Nanomachines factored into MGS1 as well, though (and that was two years before DX1). Comparing MGS titles, 2 before 4 as well, but MGS2 was a year after DX1.
thanks, i'll go ahead and try to brute-force them a few more times. maybe change my angle of attack too. the railing gets in my way a little and also fudges the splash damage i receive.
I stealth'd my way to the control room and deactivated them. Then found the right combination of weapons/grenades lying around the hangar. Re-activated and destroyed them for the 500 credits. If you are going for spectacle you could turn one of them to your side and they will fight it out (this will set off alarms). The winner is so weak you could finish him off with pistol.
Anyone else have any problems with the game getting stuck at the loading screen when you choose to continue?
The game was working fine this morning but now every time I press continue it just gets stuck at the loading screen. I just played Gears 3 and it worked fine so it can't be my 360.
Could it be a problem with the disc?
I stealth'd my way to the control room and deactivated them. Then found the right combination of weapons/grenades lying around the hangar. Re-activated and destroyed them for the 500 credits. If you are going for spectacle you could turn one of them to your side and they will fight it out (this will set off alarms). The winner is so weak you could finish him off with pistol.
XBL account has been compromised and after a month of waiting for MS to get their shit together and fix it, I am tired of looking at this game linger on the shelf. So I dove in.
So far, it is easily the best game I have played in 2011. I did run into a savage glitch in Detroit involving a sidequest where a certain enemy didn't spawn correctly(lots of similar people affected apparently doing a google search), but after an hour of futzing, I managed to correct the issue and continue on. I am unable to patch the game so maybe this was corrected?
Been doing a pacifist/no alert run on Hard difficulty and having a blast. I just took down the first boss, whom was difficult but HARDLY as poorly devised as everyone makes out to be(maybe the later bosses are more difficult?). I only spent points in hacking and conversation, so I had to manage with zero combat-centric boosts, but with all of the explosive barrels and whatnot in the arena, I managed to eke a victory. Alpha Protocol gave me far more trouble on its boss encounters.
Regardless, I am about to leave Detroit and am so impressed. Can't wait to see what awaits in the next city!
I did not really like Deus Ex (felt too outdated playing it in 2007).
I did not like Deus Ex : Invisible War, because...uh, I thougt it was bad.
But this game...it's awesome, it's exactly what I thought Alpha Protocol ought to be. The infiltration is just so good, so much tension. And the takedowns...
Does this game have a new game + mode where you can keep your augmentations ? I would like to do several playthroughs with different styles.
Panchaea plays like a bad horror game. Haha. The story has kind of run off the rails at this point, but I'm still enjoying the hell out of it. The most satisfying thing, at this point, is that it's not even over yet. I feel like I've put at least 30 hours into it. I can feel the end coming, but shit... I love when non-RPGs last more than 20 fully enjoyable hours.
just found out that eidos silently (back in mid september) released a "solution" for those that got the AE version on PS3 and want their soundtrack.
basically, unless you have the original receipt or the PHYSICAL ORIGINAL PACKING SLIP that came with it if you ordered online, then no deal. absolute horse shit. nobody keeps that kind of thing that long.
Did anyone else see the blurb on the bottom of a TV news report later on in the game that says something along the lines of 'Sales of Orange soda triple, lemon lime sales down 67%'? I saw this when I did my playthrough a few weeks ago and got a good laugh out of it.
I'm almost done, and I'm absolutely LOVING this game. There are quibbles and flaws, but I feel that this is easily my favorite game this generation.
Aside from what I feel is a slightly miscast, whiny voice actor, I think David Sarif is one of my favorite game characters ever.
I LOVE how he's basically a good person who does some bad things. I mean, how often do you see a CEO of a major corporation that's a good guy in ANY fiction, especially in a steampunk vaguely dystopian game with heavy government/corporation conspiracy themes? I kept expecting him to outright betray Adam, because that's what CEOs just do, but he never really did- although he did do some stuff that was very immoral and privacy invasive, he feels guilty about it, and it's definitely not on the scale one would expect. Him telling Jensen to get the wounded out first, and genuinely wanting a better future for mankind despite getting shit on by everyone for things that mostly aren't his fault, is great. Sarif defying my expectations is one of my favorite things in a game filled with favorite things.
Also, I wish they sold Sarif Industries merchandise in the Eidos store. I would totally by the shit out of a Sarif baseball cap like the one in TF2.
Thinking about trading this in after another play through. The game was fun, the music amazing and endings were great. But I don't feel a lot of replay. Either lethal or stealth.
Thinking about trading this in after another play through. The game was fun, the music amazing and endings were great. But I don't feel a lot of replay. Either lethal or stealth.
You return to Detroit eventually. After you're done with Detroit for the second time, you go back to Hengsha.
EDIT: Realized I may not have understood your question. I'm pretty sure if you miss the sidequests you can do in the first run through of Hengsha, you can't do them the second time you're there. There's a different set of sidequests at that point.
In this game, the hardest setting means almost instant death if you are fired upon, even at range.
I found it to be only marginally more difficult than my first play through, with a stealth emphasis. But the combat is significantly harder; it really pushes you more toward stealth.
Is the verdict on this game still as positive as a month ago? Bought it for £19 this week. Just finished Alpha Protocol today (loved it for what it was) and planning on starting this tomorrow.
Is the verdict on this game still as positive as a month ago? Bought it for £19 this week. Just finished Alpha Protocol today (loved it for what it was) and planning on starting this tomorrow.
I'm almost done, and I'm absolutely LOVING this game. There are quibbles and flaws, but I feel that this is easily my favorite game this generation.
Aside from what I feel is a slightly miscast, whiny voice actor, I think David Sarif is one of my favorite game characters ever.
I LOVE how he's basically a good person who does some bad things. I mean, how often do you see a CEO of a major corporation that's a good guy in ANY fiction, especially in a steampunk vaguely dystopian game with heavy government/corporation conspiracy themes? I kept expecting him to outright betray Adam, because that's what CEOs just do, but he never really did- although he did do some stuff that was very immoral and privacy invasive, he feels guilty about it, and it's definitely not on the scale one would expect. Him telling Jensen to get the wounded out first, and genuinely wanting a better future for mankind despite getting shit on by everyone for things that mostly aren't his fault, is great. Sarif defying my expectations is one of my favorite things in a game filled with favorite things.
Interesting choice; I have very mixed feelings about him. He
behaves in a very slippery manner in that he acts like a very nice, amiable guy on the surface, but is utterly ruthless underneath, and will do anything to get what he wants. For example, he plays the whole "people's lives are at stake" card in the first mission, but during the briefing he makes it very clear that saving the hostages takes a back seat to finding the Typhoon. He seems to genuinely want to advance the cause of augmentations, but he's pretty ruthless with his methods. He butchers Jensen without his permission to get him heavily augmented, then sends him on these illegal excursions to get the information that he needs, and doesn't care how Jensen gets to his goal as long as he gets there. He will lie to everyone to make them do what he wants them to do and doesn't care how many people get killed or who suffers, as long as he gets the results he's looking for. I can give him the benefit of the doubt when it comes to his feelings about augmentation, but I can't agree with the way he does things.
My next go-round? I shall punch everyone in the face.
I had a young kid come in with his dad today to buy Human Revolution. Couldn't be older than 14. He was telling me he finished Deus Ex first before he went out to buy this one. Really made me smile.
Wait what? I didn't get far enough in retail to notice but that bug still wasn't fixed since beta? I'd be standing near a wall not moving then suddenly the enemies would go AHA THERE HE IS and come chasing after me, what
I'm in Hengsha for the second time, and I think I should've unlocked the second sidequest, "Corporate Warfare", however Mengya didn't contact me yet, and I already have finished the first main quest...what do I do ?
Wait what? I didn't get far enough in retail to notice but that bug still wasn't fixed since beta? I'd be standing near a wall not moving then suddenly the enemies would go AHA THERE HE IS and come chasing after me, what
I don't think it's a bug. The guards will catch on to you if you're on their field of vision. It doesn't matter if you're in a room. If the room has a window, the guards WILL see you if you don't time your hack correctly or do it quickly.
However, there are times when you are inside a window-less room but the guards outside can become suspicious when they hear noises. Sometimes they check blindly while fibbing, saying things like "I know someone's there" even though they're not sure.