Silver_DNA
Member
NOKYARD said:
It was funny to hear her cleavage talk.
I took a similar picture. Wonder if the game just glitches out in the same spots for everyone? I was in Detroit and saw a guy fall through the ground while walking.
NOKYARD said:
It was funny to hear her cleavage talk.
snack said:I agree with you. Game felt a bit overrated. I beat it without finishing every quest so maybe I'm missing out?
I should be doing hw said:So I finally got this for PC, should I go straight to the ENB mod? I've read a lot about stuttering and stuff that this mod (kinda?) fixes. Or is it so far unstable? I have a HD5850 and a non-SB i5 CPU, sorta mid-range by today's standards, but should let me crank up some settings I guess.
Officially, the ENB mod is Nvidia GPUs only. There are some claims of getting it to work on AMD GPUs but I have not looked into it.I should be doing hw said:So I finally got this for PC, should I go straight to the ENB mod? I've read a lot about stuttering and stuff that this mod (kinda?) fixes. Or is it so far unstable? I have a HD5850 and a non-SB i5 CPU, sorta mid-range by today's standards, but should let me crank up some settings I guess.
SenseiJinx said:
I enjoyed myself quite a bit in spite of playing non-lethal/stealth on my first run. In a way, figuring out how to get through places without killing anyone or being noticed felt almost like solving a puzzle. Personally, I don't see how it makes any less sense for a security chief attempting to maintain a low profile when dealing with most scenarios (i.e., ones that don't involve the bosses orIoCaster said:Why are you playing non-lethal? Why force yourself to play a game in a manner that could potentially lessen the fun factor? Is it because of the achievement? I don't think I'll ever understand this. Not to mention that 'pacifist' doesn't really make much sense within the context of the story.
Kole_Koiott said:Does anyone else suffer from motion sickness while playing this game? I'm playing the PC version, perhaps some settings that could be changed? Anyway, i'd appreciate any advice.
Korigama said:I enjoyed myself quite a bit in spite of playing non-lethal/stealth on my first run. In a way, figuring out how to get through places without killing anyone or being noticed felt almost like solving a puzzle. Personally, I don't see how it makes any less sense for a security chief attempting to maintain a low profile when dealing with most scenarios (i.e., ones that don't involve the bosses or).ambushes like the Alice Garden Pods or the crash at the construction site
Oh, there's no question that there are definitely quite a few bad people you run into. However, I would view Adam killing them as more of an emotional response, rather than one necessary to find the answers he's looking for more often than not. I have no doubt that it's gratifying to put some of them down for good, but the decision to do so has no real bearing upon the mission (exceptions likeIoCaster said:I had plenty of fun killing all of the armed opponents and hiding the bodies without setting off alarms or being seen. That had just as much of the puzzle aspect for me.
If you listen to the idle chatter it's easy to determine that these people (Belltower, Harvesters, DRB, etc,..) are hardy innocent bystanders.In that context, roleplaying the game like Mother Teresa didn't make a damn bit of sense to me. I've played through the game 2.5 times and never had any inclination to adhere to a non-lethal approach. Of course, achievements and trophies mean less than nothing to me. But hey, whatever floats your boat, ya know. *shrug*They're murdering or attempting to murder (Sarif employees, @Pods, Sevchenko, Malik, etc,..) folks throughout the course of the game. That's not even counting the many folks they've abducted, killed and left the corpses strewn around that tidy little morgue in Singapore. All of it leading to Panchea and the worldwide slaughter that's initiated there.
This is emerging as one of my major critiques of the game. If you look at the weapon assortment, the upgrade systems for them, an the Praxis categories, combat is more or less on an even level with stealth in terms of options (and arguably with a greater set of options, given the range of lethal weapons). However, the XP system rewards stealth much more richly. IIRC, the XP rewards go like this for taking guys out:Korigama said:That said, it could be argued that rewarding one approach over the other, as opposed to an even spread whether you kill people or not, is a bit biased.
For me at least, there are a lot of non-combat Praxis I want early on, such as hacking, vertical jump, strength to move objects and fall damage removed, because those all open up the game world for further exploration and resource harvesting (and having more slots in inventory helps on that front as well). When I started this second run, I intended to do it with a greater emphasis on lethal play, but doing so would have meant I upgraded those things more slowly, and thus couldn't explore areas as thoroughly (which in turn meant less XP and even fewer Praxis). It all added up to push me to max my XP collection, because I wanted those upgrades. So it wasn't so much about maxing out points per se (though that's definitely subtle motivation), as wanting to open up the game world and enable me to build my ideal character as quickly as possible. And that meant stealth play.Rufus said:You won't need the extra XP if you rely on weapons anyway, though I agree that it makes things look weird because we're trained to maximize points.
Cool. Glad they put them up. Will grab them for my hard/lethal playthrough!shagg_187 said:Tactical Enhancement + Explosive Mission Bundle (preorder content) is up.
Explosive Mission Pack: Unlocks the Tong's Rescue Bonus Mission, the Grenade Launcher, the Remote-Detonated Explosive Device and the Automatic Unlocking Device for Deus Ex: Human Revolution. - $2.99
Tactical Enhancement Pack: Unlocks the Double-Barrel Shotgun, the Silenced Sniper Rifle, and 10,000 extra in-game credits for Deus Ex: Human Revolution. - $1.99
Buy both for $3.99
shagg_187 said:Explosive Mission Pack:Unlocks the Tong's Rescue Bonus Mission
shagg_187 said:Tactical Enhancement + Explosive Mission Bundle (preorder content) is up.
Explosive Mission Pack: Unlocks the Tong's Rescue Bonus Mission, the Grenade Launcher, the Remote-Detonated Explosive Device and the Automatic Unlocking Device for Deus Ex: Human Revolution. - $2.99
Tactical Enhancement Pack: Unlocks the Double-Barrel Shotgun, the Silenced Sniper Rifle, and 10,000 extra in-game credits for Deus Ex: Human Revolution. - $1.99
Buy both for $3.99
koji said:Yeah, same here. I switched from playing with a controller to kb/mouse, don't have it as hard now though but I still get it. Sucks.
$4 for both sounds in line with what I was expecting. Will have to wait for them to show up on PSN, though.shagg_187 said:Tactical Enhancement + Explosive Mission Bundle (preorder content) is up.
Explosive Mission Pack: Unlocks the Tong's Rescue Bonus Mission, the Grenade Launcher, the Remote-Detonated Explosive Device and the Automatic Unlocking Device for Deus Ex: Human Revolution. - $2.99
Tactical Enhancement Pack: Unlocks the Double-Barrel Shotgun, the Silenced Sniper Rifle, and 10,000 extra in-game credits for Deus Ex: Human Revolution. - $1.99
Buy both for $3.99
The best part is how all of these items have been in your game from the start. And you can even use them with that debug mode hack on PC. But hey, gotta milk you for every last dollar, right?shagg_187 said:Tactical Enhancement + Explosive Mission Bundle (preorder content) is up.
Explosive Mission Pack: Unlocks the Tong's Rescue Bonus Mission, the Grenade Launcher, the Remote-Detonated Explosive Device and the Automatic Unlocking Device for Deus Ex: Human Revolution. - $2.99
Tactical Enhancement Pack: Unlocks the Double-Barrel Shotgun, the Silenced Sniper Rifle, and 10,000 extra in-game credits for Deus Ex: Human Revolution. - $1.99
Buy both for $3.99
shagg_187 said:Tactical Enhancement + Explosive Mission Bundle (preorder content) is up.
Explosive Mission Pack: Unlocks the Tong's Rescue Bonus Mission, the Grenade Launcher, the Remote-Detonated Explosive Device and the Automatic Unlocking Device for Deus Ex: Human Revolution. - $2.99
Tactical Enhancement Pack: Unlocks the Double-Barrel Shotgun, the Silenced Sniper Rifle, and 10,000 extra in-game credits for Deus Ex: Human Revolution. - $1.99
Buy both for $3.99
GhaleonEB said:The copy I have has the code for this in the box, but I haven't redeemed it. How does this...work? Where do the weapons show up at? The extra mission thingy?
robotzombie said:Sidequest question, early game:
Okay so the guy you can let go from the first mission, that takes the woman hostage, he just gave me a pocket secretary with some info on it. The sidequest indicator disappeared, so I was wondering what this is used for?
Korigama said:Oh, there's no question that there are definitely quite a few bad people you run into. However, I would view Adam killing them as more of an emotional response, rather than one necessary to find the answers he's looking for more often than not.
The copy I have has the code for this in the box, but I haven't redeemed it. How does this...work? Where do the weapons show up at? The extra mission thingy?
I was referring more to the scenarios you mentioned (IoCaster said:I think it's comical and somewhat whimsical that you would characterize the lethal approach as somehow 'emotion' based.
This would be all well and good, but this stance on how things should work in real life doesn't line up with how this game is balanced. The way this game is designed, it's both more logical and practical to use non-lethal methods to maximize XP.My perspective is that the pacifist approach is the one that's based almost singularly on emotion. It makes no sense otherwise. The lethal path is almost entirely based on logic and practicality. There's a good and practical reason why you would choose to kill the enemy. There is no logical or practical reason to spare them.
I'll grant you that with the Purity First guys you can bundle them up and hand them off to SWAT, but there's no option to do that with any other enemy. Your choices are limited to sneak by, knock out or kill. With any choice other than kill, you're essentially sparing the bad guys so that they can continue to do bad things for no logical or practical reason.
Korigama said:This would be all well and good, but this stance on how things should work in real life doesn't line up with how this game is balanced. The way this game is designed, it's both more logical and practical to use non-lethal methods to maximize XP.
Korigama said:I was referring more to the scenarios you mentioned ()...playing the hero and striking down people like Belltower, Purity First, and the harvesters, that sort of thing, as opposed to pursuing your own interests and only eliminating immediate obstacles. Since, with the exception ofi.e.,the desire to avenge the people slain in the Alice Garden Pods, going on a rampage to save Malik, it still does nothing to prevent any of what they do from happening in the first place, let alone put an end to their activities altogether, I see it as making no difference. What I'm saying is, I view your perspective as the idealistic one when you seem to be under the (mistaken) impression that mine is. The reasons for my actions in dealing with the enemy aren't rooted in compassion.saving Malik (I could mention the hostage situation as well, provided you make use of your time at Sarif HQ, but even then going lethal or non-lethal doesn't matter)
This would be all well and good, but this stance on how things should work in real life doesn't line up with how this game is balanced. The way this game is designed, it's both more logical and practical to use non-lethal methods to maximize XP.
Fundamentally, it makes little difference to me whether people like those associated with Purity First, or any of the other offending factions, live or die: sparing them is simply more profitable. If killing everyone yielded the more favorable rewards, I'd just as well do that instead.
phinious said:So I am at what I think isthe third boss, the one that interferes with your augments. I cannot beat this guy at all. Every time I wail on him, but eventually get hit with grenades. Any tips?
SenseiJinx said:Turn the difficulty down? That's what I had to do. =/ Of course, if you're going for achievements, I guess that wouldn't work.
It is rather interesting (I tend to enjoy it when a game inspires debates such as these). Another take is the belief that truly achieving Adam's objectives through stealth shouldn't entail confronting enemies (bosses excluded, of course) at all, which led to one player attempting to play through the game just like that.SenseiJinx said:I thought that these kinds of decisions led to so me interesting themes, so to speak. For instance, when invadingTai Yong Medical, you could go crazy and just kill everyone trying to get to Zhao. Or you can stealth your way through it, and be completely non-lethal. I chose the first route, not because of achievements or anything, but because I felt that Adam wouldn't want to become the same as those that invaded Sarif.
It could have ending up being basically an exact mirror image of what happened to them: an augmented agent goes through their headquarters, kills innocents -- and soldiers -- along the way, finishes his job, then escapes. I didn't think Adam would want to become like those that screwed his life up, and would thus seek a non-lethal way to approach things.
But even if you chose the opposite way, it could be argued that he had become cold and calculating, and would do anything to achieve his means.
It's interesting choices like these that really make DX for me.
phinious said:Yeah your prolly right=( ugh
phinious said:So I am at what I think isthe third boss, the one that interferes with your augments. I cannot beat this guy at all. Every time I wail on him, but eventually get hit with grenades. Any tips?
phinious said:So I am at what I think isthe third boss, the one that interferes with your augments. I cannot beat this guy at all. Every time I wail on him, but eventually get hit with grenades. Any tips?
Replicant said:See, I don't understand why anyone would.accept Chinese knock-off chip over whatever Sarif had installed on Adam. I'd trust Sarif first before Tai Yong Medical, which we already know is controlled by several suspicious characters.
SenseiJinx said:So my brain just exploded. Apparently Elias Toufexis (the voice of Adam) is married to Michelle Boback (the voice of Megan).
sazabirules said:The third boss is so cheap. I can't beat him without my augs.
GhaleonEB said:I carried the turret I hacked from the very beginning of that area all the way through to him, sort of testing how far I could take it. Never had to fire a shot - dude stepped from around the corner, got caught in the turret fire, danced for ten seconds and died. It was glorious.