't view it I can't walk around or inside it, I can't FLY IT...what's the point in buying new ships??

No Man's Sky should scratch this itch nicely though : )
 
So what do people think of this quote from Pete Parsons now:

"We like to tell big stories and we want people to put the Destiny universe on the same shelf they put Lord of the Rings, Harry Potter or Star Wars"

With the story I played through in Destiny...yeah, no. Sorry.
Maybe they were going for the Hobbit, Columbus Potter movies, and prequel trilogy
 
Scores all over the place. So is the consensus that Watch_Dogs is the better game (ugh)? I avoided that for many reasons, but I am currently enjoying Destiny (although I see the shortcomings of hype and studio lies: i.e. ultra inflated game world size).
 
I despise Watch_Dogs, but I think it's more a complete execution of a vision than what Destiny provides. Destiny seems confused, or much like the basic framework to be built upon for sequels.

Watch_Dogs at least knows what it wants to be: A standard Ubisoft open world game set in Chicago with an emphasis on hacking. And that's exactly what it is. I hate it for that, but that's a personal thing.

Destiny exists in this weird, nebulous realm in between an FPS and an MMO, but doesn't excel in any particular direction and just kind of falls flat in almost every direction.
 
You know if a game is good or bad in the first couple hours of gameplay.

Couldn't disagree more with this.

Don't give up on a movie in the first 20 minutes.

Don't give up on a novel before the first 100 pages.

Don't give up on a game before the first couple of hours.

Some of the best media I've consumed in any of the above formats were slow burners that really blossomed at the end. Destiny is still in its infancy. The fact that people are even publishing reviews three days after release is ridiculous. They should be labeled as impressions and stripped of their scores.
 
Their text fits that score well.

I'm having fun with Destiny, but its the fantastic environmental art and the banter me and my buddies bring into it more than anything else. This game needs more mission variety, more interesting boss battles, gear with unique qualities, in-game lore and actual reasons to explore - both in terms of back-story, rare items and open world missions.

And that's before even touching the actual writing and characters.

5. Add space combat with our ships. Yea, I know they are supposed to be just Eye Candy for the Loading Screens, but you know what? CHANGE IT. Add space combat. This game DESPERATELY needs a second dimension to the gameplay and that would have been a great compliment.
Always figured that space combat would be a shoe-in for Destiny 2.
 
So what do people think of this quote from Pete Parsons now:

"We like to tell big stories and we want people to put the Destiny universe on the same shelf they put Lord of the Rings, Harry Potter or Star Wars"

With the story I played through in Destiny...yeah, no. Sorry.

To answer your question, I agree with you. I think Pete would say to you, 10 years bud. 10 years.

I'm kind of bored after 10 hours. Story seriously lacking. Wouldn't be a thing except Bungie is supposed to equal Story, at least that's what I thought. Just my 2 cents.
 
Yes... Borderlands 2 told a simple story with a TON of personality and flair. All the cutscenes I've watched from Destiny could be cut-and-pasted from any number of sci-fi/futuristic games/movies/books.


This.

I feel nothing about this characters in Destiny. In Borderlands 2 they made me angry, laugh and sad. They don't feel lifeless, hell even Master Chief has more personality than my guardian.
 
crucible maps with vehicles are a total gong show because a lot of players don't bother playing the objective, just cruising around the map
 

As long as us gamers keep getting the goods, that's all that matters. They've already sold millions upon millions of copies. Ultimately it will be those gamers that decide on what sort of a success Destiny is or isn't, not these reviews. As I've said before, the average GAF consensus at least, is that Destiny is a very fun game.

But it's not the fault of reviewers here for reviewing the game as they got it. You review what you get, not what you could get.
 

Yeah I think Destiny should be looked at with the big picture in consideration, but at the same time due to the nature of game reviews they have to review whats in the box, not what's coming down the road.
I'm loving the game so far, though the quest design is... almost non-existent. I'm enjoying the story, world, characters, gameplay, etc.. but it feels like there's just a lot of variety missing. Hopefully the upcoming content will fill the gaps.
 
Destiny, as it is today, is a baby with massive potential but is still magical.

That's how I see it. What with the supposed 10 year plan of staggered expansions and sequels, they probably held back a lot of ideas and features, saving them for later. Maybe they held back too much and should have trusted themselves that they could come up with enough new ideas later. We've barely seen the tip of the iceberg and are already saying "That's it? Pathetic."
 
Maybe Polygon will update their review again

"Sorry guys, we just ran into Xur at the one town that's in the game. You can buy things from here if you grind out strikes/PvP and the RNGods are on your side. Holy shit. Consider the prior review irrelevant, Destiny gets an 8/10."
 
I despise Watch_Dogs, but I think it's more a complete execution of a vision than what Destiny provides. Destiny seems confused, or much like the basic framework to be built upon for sequels.

Watch_Dogs at least knows what it wants to be: A standard Ubisoft open world game set in Chicago with an emphasis on hacking. And that's exactly what it is. I hate it for that, but that's a personal thing.

Destiny exists in this weird, nebulous realm in between an FPS and an MMO, but doesn't excel in any particular direction and just kind of falls flat in almost every direction.

I prefer and have enjoyed Destiny far more then I did Watch_Dogs. As soon as I had completed the story I have no thought of going back to Watch_Dogs.
 
I despise Watch_Dogs, but I think it's more a complete execution of a vision than what Destiny provides. Destiny seems confused, or much like the basic framework to be built upon for sequels.

Watch_Dogs at least knows what it wants to be: A standard Ubisoft open world game set in Chicago with an emphasis on hacking. And that's exactly what it is. I hate it for that, but that's a personal thing.

Destiny exists in this weird, nebulous realm in between an FPS and an MMO, but doesn't excel in any particular direction and just kind of falls flat in almost every direction.

Agreed, I can't even call watch dogs a disappointment cos I had no expectations for it, but it knew what it was - just another cookie cutter open world game done to the tune of the Ubisoft design handbook.

Destiny is a baffling case of huge chest beating, and massive budgets to achieve... Well what exactly? A half mmo? Any other FPS but one that nicked Journey's connectivity ideology and with a Ps home style hub in it? :/

Edit: that's not fair, even in the merits of "any other FPS" destiny is really poor. The campaign is offensively bad as is the enemy encounter design.
 
It is?

The co-op is MASSIVELY expanded in Destiny, and the MP seems just as fleshed out.

The character progression/class system has more bells and whistles in it than any Bungie game released.

How is the co-op massively expanded in Destiny in comparison to Halo?

edit: lol@ that tweet
 
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