TerribleAtThisGame
Member
It was Metroid Prime 4 until that boring ass trailer came out.
You can say that again, but I think the team that was there with Kojima from 1-4 was different to Part 5, as a result the story suffered?After the 5th game i think anyone could make a decent story out of mgs6 then kojima, he dropped the ball big time on 5 (story wise)
Capcom continues to trademark the Deep Down name as recently as November 2023. Hopefully they are removing the f2p components while fleshing out a proper game.
Some people have died while waiting for the game
To be fair, they've updated the graphics since then:I remember when this trailer dropped and everyone was impressed with the actor scans and models, ...and now it just looks ok sorta unfinished compared to some big titles now.
To be fair, they've updated the graphics since then:
Again, no, you can't (or couldn't) just remove the "F2P components" from Deep Down and make it some kind of proper RPG; the F2P and everything else about it is what the game was and how the engine worked. That'd be like saying they should get rid of the F2P car soccer stuff of Rocket League and just flesfh out the racing gameplay...
Deep Down was a multiplayer dungeon crawler game. It was made to be MP, an almost arcade-like (and maybe gacha?) quest for loot. You would go "deep down" into a procedurally-generated dungeon and look for stuff and fight monsters. That's what the game was made to be, and part of why it looked so good way back on PS4. (Albeit that first trailer was pretty evidently bullshot; the second trailer was still impressive though even now, and the gameplay sampler was rather nice too.) For instance, that awesome fire effect with complex fluid dynamics works a lot better when you can confine the fluid simulation to a corridor or defined space. Also, watch the gameplay closely; it's more like a fighting game than an action game (sort of appropriate for a Capcom game made by Ono,) with high/low strikes and edge-to-edge parries for defense; the combat is centered around advance/retreat mechanics rather than strafing and hack-and-slashing. It doesn't generally do standard circle-strafing and dash-rolling since you're in the halls of a dungeon and there's often nowhere to roll. This was purposeful, tactical combat, based on accuracy of techniques rather than stats of equipment.
It could have been fun! It also could have been repetitive, or a slog. Unfortunately, we'll never know for sure...
Let them cook.Silksong
Silksong
Silksong
It's been what 2 years since we last saw it on a Xbox showcase and not a word after that
Nah story suffered because he just couldnt say no, hes been saying hes done with the franchise for years before mgs5, personally i think he said yeah to mgs5 so that konami would allow him to make the fox engineYou can say that again, but I think the team that was there with Kojima from 1-4 was different to Part 5, as a result the story suffered?
It was announced in 2019Let them cook.