SEGAvangelist
Member
Oh, you mean that I can buy stuff from Xür with them?![]()
Yup. Exotic engrams this last weekend I believe.
Oh, you mean that I can buy stuff from Xür with them?![]()
My first post here...so here we go.
I really hate it when people talk about Titanfall and Destiny in the same sentence.
Everyone says the game is bad because it doesn’t have "enough content" yet those same people complain about "Bloat" in games and say that they have too many weapons that are the same, to many gimmicks, etc. Titanfall is all about the gameplay just like the Halo, Quake, Doom, Tribes, CS, etc. You don't see people lamenting that CS only has a few weapons now do you? That's because the gameplay is fucking good.
Respawn made the game with 64 employee’s (standard dev team has 200+ people), under constant stress from the Activision lawsuit, and literally ran out out money halfway through development, and still ended up creating a game that sold millions. They had to scrap a lot of things to even get the game shipped. If they'd had more money and less pressure from activision they'd have had a lot more modes and even a single player but they had to scrap it. http://www.joystiq.com/2014/04/17/behind-the-scenes-final-hours-of-titanfall-app-now-available/
Bungie never had any issue with money, at all. They have over 500 employee’s, they didn't have to deal with a lawsuit, they didn't have to convince people that their company could make good games, they didn't have any issue that the Respawn guys had. What’s their excuse for not having custom games and everything else? What' their excuse for empty worlds? Piss poor social features?
And you know what else? There’s not a single thing Respawn ever said that misrepresented their game. They never mislead people about what was in it or what the game was about at any point. It was always a multiplayer game with some game mode that had people talking. They never said their story would be compared to star wars.
So when Titanfall got amazing scores, it got them because it did everything it set out to do. Destiny got average scores because it didn't.
Preach. The comparisons to other games are so asinine. As if Candy Crush should somehow be penalized for having less "ambition" than Destiny. Well, helllllllo, they're two entirely different games with different objectives. This is about execution. Maybe people keep using Titanfall because it's a shooter? Idk. Oh, and welcome.
My first post here...so here we go.
I really hate it when people talk about Titanfall and Destiny in the same sentence.
Everyone says the game is bad because it doesn’t have "enough content" yet those same people complain about "Bloat" in games and say that they have too many weapons that are the same, to many gimmicks, etc. Titanfall is all about the gameplay just like the Halo, Quake, Doom, Tribes, CS, etc. You don't see people lamenting that CS only has a few weapons now do you? That's because the gameplay is fucking good.
Respawn made the game with 64 employee’s (standard dev team has 200+ people), under constant stress from the Activision lawsuit, and literally ran out out money halfway through development, and still ended up creating a game that sold millions. They had to scrap a lot of things to even get the game shipped. If they'd had more money and less pressure from activision they'd have had a lot more modes and even a single player but they had to scrap it. http://www.joystiq.com/2014/04/17/behind-the-scenes-final-hours-of-titanfall-app-now-available/
Bungie never had any issue with money, at all. They have over 500 employee’s, they didn't have to deal with a lawsuit, they didn't have to convince people that their company could make good games, they didn't have any issue that the Respawn guys had. What’s their excuse for not having custom games and everything else? What' their excuse for empty worlds? Piss poor social features?
And you know what else? There’s not a single thing Respawn ever said that misrepresented their game. They never mislead people about what was in it or what the game was about at any point. It was always a multiplayer game with some game mode that had people talking. They never said their story would be compared to star wars.
So when Titanfall got amazing scores, it got them because it did everything it set out to do. Destiny got average scores because it didn't.
I just think it's worth noticing the difference in support the two games got yet the main complaint for both is a lack of content, only difference being Bungie had every opportunity to make that issue a non issue and Respawn didn't really have that chance.This is much truth, Respawn did a lot with less while Bungie well.. Bungie did Destiny. However, not sure if any of this matters in the consumer side, speaking for myself I put around 250 hours in Titanfall, so I guess I got my 60 well worth.
As a consumer? Not at all.
The price is exactly what sets them up for direct comparisons. If buyers are expected to lower their expectations the price should reflect that.
Not my problem. I couldn't care less about how much it cost or what difficulties they had during development. Completely irrelevant. What's relevant is the amount of content I'm getting for my money. They are both $60, so they're perfectly comparable. If you charge $10 or $20 you get some slack, but if you decide to under-staff your studio, don't come crying back to me later.
As a consumer? Not at all.And no, they aren't perfectly comparable. You base a game on its own merits, not because they share the same price.
He's basically GAF incarnate, imo![]()
That Kotaku review reads more like a loot cave addict's confession.
And yeah, I guess that's an appropriate frame.
You'll never see me farming - if a game reaches the point where I feel compelled to do something like that then the game has entirely worn out its welcome. At that point the end-game really does mean where the game ends.
I just think it's worth noticing the difference in support the two games got yet the main complaint for both is a lack of content, only difference being Bungie had every opportunity to make that issue a non issue and Respawn didn't really have that chance.
And you know, I still think Destiny is a good game. A very flawed one but a good game in the end. I just don't think you can compare them on that level, in other area's like PvP and balance, sure but not when talking about content as they are different species really.
Not my problem. I couldn't care less about how much it cost or what difficulties they had during development. Completely irrelevant. What's relevant is the amount of content I'm getting for my money. They are both $60, so they're perfectly comparable. If you charge $10 or $20 you get some slack, but if you decide to under-staff your studio, don't come crying back to me later.
Well, one of them is free.
I find that opinion very insulting. I didn't care much for his schtick before but the abused spouse joke was tasteless and disgusting at the best of times and even more so with the recent focus on domestic abuse in the US.
And comparatively, Respawned promised much less compared to Bungie and Destiny
What's relevant is the amount of content I'm getting for my money. They are both $60, so they're perfectly comparable. If you charge $10 or $20 you get some slack, but if you decide to under-staff your studio, don't come crying back to me later.
Respawn promised to forever change the face of shooters.
They did? When?Respawn promised to forever change the face of shooters. Have you seen Titanfall? The only thing Titanfall changed about the course of FPS was to get call of dooty to copy them before the game was even proven to be successful. Now we have another mech suit shooter coming when it sort of seems like nobody was really all that stoked for long about the first one.
Main point; I think hype/excitement/promise levels were super high for both games. Respawn may have promised slightly less but Bungie delivered WAY more of a complete game than Titanfall.
I would have put a "Maybe" or "Wait" on their one-word review thing, considering the amount of negatives they cited and that their review is likely for more skeptical people who waited for the impressions anyway.
Well, one of them is free.
Respawn promised to forever change the face of shooters. Have you seen Titanfall? The only thing Titanfall changed about the course of FPS was to get call of dooty to copy them before the game was even proven to be successful. Now we have another mech suit shooter coming when it sort of seems like nobody was really all that stoked for long about the first one.
Main point; I think hype/excitement/promise levels were super high for both games. Respawn may have promised slightly less but Bungie delivered WAY more of a complete game than Titanfall.
CS is also only $15..
Everyone says the game is bad because it doesnt have "enough content" yet those same people complain about "Bloat" in games and say that they have too many weapons that are the same, to many gimmicks, etc. Titanfall is all about the gameplay just like the Halo, Quake, Doom, Tribes, CS, etc. You don't see people lamenting that CS only has a few weapons now do you? That's because the gameplay is fucking good.
Respawn may have promised slightly less but Bungie delivered WAY more of a complete game than Titanfall.
CS is also only $15.
Price matters when setting expectations. Its not the only factor, but I'd think it's probably the largest one for most.And Warframe is F2P. What's your point?
And you know what else? Theres not a single thing Respawn ever said that misrepresented their game. They never mislead people about what was in it or what the game was about at any point.
If CSGO was priced at $60 it would be dead right now.And Warframe is F2P. What's your point?
Respawn promised to forever change the face of shooters. Have you seen Titanfall? The only thing Titanfall changed about the course of FPS was to get call of dooty to copy them before the game was even proven to be successful. Now we have another mech suit shooter coming when it sort of seems like nobody was really all that stoked for long about the first one.
Main point; I think hype/excitement/promise levels were super high for both games. Respawn may have promised slightly less but Bungie delivered WAY more of a complete game than Titanfall.
Price matters when setting expectations. Its not the only factor, but I'd think it's probably the largest one for most.
If CSGO was priced at $60 it would be dead right now.
That Kotaku review reads like the diary of a gambling addict.
You made me feel really sorry for that poor, beset from all sides, little, plucky team at Respawn for a few minutes. Then I remembered their bullshit while trying to get ANY answers out of them leading up to release. They were waffling on how many maps, resolution, player count and everything else under the sun basically right up until launch. Mean 'ol Activision probably just wouldn't let them answer questions. By the way, did they ever follow through with upping the resolution like they implied they might? I haven't touched it in months but I heard they have a mode with no Mechs so at least they probably fixed that nasty screen tearing in one game mode now.
All developer's hype and shill their games to be the greatest thing since sliced bread. Respawn is just as guilty.
You avoided answering when they said they were changing the face of FPS games.
There is no one answer there, except to say that products will be directly compared to each other if they're both options for the consumer.Yea, that was what I assumed he was going for, which is why I used Warframe as an example. If you're going to compare Titanfall to CS:GO, you may as well compare Destiny to Warframe (or many other F2P games). Should the next fighter from Capcom have to price itself against Skullgirls? Or is it purely based on the amount of content, so Tekken and Virtua Fighter should never be able to retail for similar prices?
Respawn's emphasis on Titanfall was simply "fun". Anything else was game journos and EA/MS marketing.
I don't see a problem with it, I thought it was a really good read. We shouldn't be bad mouthing someone trying to break from the "and the graphics and the sound and the story" mold that every reviewer has been using since the beginning of time.
I'm not bad-mouthing him. This game places psychological addiction over quality game design, and that review is just another piece of evidence of its effectiveness.
We need to get away from this notion of a game being "addictive" as a positive trait. It's not.
There is no one answer there, except to say that products will be directly compared to each other if they're both options for the consumer.
It doesn't matter that GT6 came out on the PS3 and Forza 5 was out on a next gen system - they were in direct competition. Warframe and Destiny are comparable for being similar co-op focused loot-shooters, but the price and price model differences will also come to bear when judging how content rich something is, among other factors.
And any and all $60 games will be judged against the best of the $60 games as well, because those flagship titles end up setting the bar for that price.
Development woes, budgets, timelines and whatever else don't matter one bit when products are priced the same and available at the same time.
In other words, someone who plays loot games. lolThat Kotaku review reads like the diary of a gambling addict.
Except titanfall is an initial retail release and people are still disappointed about the lack of content. If it was a $20 game at release and it was scalable to lower end PCs it might have had legs on PC. Instead people stopped playing it because the content wasn't there.If it was still a new version a 15 year old game, that began as a freely downloadable mod for another game... probably. If it was the initial release of it... then maybe not.
Ultimately, that's the way all shooters work though. CoD on PC, for example, is pretty dead as well. Not every game can be Dota2.Except titanfall is an initial retail release and people are still disappointed about the lack of content. If it was a $20 game at release and it was scalable to lower end PCs it might have had legs on PC. Instead people stopped playing it because the content wasn't there.
All developer's hype and shill their games to be the greatest thing since sliced bread. Respawn is just as guilty.
This is the best review I have read as well. Accurately describes the same feelings of pull and push that I have experienced. Such an amazing framework, yet so many glaring holes that pull you away from the experience. This is seriously the first game I have both thoroughly enjoyed and frustratingly opposed at the same time. Destiny truly is an experience of it's own. I think it's fun in it's own right to just be a part of the conversation, and experience the game myself. Glaring commissions/design decisions aside, the experience as a whole has been an adventure, and i'm excited to see where it takes me next.
Bring on the patches Bungie! I can't wait![]()
Except titanfall is an initial retail release and people are still disappointed about the lack of content. If it was a $20 game at release and it was scalable to lower end PCs it might have had legs on PC. Instead people stopped playing it because the content wasn't there.
They would do a whole lot better if they would just alter how their games were monetized. Just steal the idea of crates and keys from valve and they'd see way more profit.Ultimately, that's the way all shooters work though. CoD on PC, for example, is pretty dead as well. Not every game can be Dota2.
The game's done pretty well on the Xbox however, constantly sitting above CoD and BF4 on most people's "popular on Xbox" lists. Would it have done even better at $20? Sure... what game wouldn't?
Oh, all shooters should be f2p now. Or very lost cost. Valve has proven that to be the case.They would do a whole lot better if they would just alter how their games were monetized. Just steal the idea of crates and keys from valve and they'd see way more profit.
This backlash is still crazy to me. It's fine if you don't like the game, but does it seriously deserve this type of response?
I'm very happy with it, by the way. It's quite an amazing experience to me on many levels, even if it could be improved in some. But I don't see any 'game breaking' experiences unless random loot drops really bother you.
All that shooting is glued onto a character-leveling structure a la World of Warcraft. As you play, the game provides regular drips of experience points, which allow you to level up, which in turn grant you new powers (like, say, a double-jump or a black-hole grenade) and the ability to access more powerful weapons.
At times, I've felt as though I'm playing Destiny "wrong" by farming exploits and choosing boring missions over enjoyable ones. But if I'm playing incorrectly, why has the game been designed to reward that style of play?
I cannot fathom what motivated this design decision. Why on earth didn't Bungie make legendary engrams always grant legendary gear, then just make them drop less frequently? Did they want to create a dysfunctional relationship between their game and their players? Did they want their game's defining emotion to be resigned anger, to abuse us into distrusting their systems?
If so, they were successful. I no longer trust the excitement I feel at seeing a purple engram, because I no longer trust Destiny itself. Yet I get excited anyway, and before I know it I'm standing in front of that cave, shooting monsters and hoping for a jackpot. As it turns out, unhealthy game design begets unhealthy play.
I suppose I should also credit Respawn for not wanting their game to be full of that stuff - you can't buy burn cards/credits, for example - but if the game was free and the maps were free, more people would probably be playing it right now.
You avoided answering when they said they were changing the face of FPS games.
I'm not bad-mouthing him. This game places psychological addiction over quality game design, and that review is just another piece of evidence of its effectiveness.
We need to get away from this notion of a game being "addictive" as a positive trait. It's not.
This backlash is still crazy to me. It's fine if you don't like the game, but does it seriously deserve this type of response?
I'm very happy with it, by the way. It's quite an amazing experience to me on many levels, even if it could be improved in some. But I don't see any 'game breaking' experiences unless random loot drops really bother you.