Destiny - Review Thread

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Its weird how Halo 4 and Destiny have similar issues when it comes to narrative and storytelling. Halo 4's plot felt aimless and non important due to the important lore not being fleshed out in the game but elsewhere, Destiny's plot feels aimless due to important lore not being fleshed out in the game but elsewhere.

People might find this to be to be untrue, but, Halo 4 is probably a better game than Destiny.

Campaign for campaign? I'll agree. And I hated Halo 4's campaign.
 
"We like to tell big stories and we want people to put the Destiny universe on the same shelf they put Lord of the Rings, Harry Potter or Star Wars; we've already seen they do that with Halo. We were extremely proud of what we achieved with Halo... I'm pretty convinced we are going to do it again with Destiny in a way that maybe even Halo never achieved before,"


Fuck, that's just sad to read knowing what we know now.
Did they really say that? Damn. No wonder people are a bit disappointed.
 
Completely agree. I've said before that we were aggressively Molyneux'd. People expect it from him, but no one thought Bungie would do it.
Well, I'm enjoying Destiny more than Fable 1, at least.

I still hold such a grudge against Molyneux for that game. An unbelievably petty, bitter grudge.
 
I've played maybe 10 hours so far, still on Earth. I had no idea people were disappointed with the game until my brother called me yesterday and told me he didn't like it, and that some of GAF seems to be hoping it reviews poorly.

Me, I think it's fantastic in just about every way.


I'm with you. Seems great fun to me. I like the lore, I like the setting and I think the art is fantastic. I hope it reviews pretty well, tbh. It'd be nice to see it win 'hearts and minds' so we can get lots more content.
 
So far I'm enjoying the game a lot. I rarely play shooters (outside of TLoU, Valve SP titles) and this game reminds me a lot of the Halo games in that the core gameplay of shooting things with various weapons is fun.

The last game I played heavily was Diablo 3 and this game feels remarkably similar. Diablo 3 vanilla had 4 acts, this game has 4 locations. The game is more focused on gameplay than story and most players will tell you the game doesn't end with the story at all, which is true.

With Diablo, I actually felt more like in a Skinner Box because I was largely clicking in various directions and using cooldowns. With Destiny, there's PvP where my leveling doesn't matter, which is almost like a different game, and the PvE still requires a bit more effort given aiming and ammo than Diablo where I can sit back like the fat Warcraft dude from South Park since my mouse has buttons on the side.

My favorite aspect of this game is the same as GTA, although I know it's a strange comparison. If I want to do something less stressful, I can go to the Tower and check on stuff I want to buy or get together a Fireteam for a strike. If I want something intense I can do PvP. If I want to feel like I'm progressing my character, I do PvE.

I think the variety is there but not the way everyone wants which is fine. I'm just glad I'm enjoying the game unlike what seems to be the majority of players. For reference, I've been playing since release between PS3 and PS4, with a level 5 Hunter and Level 12 Titan so far.
 
Well, I'm enjoying Destiny more than Fable 1, at least.

I still hold such a grudge against Molyneux for that game. An unbelievably petty, bitter grudge.

I actually wasn't paying attention to how much Molyneux was building up Fable I, bought it on a whim, and enjoyed it immensely. It did some really interesting, fun things, for the time. He just never built something decent out of it in the sequels.
 
I'm really divided on Destiny. On one hand the actually gameplay is probably my favorite of any FPS ever, and Strikes with a bunch of strangers are really fun and intense.

On the other hand, the story could have been so much more than it was, and the game does feel like it has a lack of content. Hopefully the expansions can fix that.
 
Apples and oranges. He's talking about the core mechanics aka multiplayer pvp content and story. You're comparing the mmo rpg elements to a fps game that doesn't have that.
No, you're picking and choosing what aspects we should be able to use to defend or berate either game, with little merit or basis. Fact of the matter is, most of the stuff I described also makes up part of the core mechanics of Destiny.
 

I actually disagree with him that the game succeeds as an MMO. I see what they were going for, but WoW it most certainly is not. I assumed all the "shared world" jargon was just PR spin but this game sits in a space unlike anything before it. Both a good and bad thing. Good because there's sooooo much potential and bad because currrently none of these elements (MMO, rpg, narrative-driven shooter) are fully realized just yet. As I've said before though I'm till managing to have fun with it. Probably due to the gameplay/mechanics - it feels damn good. They nailed that IMO. And despite the cross-gen anchor, I think it still manages to look and sound fantastic. Stunning art design and music.
 
Marty...oh, wait..

I feel like Destiny kinda doesn't even deserve his soundtrack.

Like, the style of the gameplay is so repetitive that it leads me to put on my own music or a podcast or something in the background, the same way I do with every other loot-based grinding game.

Or if not that, then you're talking over it on the microphone with your friends.
 
I actually wasn't paying attention to how much Molyneux was building up Fable I, bought it on a whim, and enjoyed it immensely. It did some really interesting, fun things, for the time. He just never built something decent out of it in the sequels.

I remember the Project Ego hype. He promised some truly incredible ideas for the time.
 
Well, I'm enjoying Destiny more than Fable 1, at least.

I still hold such a grudge against Molyneux for that game. An unbelievably petty, bitter grudge.

Agree it was such a letdown to see what Fable 1 was versus its promise. For anyone wondering why there is so much hate about Destiny. Read the GI.Biz article I posted. It summarizes what Bungie promised.
 
Its weird how Halo 4 and Destiny have similar issues when it comes to narrative and storytelling. Halo 4's plot felt aimless and non important due to the important lore not being fleshed out in the game but elsewhere, Destiny's plot feels aimless due to important lore not being fleshed out in the game but elsewhere.

People might find this to be to be untrue, but, Halo 4 is probably a better game than Destiny.

Halo 4's campaign is leagues better than Destiny's. The mission design is better, story is better, and scale is better.

That said, it's too early to tell how the PVP will play out.
 
Halo 4's campaign is leagues better than Destiny's. The mission design is better, story is better, and scale is better.

That said, it's too early to tell how the PVP will play out.

I agree. And I also prefer Halo 4's multiplayer, by a wide margin.
 
I really like Destiny, but I will say that there are some completely justified complaints against the game. 70%-80%-ish seems completely fair for the game if you ask me.

You're either into the idea of running areas multiple times for different loot or not. And I can completely understand why people wouldn't be though I am. There's also little to no excuse for the lack of social interaction, writing, and number of locations given what should be expected of Bungie.

I can't even imagine having a good time with this game playing without my friends. And not like in the sense of, lets say Halo where I wouldn't play the game seriously unless I was with friends. I mean in the sense of I have no idea how you could even really enjoy this game without loading up party chat and forming a fireteam.
 
I actually disagree with him that the game succeeds as an MMO. I see what they were going for, but WoW it most certainly is not. I assumed all the "shared world" jargon was just PR spin but this game sits in a space unlike anything before it. Both a good and bad thing. Good because there's sooooo much potential and bad because currrently none of these elements (MMO, rpg, narrative-driven shooter) are fully realized just yet.

Unlike anything before it? I believe people have pointed out how similar the game is to Phantasy Star Online. It did very similar things. Destiny's shared world(even in the tower) adds nothing to the gameplay or the experience at this point(Especially since the public events are almost absent from the game). Which means it should be judged by its fireteam co-op, which puts it along the lines of Borderlands, Warframe, other co-op-rpg shooters.
 
"We like to tell big stories and we want people to put the Destiny universe on the same shelf they put Lord of the Rings, Harry Potter or Star Wars; we've already seen they do that with Halo. We were extremely proud of what we achieved with Halo... I'm pretty convinced we are going to do it again with Destiny in a way that maybe even Halo never achieved before,"


Fuck, that's just sad to read knowing what we know now.

I totally forgot about that. Oh man, not even remotely close. I so very much expected it to be in the Star Wars realm from all the talk and concepts in the beginning. But it ended up being in the Michael Bay - Transformers universe instead.
 
I think cross-gen seriously smashed the scope of this game. Let's have hope for a better sequel to a great, but not masterful game.
 
No, you're picking and choosing what aspects we should be able to use to defend or berate either game, with little merit or basis. Fact of the matter is, most of the stuff I described also makes up part of the core mechanics of Destiny.

Isn't that what you're doing? Yea core mechanics in destiny but not in halo because halo isn't the same type of game as destiny. Yes they're both fps games but destiny is a fps game with rpg elements and more mmoish where halo isn't. Both have competitive multilayer through and a story so those comparisons make more sense.
 
I'd give the game a 6.5-7. It's actually kind of different for me because it's not a bad game. It's a conflicting game. It has great gunplay, great art direction, great sound/music, and it's technically solid, but it's a tiny SHADOW of the game it could be. It's content/feature starved, in both campaign and PvP and it can honestly be boring and repetitive. Needs way more variety in locations (both PvP and campaign), more mission variety, something to make the worlds less sterile, like more collectibles, NPCs, and perhaps wildlife, better storytelling, and way more loot (horribly light on loot considering that's a major part of the game).
 
I think cross-gen seriously smashed the scope of this game. Let's have hope for a better sequel to a great, but not masterful game.

Yeah but the most glaring problems with the game have nothing to do with that. Story, pacing, bullet sponge bosses, encounter design, mission structure, etc.
 
The weirdest part of all this is going way back to Destiny's original reveal conference where they invited all those press folks, took away their phones, and then showed them a few bits of concept art and told them what an indescribable game they were working on. In actuality the game is very describable: it's a shooter with light (read:poorly implemented) social mechanics laid on top.

I really wonder if this was what they were building all along, or if something forced them to scale way the hell back.
 
The weirdest part of all this is going way back to Destiny's original reveal conference where they invited all those press folks, took away their phones, and then showed them a few bits of concept art and told them what an indescribable game they were working on. In actuality the game is very describable: it's a shooter with light (read:poorly implemented) social mechanics laid on top.

I really wonder if this was what they were building all along, or if something forced them to scale way the hell back.

There are social mechanics in this game? Didn't notice.
 
Isn't that what you're doing? Yea core mechanics in destiny but not in halo because halo isn't the same type of game as destiny. Yes they're both fps games but destiny is a fps game with rpg elements and more mmoish where halo isn't. Both have competitive multilayer through and a story so those comparisons make more sense.

But that's the point. You don't decide what the core mechanics of either game are based on which you prefer. The games are, as you mentioned, different. For everything Destiny lacks that Halo does better (more mission variety, a better story etc), Destiny offers a bunch more stuff Halo does worse or simply lacks (more content, a far deeper and more advanced weapon, item and ability progression system, larger scale, more social integration and aspects, more unique classes etc).
 
I haven't played that long yet, didn't follow news on this game, didn't play alpha or beta either so it's fresh and new to me, didn't have much of A expectation just that it would be enjoyable to play solo for the story, like it was said when they announced the game last year. I'm a sucker for anything sci-fi specially so the setting here is very appealing to me, it's just that the story is really hollow and I'm just doing really terrible missions. I wish for the sequel they consider making it a more story focused game, it doesn't mean it has to go against the online connected nature of the game. There is just not much to it right now. Maybe it gets better? I'm not really into loot and stuff genre but I can still enjoy a game like Diablo.
 
Yeah, the comments they made about wanting this to be as big as Lord of the Rings and Star Wars are beyond embarrassing. I am having fun with the game, but damn. I can't believe they said that.
 
Campaign for campaign? I'll agree. And I hated Halo 4's campaign.

Halo 4's campaign is leagues better than Destiny's. The mission design is better, story is better, and scale is better.

That said, it's too early to tell how the PVP will play out.

I agree. And I also prefer Halo 4's multiplayer, by a wide margin.

Halo 4's campaign was good, not great. The mulitplayer however was fantastic, playing with a group of friends or randoms was a blast. Spartan Ops was neat when it wasn't terribly laggy.
 
Surprised by the Escapist and NZ Gamer comments. This is much more than a 7/10 game to me. To say there's nothing to set itself apart from its peers is just wrong. It's far more epic than a pedestrian product.

so, that would put it at 3.5/5. But a 5 point scale doesn't do .5 scores, so it was either a 3 or a 4.

essentially, a 3/5 is pretty much a 7/10, it just doesn't have so many unnecessary numbers in the score.
 
From the Sterling review:







edit: I think the bolded part is a problem in AAA games in general, something certainly not specific to Destiny. Yes mmo and loot/grind games are obviously designed to provide lots of content as that's what they are, but I do feel like many games that aren't specifically one of these still have the problem of just throwing a bunch of crap at the player to extend the game length. A tired argument I know and possibly moot in a "shared world" experience designed to extend great length into a game's lifespan, but I still feel like many developers have gotten lazy trying to come up with a variety of content in the bigger budget titles.
That third paragraph is definitely my big takeaway from what I've seen of the game. I feel like fully committing to one thing would have resulted in a better game. Either a truly massive online MMO, maybe even something closer to Planetside with its huge battles between hundreds of players across vast continents, or a more focused single-player game with good co-op (not just like Borderlands, but the same general idea).

As someone who enjoys actual MMO's and single-player shooters such as Bungie's Halo games, this just feels like a weak middle point that doesn't truly flourish either way. I was hoping the PvP elements would save it since I logged countless hours online with the first three Halo games, but I've heard mixed things on that as well.
 
The weirdest part of all this is going way back to Destiny's original reveal conference where they invited all those press folks, took away their phones, and then showed them a few bits of concept art and told them what an indescribable game they were working on. In actuality the game is very describable: it's a shooter with light (read:poorly implemented) social mechanics laid on top.

I really wonder if this was what they were building all along, or if something forced them to scale way the hell back.

If there was that something it was most likely past gen consoles. Knowing their technical pedigree however I doubt they weren't already aware of the limitations. I bet a lot of folk at Bungie wanted to craft something for next/current gen that did meet those ambitious early descriptions.
 
There are social mechanics in this game? Didn't notice.
I guess you could count how if you press a button on the d-pad, your character will wave at another character.

That's pretty social.

Ugh. 13 years ago I was playing Phantasy Star Online with a keyboard, and even if you didn't have a keyboard, you could come up with your own little adorable icons in an icon editor to communicate at a base level.

Nowadays we have full on voice-chat, and Destiny does a terrible job of letting you use that to communicate with others, so what the fuck?
 
What they need is raids on the Tower, that have actual consequences if it isn't defended.

Now THAT makes your shit dynamic
 
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