Saw sharpened, CA'd pics and puked, saw the toggles and immediately got better
Thank god they're there
I loved what Eidos Montreal accomplished with Human Revolution. I can't wait to see how that experience has informed their follow-up. At least, judging from what I've seen, it won't be a compromised Invisible War-scenario.
PC Gamer recently published a retrospective on that troublesome, underwhelming sequel. Revisiting Deus Ex: Invisible War, one of PC gaming's biggest disappointments
Thank you! Wondering if I can sneak out high settings with a 4gb card or not.2 GB card
Options menu screens plz.
2 GB card
Question Sparks, not sure if you said it in the last few pages, but are you running it @ 1080p? And is that temporal AA some sort of SMAA or superior AA methods like Fallout 4's TAA? Is aliasing an issue?
Yes I'm running this game in 1080p and from my understanding AA is not really a big issue for me. This is a preview build so some things might change but the Temporal AA seems to be a superior form of AA compared to FO4.
Odd thing is, I think HR suffers from a lot of the faults that IW did, yet it's praised. HR is more similar to IW than it is to DX1. Blunt and limited choices, unnaturally "gamey" level design, emphasis on console oriented gameplay...
I mean I like HR but celebrating it while condemning IW feels bizarre.
Awesome. Thanks for answering.
Ambient Occlusion - On
I really hope I can run this well on a GTX 970.
I really hope I can run this well on a GTX 970.
This is just wrong.Odd thing is, I think HR suffers from a lot of the faults that IW did, yet it's praised. HR is more similar to IW than it is to DX1. Blunt and limited choices, unnaturally "gamey" level design, emphasis on console oriented gameplay...
I mean I like HR but celebrating it while condemning IW feels bizarre.
I really hope I can run this well on a GTX 970.
I really hope I can run this well on a GTX 970.
I have and they work fine on my system but I'm getting around 45-50 FPS on High and 40-45 on Ultra so I chose to go with medium settings.
Speaking of which a user did tell me to post a screen shot of the graphics options and even though I'm under embargo I think it's safe to post these here. The resolutions go all the way up to 4K
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Also if you have any more questions, I'll be doing an AMA on Friday regarding the game right after the review embargo is lifted. Most of the questions that I can't answer now can for sure be asked on the AMA. http://pixelsgamereviews.tumblr.com/ask
I plan on getting a GTX 1070 for my birthday in December so by then my current rig should be up to date.
2 GB card
Do we know if the PC port will accept controller ?
Deathsparks is getting 60fps on mid settings and 40-45 on ultra on a 770, i think we're good (i have a 970 too).
I think we'll be able to. The 970 is still a pretty damn good card.
We will, 970 is still a great card
If my lower end system running well on medium is any indication I think you're good running this game on High or Ultra settings.
You're a life saver, Sparks. I've always been hyped about MD but there were some rumours about the PC version not being a good port. But 40fps on Ultra with a 2GB 770 seems very reasonable, and there are plenty of graphics customizations.
Thanks a lot!
Do someone have it now? How?
Do someone have it now? How?
This is just wrong.
Play the Director's cut with developer commentary to see how far they went to craft each single room where they would consider object placement, characters, their clothing and the location of the room so that it would make sense with regards to the story and the context. They would even consider little things like which direction the NPC is facing relative to the room so that it made sense when the player entered.
As for the choices, the game provides you with blunt choices but you can also ignore them and choose something else. It'd be ironical if the reason why you think the game has blunt choices is because you couldn't figure out the subtle one. For instance, there's this detention centre in the Missing Link DLC where you are told you have to decide if you want to save a whistleblower to reveal the truth about the detention centre or if you want to save the prisoners. Turns out you can ignore, explore and save both....and what's more is that you can do so before you are even presented with a choice. The game designer took into account a lot of possibilities and they wrote the dialogues considering all those possibilities.
Seriously...just do yourself a favour and play the director's cut with developer commentary.
It most definitely will. I can't remember the last multi-platform release that didn't have controller support.
Hell, a lot of PC exclusives now have controller support.
Human Revolution was one of the best games of the last generation.can a few people throw in their consensus on the previous deux ex game and why this one is hyped? Completely out of the loop but curious what people are excited by
still loading the ps4 patch (3,8 gb), but the non patched version has no video options at all (aside from brightness).
HR is more similar to IW than it is to DX1. Blunt and limited choices, unnaturally "gamey" level design, emphasis on console oriented gameplay...
I've had the PS4 version since the weekend if anybody has some questions, I'm not too far into it, haven't had much time to play but loving what I have, improves on HR in every way.
I've had the PS4 version since the weekend if anybody has some questions, I'm not too far into it, haven't had much time to play but loving what I have, improves on HR in every way.
I had no idea there was a third option until I watched the end of Game Informer's Gamer Club over the weekend. Blew my mind and also had me down a little since I went with the whistleblower option and never even bothered to consider a third option.![]()
Gemüsepizza;213969762 said:
can a few people throw in their consensus on the previous deux ex game and why this one is hyped? Completely out of the loop but curious what people are excited by
Other than maybe making Hengsha one continuous district I don't see much about HR that feels like "man, this would have been so much better if they didn't have to develop with 360 and PS3 in mind.
Quite worried about the lack of an FOV option in the settings. After HR let you put it up over 100 I can't see why you won't be able to here.
FOV options don't usually go in the 'Graphics' options. The same with resolution.
This is just wrong.
Play the Director's cut with developer commentary to see how far they went to craft each single room where they would consider object placement, characters, their clothing and the location of the room so that it would make sense with regards to the story and the context. They would even consider little things like which direction the NPC is facing relative to the room so that it made sense when the player entered.
As for the choices, the game provides you with blunt choices but you can also ignore them and choose something else. It'd be ironical if the reason why you think the game has blunt choices is because you couldn't figure out the subtle one. For instance, there's this detention centre in the Missing Link DLC where you are told you have to decide if you want to save a whistleblower to reveal the truth about the detention centre or if you want to save the prisoners. Turns out you can ignore, explore and save both....and what's more is that you can do so before you are even presented with a choice. The game designer took into account a lot of possibilities and they wrote the dialogues considering all those possibilities.
Seriously...just do yourself a favour and play the director's cut with developer commentary.
Quite worried about the lack of an FOV option in the settings. After HR let you put it up over 100 I can't see why you won't be able to here.
Quite worried about the lack of an FOV option in the settings. After HR let you put it up over 100 I can't see why you won't be able to here.