Destiny - Review Thread

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It sounds like some of the complaints could be fixed with a couple big patches or expansions. The lack of socialization, loot, (extra missions?) etc.
How do you fix the main concern that the mission are all guard the bot? You'd basically have to redo the entire game, and if you were going to do that you'd just make Destiny 2.
 
I kind of expected it to be around 80, 75 I didn't expect. It seems kind of low for a game that was hyped to the max.

Its the weird double standard games media have. If the game is hyped and doesnt live up to it they can give it a really low score but if the game isnt hyped and is just ok they give it 7-7.5 If that makes sense. Even though this game is still good because it didnt live up to the hype its terribad 5 / 6 out of 10.
 
They should have opened the servers early (they could have, game is just 3/4 more of the beta) and had the media all ready for release. They have enough co-workers to play with full parties and other journos would populate the world so there's no excuse of "well not enough peopl... bullshit!"

I agree with this, specially considering the three-player limit on fireteams and dozen-or-so limit on instances/areas. It's not like it's going to make a difference to me if there are a million people playing in there, I'm only going to be seeing a dozen of them at a time.
 
Anyone else alarmed at Polygon saying this:
Destiny's competitive component takes place in the Crucible — a special selectable playlist that includes control point, team deathmatch and free-for-all modes taking place in four competitive maps.
I'm sure I would complain about content... IF I MISSED OUT ON THE OTHER 6 MAPS.

Whoops!

Did they really complain much about the lack of PVP maps though? So they got the number wrong, their complaints seemed to stem more from how unbalanced it all seems since the classes were balanced around PvE. The number of PVP maps doesn't seem to be their main issue with that game mode.

Pretty sure the classes are re-balanced around Crucible too, with everything being normalised or tweaked for competitive play.
 
The "wait for the DLC/updates to review it" attitude reminds me of shortly after GTA: Online came out. Everybody was like, "Well you can't really judge it because it's new and they haven't even added heists yet."

Destiny's game-changing DLC = GTA:O's heists
 
So after this can we all agree that Bungie is kinda an one hit wonder and isn't as talented as people thought they were?

That's like saying that they should give up entirely because the fucked up big time with Destiny.

So, no. I don't think they're a one hit wonder as some people think.
 
Well I guess now I know what call of duty fans feel like everytime the franchise gets shit on heavily online, but the sales don't skip a beat. And they won't.
 
Ugh. What a way to reduce the validity of your review. "The game hasn't proven its longevity in its initial form, so I'm going to wait for the DLC to see if that happens". What?
Except, that's not dlc . Timed events and raids are part of the game right out of the box.
 
considering how there's no map vote and you run into the same damn maps over and over again, it'd be easy to think there were only 4 or 5 of em. I've played six myself.

Its not like there's a custom game option like every other basic competitive shooter where I could check them out.
 
So after this can we all agree that Bungie is kinda an one hit wonder and isn't as talented as people thought they were?

I don't know. The game is POLISHED to a T and the shooting is typical Bungie greatness. But fundamentally the design decisions they made about how this game was going to be played seem to be flawed, taking the worst elements of MMO's and mixing it with Halo while stripping the best parts of Halo in the process.

It's obvious that Bungie can still make a polished game with great gunplay, but the fundamental design of this style of game is too flawed for me.

Does not disprove Bungie to be a great game developer though.
 
Part of me is happy to see game journalists not inflate scores for a game that's the perfect candidate to do so with all the hype and marketing its received, but the other part of me is sad seeing how it's turning out to be an above average 7-8/10 game at best.
 
What Destiny needs:

1. Player-based economy. Trading and Auction Houses.

2. Better socialization options. Headset chat is not good enough. I realize there are console limitations without the keyboard present, but text-chatting is much preferred for many, many people. Lots of people just don't like headsets at all. Promote USB keyboard support. Heck, add some sort of texting/Instant Messaging through the Destiny smartphone app that ties into where YOU currently are in the game and people around you in that game. Public events would be so much more fun if everyone there could actually communicate with each other.

3. Larger population caps in every single zone. 12-player caps is way too small. Most of the time, there aren't even 12 people there to begin with.

4. WAY more planets and WAY less retreading.

5. Add space combat with our ships. Yea, I know they are supposed to be just Eye Candy for the Loading Screens, but you know what? CHANGE IT. Add space combat. This game DESPERATELY needs a second dimension to the gameplay and that would have been a great compliment.



for starters...

Bungie dropped the ball, IMO. I hate to say that because I wanted this game to really rock. But it lacks in many crucial areas.

Unfortunately, many people support this product and Bungie will be hard-pressed to make any changes from this formula now.

So much potential. So little delivery.
 
Except, that's not dlc . Timed events and raids are part of the game right out of the box.

Nuh-uh. You don't have to buy them, but they are DLC.

Did Bungie ever explain the reasoning of unlocking the raid a week later? Did they really think it'd take that long for people to start hitting level 26?
 
I've not seen anyone mention it but IGN's Destiny reviewer, Vince Ingenito recently said in his review in progress write up:

"The real endgame though, will likely be the raids for PvE players, and the Iron Banner for PvPers, but neither of those features are available just yet. The latter won't be out until October, but the first raid, Vault of Glass, opens in just five days. I'd like to experience it before posting my full review to see just how much possibility life after 20 truly holds. If it can really make people coordinate, and utilize their class' unique talents to the fullest, and Bungie gives us a steady stream of them, they could be just the thing I need to keep me glued for the near-future."

Where's the journalistic integrity in that?

Waiting five days, after the product has been in the wild for three days, to include information about a game feature not available at launch, in a review?

Ridiculous. Review what's in the box.

There is no problem with him doing that. He doesn't and shouldn't have to but it is more information for potential buyers which is the whole fucking point of a review...
 
Apart from the delay on the raid, not really. Bungie had always planned for the game to have rotating special events that would only be available for a limited time.

Locking out events to be on a schedule is fine, but if they're locking out game zones, forcing players to adhere to their schedule in order to experience these zones, that's just shitty. Gamers shouldn't have to follow Bungie's schedule in order to experience game content that is already on the disc. Events in established zones are fine, locked out game areas isn't.
 
The big problems I have with Destiny are at a conceptual level, and special playlists and bigger Strikes can't really change that. The way loot/weapons/classes work, the way bosses work, the storytelling, the exploration, the bland unbalanced PvP...you'd have to make a whole new game to fix it. It just is what it is, this weird mix of MMO and FPS that doesn't fully capitalize on either of their strengths.
 
That is impossible to do as a person that has so much gaming experience. By setting difficulty higher they would be closer to the experience new players would have on normal.

Ever here of a "handicap" in gaming/sports?
It is also impossible to do If they played on hard, the AI would allegedly be different, at least according to people who keep saying that hard is a different ball game. So which is it, is the AI completely the same or is it different?
 
How is PvP tacked on? That's like half the reason why I go Destiny. I love the MP.
Granted, I've just put in roughly three or so hours of it over the week, but the feeling is one of imbalance. I'll have a firmer idea when I put more time into it, but the lopsided matchmaking and seemingly nebulous sense of resulting damage and range on weapons against others as compared to the PvE's more predictable feel doesn't help me understand it as clearly as Halo MP. It feels very secondary in my initial playtime.

I know you said *usually* but the truth is that great games, no matter how hyped, do not have its hype fizzle out after release. Look at Dark Souls, The Last of Us, Halo 3, Super Mario Galaxy 2, etc.
Those are also some games which have hype for much longer in certain circles (game forums) more than the wider sense of it all, but some do hold their levels quite a bit longer after release, it's true. Still, think of the fact that those are a small percentage of all games released that might have hype behind them to start.

I agree with this, specially considering the three-player limit on fireteams and dozen-or-so limit on instances/areas. It's not like it's going to make a difference to me if there are a million people playing in there, I'm only going to be seeing a dozen of them at a time.
Well, the worst thing about the mingle-player/passive matchmaking thing is that those people often might as well be AI because you are so walled off from even communicating to them for further adventures or just basic co-ordination during fights which don't seem to need it in the first place.
 
It's interesting that overall content, narrative, and a more compelling single player campaign are things that are held against Destiny to such harsh detriment, things that are further lacking in Tiatnfall, but that many have given the game passes on, comparatively speaking.

To be fair, at no point has Titanfall ever presented itself as having this massive shared world full of things for people to explore and discover with their friends, accompanied by an epic story in a new, exciting universe that has been compared to Lord of the Rings, Star Wars, Harry Potter and was presented as something that would be the ultimate culmination of everything they'd done in Halo, but even better.

I've said many times that Titanfall could have been so much better with a truly epic singleplayer campaign, and that's as true today as it was then, but everybody knew they were getting an MP only shooter with fast and cool traversal possibilities and big mechs called titans. In addition they said that there would be events or set pieces during these multi-player games that would remind you of the types of things you'd expect to see in a big singleplayer experience. The additional AI, their behaviors and adherence to the objectives would help further give the players the feeling of being in a singleplayer experience at the same time they were competing against other players. It promised an interesting dynamic between titan combat and pilot combat, especially when the two fought against each other that would make for some exciting, even epic gameplay moments.

We can argue about how well those things were handled, or how worthwhile they were in the end (I think they were handled quite well, and some other things were just serviceable for the type of game), but Titanfall pretty much delivered what gamers thought they were getting, unless you were expecting a big gaming revolution. Even in the beta for Titanfall people had a pretty good idea of what they were getting. They didn't believe - at least not to the same extent as it seems many Destiny players believed - that a massive chunk of the game was just purposely being left out or hidden away to avoid spoiling a wealth of surprises and secrets. I'm pretty sure Destiny is likely a good game regardless. But probably just not the game some hoped it would be. I've always had strong doubts about this game because I thought it was never being made quite clear for a long period of time exactly what it was going to be, and how it would handle certain aspects of the game. Being bungie, I was honestly going much more on faith in the developer than based on what I had actually seen. I literally jumped back and forth between being hopeful and excited, even being certain I was going to buy it (either because I genuinely wanted it, or somehow because I'd succumb to the excitement and hype in the end anyway), to going back to having those same exact doubts again.

I'm always cautious of reviews and pretty much rarely ever trust them, but too many friends I trust are not entirely pleased with their experience. And even those that enjoy it have said things about it that make me certain it isn't for me. The reviews for their part simply reinforce the concerns that I had since the earliest showings, but even I'll acknowledge to being pretty surprised by the extent to which the reviews, so far, are finding those things to be insufficient or uninspired.
 
Anyone else alarmed at Polygon saying this:



I'm sure I would complain about content... IF I MISSED OUT ON THE OTHER 6 MAPS.

I mean to be fair, in the ~17 hours I've put into Destiny, I was still getting surprised when I suddenly got a map I had never played before 15 hours in, and that's because I mostly only play multiplayer. Maybe it was just me and my friends, but we kept getting the maps over and over again. I think this definitely could use some tweaks. Reminds me of SWTOR sometimes, where I can go 10+ matches in a row before I even see a Huttball and that's because there's TWO Huttball maps.
 
I had fun with the beta but I knew if all they did was copy/paste the formula they used in Old Russia, they'd be in trouble. Scores in the 70s are still good and respectible scores but it's clear Destiny isn't the game many thought it was going to be.
 
Anyone else alarmed at Polygon saying this:



I'm sure I would complain about content... IF I MISSED OUT ON THE OTHER 6 MAPS.

Not really because whenever I played the MP (which is terribly unbalanced, IMO) I kept on getting the same maps from the beta. I played 1 new map in my 3 hours or so of playing The Crucible.
 
So pretty much reviews are mixed like it is on here. I think its fine I just hate when some people are just straight up calling it shit, I don't think its that bad.
 
Man i've been enjoying the hell out of this game, and while I do agree a lot can definitely be improved on I don't really get why it's a 75% on metacritic. I am hopeful that a lot will be improved with patches and DLC.

Also, the early reviews seem really wrong to be for a few reasons -- they amount of time they spent playing was either rushing through singleplayer, or only minorly touching PvP and PvE to a certain extent. There's too much content to have blown through it all in two to three days.

/fanboyrant

Additionally, i've noticed a few lucky people with some really interesting vehicles in multiplayer, and a few unique weapons i've only been able to use since I've gotten up around level 17 onward. Because there's a lot of luck towards what you unlock and use, another aspect could be that some people have gotten really unlucky with that they've been given in-game as far as items go.
 
There is no problem with him doing that. He doesn't and shouldn't have to but it is more information for potential buyers which is the whole fucking point of a review...

I appreciate your argument fella but you should not wait for new content, which could potentially change your outlook on the game, before writing your review.

The game reviewed is nowadays very far away from the experience you'll find in a few months.

However you must review a title as it is out the box. Update the review with the relevant information, do not postpone the review to include it.
 
You can't really blame reviewers for putting out their reviews now instead of waiting for the content to trickle out of Bungie. All the encounters in this list are DONE, coded and printed into your discs. They just are waiting to flip the switch on them. If there is some game-changing revelation within the content they're gonna start trickling out, its not present in the current game they are reviewing now.

It's like saying you can't review an MMO until they are 6 patches into the content schedule.

Bungie will undoubtably say these reviews are too early and sites haven't really gotten to the good stuff yet. Well, they haven't because the developer itself hasn't provided the good stuff yet. If they were so confident of their product, just release the endgame content at launch and let the game speak for itself. I'll say this though... if their promised "hook" that no one has experienced yet is an addictive loot grind, then who the fuck cares. Loot grinds have been around online games for almost two decades. There is no revolution here.

maybe they should delay MMO reviews. nobody could possibly review these types of games over a weekend and give a real opinion on it. IMO

This makes Destiny's launch seem rushed

this type of content drip is a part of the game. expect to see events every week from here on out.
 
I still don't see why this game was made to be online only. I could count on one hand the number of times I felt like the social aspects felt worth existing. And half of those were dance offs in the tower. The game feels empty most of the time since you rarely come across anyone so why couldn't people with no internet choose to go through content solo?
 
There is no problem with him doing that. He doesn't and shouldn't have to but it is more information for potential buyers which is the whole fucking point of a review...
It's only one extra mission that can only be done at end game. It can't possibly affect the review in any meaningful way. Hey with its lack of matchmaking it is not even intended to be something that everyone does. And you know what...he can alway update his review if he has to. Games are incredibly front loaded with sales. What good is a review after a significant number of the purchases have been made?
 
I totally expected it to score 75% reviews/ratings.

It's living up (or down) to my expectations.




AS for people saying it was reviewed too early - NONSENSE.

If you have to wait until you hit the maximum level before you start enjoying the game, than it's not a good game.

You know if a game is good or bad in the first couple hours of gameplay.

Its Gran Turismo 5 all over. I played that piece of shit on and on, Even believed damage model opened up at level 30, lol. Bag of shit.
 
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