That said, it did keep its hooks into me for hours upon hours at a time, so it's certainly doing something right.
What that something is, I'm not quite sure, because the vast majority of my experience with Destiny has felt more like a slog than a laugh.
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, a problem of having all this money pumped into visuals, marketing, and the ever-desirable sense of "scale," but very little in the way of heart and soul.
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Destiny exists in the shadow of multiple games, taking a little from each, and doing nothing truly remarkable with any of it. It's a prime example of how the nebulous concept of "content" can be used to puff up a game without adding anything to it. There's a ton of "stuff" in Destiny. You'll never want for things to do ... but it's terrible at providing motivation to do any of it.
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Propped up by a very strong multiplayer mode, and with some co-op challenges that can be quite fun, Destiny did do enough to keep me playing until I beat the story and leveled up, but beyond that, the thought of the lengthy, grinding post-game stuff makes me feel more exhausted than excited. At the very least, the online component has been holding up impressively despite the huge amounts of people playing it, and with so many folks believing the hype and chomping at the bit to play, I guess it doesn't matter how bland the game may be - we're all sucking it down regardless.
Bottom Line: With its banal universe and flavorless style, Destiny is packed with content, but just ... well ... content. There's a great PvP mode, and the leveling system can be rewarding, but ultimately this is a pretty, rock-solid, ultimately pedestrian product.
Recommendation: If you want a stable and populated FPS MMO, this will do the job with minimal fuss. For all my complaints, I did waste a lot of time with it, and will likely continue to do so, so it's indeed doing something to hook folks. I wouldn't buy into the hysterical hype though.