Destiny - Review Thread

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Pretty game with a massive amount of hype with no story and a number of terrible design decisions. In the end, you will likely wander around an empty planet sniping enemies from afar as they stay in their same circle while other players may or may not appear near by. Then you pull your Ghost out and defend an area.

In the end, everything you do feels like a chore.

Yeah no way that can be a 6/10.

$500 milion!

$500 MMMMMIIIIlllliiiiioooonnnn!

I think that means it has to be a 10/10.

Marketing baby.
 
I dont normally agree with Gies but Rage is a on point comparison. Both just feel so directionless and full of missed opportunities.

At least the PVP is ok though.


Also I think this is the last AAA game you will see not have a review event for a loooong while. A good review event in a controlled setting would have probably bumped the score a few notches.


Destiny 2 though. If they do Assassins Creed to AC 2 jump and shoot the game full of character and variety it could be real special.
 
It's going to sell well and the one positive thing about low scores, is that they're going to have to pull their socks up for the sequel.
 
I think this game would feel more sociable if we had: (a) Shareable items even in the form of dropping loot (b) Proximity chat (c) Easy in-game fireteam invite request pop-up (I don't know if Sony restricted invites through the PS4 UI or not)
 
Ok so 6 from Gamekult. Called it (Was expecting 7 maybe even 6). Edge will probably give it the same score.

http://www.gamekult.com/jeux/test-destiny-SU3050091874t.html

+ Gameplay made for the gamepad
+ Fantastic artistic direction
+ Epic soundtrack
+ Solid technically
+ Fun in coop

- Crying lack of diversity
- Meager content at launch
- Disjointed world
- Classes too similar at the beginning
- Questionable teamplay
- Weak social aspect
- Stupid respawn, notably during boss fights
- Appalling AI
- Obsolete PvP
- Long loading times
- Bad voice over (in French)

Fair criticism IMO.

Since when is a Bungie FPS MP "obsolete"?
 
I laugh at people that can't handle critics giving something an average score on a scale. Seriously, I'd rate Skyrim as a 5/10 or 6/10 game. The fact that you're so flustered over somebody not loving what you love is once again a typical reaction to videogame criticism.

The Destiny defense force so far is a lot more polarizing than any of the "backlash". Guess I should get really angry that Nier didn't get 10/10 by most critics, how dare they.

I can handle it but reviewers have an obligation towards their community to rate it fairly.

But then they add negatives like "Bad French VA" - "Characters too similar at the start (No shit, sherlock)" - "Poor AI" (Huh what?) - "Obsolete PvP" (haha).

Those are negatives that should not hit the score. It is laughable.

At least write a consistent review where you explain the negatives in its fullest.
 
It's going to sell well and the one positive thing about low scores, is that they're going to have to pull their socks up for the sequel.

I don't blame Bungie. The Destiny concept is just too ambitious for one team to achieve. It's too massive, and naturally certain elements of the game falter. Destiny, as a concept, is a multi-team undergoing if I've ever seen one.
 
I don't see what's not to like in this game other than the story. Gunplay is great, it looks and sounds great, the setting and the lore are interesting, there's tons to do, the coop is super fun and the servers are not letting anyone down.

Story/narrative is iffy but so is every Halo's and I don't see reviewers slamming that franchise for it.

Halo has fantastic pacing and agency when it comes to storytelling. The "we gotta get the fuck outta here" ending sprints in Halo 1&3 are unmatched.
 
I laugh at the reviewers who give this game a 6/10.

It makes me wonder which games they actually give a 10/10.

There is absolutely no way this should be reviewed that low despite it just being an opinion. They make it sound like it is the worst next(current) gen game released thus far.

Why not?
 
I can handle it but reviewers have an obligation towards their community to rate it fairly.

But then they add negatives like "Bad French VA" - "Characters too similar at the start (No shit, sherlock)" - "Poor AI" (Huh what?) - "Obsolete PvP" (haha).

Those are negatives that should not hit the score. It is laughable.

At least write a consistent review where you explain the negatives in its fullest.

Those are all aspects of a videogame, sooooo
 
Rage had some great gunplay and some really well-crafted levels. Overall a more enjoyable experience than Destiny, but they feel very much the same in terms of world design.

I too drew the comparison when playing Destiny. It has a fantastic looking world you don't want to explore, because there is nothing to find.
 
This game is incredibly fun. I find its much more rewarding in harder difficulties, with missions beyond your actual character level, and much better in a fireteam with chat. Without the latter it's not half the game. Really you need to be constantly communicating with your team.

Side note, love the Dregg vehicles on the Moon missions. Their plasma attacks are super satisfying. Just feels like Halo boosting around, squeezing in to buildings you can't really fit in to but somehow do, and then unleash satisfying hell in a tiny area.
 
Just how large a game is it?

Put into context, it really isn't much larger than most AAA showings. Levels, instead of having 12 or so of them, have been amalgamated into 4 big zones, so depending on if you use the Ground Zeroes definition of new content or not, it isn't really any bigger a game than the standard fare.
 
It's also an insane comparison. Rage's gunplay was piss poor and on consoles it was a vomit inducing technical mess.

Wait, what? Gunplay is the only thing that Rage has going for it and it holds nearly a perfect 60fps on last-gen consoles. Da fuq are you talking about?

yeah 60 fps but when you turn the resolution changes so fast so often its the only game that has ever made me phsyically sick.

I feel the need to shed some light on this exchange. It seems we've hit the fabled Opinion Barrier, a point in a discussion where people are saying things that can't both be true.

Our options are:
1. Conduct a scientific study to measure the quality of Rage's gunplay so we can determine who's right and who's wrong.
2. Conclude that both/neither of you is right because people perceive the "quality" of things like game mechanics differently depending on their preferences and past experiences.
3. Conclude that one of you must be right and settle it with PISTOLS AT DAWN.
 
Worst part about RAGE was all the karting content that acted as padding. The game is actually very small if you only count the shooting bits.
 
No there's not.

Well, there is if you want to do the same thing over and over and over again.

Just hit level 21. Do they expect me to play the same damn strikes until the next paid expansion? This game is shorter than some singleplayer-only games. It look me longer to finish The Last of Us.
 
I can handle it but reviewers have an obligation towards their community to rate it fairly.

But then they add negatives like "Bad French VA" - "Characters too similar at the start (No shit, sherlock)" - "Poor AI" (Huh what?) - "Obsolete PvP" (haha).

Those are negatives that should not hit the score. It is laughable.

At least write a consistent review where you explain the negatives in its fullest.

If their audience is French then of course they should note bad VA work.

As to characters being similar, that's certainly not the case for all games.

It's also perfectly possible their runs had bad AI.
 
Put into context, it really isn't much larger than most AAA showings. Levels, instead of having 12 or so of them, have been amalgamated into 4 big zones, so depending on if you use the Ground Zeroes definition of new content or not, it isn't really any bigger a game than the standard fare.

Well that's disappointing. Their marketing really made it seem like this would be an absolutely massive game in terms of environments. I suppose it could get there eventually with dlc/sequel (if they somehow merge all the areas together), but even then aren't most of the current zones not really that open?
 
Love the game but party forming is fucked. Like really fucked. Hey Bungie, I know you read this, give us matchmaking for Heroic weekly. Give us a way in-game to invite other players to our clans. Add a party finder so people can form up for pve/pvp.
 
Well, there is if you want to do the same thing over and over and over again.

Just hit level 21. Do they expect me to play the same damn strikes until the next paid expansion? This game is shorter than some singleplayer-only games. It look me longer to finish The Last of Us.

Haha yeah, I don't understand people bigging up the end-game content, when it is literally just the story missions we've already played.
 
Well, there is if you want to do the same thing over and over and over again.

Just hit level 21. Do they expect me to play the same damn strikes until the next paid expansion? This game is shorter than some singleplayer-only games. It look me longer to finish The Last of Us.

Destiny could've been the best free to play game of all time. And I mean that genuinely. The game itself, how missions play out, how content is being added. If Destiny was free to play, it would probably be considered revolutionary when it comes to production values and core gameplay in a free to play title.
 
Those are all aspects of a videogame, sooooo

They are but, say what you will, the AI and PvP is definitely not awful and obsolete and even in Borderlands the characters were not that different in the lower level region. It is common knowledge in a lot of character building games that the endgame shows their true powers and diversity.

I can handle low review scores if the reviews that are written have constructive criticism. That one review just added negatives just for the sake of adding negatives.
 
Well that's disappointing. Their marketing really made it seem like this would be an absolutely massive game in terms of environments. I suppose it could get there eventually with dlc/sequel (if they somehow merge all the areas together), but even then aren't most of the current zones not really that open?

They're open in the sense that you can go anywhere from the get go, most of the time. There is however nothing of interest to see or do unless you're doing one of the few strike missions.
 
I have yet to play the game so I'll reserve judgment...I plan on RedBoxing it this weekend, however I am honestly not that surprised it's not something truly spectacular and ambitious like it was hyped to be and instead just a good all around shooter with some interesting mechanics pulled from other genres, and of course has its fair share of flaws.

I say not surprised based off Bungie's history. Halo was ahead of its time in the console world. It had stellar gameplay, a unique and interesting story, great graphics, and was just all around a fantastic game. Further iterations of the game followed suit for the most part but nothing groundbreaking was ever really added. It's always had a solid story and great gameplay. Forge was probably one of the most ambitious features they added. I think the Halo series suffers from the same thing the CoD series does, which is a fresh coat of paint and a few new features each new game.

Of course based off sales and popularity you can say they were amazing games and very successful, but stepping back in the grand scheme of things I think the series plateaued and was pretty flat. That's not to say it wasn't fun. I still bought and enjoyed the shit out of those games, but I think Destiny is suffering from it's own hype train and to be honest I think Bungie is a little overrated. I think they shot for the moon and came up short with Destiny. By saying that I am by no means saying they are terrible developer, I still love their games, but I think people set their expectations too high and I just don't know that Bungie can ever deliver a truly unique and groundbreaking masterpiece again.

I still reserve judgment for the most part, however I have read countless opinions of those that have played the game and have watched hours of videos and feeds. I would tend to agree that it appears to be a solid fun shooter, which is slightly above average. What I had envisioned Destiny being when it was announced is not what it turned out to be, and I don't need to play it to make that statement. I can't wait to play it however, and I know I will have fun, I just think a lot of us envisioned a more seamless and grandiose world that had a better integrations of the MMO and social aspects they tried to put in the game, and a more cohesive story.
 
They are but, say what you will, the AI and PvP is definitely not awful and obsolete and even in Borderlands the characters were not that different in the lower level region. It is common knowledge in a lot of character building games that the endgame shows their true powers and diversity.

I can handle low review scores if the reviews that are written have constructive criticism. That one review just added negatives just for the sake of adding negatives.

Did you read the review or just the summary of points?

I admittedly haven't read the review, but I might load up Chrome and translate the page to english to read it.
 
Love the game but party forming is fucked. Like really fucked. Hey Bungie, I know you read this, give us matchmaking for Heroic weekly. Give us a way in-game to invite other players to our clans. Add a party finder so people can form up for pve/pvp.

If they had this, Destiny would be an entirely new game for me I keep bring it up because I cannot figure out for the life of me why it would be omitted. Each mission is a extremely modular instance (after which you go back to the tower or your ship instance) how fucking hard could it have been?
 
pretty sad looks like this game is going to end up with a lower score then titanfall... kinda glad i didnt buy it

whats worse is the reports of almost zero story and 'boss' fights are just bullet sponges
 
Wonder where all those people defending no reviews till a few days after now? I mean is it really hard to send out review copies and set up a server or 2 for the press to play on? Seems a bit silly to me but hey its Destiny lets defend the no early copies because we are hyped for it!.
 
Did you read the review or just the summary of points?

I admittedly haven't read the review, but I might load up Chrome and translate the page to english to read it.

I read it.

Now.. Sterling's review I can agree with. I guess there truly is a difference between a reviewer and a somewhat professional one.
 
Haha yeah, I don't understand people bigging up the end-game content, when it is literally just the story missions we've already played.

It's the perfect deflection though. If you're not having fun with Destiny, the chances are you haven't reach the endgame yet, so your opinion can be marginalized for now.
 
If they had this, Destiny would be an entirely new game for me I keep bring it up because I cannot figure out for the life of me why it would be omitted. Each mission is a extremely modular instance (after which you go back to the tower or your ship instance) how fucking hard could it have been?

Especially given how much money+time they had. Would be interesting to see how workflow and milestones were laid out during all those years it was in development.
 
Thank God for Jim Sterling. While I think he spent too much time waffling over the names to and didn't get to the actual point of why he was until the last 30 seconds/paragraphs of his review, his overall impressions of:

That said, it did keep its hooks into me for hours upon hours at a time, so it's certainly doing something right.

What that something is, I'm not quite sure, because the vast majority of my experience with Destiny has felt more like a slog than a laugh.
...

, a problem of having all this money pumped into visuals, marketing, and the ever-desirable sense of "scale," but very little in the way of heart and soul.

...

Destiny exists in the shadow of multiple games, taking a little from each, and doing nothing truly remarkable with any of it. It's a prime example of how the nebulous concept of "content" can be used to puff up a game without adding anything to it. There's a ton of "stuff" in Destiny. You'll never want for things to do ... but it's terrible at providing motivation to do any of it.

...

Propped up by a very strong multiplayer mode, and with some co-op challenges that can be quite fun, Destiny did do enough to keep me playing until I beat the story and leveled up, but beyond that, the thought of the lengthy, grinding post-game stuff makes me feel more exhausted than excited. At the very least, the online component has been holding up impressively despite the huge amounts of people playing it, and with so many folks believing the hype and chomping at the bit to play, I guess it doesn't matter how bland the game may be - we're all sucking it down regardless.

Bottom Line: With its banal universe and flavorless style, Destiny is packed with content, but just ... well ... content. There's a great PvP mode, and the leveling system can be rewarding, but ultimately this is a pretty, rock-solid, ultimately pedestrian product.

Recommendation: If you want a stable and populated FPS MMO, this will do the job with minimal fuss. For all my complaints, I did waste a lot of time with it, and will likely continue to do so, so it's indeed doing something to hook folks. I wouldn't buy into the hysterical hype though.

I do disagree though a bit in regards to The Fallen just being an annoyance and that the environment direction is by-the-numbers.
 
I'll agree, but I'd still rather play Destiny PvP than CoD's personally.

I just still can't wrap my head around the idea that Bungie, the creator of the best console MP of all time, created a game with 3 freaking playlists, no ranking system, no custom game lobby, nothing social. It's embarrassing.
 
It's the perfect deflection though. If you're not having fun with Destiny, the chances are you haven't reach the endgame yet, so your opinion can be marginalized for now.

Very true, but hopefully those people will shut up now that most of us are reaching the "end" "game".
 
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