Backfoggen
Banned
Anyone played the game on PC yet with 8GB of RAM? Any stuttering?
So, i just got my copy brought by the delivery guy. I'm in Germany and I ordered the UK Version, which should have been here a few days after release on 23/8. This is almost a week early, wow!!
im guessing its the console copy?
I can't until Friday due to being under the embargo, also I've only played like the first hour of the game so I can't tell.
Sorry I'm lost, how do some people have this on ps4 already? Leaked early or in Europe or something?
I think some store in London sold the game early. Last weekend there was a guy streaming it on Youtube.
Sorry I'm lost, how do some people have this on ps4 already? Leaked early or in Europe or something?
Ah okay, thanks.
Ok here's the FOV slider in the display options menu, you can see that it tells you the percentage instead of the number the slider is at.
![]()
Holy crap MSAA support? That's awesome.
Last time I saw proper MSAA support in a big game.
![]()
Ok here's the FOV slider in the display options menu, you can see that it tells you the percentage instead of the number the slider is at.
![]()
MSAA? I thought that wasn't used anymore because temporal solutions are more efficient.
MSAA? I thought that wasn't used anymore because temporal solutions are more efficient.
some impressions from the ps4 version (first 90 minutes), no spoilers, mostly tech stuff.
- during the real opening (the station in prague), the game has massive framerate and tearing issues. the scene is not really interactive (you can look around), but it is noticable.
- the sharpening filter is a bit over the top. a shame that there are no options to tweak ca/sharpening.
- facial animations look really janky. jensen looks almost like his cg model in the human revolution trailers, but moves like a ps2 character.
- most cutscenes are pre-rendered videos with ingame assets/models. sadly, they are compressed like a bad youtube video and as a result, look really blurry and muddy.
some impressions from the ps4 version (first 90 minutes), no spoilers, mostly tech stuff.
- during the tutorial mission, framerate is solid. no stutter or dips like in human revolution.
- during the real opening (the station in prague), the game has massive framerate and tearing issues. the scene is not really interactive (you can look around), but it is noticable.
- the sharpening filter is a bit over the top. a shame that there are no options to tweak ca/sharpening.
- i finished hr 3 times but i still feel overwhelmed with the story elements.
- facial animations look really janky. jensen looks almost like his cg model in the human revolution trailers, but moves like a ps2 character.
- most cutscenes are pre-rendered videos with ingame assets/models. sadly, they are compressed like a bad youtube video and as a result, look really blurry and muddy.
- overall, game looks pretty good.
- the first hub also seems to run well, some minor dips. still a huge improvement over hr on console.
It's a Deus Ex game, it's what we expect!No.
No god please no.
NOOOOOO
No.
No god please no.
NOOOOOO
so you just ignored the fact that the game runs solid aside from the one, non interactive scene?
some impressions from the ps4 version (first 90 minutes), no spoilers, mostly tech stuff.
- during the tutorial mission, framerate is solid. no stutter or dips like in human revolution.
- during the real opening (the station in prague), the game has massive framerate and tearing issues. the scene is not really interactive (you can look around), but it is noticable.
- the sharpening filter is a bit over the top. a shame that there are no options to tweak ca/sharpening.
- i finished hr 3 times but i still feel overwhelmed with the story elements.
- facial animations look really janky. jensen looks almost like his cg model in the human revolution trailers, but moves like a ps2 character.
- most cutscenes are pre-rendered videos with ingame assets/models. sadly, they are compressed like a bad youtube video and as a result, look really blurry and muddy.
- overall, game looks pretty good.
- the first hub also seems to run well, some minor dips. still a huge improvement over hr on console.
so you just ignored the fact that the game runs solid aside from the one, non interactive scene?
Don't really care about the graphics/performance.
What I want to know is how is the writing and side quests? Interesting? Is the game super dense with stuff to do?
So the game runs solid over-all except for the occasional scene? I mean I expect occasional dips, that's fine, I can deal with those.
so you just ignored the fact that the game runs solid aside from the one, non interactive scene?
FoV 75%.
75% of what?![]()
They mentioned that in Human revolution they couldn't do real time cutscenes, nor could they do properly animated non cutscene conversations or conversations that wasn't limited to one on one....because of their crap engine.
Considering Mankind Divided is using the Hitman engine, I'm not surprised because neither of the two new Hitman games have real time cutscenes, nor do they have non cutscene conversations where models have extensive animations.
So it seems to be the case that this engine has some animation/rigging limitations as well.
For anyone interested there's a handful of screenshots from the PS4 version some have posted via the Live from Playstation. I just grabbed some of the title menu stuff since there was only 1 in-game shot someone uploaded and it was just the Dubai skyline that they were lamenting about since...they got the early copy from Dubai...lol
yes seeing menu screenshots is what I live for LMAO
some impressions from the ps4 version (first 90 minutes), no spoilers, mostly tech stuff.
- during the tutorial mission, framerate is solid. no stutter or dips like in human revolution.
- during the real opening (the station in prague), the game has massive framerate and tearing issues. the scene is not really interactive (you can look around), but it is noticable.
- the sharpening filter is a bit over the top. a shame that there are no options to tweak ca/sharpening.
- i finished hr 3 times but i still feel overwhelmed with the story elements.
- facial animations look really janky. jensen looks almost like his cg model in the human revolution trailers, but moves like a ps2 character.
- most cutscenes are pre-rendered videos with ingame assets/models. sadly, they are compressed like a bad youtube video and as a result, look really blurry and muddy.
- overall, game looks pretty good.
- the first hub also seems to run well, some minor dips. still a huge improvement over hr on console.
I have never played a dues ex game but I'm getting big time metro 2033 vibes. I disposed that game and it made my physically sick. The hype from you guys is drawing me in though. I can't decide if it's for me or not.
Is it a really drawn out, complicated strategic FPS with clanky mechanics and the need to craft/manage inventory and upgrades?
What games would you compare this to?
Is it a really drawn out, complicated strategic FPS with clanky mechanics and the need to craft/manage inventory and upgrades?
What games would you compare this to?
Can you make the inventory management automatic like in Directors cut of HR? I don't know if the bon DC version had that.It's a first person RPG. It has shooting mechanics, but it isn't really a FPS.
There is inventory management and upgrades, conversations with npcs, etc.