CosmicQueso
Member
Such heavy use of the term "narrative" implies that there is some kind of conspiracy going on.
Which is just ridiculous.
Which is just ridiculous.
Such heavy use of the term "narrative" implies that there is some kind of conspiracy going on.
Which is just ridiculous.
I don't care for Angry Joe but I suppose I should see what the praise is all about. I'll make some time to watch it after work.
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No, it looks like she is just another bounty/faction type vendor with 20 bounties to gain rep and marks. Out of those 20, 3 can't be completed until DLC1 and 3 more can't be completed until DLC2. You need to beat story bosses that are behind locked doors. The locked doors won't open until you by the DLC license.
His review is spot on. He likes the game like us but he also points out every annoying stupid thing we hate about the game. Even if you enjoy the game,, you will agree with him about the complaints.
Dinklespark is the Darkness.*gasp* YOU ARE THE DARKNESS!
Every time I hear "you haven't played until you've logged 20 hours", it just confuses the hell out of me.
If you've played 5 hours of destiny, you've played 5,000 hours of Destiny.
Dinklespark is the Darkness.
Evidence:
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* Practitioner of Necromancy.
* Primary skills include breaking and entering, illegal decryption, data theft and spying through cracks in the ground.
* Detects Vex have you surrounded when you first enter the library on Venus - then asks you to scan something in the middle of the room for no good reason.
* Just happens to activate every nearby Vex transport gateway as you enter Campus 9.
* Is always fiddling with comms just before the fire team is ambushed. Always.
* Is always done fiddling with comms just as the last major enemy is defeated. Convenient.
You know it in your heart that its true.
That's good to hear. I think it can be lost in the negativity but I want to like the game more. I like many things about it, namely the shooting and the aesthetics. But the many flaws are just so hard to look past or ignore.
Now that I think about it, I don't know that anybody's seen Dinkleboot and The Darkness at the same time. Hmmm.Dinklespark is the Darkness.
Evidence:
---------------------------------------------------------------------
* Practitioner of Necromancy.
* Primary skills include breaking and entering, illegal decryption, data theft and spying through cracks in the ground.
* Detects Vex have you surrounded when you first enter the library on Venus - then asks you to scan something in the middle of the room for no good reason.
* Just happens to activate every nearby Vex transport gateway as you enter Campus 9.
* Is always fiddling with comms just before the fire team is ambushed. Always.
* Is always done fiddling with comms just as the last major enemy is defeated. Convenient.
You know it in your heart that its true.
Dinklespark is the Darkness.
Evidence:
---------------------------------------------------------------------
* Practitioner of Necromancy.
* Primary skills include breaking and entering, illegal decryption, data theft and spying through cracks in the ground.
* Detects Vex have you surrounded when you first enter the library on Venus - then asks you to scan something in the middle of the room for no good reason.
* Just happens to activate every nearby Vex transport gateway as you enter Campus 9.
* Is always fiddling with comms just before the fire team is ambushed. Always.
* Is always done fiddling with comms just as the last major enemy is defeated. Convenient.
With all this talk of light and darkness going around, I think I want Sora, Donald and Goofy on my fireteam.
No, it looks like she is just another bounty/faction type vendor with 20 bounties to gain rep and marks.
One guy. Not "the dev team", one guy.
This one tweet has created an ugly narrative that Bungie as a company wanted people to hold back reviews until the raid was out, or that they expected the weekly content to affect reviews.
We don't know if that's true, and there's no need to force it.
Is narrative the new nanomachines?Utter nonsense.
You are basically admitting that you are taking one statement and twisting it to form a narrative.
Whatever it implies, it does not say that people should wait for the weekly content for reviews, which is currently the claim being put on Bungie as a company, and not just on the UI designer. It's a gross carelessness with the truth just to strengthen a narrative.
There is much more story in Diablo 3, As for concrete examples:
- There are characters: Leah, Cain, Imperius, Maghda, Adriah, Tyreal, Ahzmodan, Zoltun Khule, Malthael and a bunch more.
- There are events, stuff happens in the story... unlike destiny which ya know, actually nothing really happens.
- There is an intro, a middle, and end... even a twist. In Destiny you wake up, you scan stuff, you go to venus, then a robot lady gives you a nice gun and thats it.
- There are classic story telling elements in D3 story, there is a messenger (tyrael), there is a trickster (leah), there is a conflict (heaven-hell)
- Unlike Destiny lore-plot exposition is done trough nice cutscenes during key events, and in game voice over.
I don't want to sound like I think D3 story is good, is not... but it is far more elaborated than the Destiny one, which IMO lacks the minimun requirements to be called a history.
Destiny is a giant game of horde mode... Joes was the most accurate reviewer on this game. Bungie is suffering form Respawn syndrome ( all hype and little delivery) After Titanfall dropped Respawn crawled in their holes..
Is narrative the new nanomachines?
Narratives, son!
But titanfall was really good. It had revolutionary mechanics tied to unfortunately zero content.
But titanfall was really good. It had revolutionary mechanics tied to unfortunately zero content.
Diablo 3's story is just as pointless as Destiny's. If anyone bought either game for a "story" then I feel sorry for them. The only reason Diablo 3 wins the story argument in my book is because you can skip the cutscenes. Hopefully Bungie patches in that option.
But titanfall was really good. It had revolutionary mechanics tied to unfortunately zero content.
But titanfall was really good. It had revolutionary mechanics tied to unfortunately zero content.
But they take place *after* load times. I guess there are a few that happen in the world too.The cutscenes likely disguise loading times so I'm not sure if that's an option.
But they take place *after* load times. I guess there are a few that happen in the world too.
But the reef cinematic isn't skippable, nor are the credits.
Would a campaign have made it stickier? I love Titanfall and would still be playing it if it weren't for all the technical problems that I am having.TitanFall needed a campaign. Altho I guess it's not that much different than Destiny. Destiny had some cutscenes which were as bad as Titanfall's' PiP shit.
It's strange that you can load your inventory and manage your stuff as the cutscene is playing. I don't really understand the rationale.But they take place *after* load times. I guess there are a few that happen in the world too.
But the reef cinematic isn't skippable, nor are the credits.
My group also refers to Sepkis Prime as the Painus.LOL...Even better than Dinklebot.
Diablo 3's story is just as pointless as Destiny's. If anyone bought either game for a "story" then I feel sorry for them. The only reason Diablo 3 wins the story argument in my book is because you can skip the cutscenes. Hopefully Bungie patches in that option.
That so many players would so eagerly latch onto an exploit like Destiny's Loot Cave only makes sense, given the game in question. Destiny itself is brazenly, almost inhumanly exploitative, so it's only natural that players would take every opportunity to exploit it right back.
And comparatively, Respawned promised much less compared to Bungie and Destiny
Arrogant Bungie, Halo is still going and the further away they are from it the better.
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I'm actually pretty shocked that the Kotaku review is surprisingly in-depth and informative.
It's like it was reviewed by someone who actually spent time playing the game rather than rushing through it to be the first to review it right?
That Kotaku review reads more like a loot cave addict's confession.
Team VerniaI guess you can tell what I've been doing. I'm having loot cave daydreams at work right now.
Team Vernia
prefers sticks to carrots
Indeed.
I really hate it when people talk about Titanfall and Destiny in the same sentence.You review the game for what it is and the content it has (in this case Destiny has a tonne more going for it beyond the competent PvP), not what the developer made in the past. Respawn is made up of mainly ex IW guys, but Titanfall is no where near as content rich as Call of Duty, and that is fine. Does seem to me like there is a big double standard in the industry in picking and choosing when certain things matter and when they don't, or who can be let off for a lack of this, that or the other, and who can't.
Saying that, it's nothing new. Inconsistencies in journalism, even among the same journalists, are old as gold.
What can you do with the motes of light? Just buy weird stuff from The speaker?
Yea, but this stick sure looks like a carrot at a distance.
My first post here...so here we go.
I really hate it when people talk about Titanfall and Destiny in the same sentence.
Everyone says the game is bad because it doesn’t have "enough content" yet those same people complain about "Bloat" in games and say that they have too many weapons that are the same, to many gimmicks, etc. Titanfall is all about the gameplay just like the Halo, Quake, Doom, Tribes, CS, etc. You don't see people lamenting that CS only has a few weapons now do you? That's because the gameplay is fucking good.
Respawn made the game with 64 employee’s (standard dev team has 200+ people), under constant stress from the Activision lawsuit, and literally ran out out money halfway through development, and still ended up creating a game that sold millions. They had to scrap a lot of things to even get the game shipped. If they'd had more money and less pressure from activision they'd have had a lot more modes and even a single player but they had to scrap it. http://www.joystiq.com/2014/04/17/behind-the-scenes-final-hours-of-titanfall-app-now-available/
Bungie never had any issue with money, at all. They have over 500 employee’s, they didn't have to deal with a lawsuit, they didn't have to convince people that their company could make good games, they didn't have any issue that the Respawn guys had. What’s their excuse for not having custom games and everything else? What' their excuse for empty worlds? Piss poor social features?
And you know what else? There’s not a single thing Respawn ever said that misrepresented their game. They never mislead people about what was in it or what the game was about.
So when Titanfall got amazing scores, it got them because it did everything it set out to do. Destiny got average scores because it didn't.
Save them for the weekend.
Loot Cave looks like Uncle Scrooge's money pit from a distance. It's so beautiful.
My first post here...so here we go.
I really hate it when people talk about Titanfall and Destiny in the same sentence.
Everyone says the game is bad because it doesnt have "enough content" yet those same people complain about "Bloat" in games and say that they have too many weapons that are the same, to many gimmicks, etc. Titanfall is all about the gameplay just like the Halo, Quake, Doom, Tribes, CS, etc. You don't see people lamenting that CS only has a few weapons now do you? That's because the gameplay is fucking good.
Respawn made the game with 64 employees (standard dev team has 200+ people), under constant stress from the Activision lawsuit, and literally ran out out money halfway through development, and still ended up creating a game that sold millions. They had to scrap a lot of things to even get the game shipped. If they'd had more money and less pressure from activision they'd have had a lot more modes and even a single player but they had to scrap it. http://www.joystiq.com/2014/04/17/behind-the-scenes-final-hours-of-titanfall-app-now-available/
Bungie never had any issue with money, at all. They have over 500 employees, they didn't have to deal with a lawsuit, they didn't have to convince people that their company could make good games, they didn't have any issue that the Respawn guys had. Whats their excuse for not having custom games and everything else? What' their excuse for empty worlds? Piss poor social features?
And you know what else? Theres not a single thing Respawn ever said that misrepresented their game. They never mislead people about what was in it or what the game was about.
So when Titanfall got amazing scores, it got them because it did everything it set out to do. Destiny got average scores because it didn't.
Preach. The comparisons to other games are so asinine. As if Candy Crush should somehow be penalized for having less "ambition" than Destiny. Well, helllllllo, they're two entirely different games with different objectives. This is about execution. Maybe people keep using Titanfall because it's a shooter? Idk. Oh, and welcome.
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That kotaku review is fantastic. Arguably the best I've read. I guess if you're going to be that late at least do it right, lol. I understand their reasoning for not assigning a number score but still disagree, though.
Yeah.I would have put a "Maybe" or "Wait" on their one-word review thing, considering the amount of negatives they cited and that their review is likely for more skeptical people who waited for the impressions anyway.