Square Enix happened.
Pretty much. I assume OP hasn't watched Jim Sterlings video, with his source at Eidos.
Really really dumb stuff, what Square Enix pulled.
Square Enix happened.
Is there a write up anywhere? Can't watch right now?Pretty much. I assume OP hasn't watched Jim Sterlings video, with his source at Eidos.
Really really dumb stuff, what Square Enix pulled.
Is there a write up anywhere? Can't watch right now?
LttP for a game that has barely been out for a month? Why not post this in the OT?
Just take lttp out the title and we have a legit thread. I agree with everything he's said. It has kind of ruined DE for me a little.The game was great. Better than the first.
Also it's a little early for a LTTP I think.
The game was great. Better than the first.
Also it's a little early for a LTTP I think.
Game is barely out a month and it's already lttp? I've yet to play it yet but from everything I have seen it's a solid game.
I think the poor sales should entirely be put into square Enix with very little advertising and butchering the game seemingly by cutting the ending etc.
It's not the first AAA game to sell poorly . It's a shame because everything I have seen is it's a fantastic deus ex game.
Pretty much. I assume OP hasn't watched Jim Sterlings video, with his source at Eidos.
Really really dumb stuff, what Square Enix pulled.
Basically Enix forced Eidos to add microtransactions a few weeks before final submission, as well as breach iirc.
i really liked it. more so than the previous (still not a patch on the original deus ex though)
i definitely preferred the style (no more piss filter) and i prefer the singular location (better context) my only real complaint is that of it's economy...
if you play certain ways (stealth/hacking for instance) weapons, mods, ammo, grenades, mines, money, health etc become completely insignificant and useless. having 2 easily upgraded weapons for stealth is too little. there needs to be as much diversity and mod option for the tranq rifle or stun gun as there is for pistols and assault rifles, or at least give us variations in stats so we can find/buy better versions of those 2. give us different tranq darts that work faster. or traps that KO rather than kill. it's a weird game (and the same is true for human revolution) were the game seemingly pushes you towards stealth and hacking due to the environmental options (lots of keypads, lots of vents etc) and yet 90% of the items you pick up and buy are geared towards shooting.
now, this is a problem with all games like this really. but it's still disappointing to amass all these credits and have nothing to spend them on. i mean, i currently have a maxed out tranq rifle, a maxed out stun gun, 200 ammo for each (all found) and about 100,000 credits. why? why give us so much if you can do so little with it?
Basically Enix forced Eidos to add microtransactions a few weeks before final submission, as well as breach iirc.
I think the DE franchise needs to be rebooted. Where do you go from here? They could have done so much more with MD and at the end it felt disappointing. There's no resolution to the Illuminati once again. The plot was ridiculously bad to the point I had to drag myself to complete the game. I was mega excited about the segregation of augs and how they'd handle that, it seems like they pulled a shit ton at the last minute over fear of a backlash?Game is barely out a month and it's already lttp? I've yet to play it yet but from everything I have seen it's a solid game.
I think the poor sales should entirely be put into square Enix with very little advertising and butchering the game seemingly by cutting the ending etc.
It's not the first AAA game to sell poorly . It's a shame because everything I have seen is it's a fantastic deus ex game.
I didn't see it, I'll take a look.
Square Enix was already there for Human Revolution so is this really Square fault ?
@all
Sorry for LTTP but I didn't know how to start it.
First, I don't hate the game.
Where Human Revolution took you hopping across the globe, Mankind Divided keeps you mostly in Prague and its surrounding environs, and the story feels far more limited in overall scope and worst, it makes the game feel so repetitive, Prague is pretty for sure, but everything looks the same, you can watch everywhere and had this impression of déjà vu. What make the game so repetitive in Prague is the goings and comings the game has, you're always going to point A to point B to come back to A to go to C to come back to B etc... fucking annoying...
The animations feel like a game from the 90's, like seriously, during discussions, it's like Adam Jensen or other characters only have a spine, they all standing and almost nothing else is moving, during gameplay, they only have 2 or 3 animations for the stealth takedown, it's like you always do the same thing over and over and over and over... and why I'm talking only about stealth takedowns? it's because the game can only be played this way if you want a little fun, the gunfights on this game are terrible, seriously, shooting just isn’t as satisfying to become your primary choice. The IA in this game is the worst IA I've ever seen for the last decade, it's amazing how bad they make it, just terrible.
Pretty much. I assume OP hasn't watched Jim Sterlings video, with his source at Eidos.
Really really dumb stuff, what Square Enix pulled.
Wow, how did that person even know where to look?You have to crawl on top of the inner left container and then throw EMP grenades to change the lighting contrast enough to see it. AND the container isn't big enough to expect it.
Wow, how did that person even know where to look?
I used to sell and trade games a lot back in the day. I barely do it anymore because I know I would regret it later. Plus trading in games you barely get anything back for it because trade in pricing is bonkers.I just sold my copy, lol. Kind of regret now. I need to stop making stupid decisions, primarily selling games.
I used to sell and trade games a lot back in the day. I barely do it anymore because I know I would regret it later. Plus trading in games you barely get anything back for it because trade in pricing is bonkers.
I completely agree with this. I maxed out those same two guns plus a silenced pistol, and still finished the game with close to 150,000 credits. I almost rarely bought anything from vendors once they ran out of Praxis kits. Eventually, I just gave up on looting as the inventory fills up way too fast, and there was no reason to keep selling stuff I don't use for credits that I have no use for. There desperately needed to be something else in the game to put credits toward.if you play certain ways (stealth/hacking for instance) weapons, mods, ammo, grenades, mines, money, health etc become completely insignificant and useless. having 2 easily upgraded weapons for stealth is too little. there needs to be as much diversity and mod option for the tranq rifle or stun gun as there is for pistols and assault rifles, or at least give us variations in stats so we can find/buy better versions of those 2. give us different tranq darts that work faster. or traps that KO rather than kill. it's a weird game (and the same is true for human revolution) were the game seemingly pushes you towards stealth and hacking due to the environmental options (lots of keypads, lots of vents etc) and yet 90% of the items you pick up and buy are geared towards shooting.
now, this is a problem with all games like this really. but it's still disappointing to amass all these credits and have nothing to spend them on. i mean, i currently have a maxed out tranq rifle, a maxed out stun gun, 200 ammo for each (all found) and about 100,000 credits. why? why give us so much if you can do so little with it?
Spoiler thread has probably dropped off somewhere, but anyway
We already know Adam was originally "created" by VersaLife, so presumably they (and so Page and everyone else) have access to the information to create more Jensens. The guy in the box doesn't have the sunglasses implants, so that would suggest it's a "fresh" clone. But that could just be reading too much into details; the Harvester quest already made it apparent that memories can be acquired from dead people, so for all we know the guy in the box is the dead original. Since he's dead, they took off all of his augs and put them on a clone. But then that would mean this guy isn't a copy, he essentially IS Jensen transplanted onto new organic components. There can't be a conflict of memories like with Daria because a clone of Jensen implanted with Jensen's memories is just Jensen. So functionally, it makes no difference whether this is a clone or the original Jensen. Unlike the Venom Boss twist, this isn't some random Joe Shmo made to look like Jensen, it's essentially a replacement body for the original. Their capability to add the experimental augs and modify his memories would seem the same whether this is a clone or the original, so unless the original is dead/ damaged beyond repair (seems unlikely given that in this game's universe, he already survived being shot in the head and having his heart and lungs replaced), there's absolutely no reason to bother putting the augs on a clone. And if he IS a clone, it doesn't matter because it's just Jensen's memories being implanted into a clone of him, not a person being tricked into merely believing that they're Jensen.
He wasn't identified in Alaska because they already knew who he was, there was no reason to identify him and let anyone know he was there. At any rate, this just confirms what was already made apparent from the stinger of Human Revolution, that VersaLife/ Page are using Adam's DNA as the basis of nanoaugmentation and so we should expect to see clones one way or another.
Wait, what?Adam was created by VersaLife? Which game did I miss that in? I missed all of this.
Human revolution.
The lack of silent lethal options is really disappointing. I mean, why decrease the effectiveness of weapons by putting the silencer on it? What is the point of doing that? And why can't the sniper rifle take a silencer? What the fuck? This game tries so hard to force you to be non-lethal if you want to be silent and it's stupid and it violates the principle of the original games where you were free to do what you wanted to the NPCs.
The lack of silent lethal options is really disappointing. I mean, why decrease the effectiveness of weapons by putting the silencer on it? What is the point of doing that? And why can't the sniper rifle take a silencer? What the fuck? This game tries so hard to force you to be non-lethal if you want to be silent and it's stupid and it violates the principle of the original games where you were free to do what you wanted to the NPCs.
Finished it after over 40 hours. Loved it but Eidos Montreal really should've learned to add a stats screen after HR. Guessing whether or not you accidentally killed somebody or triggered an alarm til the end is annoying. Ultimately I'm really happy HR wasn't a fluke and these guys know how to make good Deus Ex games. Hopefully it's not another five year wait.
I'm at Chikanes place and know the password did the door. Did the game give me it, or did u learn it somewhere? Because I recall it being a higher level than I was.. But I don't remember.
Meh, anyone? Does Miller give it to you?
Miller gives it to you.
The lack of silent lethal options is really disappointing. I mean, why decrease the effectiveness of weapons by putting the silencer on it? What is the point of doing that? And why can't the sniper rifle take a silencer? What the fuck? This game tries so hard to force you to be non-lethal if you want to be silent and it's stupid and it violates the principle of the original games where you were free to do what you wanted to the NPCs.
You can find (Equip a Combat Rifle with a 4x Scope and a Silencer and it's pretty much an full-auto Sniper Rifle. Use Armor Piercing Bullets for people with helmets and voila!
Errant Signal is out for the game, he's pretty critical of it.
I had a great time with the game, but he's right on pretty much every count here, especially with how the game betrays it's own themes in service of always being a cool action dude. The cops never really hassle you. You never experience a downside to your augmentations, even when crazy brand new ones are found hidden inside you. You go to Golem City for a brief visit while others have to stay, including an NPC you may unwittingly send there. The final boss and a lot of the augmented villains look like barely human monsters, while you have cool shades augmented into your face to always look sweet. Augmented people on the streets are going through hell trying to get Neuropozyne while you magically don't have to use it. The most sacrificing you have to do is turning off augmentations you don't plan on using so you can use your new cool ones, and even that is undone by the end of the game.
For all his moping, Jensen has it pretty damn good.
Errant Signal is out for the game, he's pretty critical of it.
I had a great time with the game, but he's right on pretty much every count here, especially with how the game betrays it's own themes in service of always being a cool action dude. The cops never really hassle you. You never experience a downside to your augmentations, even when crazy brand new ones are found hidden inside you. You go to Golem City for a brief visit while others have to stay, including an NPC you may unwittingly send there. The final boss and a lot of the augmented villains look like barely human monsters, while you have cool shades augmented into your face to always look sweet. Augmented people on the streets are going through hell trying to get Neuropozyne while you magically don't have to use it. The most sacrificing you have to do is turning off augmentations you don't plan on using so you can use your new cool ones, and even that is undone by the end of the game.
For all his moping, Jensen has it pretty damn good.