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Deus Ex: Mankind Divided |OT| We Asked For This

MrOogieBoogie

BioShock Infinite is like playing some homeless guy's vivid imagination
Beat the game at ~42 hours on Give Me Deus Ex difficulty.

Besides the story, which I didn't really care that much for in Human Revolution either, this game is better than its predecessor in nearly every way for me. The last third especially turned the gameplay and level design up another notch and the whole
G.A.R.M., curfew Prague, and London
sections were a joy to play through.
London
in particular gave me HUGE Hitman vibes with the
mission to eliminate all the soldiers discreetly.
Incredibly atmospheric game with a really cool soundtrack.

I pretty much stealthed my way through the game and never needed to use anything but the mobility and hacking AUGs. In fact, I ended the game with almost 30 Praxis Kits. lol

FINAL 5 MINUTES SPOILERS:

I LOVED the boss fight! I beat Marchenko without ever seeing him except for the first second after the cutscene. That to me was awesome; I just hacked everything in the area and all those gadgets destroyed the boss for me. Very unique mechanic that works well for this kind of game.

Overall, I'd it a solid 9/10.
 
Has anyone found this weapon anywhere in the game? I just stumbled across this while browsing ArtStation - it's from the gallery of one of the artists who did most of the weapons in the game and is simply listed as the "Hyperion." It looks like it could be some kind of energy or laser weapon, maybe an arm attachment augmentation? I'm just curious if anyone has spotted it on an NPC, elsewhere in the game, or if it may end up being something in the DLC.

Artist's gallery here.

2eoHtaf.jpg
 

d00d3n

Member
Has anyone found this weapon anywhere in the game? I just stumbled across this while browsing ArtStation - it's from the gallery of one of the artists who did most of the weapons in the game and is simply listed as the "Hyperion." It looks like it could be some kind of energy or laser weapon, maybe an arm attachment augmentation? I'm just curious if anyone has spotted it on an NPC, elsewhere in the game, or if it may end up being something in the DLC.

Artist's gallery here.

Looks like the weapon the last boss uses.
 
Looks like the weapon the last boss uses.

Yeah you're right, I just went back and triggered the fight with him, and it's what his hand transforms into. I had forgotten he used an energy weapon. Bummer, I was hoping it was something we'd see as some DLC to add in some of the more exotic, heavy weaponry that was missing from MD's arsenal :(
 
I hate this mission so much... M7.

Been picking up this game for very brief periods now and then, and I'm still stuck on getting rid of this.

Just escaping Rucker's office and it just feels like I'm being funneled into an on rails section. My previous play style was stealth but this doesn't seem to be giving me any options.
 

d00d3n

Member
I hate this mission so much... M7.

Been picking up this game for very brief periods now and then, and I'm still stuck on getting rid of this.

Just escaping Rucker's office and it just feels like I'm being funneled into an on rails section. My previous play style was stealth but this doesn't seem to be giving me any options.

According to some people, you have to do a perfect conversation battle to escape without an alarm.
 

valkyre

Member
I am sorry if this has been mentioned before, but in regards to the stuttering issues while traveling in the HUB world on consoles, have they mentioned anything about patching/improving the situation at all?

I mean the game pretty much runs flawlessly once all the assets are loaded, but it looks like walking around in the large Prague HUB is frustrating with all the stutter issues when entering a new area that requires asset streaming.
 

KORNdoggy

Member
i feel like the game isnt very well balanced in regards to items, weapons or money. at least if you play the way the game clearly pushes you towards (stealth and hacking)

there needs to be more non-lethal weapons and items that need to be bought, because so far i have a maxed out tranq rifle, a maxed out stun gun, about 100,000 credits and nothing to spend it on, even if there were various forms of stun gun etc with better/worse stats to buy/find. stealth kinda of breaks the game a bit. lol
 
Yeah you're right, I just went back and triggered the fight with him, and it's what his hand transforms into. I had forgotten he used an energy weapon. Bummer, I was hoping it was something we'd see as some DLC to add in some of the more exotic, heavy weaponry that was missing from MD's arsenal :(

The game was missing any sort of challenging heavy adversaries to even use weaponry like that against, which was the core problem imo. The game throws so many emp bullets and grenades at you that the mech cops are completely trivialized. There's no big heavy robots that suck up multiple emp grenades. I used to see security systems as a significant threat in Deus Ex games but remote hacking removes any threat at all from all bot, camera, and turret encounters. Game really has balance issues in general I think. They added abilities and items that completely trivialize certain threats, and I really think they would've benefited from adding more counters/obstacles to make up for the reduced challenge from the new abilities.

This is me just spitballing without much thought but there's all sorts of things they could do:

-Maybe if you remote hack something within the site of a human they'll notice it going all haywire and go check it out. Or add some other equivalent risk/reward element to remote hacking.

-Adding enemies with more obvious augment abilities was a nice touch but not really a factor for stealth players. Give certain enemies augmented vision, to balance it out give it a limited distance/radius and a visible vision cone a la cameras. Or something along those lines.

-Go back to the cloaking system of Deus Ex 1 and 2, where you had two different cloaking augs, one which only made you invisible to humans, while the other made you invisible only to security devices. This would add a further element of strategy in rooms with a mix of people and cameras/bots.

-Add branching either/or choices for which augments you can have installed in certain slots at any given time. If you want to switch, you have to give up your Praxis that you have installed in that slot. Once again similar to Deus Ex 1. I'm all for the new games kinda doing their own thing, but right now limiting your paths through a level via environmental obstacles like gas, cracked walls, etc. is not really an obstacle because the game hands out so many Praxis points and you have no limits to which augs you can level up. By halfway through the game I could do whatever I wanted. They were kinda on an interesting track with the overclocking system but then they throw all that out later in the game anyways.
 

RuhRo

Member
These new prequels suffer badly from modern, big budget gaming's terror of forcing hard choices. I essentially maxed out all the augs I cared about by halfway through the game. It never crossed my mind to create a specialized build, since it was always clear I could get everything. They are nailing the Deus Ex level design, but the RPG component is almost completely absent.

The overclocking mechanic could have been a solution to this, but they were clearly terrified to actually use it, and as a result it completely fails in execution. Very few important augs cause overheating - as a non-lethal stealth build, I only ever touched one, the TESLA. Even if you're playing guns-out, you never have to carefully manage your heating, since they made the baffling choice to allow you to play at anything shy of 200% heat with no adverse effects. And then they throw out the limitation entirely halfway through the game - I think I actually laughed out loud at that one, I can't recall ever seeing a game less committed to a design feature.
 
Mark Brown in the latest Game Maker's Toolkit said that this game is very possible with the minimap and gps stuff turned off. How true do you guys here feel that is? If I ever get to play this game (thegamecollection dispatched it over a week ago, damn it), I would be tempted to try that. Does it get frustrating if anyone else here tried it? I don't mind if I have to open the map a few times.
 

SJRB

Gold Member
Mark Brown in the latest Game Maker's Toolkit said that this game is very possible with the minimap and gps stuff turned off. How true do you guys here feel that is? If I ever get to play this game (thegamecollection dispatched it over a week ago, damn it), I would be tempted to try that. Does it get frustrating if anyone else here tried it? I don't mind if I have to open the map a few times.

I don't know, you'd probably be very okay without GPS but the vision cones are quite the lifesaver, especially in the final stages.
 

Mathieran

Banned
Finished this morning. I had a really good time. My main complaint is regarding battery power. I feel like it drained way too fast and that they barely recharged even with all the upgrades. So I barely used my augs which was disappointing. If I remember correctly HR could be used more liberally.
 
So the theory ....
Venom Jensen is CONFIRMED

http://imgur.com/a/cSMct

Was definitely getting vibes of this being true during the game, hell Sarif flat out SAYS it during his 2nd or 3rd cutscene.
He unnaturally mentions Adam in the third person at some point, it goes something like..."Adam Jensens augs would have been easily ID'd" then you get the option of replying with "Adam Jensens augs? what are you trying to tell me?" "You should figure that out for yourself" Doesn't get anymore blatant than that

Dunno how I feel about it, don't like it but it also has potential (as did venom snake ;/) guess we'll find out in pt 3 (or dlc?)
 

VAD

Member
Was definitely getting vibes of this being true during the game, hell Sarif flat out SAYS it during his 2nd or 3rd cutscene.


Dunno how I feel about it, don't like it but it also has potential (as did venom snake ;/) guess we'll find out in pt 3 (or dlc?)
WHAT THE HELL!!! I feel like I shouldn't have
rescued the bomber and should have robbed Palisade instead.
Why did they lock something this huge behind a player's choice? Now the Sarif sidequest is not so meaningless.
 

Fitts

Member
I went to a LAN party over the weekend. While waiting for others to arrive/set up/decide what the hell they wanted to do I went to fire up some Mankind Divided but couldn't because I wasn't connected to the internet.

Fuck DRM. I'll be sure not to help fund this shit in the future.
 
Mark Brown in the latest Game Maker's Toolkit said that this game is very possible with the minimap and gps stuff turned off. How true do you guys here feel that is? If I ever get to play this game (thegamecollection dispatched it over a week ago, damn it), I would be tempted to try that. Does it get frustrating if anyone else here tried it? I don't mind if I have to open the map a few times.
I played it without minimap and objective markers, and it's perfectly playable. Sure, you'll have to open the map here and there, but I didn't really mind that.

Also, regarding vision cones, I didn't miss them at all, but I did turn on the suspicion meter (like the one you have in Hitman and Far Cry games), since I found it kinda annoying getting seen by some guards that I wasn't sure can see me. Oh, and you can avoid using Jensen's see-through-wall augmentation, the game is more tense and interesting that way, and also perfectly playable without it.

Edit: Man, I thought I saw most of the stuff the game has to offer, but skipping the Palisade Bank (I kinda wanted to save something for my second and possibly third playthrough), but some of the spoiler tagged stuff here really gets my mind racing.
That cryo-frozen Jensen? Don't tell me, I don't wanna know! :D
 

Cess007

Member
So, the theory is that Adam
is a clone? I remember reading something like that in a comment somewhere, but never find anything related to that in the game. I did the bank heist mission, but only had the key for the Tai Yong vault
. So i guessed i missed all those clues.
 
So the theory ....
Venom Jensen is CONFIRMED

http://imgur.com/a/cSMct

Spoiler thread has probably dropped off somewhere, but anyway

We already know Adam was originally "created" by VersaLife, so presumably they (and so Page and everyone else) have access to the information to create more Jensens. The guy in the box doesn't have the sunglasses implants, so that would suggest it's a "fresh" clone. But that could just be reading too much into details; the Harvester quest already made it apparent that memories can be acquired from dead people, so for all we know the guy in the box is the dead original. Since he's dead, they took off all of his augs and put them on a clone. But then that would mean this guy isn't a copy, he essentially IS Jensen transplanted onto new organic components. There can't be a conflict of memories like with Daria because a clone of Jensen implanted with Jensen's memories is just Jensen. So functionally, it makes no difference whether this is a clone or the original Jensen. Unlike the Venom Boss twist, this isn't some random Joe Shmo made to look like Jensen, it's essentially a replacement body for the original. Their capability to add the experimental augs and modify his memories would seem the same whether this is a clone or the original, so unless the original is dead/ damaged beyond repair (seems unlikely given that in this game's universe, he already survived being shot in the head and having his heart and lungs replaced), there's absolutely no reason to bother putting the augs on a clone. And if he IS a clone, it doesn't matter because it's just Jensen's memories being implanted into a clone of him, not a person being tricked into merely believing that they're Jensen.

He wasn't identified in Alaska because they already knew who he was, there was no reason to identify him and let anyone know he was there. At any rate, this just confirms what was already made apparent from the stinger of Human Revolution, that VersaLife/ Page are using Adam's DNA as the basis of nanoaugmentation and so we should expect to see clones one way or another.
 
I accidentally locked myself out of Adam's apartment after leaving through the window. When I got to the keypad, I said to myself, I bet the code is what I think it is, and it totally was.
 

malfcn

Member
I'm at Chikanes place and know the password did the door. Did the game give me it, or did u learn it somewhere? Because I recall it being a higher level than I was.. But I don't remember.
 

Timeaisis

Member
Mark Brown in the latest Game Maker's Toolkit said that this game is very possible with the minimap and gps stuff turned off. How true do you guys here feel that is? If I ever get to play this game (thegamecollection dispatched it over a week ago, damn it), I would be tempted to try that. Does it get frustrating if anyone else here tried it? I don't mind if I have to open the map a few times.

IMO, the GPS makes this game worse. There were times where I was following the GPS and it was taking me in a weird place, where if I just tried to explore and followed my instincts, I would've found where I needed to go (which is what ended up happening). So yeah, I think the game is 100% do-able without the GPS, or even the mini-map for that matter (which is useful for stealth, for sure). You'll have to open the map sometimes, it happens.

So...DLC this week, huh? I've heard next to no buzz about it, but I'll probably grab it if it's similar quality to the main game.
 

Bishop89

Member
so going to start it tonight. Downloading the 6gb patch as i type this (ps4).

I think i read a few weeks ago there was a bug that would erase your save file, or something malicious like that. Has that since been fixed?
 

Tizoc

Member
so going to start it tonight. Downloading the 6gb patch as i type this (ps4).

I think i read a few weeks ago there was a bug that would erase your save file, or something malicious like that. Has that since been fixed?
Far as i know thry did fix it
The. Again i never encountered it or the crash but myself
 

Djostikk

Member
Guys, I'm thinking about selling this game. I've completed it like 5 times already,did platinum and everything else. So I don't know, should I keep it as collection, or just sell it? Do you sell your games when you done with them?
 

SJRB

Gold Member
Guys, I'm thinking about selling this game. I've completed it like 5 times already,did platinum and everything else. So I don't know, should I keep it as collection, or just sell it? Do you sell your games when you done with them?

I've never sold a game in my life, but that's because retailers around here straight up screw you over.

"Want to trade in this game that released 3 weeks ago for 65 euros? Here, I'll give you 15 bucks in store credit".

Well fuck you too, buddy. I'd rather let it rot in my desk drawer.
 

Djostikk

Member
I've never sold a game in my life, but that's because retailers around here straight up screw you over.

"Want to trade in this game that released 3 weeks ago for 65 euros? Here, I'll give you 15 bucks in store credit".

Well fuck you too, buddy. I'd rather let it rot in my desk drawer.

It's same situation, I've got game for 4000, and the guy in store says that he will buy it only for 2400. Sounds like crap deal for me, so I don't know.
 

SJRB

Gold Member
It's same situation, I've got game for 4000, and the guy in store says that he will buy it only for 2400. Sounds like crap deal for me, so I don't know.

I'd just wait for the DLC to hit before you make a decision regarding selling your copy.
 

Angel_DvA

Member
First, I don't hate the game, I think it's a pretty average one, but not a bad one, the level design is the great force of the game obviously, the possibilities to handle a mission are amazing and the art direction for this game is over the top, really good job here (however, I’m a little disappointed that Eidos decided to move away from Human Revolution‘s famous “black and gold” aesthetic, the game feels more generic now without it), the OST is good but not as good as it was in Human Revolution and that's pretty much it.

Where Human Revolution took you hopping across the globe, Mankind Divided keeps you mostly in Prague and its surrounding environs, and the story feels far more limited in overall scope and worst, it makes the game feel so repetitive, Prague is pretty for sure, but everything looks the same, you can watch everywhere and had this impression of déjà vu. What make the game so repetitive in Prague is the goings and comings the game has, you're always going to point A to point B to come back to A to go to C to come back to B etc... fucking annoying...

The animations feel like a game from the 90's, like seriously, during discussions, it's like Adam Jensen or other characters only have a spine, they all standing and almost nothing else is moving, during gameplay, they only have 2 or 3 animations for the stealth takedown, it's like you always do the same thing over and over and over and over... and why I'm talking only about stealth takedowns? it's because the game can only be played this way if you want a little fun, the gunfights on this game are terrible, seriously, shooting just isn’t as satisfying to become your primary choice. The IA in this game is the worst IA I've ever seen for the last decade, it's amazing how bad they make it, just terrible.

The story is where it hurts the most, guys this is Deus Ex, you need depth, conspiration, cliffhangers etc... the plot isn't really interesting and too simple to get you excited for anything, there is no surprise, no tension, it feels like a roman between two main games to tell you a little story about what Jensen is doing in this universe while waiting for a true sequel, I can bite about the Human vs Augmented conflict, it makes sense but to make an entire game around it is too much, they don't show it enough to make you care about their fights, at the end its just an annoying cutscene here and there where a robotic cop, in a robotic world ask to a robotic man to show your papers at each train station, annoying. The game is ending too abruptly, it feels like a third act is missing, it's a shame because you can see all the potential the game has and what it could have been if Eidos/Square didn't have a sequel in mind.

Side characters are really bad on this game too, Miller is the most developed character of them and yet the most bland of all, I just didn't care about him one second, it's just yelling at you for no reasons and his voice acting is uninspired, the most useless character of this game though is Duncan McCready, just what they were thinking, you see him two times on the game and he's a fucking hater, his backstory is as developed as a new born and his design is pretty weak, mind blowing... Alexandra is okish, nothing outstanding, nothing really wrong, Janus is the most interesting character and you don't see him once in the game, that speaks volume...

The most interesting part of this game is Adam Jensen himself, the past two years when he was supposed to be in coma in Alaska is really interesting and I can't wait to see more of it and, of course, how they will end Jensen journey in the next episode.

I want to talk about microtransaction too, this shit is a sin, consumables like Praxis Kits, ammo, credits and crafting parts. These are one-time use items. And yes, once you add them to your inventory, they are consumed in your current playthrough and are not re-usable, FUCK YOU.

I don't understand what happened with this game, they had 5 years, 5 years since the last one and it doesn't feel like a true sequel, it feels like Human Revolution 1.5, in gameplay, in story, in almost everything beside the engine that is wonderful this time ( almost no loading screen when Human Revolution was full of it ), what did they do ? did they passed all their time on the engine ? did they struggle with Jensen story and coherence to the Deus Ex universe ? did they have some problem with Square that we don't know about ? I'm confused about what I'm seeing and what they promised, the game was gold pretty early too, does that mean that they were satisfied with it ? i don't really understand but I hope if we have a sequel that they will do more than a Deus Ex MD 1.5, a real sequel that will end Jensen story.
 
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