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Deus Ex: Mankind Divided PC performance thread

I was only getting around 30 FPS in Prague with Contact Hardening Shadows off on a GTX 1080/6700k setup at 1440p. For some reason, turning them ON bumped me up to 55-60 FPS.

I have no idea why, but I'm not complaining.
Probably because when you enable CHS then distant many shadows are not rendered at all.
 
It does more than just help above 60fps tearing, it links the screen draw with the monitors refresh rate, at all frequencies. So if your getting 30-35fps like i am with a 770gtx on high, it will draw those frames at the correct timing with the screen without buffering additional frames. There is a bit of performance overhead for it, but its minimal and greatly eclipse by the snappy feeling the game gets without tripple buffering enabled.

so would you recommend Fast Sync for every game ?
 
jeebus.
Just tested it again and it would appear you are in fact right. Wow. The first test did not show it so much in the area I was in due to a lack of sub-pixel detail, but it is horribly obvious actually. Even when not moving, the Very High flickers like crazy and has pixels moving in and out (which appears to be the dithered sampling).

Order: Very High AO 0XMSAA, Very High AO 4XMSAA, "ON" AO 4XMSAA

compare_msaa_high_by_dictator93-daftm4e.gif


It would appear tha Very High AO is not being temporally filtered like the high version :( You can see the checkboard pattern dancing about even while sitting still. Also, the lack of local occlusion on the view model also visible in the .gif looks pretty bad IMO when set to "Very High".
So can we conclude that at least for now, it'd best to use the "high " setting for AO?
 
It seems to me like they are enabling some additional processing in some dialogue scenes and cutscenes, and from the look of things I'd guess it's some kind of additional volumetric light processing (but that's just a guess - might also be DoF).

Game runs at around 50FPS constant for me but drops to the low 40s in every dialogue scene. They're throwing some more effects there for sure and, honestly, it seems like a smart choice. I don't always notice the drop because of the static camera.

Yup, I get around a 10 fps decrease in most dialog scenes when compared to the same scene outside of conversations. I'm pretty sure it's mostly due to DoF. Not sure why though; it isn't a terribly impressive implementation (at least visually) in this game, though the masking around characters is pretty good, with no obvious edge-leakage.

MSAA fixes the temporal AO, I assume as it is applied to the sampling and greatly increased complexity. Even 2xMSAA will almost fully nullify Ultra AO shimmering. This would explain why MSAA is such a huge performance cost in this game, if its coverage extends to more or less every major shader effect. Using ultra SSR and AO would force MSAA to be applied to that too.

jeebus.
Just tested it again and it would appear you are in fact right. Wow. The first test did not show it so much in the area I was in due to a lack of sub-pixel detail, but it is horribly obvious actually. Even when not moving, the Very High flickers like crazy and has pixels moving in and out (which appears to be the dithered sampling).

It would appear tha Very High AO is not being temporally filtered like the high version :( You can see the checkboard pattern dancing about even while sitting still. Also, the lack of local occlusion on the view model also visible in the .gif looks pretty bad IMO when set to "Very High".

Aye, I wouldn't have caught that, seeing as I've only enabled MSAA once. This hopefully means the Very High AO settings is only bugged with TAA, since AO On seems to work with TAA just fine. Nice find.
 
Yep, for now "AO = On" is the best variation.

Very High + MSAA produces a superior look with greater coverage and temporal flickering, but the performance cost is far too high and AO is still missing from the first person model.

If/when Very High AO is fixed, it'll be superior. For now the only way to ensure AA works as intended and covers all objects is with On.
 
Does enabling Free Sync at 60Hz refresh rate gives proper frame pacing and stutter free visuals?

It does for me, I'm pretty crazy susceptible to micro stuttering and frame pacing, and fast sync is the smoothest experience I can achieve in Deus Ex with my old hardware. Double buffering results in some crazy drops when the frame rate drops under 30, tripple buffering is smooth as butter but causes some noticeable input lag.

Also a great game with Fastsync: Witcher 3.
 
Hmm, wonder what's the deal with my setup. I've got a 980ti and i7-6700k, and I'm hovering around 50-55 fps a lot of the time (in Prague). Even with taa and msaa turned off, shadows on med, no chs, nothing on ultra. Benchmark avg. fps I believe was 43 so it's not far off the mark for me.

So settings look like this?

1080p, msaa off

rest said:

average is 58.5 fps for me.Your performance should definitely be better.

-What kind of 980Ti do you own?
(Gigabyte 980Ti G1, MSI 980Ti 6g etc.)
- Check temperatures, maybe your GPU or CPU is throttling down
- Reinstall gpu drivers (do a clean uninstall first, something like DDU can help), also try to go back a driver version.
- How much RAM do you have?
 
Fast Sync Question:

I assume that the game needs to be in exclusive full screen mode for fast sync to work.

Can I still cap my fps to 60 (e.g. with RTSS) for fast sync to work? Or does it have to be over 60?

edit: there seems to be slight stutter with fast sync enabled.
 
People experiencing constant stutter while v-synced should check if it's not caused by their monitors refresh rate, i.e. 59hz being reported as 60hz. Setting a custom resolution for 60hz in the Nvidia drivers did the trick for me.
 
Fast Sync Question:

I assume that the game needs to be in exclusive full screen mode for fast sync to work.

Can I still cap my fps to 60 (e.g. with RTSS) for fast sync to work? Or does it have to be over 60?

edit: there seems to be slight stutter with fast sync enabled.
From what I understand fast sync doesn't really work unless you're at least doubling the refresh rate of your monitor. Like say if youre on a 60hz display you need 120fps in game for it to work correctly.
 
People experiencing constant stutter while v-synced should check if it's not caused by their monitors refresh rate, i.e. 59hz being reported as 60hz. Setting a custom resolution for 60hz in the Nvidia drivers did the trick for me.

That's not it for me.

My monitor is forced at 144Hz (all other modes are removed).

It happens even in windowed mode, at lowest possible settings @720p.
 
From what I understand fast sync doesn't really work unless you're at least doubling the refresh rate of your monitor. Like say if youre on a 60hz display you need 120fps in game for it to work correctly.

Wow, pretty useless feature for the majority of costumers then.
 
Ok, here's a weird one: got a CTD when opening the quick inventory in the shooting range at TF29 HQ, and the game wouldn't restart (steam "preparing to launch" window would just stay there). Reset the computer and it took MUCH longer than usual to boot into Windows. Shut it down and restarted it, same deal.

I'm on my third try now, boot time has gone from 20 seconds to over a minute. Was working fine this morning. Game is installed on my system SSD. Seriously hope I'm not going to have to do a system reinstall.

Any idea what might be up?

(oh and inb4 "Denuvo killed my SSD")

E: did another test by going into BIOS and enabling the fast boot option, same thing. POST actually takes much longer since the crash, and the Win10 loading screen lasts about 30 seconds. I'm tearing my hair out here because I don't think even a reinstall will fix this if the trouble starts in POST.
 
It's crazy when you realize that almost all the graphical settings above console settings are broken right now.

Very High Shadows -> Doesn't render correctly
CHS -> Breaks at a distance
Very High AO -> Not filtered by TAA
TAA -> Broken with Tessellation on NPC faces
Tessellation -> Broken with TAA on NPC faces

I'm not quite at the point where I wonder what's the point of playing on PC instead of console except that the framerate on consoles isn't very good at the moment so at least there's that?

I think I'm at the point where I can call this a pretty bad port, not because of performance issues but because a lot of settings are just plain broken. Also the game seems to crash a lot but this problem affects the console versions too.
 
I just encountered the first ever section outside the benchmark where my FPS (at mostly ultra/1440p) briefly dropped below 60.

I almost didn't notice since it was a dialogue scene, and obviously with the lack of camera movement and the generally great framepacing of the game it's harder to tell. Ultimately, I turned on the FPS overlay primarily because my GPU got a lot more audible than usual -- and indeed, it was sitting at 125% usage with 57 FPS rather than the 80-90% which are common in this game (with a maximum of 60 FPS).

Anyway, the interesting part is that it was only in the dialogue scene.
I went to the same place and looked in the same direction in-game, and easily got a locked 60 FPS with 90% GPU usage.

It seems to me like they are enabling some additional processing in some dialogue scenes and cutscenes, and from the look of things I'd guess it's some kind of additional volumetric light processing (but that's just a guess - might also be DoF).
I think I saw DF state they did indeed have post processing in place during specific dialogue scenes!
 
It's crazy when you realize that almost all the graphical settings above console settings are broken right now.

Very High Shadows -> Doesn't render correctly
CHS -> Breaks at a distance
Very High AO -> Not filtered by TAA
TAA -> Broken with Tessellation on NPC faces
Tessellation -> Broken with TAA on NPC faces

I'm not quite at the point where I wonder what's the point of playing on PC instead of console except that the framerate on consoles isn't very good at the moment so at least there's that?

I think I'm at the point where I can call this a pretty bad port, not because of performance issues but because a lot of settings are just plain broken. Also the game seems to crash a lot but this problem affects the console versions too.

Console parity™.

All hail Nixxes™.
 
the game is terribly optimized unless you have a powerful rig to and even then some sections run like shit, i created a thread with impressions form EZ allies some time ago where they mentioned the game wasn't looking too good and people came out shooting right away saying nixxes was the god of pc ports, well, there you have it, never believe so blindly on a company

http://www.neogaf.com/forum/showthread.php?t=1251552&highlight=

I just finished HR DC and it had plenty of technical issues, so I'm not sure why people would say Nixxes are God's, it's a shame MD isn't any better apparently.
 
I just finished HR DC and it had plenty of technical issues, so I'm not sure why people would say Nixxes are God's, it's a shame MD isn't any better apparently.
directors cut was not ported by nixxes but the original game was and it was bad at first as well
 
the game is terribly optimized unless you have a powerful rig to and even then some sections run like shit, i created a thread with impressions form EZ allies some time ago where they mentioned the game wasn't looking too good and people came out shooting right away saying nixxes was the god of pc ports, well, there you have it, never believe so blindly on a company

http://www.neogaf.com/forum/showthread.php?t=1251552&highlight=

The game runs great and looks insanely good though.

is really not taking advantage of anything pc has to offer

This in particular is some bullshit.
 
Yep, for now "AO = On" is the best variation.

Very High + MSAA produces a superior look with greater coverage and temporal flickering, but the performance cost is far too high and AO is still missing from the first person model.

If/when Very High AO is fixed, it'll be superior. For now the only way to ensure AA works as intended and covers all objects is with On.

I don't have the game, but from what I've seen the AO just looks off somehow. Makes me wonder how vxao would look. It would've been nice to have the option.

Wow, pretty useless feature for the majority of costumers then.

No, there's still a benefit below 2x refresh.
 
The game runs great and looks insanely good though.
it seems you and i are playing a different build then, because the one im playing does not run good and definitely does not look "insanely" good, if we are talking about looks it definitely should run a heck of a lot better just for the way it looks, i hope it gets fixed soon because the game is fun to play
 
it seems you and i are playing a different build then, because the one im playing does not run good and definitely does not look "insanely" good, if we are talking about looks it definitely should run a heck of a lot better just for the way it looks, i hope it gets fixed soon because the game is fun to play

What hardware are running and at what settings?
 
What hardware are running and at what settings?
980ti OCd, i7 2600k @4.6, 16 gigs ram and no, im not CPU bound, my CPU usage is 50% at its highest, mixed of high and ultra because mostly everything on very high and ultra is useless anyway due to one setting breaking the other one
 
Old games or CS:GO basically
It's a wonderful complement to Gsync as well.

Is it though? I've tried several frametime tests with G-Sync + Vsync and G-Sync + FreeSync (EDIT: ugh, "FastSync"; I get them mixed, in name only, all the time :P), and the graphs are near identical. I would like to know more about the benefits of enabling both, but can't find anything online about it.

It's crazy when you realize that almost all the graphical settings above console settings are broken right now.

Apparently, the lens flare effect present in the console versions is also entirely absent in the PC build. For all it's "problems" though, I do think the base game (broken add-on effects or not) already looks excellent. The conversational animations are another story however; if one more character stares blankly into the void for no reason, or gestures three seconds after they're supposed to...I, sigh...

I don't have the game, but from what I've seen the AO just looks off somehow. Makes me wonder how vxao would look. It would've been nice to have the option.

Unfortunately, this is an "AMD Evolved" title, so that was never going to happen; both HBAO+ and VXAO are Nvidia exclusives.
 
it seems you and i are playing a different build then, because the one im playing does not run good and definitely does not look "insanely" good, if we are talking about looks it definitely should run a heck of a lot better just for the way it looks, i hope it gets fixed soon because the game is fun to play

Im running the game on a 770gtx (a 2gb card at that!) and its running fine and looks incredible (high settings minus sharpening). Still going to upgrade to a 1080gtx soon to get her up to 60fps, but I am not seeing the critisim here, it has technical issues yes, but I haven't seen the performance ones.
 
On the "MD doesn't look good enough to run so badly" argument, looks don't always equal performance. Sometimes good looking games run well, and sometimes mediocre looking games run badly. It less about what you're seeing, and more about what is going on behind the scenes on a technical level that make a game more demanding or not. That, and it's easy to take good graphics for granted, and judge them "average," just because a game isn't running as well on your rig as you'd like.
 
Is it though? I've tried several frametime tests with G-Sync + Vsync and G-Sync + FreeSync, and the graphs are near identical. I would like to know more about the benifits of enabling both, but can't find anything online about it.



Apparently, the lens flare effect present in the console versions is also entirely absent in the PC build. For all it's "problems" though, I do think the base game (broken add-on effects or not) already looks excellent. The conversational animations are another story however; if one more character stares blankly into the void for no reason, or gestures three seconds after they're supposed to...I, sigh...



Unfortunately, this is an "AMD Evolved" title, so that was never going to happen; both HBAO+ and VXAO are Nvidia exclusives.

Well, you can force hbao+ in the driver.
 
it seems you and i are playing a different build then, because the one im playing does not run good and definitely does not look "insanely" good, if we are talking about looks it definitely should run a heck of a lot better just for the way it looks, i hope it gets fixed soon because the game is fun to play

Ye, not interested.

It's far easier to assume your "I told you so" post is based on using MSAA and contact hardening shadows than to assume I have some magical build.

If your idea of a bad port is having optional graphical features the console versions don't have, that stress PCs super hard when enabled, I don't know what to tell you.

Neither is true. Runs acceptably and looks pretty nice would be a better description.

I disagree.
 
On the "MD doesn't look good enough to run so badly" argument, looks don't always equal performance. Sometimes good looking games run well, and sometimes mediocre looking games run badly. It less about what you're seeing, and more about what is going on behind the scenes on a technical level that make a game more demanding or not. That, and it's easy to take good graphics for granted, and judge them "average," just because a game isn't running as well on your rig as you'd like.

I don't think that's all that relevant actually. It's fair to consider the technical aspects, but if it looks bad and performs badly I think it's fair to criticize. You're not required to be aware of every line of code or know what kind of technology is behind it.

And even if it does impressive stuff underneath - if you aren't noticing it, what point does it serve?

Is DXMD doing anything impressive in terms of anything? I mean, it doesn't have to, but I think it's fair to ask since it's one of the most demanding games on the market.
 
but if it looks bad and performs badly I think it's fair to criticize.

All I said was, "sometimes mediocre looking games run badly." I never said anything about MD looking or running badly, so I don't see how that applies here.

And even if it does impressive stuff underneath - if you aren't noticing it, what point does it serve?

I don't know, ask Crysis 3 that (don't hurt me) :P

Is DXMD doing anything impressive in terms of anything? I mean, it doesn't have to, but I think it's fair to ask since it's one of the most demanding games on the market.

I wasn't specifically addressing MD. My point is, it's too easy to call a game visually "average" just because you don't like the way it's running on your system.

Hypothetically, as long as a game is using 99% of your GPU (framerate uncapped), and you don't have a CPU bottleneck, it's taking full advantage of your system. And If your system only gets 40 fps for said game, and you think it should be getting 60 fps or more, I don't know what to tell you; turn down your settings? Temper your expectations?

I have an i7-4770k/980 Ti, and my average fps in MD is 55-60 fps @1440p, with near maxed settings. For how it looks, that's seems about right to me.
 
For anyone using the latest Nvidia drivers - get rid of em.

The last version 368.81 is far superior in performance and has way less bugs/issues in multiple applications/games I tested.
 
980ti OCd, i7 2600k @4.6, 16 gigs ram and no, im not CPU bound, my CPU usage is 50% at its highest, mixed of high and ultra because mostly everything on very high and ultra is useless anyway due to one setting breaking the other one

You should be getting a solid 60 with that setup provided you don't have MSAA enabled. What kind of framerates are you getting? In game- not the benchmark.
 
directors cut was not ported by nixxes but the original game was and it was bad at first as well

Ah, apparently the DC is actually worse than the original game too, from what I've read the main game got a big update that fixed the stuttering etc but the DC never got that patch.
 
Ah, apparently the DC is actually worse than the original game too, from what I've read the main game got a big update that fixed the stuttering etc but the DC never got that patch.

Yes, it was inexplicably forked from an old version. Some people don't have the stuttering on the DC but even playing on a 1070 I get the stuttering. Further I think the gold tint served a crucial role in unifying the art style and the game looks much uglier without it. Also, The Missing Link is a really great piece of standalone DLC but would kill the pacing if integrated into the main game.

Given all of that I'm more than happy to put up with the crappy boss battles and stick with the regular edition.
 
Yes, it was inexplicably forked from an old version. Some people don't have the stuttering on the DC but even playing on a 1070 I get the stuttering. Further I think the gold tint served a crucial role in unifying the art style and the game looks much uglier without it. Also, The Missing Link is a really great piece of standalone DLC but would kill the pacing if integrated into the main game.

Given all of that I'm more than happy to put up with the crappy boss battles and stick with the regular edition.

I have both; thankfully I bought the original edition upon release. Unfortunately, the DC edition is now the only version available on the Steam store.
 
I have both; thankfully I bought the original edition upon release. Unfortunately, the DC edition is now the only version available on the Steam store.

Yep, bought it cheap recently and finished it today and it has some issues for sure that were just never fixed, I don't expect big bugs in AAA games that are years old, one of the best things about being broke is getting a fully patched up game when it's finally at your price. MD should be solid in 2 years hopefully.
 
Does the game really has memory leak problem?

I feel like after playing more than an hour or two, the game starts to make a massive hit in performance. The most obvious one is opening/closing menu and Adam's OS which takes like 5 seconds compared to instantaneous before it's happening. The game starts to stutter like crazy as well, especially in crowded areas. Restarting the game solves everything, and that does smell like memory leak to me.
 
Does the game really has memory leak problem?

I feel like after playing more than an hour or two, the game starts to make a massive hit in performance. The most obvious one is opening/closing menu and Adam's OS which takes like 5 seconds compared to instantaneous before it's happening. The game starts to stutter like crazy as well, especially in crowded areas. Restarting the game solves everything, and that does smell like memory leak to me.

Haven't experienced anything like that even on some pretty epic play sessions. How much RAM do you have?
 
8GB. But it shouldn't a problem especially when they stated that 8GB is the minimum.

I have no other programs/browser running in the background either.
I have 8 gigs of RAM too, but I've been doing worse. I wouldn't get performance issues, but Windows would pop low memory warnings and eventually crash the game if I transitioned between areas too much. This meant crashing every 20-40 minutes in Prague since there are so many level transitions there. Crashes were often triggered when I opened the menu.

I managed to get my computer to 12 gigs of ram just now, and Prague ran flawlessly for the past few hours. I guess the game really doesn't like running on 8 gigs.
 
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